Results for ' Graphic arts'

979 found
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  1.  67
    Feminist Graphic Art.Hillary Chute - 2018 - Feminist Studies 44 (1):153.
    Abstract:“Feminist Graphic Art” reviews recent feminist scholarly work on comics alongside several new feminist comics titles themselves, suggesting through a focus on theory and practice that the medium of comics is an expanding realm of possibility for feminist expression, particularly around issues of subjectivity, embodiment, and collectivity.
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  2. The Ontology of Graphic Art.Roisin Lally - 2018
    In recent decades, the internet has become our predominant public space and yet the role of art in this space remains largely unthought. This paper argues that graphic art, and in particular digital graphic art, has great power to shape and transform our thinking and experience. But with that power comes an enormous political and ethical responsibility, a responsibility too often ignored by programmers and computer scientists. This paper uses the work of Denis Schmidt and Jacques Taminiaux as (...)
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  3.  22
    Flaubert and the graphic arts.Jean Seznec - 1945 - Journal of the Warburg and Courtauld Institutes 8 (1):175-190.
  4.  19
    Mimesis and the Death of Difference in the Graphic Arts.David Tomas - 1993 - Substance 22 (1):41.
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  5. Discussion on vision and the graphic arts.Erling Eng - 1970 - In Erwin Walter Straus & Richard Marion Griffith (eds.), Aisthesis and aesthetics. Pittsburgh, Pa.,: Duquesne University Press. pp. 189.
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  6.  16
    Blood in the Gutter: The Graphic Art of Narrative Co-poesis in H of H Playbook and The Trojan Women.Genevieve Liveley - 2023 - Classical Antiquity 42 (2):271-279.
    This essay explores the narrative potency of the many silences and gaps, the holes and empty spaces, that shape Carson’s H of H Playbook. It argues that the “comic” styling of this tragedy – that is, its formatting as a comic or a graphic novel analogous to that of Carson’s Euripides’ Trojan Women – engages reader, text, and image in a highly collaborative dynamic of narrative co-production.
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  7.  84
    Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain.Martin Zeilinger - unknown - Philosophy and Technology 31 (1):15-41.
    In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital artworks cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital artworks are financialised as artificially scarce commodities. Using the decentralisation techniques and distributed database protocols underlying current cryptocurrency technologies, such (...)
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  8.  6
    History and Bibliography of Anatomic Illustration in Its Relation to Anatomic Science and the Graphic Arts by Ludwig Choulant; Mortimer Frank. [REVIEW]George Sarton - 1921 - Isis 4:357-359.
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  9.  57
    Epicurean Revival D. R. Gordon, D. B. Suits (edd.): Epicurus. His Continuing Influence and Contemporary Relevance . Pp. viii + 223, ills. Rochester, NY: RIT Cary Graphic Arts Press, 2003. Paper, US$24.99. ISBN: 0-9713459-6-. [REVIEW]W. R. Johnson - 2005 - The Classical Review 55 (01):70-.
  10.  13
    Things that art: a graphic menagerie of enchanting curiosity.Sarah S. Lochlann Jain - 2019 - London: University of Toronto Press.
    Lochlann Jain's debut non-fiction graphic novel, Things That Art, playfully interrogates the order of things. Toying with the relationship between words and images, Jain's whimsical compositions may seem straightforward. Upon closer inspection, however, the drawings reveal profound and startling paradoxes at the heart of how we make sense of the world. Commentaries by architect and theorist Maria McVarish, poet and naturalist Elizabeth Bradfield, musician and English Professor Drew Daniel, and the author offer further insight into the drawings in this (...)
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  11.  47
    Improved Newton Iterative Algorithm for Fractal Art Graphic Design.Huijuan Chen & Xintao Zheng - 2020 - Complexity 2020:1-11.
    Fractal art graphics are the product of the fusion of mathematics and art, relying on the computing power of a computer to iteratively calculate mathematical formulas and present the results in a graphical rendering. The selection of the initial value of the first iteration has a greater impact on the final calculation result. If the initial value of the iteration is not selected properly, the iteration will not converge or will converge to the wrong result, which will affect the accuracy (...)
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  12.  28
    Graphic Design in the Context of Taste Culture: Educational and Upbringing Potential.Oleg Vereshchagin - 2024 - Filosofiya osvity Philosophy of Education 29 (2):175-185.
