Results for ' computer-based sport training'

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  1.  19
    The Effects of Computer-Based and Motor-Imagery Training on Scoring Ability in Lacrosse.Takahiro Hirao & Hiroaki Masaki - 2020 - Frontiers in Psychology 11:529374.
    Previous studies have confirmed that the temporal attentional control created by the repetition of stimulus-response compatibility (SRC) tasks was transferred to shooting skills in lacrosse players. In the current study, we investigated whether combining motor imagery training with SRC tasks could enhance the scoring ability of lacrosse players. We grouped 33 male lacrosse players into three groups: an SRC task and motor imagery group (referred as to SRC+Image), an SRC task group, and a control group. Players in the first (...)
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  2.  16
    Design and Implementation of Intelligent Sports Training System for College Students' Mental Health Education.Ting Wang & Jinkyung Park - 2021 - Frontiers in Psychology 12.
    In order to solve the problems of poor physical fitness of college students and low efficiency of college sport venues' management, an intelligent sports management system based on deep learning technology is designed by using information technology and human-computer interaction under artificial intelligence. Based on the Browser/Server structure, the intelligent sports management system is constructed. The basic framework of Spring Cloud is used to integrate the framework and components of each part, and a distributed microservice system (...)
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  3.  31
    Exploring the Application of Artificial Intelligence in Sports Training: A Case Study Approach.Shiqing Wei, Puquan Huang, Rui Li, Zhiguo Liu & Yuepei Zou - 2021 - Complexity 2021:1-8.
    With the rapid development of computer science and information technology, artificial intelligence has been developed from theory to application. As a key technology in the modern society, AI is increasingly affecting all aspects of people’s daily lives, including sports training. AI can be considered as an assistive technology to provide specific support to athletes’ physical education training through various means such as data analysis and simulation of training scenarios. Although research on AI is still in the (...)
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  4.  49
    Computer-Based Cognitive Training for Executive Functions after Stroke: A Systematic Review.Renate M. van de Ven, Jaap M. J. Murre, Dick J. Veltman & Ben A. Schmand - 2016 - Frontiers in Human Neuroscience 10.
  5.  15
    Early Warning Model of Sports Injury Based on RBF Neural Network Algorithm.Fuxing He - 2021 - Complexity 2021:1-10.
    Sports injury is a common problem in athletes’ training. The sports injury assessment model is a physical method to determine the sports injury attributes of specific parts by predicting and evaluating the risk of sports injury. In this paper, we use a neural network to realize big data analysis of sports injury data. Big data network is a method of capturing Internet information by means of cloud computing, which is usually used in the construction of Wan and LAN. This (...)
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  6.  7
    Human-centered artificial intelligence-based ice hockey sports classification system with web 4.0.Chuncai Bao & Yan Jiang - 2022 - Journal of Intelligent Systems 31 (1):1211-1228.
    Systems with human-centered artificial intelligence are always as good as their ability to consider their users’ context when making decisions. Research on identifying people’s everyday activities has evolved rapidly, but little attention has been paid to recognizing both the activities themselves and the motions they make during those tasks. Automated monitoring, human-to-computer interaction, and sports analysis all benefit from Web 4.0. Every sport has gotten its move, and every move is not known to everyone. In ice hockey, every (...)
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  7.  20
    Intrinsic and extrinsic motivation is associated with computer-based auditory training uptake, engagement, and adherence for people with hearing loss.Helen Henshaw, Abby McCormack & Melanie A. Ferguson - 2015 - Frontiers in Psychology 6.
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  8.  15
    On-Field Perceptual-Cognitive Training Improves Peripheral Reaction in Soccer: A Controlled Trial.Nils Schumacher, Rüdiger Reer & Klaus-Michael Braumann - 2020 - Frontiers in Psychology 11.
    Abilities such as peripheral reaction are of special importance in soccer. Whether these abilities can be improved by sport-specific on-field interventions remains unclear. The aim of the present controlled trial was to investigate the effect of a soccer-specific perceptual-cognitive on-field training on peripheral reaction of highly talented soccer players aged 12 to 13 years. N = 38 male elite athletes from young talent centers were allocated to an intervention (n = 19) and a control group (n = 19). (...)
