Results for 'Logic games'

963 found
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  1.  73
    Medieval Obligationes as Logical Games of Consistency Maintenance.C. Dutilh Novaes - 2005 - Synthese 145 (3):371-395.
    I argue that the medieval form of dialectical disputation known as obligationes can be viewed as a logical game of consistency maintenance. The game has two participants, Opponent and Respondent. Opponent puts forward a proposition P; Respondent must concede, deny or doubt, on the basis of inferential relations between P and previously accepted or denied propositions, or, in case there is none, on the basis of the common set of beliefs. Respondent loses the game if he concedes a contradictory set (...)
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  2. (1 other version)Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in (...)
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  3. The Logic Game: A Two-Player Game of Propositional Logic.Daniel J. Hicks & John Milanese - 2015 - Teaching Philosophy 38 (1):77-93.
    This paper introduces The Logic Game, a two-player strategy game designed to help students in introductory logic classes learn the truth conditions for the logical operators. The game materials can be printed using an ordinary printer on ordinary paper, takes 10-15 minutes to play, and the rules are fairly easy to learn. This paper includes a complete set of rules, a URL for a website hosting all of the game materials, and the results of a study of the (...)
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  4.  21
    Proof Golf: A Logic Game.Cameron D. Brewer - 2022 - Teaching Philosophy 45 (3):279-297.
    Here I describe a game that I use in my logic classes once we begin derivations. The game can help improve class dynamics, help struggling students recognizes they are not alone, open lines of communication between students, and help students of all levels prepare for exams. The game can provide struggling students with more practice with the fundamental rules of a logical system while also challenging students who excel at derivations. If students are struggling with particular rules or strategies (...)
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  5.  43
    If Logic, Game-Theoretical Semantics, and the Philosophy of Science.Ahti-Veikko Pietarinen & Gabriel Sandu - 2004 - In S. Rahman (ed.), Logic, Epistemology, and the Unity of Science. Dordrecht: Kluwer Academic Publishers. pp. 105--138.
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  6.  21
    Learning logic, logical games.Zoltan P. Dienes - 1966 - [New York]: Herder & Herder. Edited by E. W. Golding.
  7.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  8.  28
    Modelling def+easible reasoning by means of adaptive logic games.Peter Verdée - 2012 - Logic Journal of the IGPL 20 (2):417-437.
    In this article, I present a dynamic logic game for defeasible reasoning. I argue that, as far as defeasible reasoning is concerned, one should distinguish between practical and ideal rationality. Starting from the adaptive logic framework, I formalize both rationality notions by means of logic games. The presented adaptive logic games are based on (i) standard logic games on the one hand and (ii) dynamic proof procedures for adaptive logic on the (...)
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  9.  72
    Why Play Logical Games?Mathieu Marion - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 3--26.
  10. Roger Swyneshed’s Obligationes: A Logical Game of Inference Recognition?Catarina Dutilh Novaes - 2006 - Synthese 151 (1):125 - 153.
    In [Dutilh Novaes, Medieval-obligations as logical Games of Consistency maintenance, synthese, (2004)], I proposed a reconstruction of Walter Burley’s theory of obligationes, based on the idea that Burley’s theory of obligationes could be seen as a logical game of consistency maintenance. In the present paper, I intend to test the game hypothesis on another important theory of obligationes, namely Roger Swyneshed’s theory. In his treatise on obligationes [edited by P.V. Spade, cf. Spade History and philosophy of Logic 3(1982) (...)
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  11. Logic, game theory and social choice oisterwijk (near tilburg), the netherlands, 13-16 may 1999.W. Bossert Bosch, J. van der Craats, A. van Deemen, R. Delver, M. van Hees, M. Hild, M. Kaneko, H. Keiding, M. Monsuur & H. Moulin - 1999 - Theory and Decision 46 (106).
     
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  12.  88
    Epistemic logic meets epistemic game theory: a comparison between multi-agent Kripke models and type spaces.Paolo Galeazzi & Emiliano Lorini - 2016 - Synthese 193 (7):2097-2127.
    In the literature there are at least two main formal structures to deal with situations of interactive epistemology: Kripke models and type spaces. As shown in many papers :149–225, 1999; Battigalli and Siniscalchi in J Econ Theory 106:356–391, 2002; Klein and Pacuit in Stud Log 102:297–319, 2014; Lorini in J Philos Log 42:863–904, 2013), both these frameworks can be used to express epistemic conditions for solution concepts in game theory. The main result of this paper is a formal comparison between (...)
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  13.  10
    The Necessary and the Possible. The First of Three Talks on `The Logic Game.'.A. N. Prior & D. O. Pitches - 1958 - Journal of Symbolic Logic 23 (3):347-348.