    The article examines the place of graphic design in modern post-industrial society, extending beyond purely applied art and aspiring to play the role of an expert in the interiors of human existence, determining the social and cultural status of an individual. It is argued that graphic design, organically integrating into contexts and actively responding to the challenges of such a social-decorative phenomenon as fashion, plays a significant role in shaping taste culture. This attests to the multiplicity of ambivalent (...)
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  13.  11
    Methodological issues of the research of the formation of computer graphics skills in bachelor students of art and pedagogical education.Andrey Viktorovich Korobanov & Aleksandra Vitalievna Chertkova - 2021 - Kant 38 (1):269-273.
    The purpose of the study is to identify the needs of bachelor students of various areas in the field of fine arts in the skills of mastering computer graphics and using its various types in professional activities. The Federal State Educational Standard in the areas of education, general and professional competencies associated with the possession of computer graphics, methods and techniques of work necessary for organizing a holistic process in this discipline are analyzed.
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  14.  28
    Medthics Graphic Novel.Harmon Fong - 2012 - Journal of Medical Humanities 33 (4):273-285.
    Medthics is an online graphic novel series comprising of six issues . What is often viewed as pop culture escapism, this "comic book" series tackles the complex world of medicine and its moral/ethical intricacies. From topics about physician identity formation to humane patient care, Medthics brings to the forefront subject matter essential to clinical practice. The art of medicine is depicted through stylized characters as they live their lives through a fictional world inspired by true events.
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  15.  7
    The demon's sermon on the martial arts: a graphic novel.Seán Michael Wilson - 2013 - Boston, MA: Shambhala. Edited by William Scott Wilson, Michiru Morikawa & Chozan Niwa.
    Transformation of the sparrow and the butterfly -- Meeting the gods of poverty in a dream -- The greatest joys of the cicada and its cast-off shell -- The owl's understanding -- The centipede questions the snake -- The toad's way of the gods -- The mysterious technique of the cat -- Afterword by William Scott Wilson.
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  16.  45
    Prehistoric Cave Art: From Image to Graphic Narration.Marc Azéma - 2021 - Paragraph 44 (3):379-393.
    This article examines cave art in France, arguing that the images created at many sites, but particularly Chauvet, can be analysed in terms of animation, storytelling, lighting and sound. Through superimposition and juxtaposition, and using the contours of the rock face, Palaeolithic artists invented a form of narration based on images, often then animated by the flickering light of lamps and torches. Drawing on semiological work by Philippe Sohet and his terms ‘narrative image’ and ‘iconic narration’, the article sees panels (...)
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  17.  5
    Graphic Histories of Solidarity, in Solidarity.Koni Benson - 2024 - Kronos 50 (1):1-2.
    Revolutionary experiments require building revolutionary relationships. This praxis of material and social creativity to reorganise power dynamics and weave connections across weaponised divides, are evident in the content, the form and the backstory woven into Janet Biehl's Their Blood Got Mixed: Revolutionary Rojava and the War on ISIS. Written and illustrated by Janet Biehl, it is a graphic memoir that can be read as both an historical narrative and a blueprint of a contemporary revolutionary experiment that combines political theory (...)
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  18. Western Desert Iconography: Rock art mythological narratives and graphic vocabularies.J. McDonald & P. Veth - 2011 - Diogenes 58 (3):7-21.
  19.  15
    Using Art Media in Psychotherapy: Bringing the Power of Creativity to Practice.Michelle L. Dean - 2016 - Routledge.
    _Using Art Media in Psychotherapy_ makes a thoughtful and contextual argument for using graphic art materials in psychotherapy, providing historical context for art materials and their uses and incorporating them with contemporary practices and theories. Written with an analytic focus, many of the psychological references nod to Jung and post-Jungian thought with keen attention to image and to symbolic function. This book jettisons the idea of reductionist, cookbook approaches and instead provides an integrated and contextual understanding of the origins (...)
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  20.  25
    The Graphic Narrative of Liu Cixin, The Wandering Earth, and its Related Ecological Problems.Quingben Li - 2023 - Cultura 20 (1):81-94.
    Focusing on the ideological connotations and artistic techniques of the graphic novel The Wandering Earth, this paper discusses its adaptation from the literary work, and reveals its thoughts on the ecological problems and the sustainable development in the Anthropocene. Images in this graphic novel do not simply reproduce the externally visible objects, but let the invisible be seen by presenting a certain way for the viewer to observe the earth. This novel organically combines science fiction and the art (...)
