Abstract
Can the theory that reality is a simulation be tested? We investigate this question
based on the assumption that if the system performing the simulation is nite
(i.e. has limited resources), then to achieve low computational complexity, such a
system would, as in a video game, render content (reality) only at the moment that
information becomes available for observation by a player and not at the moment of
detection by a machine (that would be part of the simulation and whose detection
would also be part of the internal computation performed by the Virtual Reality
server before rendering content to the player). Guided by this principle we describe
conceptual wave/particle duality experiments aimed at testing the simulation theory.