Devil Simulation: Why We Couldn't, Shouldn't, and Wouldn't
Abstract
In this paper I critically evaluate the Devil Simulation Argument for cognitive
immoralism—the position that moral flaws with a work of art can be cognitively
virtuous, and thereby artistically valuable. I focus on Matthew Kieran's version
of the argument. Kieran holds that by simulating the attitudes of fictional devils
we can come to gain important moral insights. In response, I argue that we have
no reason to believe that we can effectively adopt immoral attitudes, that any
successful narrative artworks ask us to do so, or that it would be an effective
means of moral instructions.