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  21. Book reviews : The art of india through the ages by Stella kramrisch (london: The phaidon press, i954.) Pp. 28i. India : Paintings from ajanta caves (new York graphic society, by arrangement with unesco, i954.). [REVIEW]Louis Renou - 1955 - Diogenes 3 (12):118-120.
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  22.  8
    Arts, ecologies, transitions.Roberto Barbanti, Isabelle Ginot, Makis Solomos & Cécile Sorin (eds.) - 2024 - Abingdon, Oxon: Routledge.
    Arts, Ecologies, Transitions provides in depth insights into how aesthetic relations and current artistic practices are fundamentally ecological and intrinsically connected to the world. As art is created in a given historic temporality, it presents specific modalities of productive and sensory relations to the world. With contributions from more than 45 researchers, this book tracks evolutions in the arts that demonstrate an awareness of the environmental, economic, social, and political crises. It proposes interdisciplinary approaches to art that clarify (...)
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  23. Erotic art and pornographic pictures.Jerrold Levinson - 2005 - Philosophy and Literature 29 (1):228-240.
    In lieu of an abstract, here is a brief excerpt of the content:Erotic Art and Pornographic PicturesJerrold LevinsonOnly in primitive art, with its urgent need to evoke the sources of fertility, are the phallus and the vulva emphasized, as it were innocently. By ancient Greek and Roman times there already existed the special category of the pornographic—graphic art or writing supposed, like a harlot, or porne, to sexually stimulate.1IAS REGARDS PHILOSOPHICAL ANALYSIS of the opposition between the erotic and the (...)
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  24.  25
    Bodies, Transfigurations, and Bloodlust in Edie Fake’s Graphic Novel Gaylord Phoenix.Brian Cremins - 2013 - Journal of Medical Humanities 34 (2):301-313.
    This essay studies Edie Fake’s award-winning graphic novel Gaylord Phoenix from the perspective of Queer Theory and Transgender Studies. Nikki Sullivan’s use of the term transmogrification from her work on somatechnics provides a critical lens through which to examine Fake’s exploration of the transgender body in his narrative. Fake includes multiple images of bodies undergoing radical transformations through a combination of magic and surgery, blurring the distinction between modern science and the occult. The essay also explores Fake’s status as (...)
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  25.  9
    Graphic instinct: the account of graphic instinct: the account of rhetorical action and its instinctive roots in Peirce’s classification of practical sciences.Alessandro Topa - 2020 - Cognitio 21 (1):132-151.
    Em um artigo intimamente relacionado a este, mostramos que o estudo mais maduro de Peirce sobre a retórica especulativa, em Ideas, Stray or Stolen, about Scientific Writing, nos convida a refletir e apreender o fenômeno da retórica em sua totalidade. Seguindo pistas aristotélicas, Peirce – implicitamente – diferencia três aspectos categoriais da ação retórica, diferenciando entre sua potencialidade [δύναμις] e perfeição [ἐντελέχεια] como uma faculdade instintiva de tornar signos eficazes em uma utópica arte universal, sua atualidade como um discurso prático (...)
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  26.  38
    Graphic Novels in the School Library: Questions of Cataloging, Classification, and Arrangem.Robin A. Moeller & Kim Becnel - 2022 - Knowledge Organization 49 (5):316-328.
    In recent years, many school librarians have been scrambling to build and expand their graphic novel collections to meet the large and growing demand for these materials. For the purposes of this study, the term graphic novels refers to volumes in which the content is provided through sequential art, including fiction, nonfiction, and biographical material. As the library field has not yet arrived at a set of best practices or guidelines for institutions working to classify and catalog (...) novels, this study seeks to record the ways in which school librarians are handling these materials as well as issues and questions at the forefront of their minds. A survey of school librarians in the United States revealed that almost all of them collect fiction and nonfiction graphic novels, while 67% collect manga. Most respondents indicated that they are partly or solely responsible for the cataloging and classification decisions made in their media centers. For classification purposes, most have elected to create separate graphic novel collections to house their fictional graphic novels. Some include nonfiction graphic novels in this section, while others create a nonfiction graphic novel collection nearby or shelve nonfiction graphic novels with other items that deal with similar subject matter. Many school librarians express uncertainty about how best to catalog and classify longer series, adapted classics, superhero stories, and the increasing number and variety of inventive titles that defy categorization. They also struggle with inconsistent vendor records and past practices and suffer from a lack of full confidence in their knowledge of how to best classify and catalog graphic novels so that they are both searchable in the library catalog and easily accessible on the shelves. (shrink)
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  27.  23
    Puzzling out graphic codes.Olivier Morin - 2023 - Behavioral and Brain Sciences 46:e260.