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  9. Effects and Moderators of Computer-Based Training on Children's Executive Functions: A Systematic Review and Meta-Analysis.Yifei Cao, Ting Huang, Jipeng Huang, Xiaochun Xie & Yuan Wang - 2020 - Frontiers in Psychology 11.
    Computer-based training has attracted increasing attention from researchers in recent years. Several studies have found that computer-based training resulted in improved executive functions in adults. However, it remains controversial whether children can benefit from computer-based training and what moderator could influence the training effects. The focus of the present meta-analysis was to examine the effects of computer-based training on EFs in children: working memory, cognitive flexibility, and inhibitory (...)
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  10. Computer-Based Training in Math and Working Memory Improves Cognitive Skills and Academic Achievement in Primary School Children: Behavioral Results.Noelia Sánchez-Pérez, Alejandro Castillo, José A. López-López, Violeta Pina, Jorge L. Puga, Guillermo Campoy, Carmen González-Salinas & Luis J. Fuentes - 2018 - Frontiers in Psychology 8.
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  11.  13
    Wearable Device Monitoring Exercise Energy Consumption Based on Internet of Things.Xiaomei Shi & Zhihua Huang - 2021 - Complexity 2021:1-10.
    Computer technology and related Internet of things technology have penetrated into people’s daily life and industrial production; even in competitive sports training and competition, the Internet of things technology has also been a large number of applications. Traditional intelligent wearable devices are mainly used to calculate the steps of athletes or sports enthusiasts, corresponding physical data, and corresponding body indicators. The energy consumption calculated by these indexes is rough and the corresponding error is large. Based on this, (...)
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  12.  42
    Modulation of Spatial Attentional Allocation by Computer-Based Cognitive Training during Lacrosse Shooting Performance.Takahiro Hirao & Hiroaki Masaki - 2018 - Frontiers in Psychology 8.
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  13.  19
    Are There Any Cognitive Benefits of Computer-Based Foreign Language Training for Healthy Elderly People? – A Mini-Review.Blanka Klimova - 2021 - Frontiers in Psychology 11.
    The purpose of this mini-review is to investigate if there are any cognitive benefits of computer-based foreign language training for healthy older individuals aged 55+ years. The author conducted a literature search of peer-reviewed English written research articles found in Pub Med, Web of Science and Scopus. The findings of this mini-review reveal that the research on the cognitive benefits of computer-based foreign language training for healthy older individuals is small-scale. The limited research findings (...)
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  14.  50
    Evaluation of a Computer-Based Training Program for Enhancing Arithmetic Skills and Spatial Number Representation in Primary School Children.Larissa Rauscher, Juliane Kohn, Tanja Käser, Verena Mayer, Karin Kucian, Ursina McCaskey, Günter Esser & Michael von Aster - 2016 - Frontiers in Psychology 7.
  15.  19
    Towards Computer-Based Automated Screening of Dementia Through Spontaneous Speech.Karol Chlasta & Krzysztof Wołk - 2021 - Frontiers in Psychology 11.
    Dementia, a prevalent disorder of the brain, has negative effects on individuals and society. This paper concerns using Spontaneous Speech Challenge of Interspeech 2020 to classify Alzheimer's dementia. We used VGGish, a deep, pretrained, Tensorflow model as an audio feature extractor, and Scikit-learn classifiers to detect signs of dementia in speech. Three classifiers were 59.1% accurate, which was 3% above the best-performing baseline models trained on the acoustic features used in the challenge. We also proposed DemCNN, a new PyTorch raw (...)
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  16.  42
    The Impact of Information and Computer Based Training on Negotiators' Performance.StÉphane Gauvin - 1990 - Theory and Decision 28 (3):331.
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  17.  37
    The development and implications of a case-based computer program to train ethical decision-making.Eun-Jun Park - 2013 - Nursing Ethics 20 (8):943-956.
