God of War as Philosophy: Prophecy, Fate, and Freedom

In David Kyle Johnson (ed.), The Palgrave Handbook of Popular Culture as Philosophy. Palgrave-Macmillan. pp. 1929-1945 (2022)
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Abstract

Prophecies and fate are heavily thematized throughout the God of War video game series. In the original trilogy, prophecies are given to Kratos, Zeus, Kronos, and others by a range of beings with purported foreknowledge including the Fates and Oracles In the Norse duology, the Norns, Giants, and others also provide prophecies. In line with the common trope of Greek tragedies, Kratos, Zeus, and Kronos’ actions, in trying to avoid their fates, created the very conditions by which those fates came to pass. In the duology set within Norse mythology, the themes of prophecy and fate are also thematized. However, in these games, it is shown that prophecy can be overcome, and that fate is flexible. This chapter considers some of the historical solutions to the problem of prophecy within classical theism and evaluates their applicability in the God of War series. It will also be argued that the two sets of God of War games present different accounts for the way in which prophecy operates. More specifically, it will be shown that the Greek Trilogy uses prophecy to maintain a deterministic understanding of the universe. In contrast, the Norse Duology uses prophecy to maintain an indeterministic account of the universe.

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Charles Joshua Horn
University of Wisconsin, Steven's Point

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