    This response takes advantage of the diverse and wide-ranging series of commentaries to clarify some aspects of the target article, and flesh out other aspects. My central point is a plea to take graphic codes seriously as codes, rather than as a kind of visual art or as a byproduct of spoken language; only in this way can the puzzle of ideography be identified and solved. In this perspective, I argue that graphic codes do not derive their expressive (...)
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  28.  63
    Suffrage Art and Feminism.Alice Sheppard - 1990 - Hypatia 5 (2):122 - 136.
    Suffrage graphics constitute one of the first collective, ideological, artistic expressions by American women. Premised on the popular view of woman's nature as virtuous, responsible, and nurturant, this art nonetheless challenged traditional practices and demanded political change. Interrelationships between feminism, art, and the historical context are explored in this analysis of women's imagery.
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  29.  14
    Chaos Imagined: Literature, Art, Science.Martin Meisel - 2016 - Cambridge University Press.
    The stories we tell in our attempt to make sense of the world, our myths and religion, literature and philosophy, science and art, are the comforting vehicles we use to transmit ideas of order. But beneath the quest for order lies the uneasy dread of fundamental disorder. True chaos is hard to imagine and even harder to represent, especially without some recourse to the familiar coherency of order. In this book, Martin Meisel considers the long effort to conjure, depict, and (...)
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  30.  43
    The Chicago Women's Graphics Collective: A Memoir.Estelle Carol - 2018 - Feminist Studies 44 (1):104.
    In lieu of an abstract, here is a brief excerpt of the content:104 Feminist Studies 44, no. 1. © 2018 by Feminist Studies, Inc. Estelle Carol The Chicago Women’s Graphics Collective: A Memoir In 1973, the Chicago Women’s Graphics Collective worked in an old run-down second-floor office on Belmont Avenue, which we shared with the main offices of the Chicago Women’s Liberation Union (CWLU).1 They call it New Town now, but in 1973, there wasn’t much new about it. We weren’t (...)
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  31.  13
    “Inside Out of Mind”: Alternative Realities, Dementia and Graphic Medicine.Laboni Das & Sathyaraj Venkatesan - 2024 - Journal of Medical Humanities 45 (2):171-184.
    Graphic medicine, an interdisciplinary field situated at the crossroads of comics and healthcare, operates as a medium through which the intricate nature of experiences with illness can be articulated, challenging orthodox medical dogmatism in an engaging and accessible way. Combining the affordances of comics and the narrative power of storytelling, graphic medicine elucidates the socio-cultural stigmatization of dementia influenced by a multitude of discourses. Diverging from existing discourses that depict individuals with Alzheimer’s disease (AD) as zombies, brain-dead, or (...)
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  32. The Comic Research Abstract: Graphic Medicine as Interdisciplinary Health Research (Example: Intergenerational Storytelling).Andrea Charise - forthcoming - Journal of Medical Humanities:1-6.
    This article explores the rise of comics-based research (CBR) as an innovative method for disseminating and translating academic findings to broader audiences. Rooted in the established use of comics in technical communication, CBR takes the unique strengths of graphic media—accessibility, multimodal engagement, and visual storytelling—to communicate complex concepts to diverse audiences, particularly in health-related disciplines. A recent development in this field is the comic research abstract, a concise, visually enriched alternative to traditional textual abstracts. By integrating clarity, brevity, and (...)
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  33.  7
    Transformation of Graphic into Conceptual Artist: Innovations, Games and Improvisations.Todor Yalamov - 2021 - Filosofiya-Philosophy 30 (4):413-422.
    The paper problematizes the work and evolution of a Bulgarian artist from the point of view of the biographical approach, his artistic interventions and his re-legitimization as a contemporary artist. It discusses various aspects of contemporary art from the point of view of the artist, his interventions, market demands, the underlying contradictions, as well as the transformative tendencies in the small graphics. The paper argues that it is necessary to expand the understanding of contemporary art with certain actions of artists.
