Choose Your Own Adventure: Examining the Fictional Content of Video Games as Interactive Fictions

Journal of Aesthetics and Art Criticism 77 (1):43-53 (2019)
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Rissa Willis
University of Georgia

Citations of this work

Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.Martin Ricksand - 2020 - Journal of Aesthetics and Art Criticism 78 (1):101-105.
Truth in interactive fiction.Alex Fisher - 2022 - Synthese 200 (6):1-18.
Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.

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References found in this work

What Are Videogames Anyway?Grant Tavinor - 2009-09-21 - In Dominic McIver Lopes, The Art of Videogames. Wiley‐Blackwell. pp. 15–33.
Fictionality and Imagination, Revisited.Lee Walters - 2017 - Journal of Aesthetics and Art Criticism 75 (1):15-21.
Videogames and interactive fiction.Grant Tavinor - 2005 - Philosophy and Literature 29 (1):24-40.
Ontology of art.Stephen Davies - 2003 - In Jerrold Levinson, The Oxford handbook of aesthetics. New York: Oxford University Press. pp. 155--180.
Videogames and the First Person.Jon Robson & Aaron Meskin - 2012 - In Gregory Currie, Petr Kot̓átko & Martin Pokorny, Mimesis: Metaphysics, Cognition, Pragmatics. College Publications.

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