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  14.  66
    Semantic games with chance moves revisited: from IF logic to partial logic.Xuefeng Wen & Shier Ju - 2013 - Synthese 190 (9):1605-1620.
    We associate the semantic game with chance moves conceived by Blinov with Blamey’s partial logic. We give some equivalent alternatives to the semantic game, some of which are with a third player, borrowing the idea of introducing the pseudo-player called Nature in game theory. We observe that IF propositional logic proposed by Sandu and Pietarinen can be equivalently translated to partial logic, which implies that imperfect information may not be necessary for IF propositional logic. We also (...)
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  15.  32
    A logical characterisation of qualitative coalitional games.Paul E. Dunne, Wiebe van der Hoek & Michael Wooldridge - 2007 - Journal of Applied Non-Classical Logics 17 (4):477-509.
    Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goal to achieve, and in which agents must typically cooperate with others in order to satisfy their goals. In this paper, we show how it is possible to reason about QCGs using Coalition Logic (CL), a formalism intended to facilitate reasoning about coalitional powers in game-like multiagent systems. We introduce a (...)
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  16.  42
    Violation games: a new foundation for deontic logic ★.Leendert van der Torre - 2010 - Journal of Applied Non-Classical Logics 20 (4):457-477.
    In this paper I propose violation games as the basis of formal logics to represent and reason about norms, i.e. as the foundation of deontic logic. Deontic logic is an applied non-classical logic reflecting a way in which we conceptualize normative reasoning. By introducing violation games as a fundamental principle of deontic logic, I am introducing a new way of looking at familiar problems in normative reasoning, with the aim of introducing a new approach (...)
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  17.  47
    Game logic and its applications II.Mamoru Kaneko & Takashi Nagashima - 1997 - Studia Logica 58 (2):273-303.
    This paper provides a Genzten style formulation of the game logic framework GLm (0 m ), and proves the cut-elimination theorem for GLm. As its application, we prove the term existence theorem for GL used in Part I.
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  18.  7
    Games, Logic, and Constructive Sets.Grigori Mints & Reinhard Muskens (eds.) - 2003 - Center for the Study of Language and Inf.
    Mathematical game theory has been embraced by a variety of scholars: social scientists, biologists, linguists, and now, increasingly, logicians. This volume illustrates the recent advances of game theory in the field. Logicians benefit from things like game theory's ability to explain informational independence between connectives; meanwhile, game theorists have even begun to benefit from logical epistemic analyses of game states. In concert with such pioneering work, this volume also present surprising developments in classical fields, including first-order logic and set (...)
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  19. Modal logic and game theory: Two alternative approaches.Giacomo Bonanno - 2002 - Risk Decision and Policy 7:309-324.
    Two views of game theory are discussed: (1) game theory as a description of the behavior of rational individuals who recognize each other’s rationality and reasoning abilities, and (2) game theory as an internally consistent recommendation to individuals on how to act in interactive situations. It is shown that the same mathematical tool, namely modal logic, can be used to explicitly model both views.
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  20.  3
    Hybrid Logic of the Hide and Seek Game.Katsuhiko Sano, Fenrong Liu & Dazhu Li - forthcoming - Studia Logica.
    The logic of the hide and seek game $$\textbf{LHS}$$ was proposed to capture interactions between agents in pursuit-evasion environments. In this paper, we explore a hybrid extension of $$\textbf{LHS}$$ and show that such an extension is beneficial in several aspects. We will show that it improves the technical properties of the resulting logical system, and expands the potential applications of the system. Specifically, we will investigate the expressive power of the hybrid logic of the hide and seek game (...)
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  21.  23
    Game-theoretic semantics for non-distributive logics.Chrysafis Hartonas - 2019 - Logic Journal of the IGPL 27 (5):718-742.
    We introduce game-theoretic semantics for systems without the conveniences of either a De Morgan negation, or of distribution of conjunction over disjunction and conversely. Much of game playing rests on challenges issued by one player to the other to satisfy, or refute, a sentence, while forcing him/her to move to some other place in the game’s chessboard-like configuration. Correctness of the game-theoretic semantics is proven for both a training game, corresponding to Positive Lattice Logic and for more advanced (...) for the logics of lattices with weak negation and modal operators. (shrink)
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  22.  44
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this (...)
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  23.  62
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  24. Graph Games and Logic Design.Johan van Benthem & Fenrong Liu - 2020 - In Fenrong Liu, Hiroakira Ono & Junhua Yu (eds.), Knowledge, Proof and Dynamics. Springer. pp. 125–146.