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  34.  24
    The Art of Causal Conjecture.Glenn Shafer - 1996 - MIT Press.
    THE ART OF CAUSAL CONJECTURE Glenn Shafer Table of Contents Chapter 1. Introduction........................................................................................ ...........1 1.1. Probability Trees..........................................................................................3 1.2. Many Observers, Many Stances, Many Natures..........................................8 1.3. Causal Relations as Relations in Nature’s Tree...........................................9 1.4. Evidence............................................................................................ ...........13 1.5. Measuring the Average Effect of a Cause....................................................17 1.6. Causal Diagrams..........................................................................................20 1.7. Humean Events............................................................................................23 1.8. Three Levels of Causal Language................................................................27 1.9. An Outline of the Book................................................................................27 Chapter 2. Event Trees............................................................................................... .....31 2.1. Situations and Events...................................................................................32 2.2. The Ordering of Situations and Moivrean Events.......................................35 2.3. Cuts................................................................................................ ..............39 2.4. Humean Events............................................................................................43 2.5. (...)
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  35. The Art of Mapping between Land and Mind.Francesco Ragazzi (ed.) - 2024 - Venice: Ca' Foscari University Press.
    In the creation of maps, scientific knowledge related to mathematics and physics combines with knowledge specific to graphic or artistic disciplines. Since all maps are artifacts whose aesthetic qualities convey information that simultaneously engages the fields of ontology, epistemology, and politics, they are objects of undeniable interest for philosophical inquiry. Following what has been termed “the cartographic turn in social sciences”, The Art of Mapping Between Land and Mind delves into two intertwining issues. On one side, it examines how (...)
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  36.  45
    Art without Form?: A Question Prior to an Aesthetic of Poetry.E. F. Carritt - 1941 - Philosophy 16 (61):19-26.
    Rogery Fry in Last Lectures threw out the suggestion that the inferiority of neolithic to palaeolithic painting might be due to the birth or growth of language and the consequent temptation to dull the vivid sensibility for individual life by the practically useful habit of abstract or generalized thinking. Whether or no the birth and growth of language involved a set-back for graphic and plastic art, it certainly first made poetry possible. And the question which puzzles me is this: (...)
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  37.  4
    The mutability and ambiguity of the wind. What art for a quasi-thing?Sara Borriello - 2024 - Lebenswelt: Aesthetics and Philosophy of Experience 22.
    Perhaps no meteorological phenomenon has enjoyed more interest than the wind. Both mutable and ambiguous, it has been interpreted in many ways over the centuries. This is particularly evident in the graphic arts, which have employed different strategies of representation. Taking the neo-phenomenological interpretation of the wind as a _‘_quasi-thing_’_, this paper explores the most common ways of representing this particular phenomenon within the European iconographic tradition, with the aim of identifying those that can best depict it in (...)
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  38.  63
    Art of a Child with Autism: Drawing Systems and Proto Mathematics.Julia Kellman - 2004 - Journal of Aesthetic Education 38 (1):12.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 38.1 (2004) 12-22 [Access article in PDF] Art of a Child with Autism:Drawing Systems and Proto Mathematics Julia Kellman Sung, a five year old girl with autism, was enrolled by her mother in the university Saturday art program with the hope that Sung's favorite church school teacher, a graduate student in art education, would be able to tutor her daughter during the weekly classes. (...)
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  39. “Subject-matter”: The Graphic Evidence of an Operative Field.Gioia Laura Iannilli - 2024 - European Journal of Pragmatism and American Philosophy 16 (2).
    The persistent occurrence of a locution that turns out to be far from trivially used, and the translation hurdles related to it are the core elements of this contribution. The term in question is subject-matter, which is used by John Dewey in many of his writings and of which he provides an explicit conceptualization in Art as Experience. Focusing on this term and its hyphenation allows to emphasize and shed new light on important aspects of Dewey’s thought, in that: it (...)
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  40.  23
    Art, beauty, and pornography: a journey through American culture.Jon Huer - 1987 - Buffalo, N.Y.: Prometheus Books.
    When viewing the picture of a beautiful sunset, how many of us realize that, while we admire it as a work of art, we have just taken the very first step toward pornography? And that both the beauty in the sunset and the senses that recognize such beauty are very likely to be anti-art? Making a radical departure from the conventional wisdom on art and beauty, ART, BEAUTY, AND PORNOGRAPHY presents the startling thesis that things of beauty are not only (...)
