Abstract
The article is devoted to the study of electronic culture as a new phenomenon of the information age, as a special sphere of human activity associated with the creation of digital objects, the simulations of objects of “living” culture, virtual spaces and processes. The concept of “electronic culture” is explained in comparison with relative (but not identical) to it terms, such as cyber culture, Internet culture, online culture, digital culture, etc. The purpose of this study is to identify the internal structure of electronic culture as a system of various information phenomena and processes, to examine the relations between them and their general characteristics as part of a single whole. The electronic culture is reviewed as a system of elements which are in different ways described by researchers in the modern social sciences and humanities. The author systematizes the main methodological approaches to the study of electronic culture and reveals meanings and connotations of the concept of electronic culture in various scientific discourses. The novelty of the study is associated with the modeling the structure of electronic culture from the perspective of existential-axiological analysis, with the identification of its key elements and the relations between them. A new typology of electronic culture objects of various nature is proposed: anthropological, ontological, social, communicative, existential, etc. The research describes various phenomena of information space as a general system, defines the basic concepts of electronic culture, developing in recent decades in the social sciences and humanities.