    Graph games are interactive scenarios with a wide range of applications. This position paper discusses old and new graph games in tandem with matching logics and identifies general questions behind this match. Throughout, we pursue two strands: logic as a way of analyzing existing graph games, and logic as an inspiration for designing new graph games. Our aim is modest: we propose a perspective that complements existing game-theoretic and computational ones, we raise questions, make (...)
     
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  25.  81
    Games as formal tools versus games as explanations in logic and science.Ahti-Veikko Pietarinen - 2003 - Foundations of Science 8 (4):317-364.
    This paper addresses the theoretical notion of a game as it arisesacross scientific inquiries, exploring its uses as a technical andformal asset in logic and science versus an explanatory mechanism. Whilegames comprise a widely used method in a broad intellectual realm(including, but not limited to, philosophy, logic, mathematics,cognitive science, artificial intelligence, computation, linguistics,physics, economics), each discipline advocates its own methodology and aunified understanding is lacking. In the first part of this paper, anumber of game theories in formal studies (...)
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  26.  71
    Logic in Games.Johan Van Benthem - 2014 - MIT Press.
    A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.
  27.  95
    Dialogue Games for Many-Valued Logics — an Overview.C. G. Fermüller - 2008 - Studia Logica 90 (1):43-68.
    An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison game for infinite-valued (...)
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  28.  53
    Epistemic Logic and the Theory of Games and Decisions.M. Bacharach, Louis André Gerard-Varet, Philippe Mongin & H. S. Shin (eds.) - 1997 - Dordrecht: Springer.
    This collection of papers in epistemic logic is oriented towards applications to game theory and individual decision theory. Most of these papers were presented at the inaugural conference of the LOFT (Logic for the Theory and Games and Decisions) conference series, which took place in 1994 in Marseille. Among the notions dealt with are those of common knowledge and common belief, infinite hierarchies of beliefs and belief spaces, logical omniscience, positive and negative introspection, backward induction and rationalizable (...)
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  29. Logic and the Foundations of the Theory of Games and Decisions.Giacomo Bonanno & W. van der Hoek - 2001 - Blackwell.
     
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  30.  60
    Games and Cardinalities in Inquisitive First-Order Logic.Gianluca Grilletti & Ivano Ciardelli - 2023 - Review of Symbolic Logic 16 (1):241-267.
    Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the inquisitive setting. (...)
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  31.  35
    The Games of Logic and the Games of Inquiry.Jaakko Hintikka - 1995 - Dialectica 49 (2‐4):229-250.
    SummaryTruth‐definitions play a crucial role in the foundations of logic and semantics. Tarsik‐type truth‐definitions are not possible to formulate in a usual first‐order language for itself, and they have been criticized because they do not account for what makes them definitions of truth. It has been suggested that truth should instead be characterized by reference to the «language‐games» of verification and falsification. The author's game‐theoretical semantics here explained for formal first‐order languages, can be thought of as a realization (...)
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  32.  70
    Game logic and its applications I.Mamoru Kaneko & Takashi Nagashima - 1996 - Studia Logica 57 (2-3):325 - 354.
    This paper provides a logic framework for investigations of game theoretical problems. We adopt an infinitary extension of classical predicate logic as the base logic of the framework. The reason for an infinitary extension is to express the common knowledge concept explicitly. Depending upon the choice of axioms on the knowledge operators, there is a hierarchy of logics. The limit case is an infinitary predicate extension of modal propositional logic KD4, and is of special interest in (...)
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  33.  75
    Game theoretical semantics for some non-classical logics.Can Başkent - 2016 - Journal of Applied Non-Classical Logics 26 (3):208-239.
    Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest’s Logic of Paradox, Dunn’s First-Degree Entailment, Routleys’ Relevant Logics, McCall’s Connexive Logic and Belnap’s four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene’s K3 and S5. We underline how non-classical logics require (...)
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  34.  74
    Games and full completeness for multiplicative linear logic.Abramsky Samson & Jagadeesan Radha - 1994 - Journal of Symbolic Logic 59 (2):543-574.
    We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear Logic with the MIX rule: every winning strategy is the denotation of a unique cut-free proof net. A key role is played by the notion of history-free strategy; strong connections are made between history-free strategies and the Geometry of Interaction. (...)
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  35.  27
    When is an exercise in logic also a logic game?David Kary & Sheldon Wein - unknown
    This paper looks to Bernard Suits’s analysis of games and game playing for at least a partial answer to the question in its title. It applies Suits’s analysis to Sudoku, a popular logic puzzle, and to Ana-lytical Reasoning, a question type in standardized assessments. The purpose is both to test Suits’s analysis in a novel domain and to give educators and test developers useful insight into the relationship between logic exercises and games.
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  36.  10
    The Game of Logic.Lewis Carroll - 2012 - London, England: Macmillan.
