Results for 'dungeons dragons (D&D)'

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  1.  25
    Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom.Jon Cogburn & Mark Silcox (eds.) - 2012 - Open Court Publishing.
    Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. The book is divided into three parts. The first, "Heroic Tier: The Ethical Dungeon-Crawler," explores what D&D has to teach us about ethics. Part II, "Paragon Tier: Planes of Existence," arouses a new sense of wonder about both the real world and the collaborative world game players create. The third part, "Epic Tier: Leveling Up," is (...)
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  2.  24
    Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks.Christopher Robichaud & William Irwin (eds.) - 2014 - Malden: Wiley-Blackwell.
    Do demons and devils have free will? Does justice exist in Menzoberranzan? What’s the morality involved with player characters casting necromancy and summoning spells? Dungeons & Dragons and Philosophy probes the rich terrain of philosophically compelling concepts and ideas that underlie Dungeons & Dragons, the legendary fantasy role–playing game that grew into a world–wide cultural phenomenon. A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more. (...)
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  3.  5
    Save vs. Death.Christopher Robichaud - 2014 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Malden: Wiley. pp. 61–71.
    For some Dungeons Dragons (DD) players, the death of a beloved character, especially if that death isn't heroic, is like losing a dear friend. That might make some people squirm and worry about gamers. In DD, unlike video games, it typically takes years and years to advance a character to levels of significance. According to Socrates, the life of philosophy is a life of the mind. Or as he would likely put it, a life of the soul. Death, (...)
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  4.  8
    Expediency and Expendability.Matthew Jones & Ashley Brown - 2014 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Malden: Wiley. pp. 145–162.
    This chapter focuses on the archetypal image of the necromancer: the black‐robed creator and master of the undead. The necromancer is often depicted as a mere cackling villain, using her power over death to forward her evil agenda. In this way, necromancy has been philosophically maligned. Although necromancers were traditionally considered to be evil in Dungeons Dragons (DD), the game came to accommodate the idea that necromancers, in theory, could be neutral, or even good‐aligned, with their powers used (...)
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  5.  22
    Pretensive Shared Reality: From Childhood Pretense to Adult Imaginative Play.Rohan Kapitany, Tomas Hampejs & Thalia R. Goldstein - 2022 - Frontiers in Psychology 13:774085.
    Imaginative pretend play is often thought of as the domain of young children, yet adults regularly engage in elaborated, fantastical, social-mediated pretend play. We describe imaginative play in adults via the term “pretensive shared reality;” Shared Pretensive Reality describes the ability of a group of individuals to employ a range of higher-order cognitive functions to explicitly and implicitly share representations of a bounded fictional reality in predictable and coherent ways, such that this constructed reality may be explored and invented/embellished with (...)
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  6.  16
    Paragons and Knaves.J. K. Miles & Karington Hess - 2014 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Malden: Wiley. pp. 23–34.
    This chapter clarifies important component of alignment in character creation and development. It demonstrates an application of moral philosophy and introduces ethical dilemmas that allow players to make meaningful moral choices leads to a more rewarding gaming experience. The chapter highlights philosophy's most enduring and frustrating questions. According to Dungeons Dragons (DD), the alignment is an element of the player's character sheet that clarifies their worldview and moral outlook. It is also a category that can limit character class (...)
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  7.  14
    Theology, Fantasy, and the Imagination.Andrew D. Thrasher & Austin M. Freeman (eds.) - 2023 - Fortress Academic.
    Theology, Fantasy, and the Imagination analyzes theological, religious, and philosophical themes in classical Christian fantasy, contemporary “post-Christian” fantasy, and fantasy at play in table top games such as Dungeons and Dragons and Magic: the Gathering.
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  8.  16
    By Friendship or Force.Samantha Noll - 2014 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Malden: Wiley. pp. 163–171.
    The skill of calling animals to fight brings up unique ethical questions. Mages usually interact with animals in two ways: First, the author can summon animals by using animal‐summoning or monster‐summoning spells. Second, a mage can summon animals to be familiar. A familiar was once a normal animal that has been transformed into magical beast with unique powers and abilities. Bats, cats, hawks, and rats are examples of common familiar companions. The rights ethicist Tom Regan argues that animals have particular (...)
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  9.  13
    Is Anyone Actually Chaotic Evil?Neil Mussett - 2014 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Malden: Wiley. pp. 35–59.
    As it turns out, accounting for the mechanics of willful wrongdoing has been a major problem for ethics from the beginning, and it has led to some very strange theories. Socrates and Plato simply deny the possibility. What does this mean for DungeonsDragons (DD)? First of all, it means that nobody chooses evil for the sake of evil, what some people call diabolic evil. The primary sources of evil are indifference and self‐deception. Both lead me to a life of convention, (...)
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