Rancang bangun game survival 3d “fun sciences adventure

Abstract

The purpose of this study was to design and build a 3D survival game "fun sciences adventure" using Unity 3D. The game is functioned to support the science learning process by utilizing game technology that is currently developing in the form of implementing artificial intelligence in it. In this study, the method used is the waterfall method which has 5 stages of research and the implementation of the finite state machine method to design the game in detail so that the manufacturing process runs optimally. The results of this study have developed a "fun sciences adventure" game that is suitable to be played and applied in science learning by obtaining testing criteria in the visual aspect of 90%, the objective aspect of 85%, and the user-friendly aspect of 88%. The conclusion in this research is that the game fun sciences adventure runs well, where this game can be used as a fun alternative learning tool for basic science for fifth grade elementary school students.

Other Versions

No versions found

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 103,169

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

  • Only published works are available at libraries.

Similar books and articles

Analytics

Added to PP
2022-09-01

Downloads
4 (#1,822,973)

6 months
3 (#1,061,821)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references