    This anthology is a thorough introduction to classic literature for those who have not yet experienced these literary masterworks. For those who have known and loved these works in the past, this is an invitation to reunite with old friends in a fresh new format. From Shakespeare's finesse to Oscar Wilde's wit, this unique collection brings together works as diverse and influential as The Pilgrim's Progress and Othello. As an anthology that invites readers to immerse themselves in the masterpieces of (...)
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  37. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference logic (cf. (...)
     
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  38. A dynamic logic of agency II: Deterministic dla {\mathcal{dla}} , coalition logic, and game theory.Emiliano Lorini - 2010 - Journal of Logic, Language and Information 19 (3):327-351.
    We continue the work initiated in Herzig and Lorini (J Logic Lang Inform, in press) whose aim is to provide a minimalistic logical framework combining the expressiveness of dynamic logic in which actions are first-class citizens in the object language, with the expressiveness of logics of agency such as STIT and logics of group capabilities such as CL and ATL. We present a logic called ( Deterministic Dynamic logic of Agency ) which supports reasoning about actions (...)
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  39. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  40.  52
    Logics for Qualitative Coalitional Games.Thomas Agotnes, Wiebe van der Hoek & Michael Wooldridge - 2009 - Logic Journal of the IGPL 17 (3):299-321.
    Qualitative Coalitional Games are a variant of coalitional games in which an agent's desires are represented as goals that are either satisfied or unsatisfied, and each choice available to a coalition is a set of goals, which would be jointly satisfied if the coalition made that choice. A coalition in a QCG will typically form in order to bring about a set of goals that will satisfy all members of the coalition. Our goal in this paper is to (...)
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  41.  52
    Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
  42.  48
    A New Game Equivalence, its Logic and Algebra.Johan van Benthem, Nick Bezhanishvili & Sebastian Enqvist - 2019 - Journal of Philosophical Logic 48 (4):649-684.
    We present a new notion of game equivalence that captures basic powers of interacting players. We provide a representation theorem, a complete logic, and a new game algebra for basic powers. In doing so, we establish connections with imperfect information games and epistemic logic. We also identify some new open problems concerning logic and games.
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  43.  33
    A game semantics for disjunctive logic programming.Thanos Tsouanas - 2013 - Annals of Pure and Applied Logic 164 (11):1144-1175.
    Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the (...)
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  44.  95
    Game logic is strong enough for parity games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205 - 219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal -calculus alternation hierarchy. Moreover, we can conclude that model checking for the -calculus is efficiently solvable iff this is possible for Game (...). (shrink)
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  45.  37
    Cubic logic, Ulam games, and paraconsistency.Chris Mortensen & Peter Quigley - 2005 - Journal of Applied Non-Classical Logics 15 (1):59-68.
    In this paper we call for attention to be paid to the link between logic and geometry. To apply this theme, we survey the connection between n-cubes, Lukasiewicz logics and Ulam games. We then extend what is known to the case where the number of permitted lies in a Ulam game exceeds 1. We conclude by identifying the precise sense in which these logics are paraconsistent.
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  46.  31
    A Simple Logic of the Hide and Seek Game.Dazhu Li, Sujata Ghosh, Fenrong Liu & Yaxin Tu - 2023 - Studia Logica 111 (5):821-853.
    We discuss a simple logic to describe one of our favourite games from childhood, hide and seek, and show how a simple addition of an equality constant to describe the winning condition of the seeker makes our logic undecidable. There are certain decidable fragments of first-order logic which behave in a similar fashion with respect to such a language extension, and we add a new modal variant to that class. We discuss the relative expressive power of (...)
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  47. Game Logic - An Overview.Marc Pauly & Rohit Parikh - 2003 - Studia Logica 75 (2):165-182.
    Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.
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  48.  30
    Game description language and dynamic epistemic logic compared.Thorsten Engesser, Robert Mattmüller, Bernhard Nebel & Michael Thielscher - 2021 - Artificial Intelligence 292 (C):103433.
  49. The Logic of Joint Ability in Two-Player Tacit Games.Peter Hawke - 2017 - Review of Symbolic Logic 10 (3):481-508.
    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where (...)
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  50.  37
    Dialogue Games for Minimal Logic.Alexandra Pavlova - forthcoming - Logic and Logical Philosophy:1.
    In this paper, we define a class of dialogue games for Johansson’s minimal logic and prove that it corresponds to the validity of minimal logic. Many authors have stated similar results for intuitionistic and classical logic either with or without actually proving the correspondence. Rahman, Clerbout and Keiff [17] have already specified dialogues for minimal logic; however, they transformed it into Fitch-style natural deduction only. We propose a different specification for minimal logic with the (...)
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