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  41.  41
    The Ontological Foundations of Digital Art.Róisín Lally - 2018 - Eidos. A Journal for Philosophy of Culture 2 (4):27-35.
    In recent decades, the internet has become our predominant public space and yet the role of art in this space remains largely unthought. This paper argues that graphic art, and in particular digital graphic art, has great power to shape and transform our thinking and experience. But with that power comes an enormous political and ethical responsibility, a responsibility too often ignored by programmers and computer scientists. This paper uses the work of Denis Schmidt and Jacques Taminiaux as (...)
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  42.  8
    Art and the Beauty of the Earth: A Lecture.William Morris - 2021 - Legare Street Press.
    This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be (...)
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  43.  26
    Making «art» in Prehistory: signs and figures of metaphorical paleolithic man.Fabio Martini - 2015 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 8 (1):41-52.
    We owe our first graphic experiences to Neanderthal Man, who introduced to the cultural baggage of the genus Homo two metaphorical behaviors that are fundamental in terms of their innovation: one concerns the preservation of the bodies of the dead through burial, the other is the making of signs, which in this stage of evolution do not yet represent recognizable subjects but only lines. This attests to the creation of a graphical tool that materializes and makes visible that which (...)
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  44.  61
    Drawing Acts: Studies in Graphic Expression and Representation.David Rosand - 2005 - Journal of Aesthetics and Art Criticism 63 (1):81-83.
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  45.  11
    A place to know: aesthetic meaning in recent visual art.Margaretha Rossholm Lagerlöf - 2018 - Lund: Nordic Academic Press.
    To engage with the aesthetic is to watch yourself watching and what you see cannot be reached, for all that exists is the reflection of the vision performed by you. The aesthetic experience offers insights into the consciousness that are both ancient and linked to creative inventions in present-day art culture. In "A Place to Know", Margaretha Rossholm Lagerloef interprets twelve recent artworks, from Sol LeWitt to Katharina Grosse. She sets out the unique claims and qualities which are inherent in (...)
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  46.  31
    Art in the era of ecocentrism.Suzete Venturelli, Artur Reis, Nycacia Delmondes, Prahlada Hargreaves & Tainá Martins - 2019 - Technoetic Arts 17 (3):241-250.
    This article describes activities carried out at the computational art laboratory and discusses a question about place. To think of place as the place of universal, it’s ground, the place where you live, it isn’t only a residence place, a construction of exploration, but also the planet as a possible place of survival. Therefore, we will present artworks that, in the name of a conception inspired by ecocentrism, propose to eliminate the ontological and axiological difference between all living beings and, (...)
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  47.  84
    The Art of Comics: A Philosophical Approach.Aaron Meskin, Roy T. Cook & Warren Ellis (eds.) - 2011 - Wiley-Blackwell.
    _The Art of Comics_ is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. The first-ever anthology to address the philosophical issues raised by the art of comics Provides an extensive and thorough introduction to the field, and (...)
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  48.  50
    Introduction to Making Visible: The Visual and Graphic Practices of the Early Royal Society.Sachiko Kusukawa - 2019 - Perspectives on Science 27 (3):345-349.
    The four papers in this volume arise out of a research project, “Making Visible: The visual and graphic practices of the early Royal Society,” funded by the Arts and Humanities Research Council of the United Kingdom.1 The project sought to understand how visual resources and practices contributed to, and shaped the development and dissemination of scientific knowledge in the first fifty years of the Royal Society. The Royal Society, as an early institution dedicated to promoting natural knowledge, has (...)
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  49.  96
    Cave art, autism, and the evolution of the human mind.Nicholas Humphrey - 1999 - Journal of Consciousness Studies 6 (6-7):6-7.
    The emergence of cave art in Europe about 30,000 years ago is widely believed to be evidence that by this time human beings had developed sophisticated capacities for symbolization and communication. However, comparison of the cave art with the drawings made by a young autistic girl, Nadia, reveals surprising similarities in content and style. Nadia, despite her graphic skills, was mentally defective and had virtually no language. I argue in the light of this comparison that the existence of the (...)
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  50.  28
    Porno-Graphic: Why Words Matter in Fiona Banner's Arsewoman in Wonderland.Kim Dhillon - 2013 - In Hans Maes (ed.), Pornographic Art and the Aesthetics of Pornography. Palgrave-Macmillan. pp. 236.
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