Abstract
This paper examines methods for narrating consciousness in game theory. In order to represent how players process their environment, posture towards one another, and hold themselves accountable to their own thinking, I find two distinct ways that game theorists narrate the consciousness of their players. Quoted monologue is a player’s internal language, which can be articulated to show a player’s perspective to the reader. The other narrative mode is psycho-narration, which puts the external technical skills of the game-theorist into the narrator’s hands to describe a player’s mental activity with more complexity than quoted monologue. Quoted monologue and psycho-narration communicate players’ thoughts in ways that convince the readers of the players’ positions, clarify game solution concepts, and enliven the written text.