Why Gamers Are Not Performers

Journal of Aesthetics and Art Criticism 76 (2):187-199 (2018)
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Abstract

I argue that even if video games are interactive artworks, typical video games are not works for performance and players of video games do not perform these games in the sense in which a musician performs a musical composition (or actors a play, dancers a ballet, and so on). Even expert playings of video games for an audience fail to qualify as performances of those works. Some exemplary playings may qualify as independent “performance-works,” but this tells us nothing about the ontology of video games or playings of them. The argument proceeds by clarifying the concepts of interactivity and work-performance, drawing particularly on recent work by Dominic Lopes, Berys Gaut, and David Davies.

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Andrew Kania
Trinity University

Citations of this work

The arts of action.C. Thi Nguyen - 2020 - Philosophers' Imprint 20 (14):1-27.
What does the gamer do?Rebecca Davnall - 2020 - Ethics and Information Technology 23 (3):225-237.
On Experiencing Installation Art.Elisa Caldarola - 2020 - Journal of Aesthetics and Art Criticism 78 (3):339-343.
The Argument from Extreme Difficulty in Video Games.Aderemi Artis - 2021 - Journal of Aesthetics and Art Criticism 79 (1):64-75.
Ready Player One? A Response to Ricksand.Andrew Kania - 2021 - Journal of Aesthetics and Art Criticism 79 (3):388-391.

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References found in this work

Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
What Are Videogames Anyway?Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes (ed.), The Art of Videogames. Wiley‐Blackwell. pp. 15–33.
On musical improvisation.Philip Alperson - 1984 - Journal of Aesthetics and Art Criticism 43 (1):17-29.
All Play and No Work: An Ontology of Jazz.Andrew Kania - 2011 - Journal of Aesthetics and Art Criticism 69 (4):391-403.

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