“What the Picture Tells Me Is Itself”: The Reflexivity of Knowledge between Brandom and Wittgenstein

Disputatio 8 (9) (2019)
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Abstract

Both Brandom and Wittgenstein base their concepts of experience on the game metaphor and the associated concept of rule. In fact, what Brandom seems to do is further refine Wittgenstein’s vocabulary by specifying the game as the game of giving and asking for reasons and rules as the rules of inference. By replacing the plurality of “games” with the one and only “game”, though, Brandom also lays the ground for a possible discord. This relates particularly to the cognitive significance of different forms of human experience, such as music or art in general, which are treated by Wittgenstein as language games despite their being rather independent of claims and commitments and despite their utterly lacking the representational dimension. In my paper, I will show that with respect to these objections, one can argue that Brandom is in fact true to Wittgenstein’s instruction to always read his Investigations against his Tractatus. The general idea is to look at the game and picture metaphor as parts of a single concept that both philosophers work on together by going back to the very idealist concept of reflexivity or self-consciousness.

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