Virtual Shifts in Disabling Realities: Disability, Computer-Mediated Environments, and Selves

Dissertation, Vanderbilt University (2000)
  Copy   BIBTEX

Abstract

The development of multi-user, three-dimensional, graphical, persistent, synchronous, computer environments---such as multi-user virtual realities---has raised a variety of difficult ethical problems. These issues include tensions between virtual and real communities, good ways of representing oneself and one's environment, and balancing design values, appropriate behavior and social impacts. In order to have good policies, appropriate use, and quality development for these environments, we must explore both their technological and moral aspects. We must not take for granted the nature of either electronic interactions or the electronic spaces. I use the population of those with paraplegia and quadriplegia to explicate various potential benefits and harms as well as to explore ways in which the virtual worlds impact the understanding of the self

Other Versions

No versions found

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 101,423

External links

  • This entry has no external links. Add one.
Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Playing With The Past.Erik M. Champion - 2010 - London: Springer.
Feeling present in the physical world and in computer-mediated environments.John A. Waterworth - 2014 - New York: Palgrave-Macmillan. Edited by Giuseppe Riva.
The nature of virtual communities.Daniel Memmi - 2006 - AI and Society 20 (3):288-300.

Analytics

Added to PP
2015-02-06

Downloads
0

6 months
0

Historical graph of downloads

Sorry, there are not enough data points to plot this chart.
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references