The “digital animal intuition:” the ethics of violence against animals in video games

Ethics and Information Technology 23 (3):215-224 (2020)
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Abstract

Video game players sometimes give voice to an “intuition” that violently harming nonhuman animals in video games is particularly ethically troubling. However, the moral issue of violence against nonhuman animals in video games has received scant philosophical attention, especially compared to the ethics of violence against humans in video games. This paper argues that the seemingly counterintuitive belief that digital animal violence is in general more ethically problematic than digital human violence is likely to be correct. Much video game violence against animals has at least some potential, even if only a modest one, to contribute to moral indifference toward animals and to their routine mistreatment. These possible effects have ethical implications for animals, society, players, and video game designers.

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Author's Profile

Simon Coghlan
University of Melbourne

References found in this work

Animal Liberation.Peter Singer (ed.) - 1977 - Avon Books.
The Case for Animal Rights.Tom Regan - 2004 - Univ of California Press.
The case for animal rights.Tom Regan - 2009 - In Steven M. Cahn (ed.), Exploring ethics: an introductory anthology. Oxford: Oxford University Press. pp. 425-434.
The animal that therefore I am.Jacques Derrida - 2008 - New York: Fordham University Press. Edited by Marie-Louise Mallet.
The Case for Animal Rights.Tom Regan & Mary Midgley - 1986 - The Personalist Forum 2 (1):67-71.

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