    To effectively train ethical decision-making of nursing students, a case-based computer program was developed using Flash animation. Seven ethical cases collected from practicing registered nurses’ actual clinical experiences and a six-step Integrated Ethical Decision-Making Model developed by the author were employed in the program. In total, 251 undergraduate students from three nursing schools used the program in their nursing ethics course. The usability of the program and its usefulness in improving 11 abilities needed in ethical decision-making were measured; (...)
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  18.  17
    Efficacy of a Computer-Based Learning Program in Children With Developmental Dyscalculia. What Influences Individual Responsiveness?Juliane Kohn, Larissa Rauscher, Karin Kucian, Tanja Käser, Anne Wyschkon, Günter Esser & Michael von Aster - 2020 - Frontiers in Psychology 11:505087.
    This study presents the evaluation of a computer-based learning program for children with developmental dyscalculia and focuses on factors affecting individual responsiveness. The adaptive training program Calcularis 2.0 has been developed according to current neuro-cognitive theory of numerical cognition. It aims to automatize number representations, supports the formation and access to the mental number line and trains arithmetic operations as well as arithmetic fact knowledge in expanding number ranges. Sixty-seven children with developmental dyscalculia from second to fifth (...)
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  19.  10
    Tabletop crisis training and the requirements for computer-based simulators.John Dowell - 1995 - Journal of Intelligent Systems 5 (2-4):273-296.
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  20.  22
    Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning.Yu-Shan Lin, Shih-Yeh Chen, Chia-Wei Tsai & Ying-Hsun Lai - 2021 - Frontiers in Psychology 12.
    Given the widespread acceptance of computational thinking in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things combines artificial intelligence and the Internet of things and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented Reality (...)
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  21.  22
    An Augmented Perceptual-Cognitive Intervention Using a Pattern Recall Paradigm With Junior Soccer Players.Jörg Schorer, Marlen Schapschröer, Lennart Fischer, Johannes Habben & Joseph Baker - 2018 - Frontiers in Psychology 9:342745.
    In sport, perceptual skill training software is intended to assist tactical training in the field. The aim of this field study was to test whether ‘laboratory-based’ pattern recall training would augment tactical skill training performed on the field. Twenty-six soccer players between 14-16 years of age from a single team participated in this study and were divided into three groups. The first received field training on a specific tactical skill plus cognitive training (...)
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  22. The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes.Deniz Bedir & Süleyman Erim Erhan - 2021 - Frontiers in Psychology 11.
    The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed research method and sequential explanatory design were used. In the quantitative dimension of the study the semi-experimental model was used, and in the qualitative dimension the case study design was (...)
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  23.  28
    Ethical Training in Sport Psychology Programs: Current Training Standards.Jack C. Watson Ii, Samuel Zizzi & Edward F. Etzel - 2006 - Ethics and Behavior 16 (1):5-14.
    Ethical training in graduate programs is an important part of the professional development process. Such training has taken a position of prominence in both counseling and clinical psychology but seems to be lagging behind in the field of sport psychology. A debate exists about whether such training is necessary and, if so, how it should be provided. An important step in better understanding these issues is to identify how such training is currently taking place. This (...)
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  24.  11
    Ethical Training in Sport Psychology Programs: Current Training Standards.Jack C. Watson Ii - 2006 - Ethics and Behavior 16 (1):5-14.
    Ethical training in graduate programs is an important part of the professional development process. Such training has taken a position of prominence in both counseling and clinical psychology but seems to be lagging behind in the field of sport psychology. A debate exists about whether such training is necessary and, if so, how it should be provided. An important step in better understanding these issues is to identify how such training is currently taking place. This (...)
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  25.  38
    Machine learning techniques for computer-based decision systems in the operating theatre: application to analgesia delivery.Jose M. Gonzalez-Cava, Rafael Arnay, Juan Albino Mendez-Perez, Ana León, María Martín, Jose A. Reboso, Esteban Jove-Perez & Jose Luis Calvo-Rolle - 2021 - Logic Journal of the IGPL 29 (2):236-250.
    This work focuses on the application of machine learning techniques to assist the clinicians in the administration of analgesic drug during general anaesthesia. Specifically, the main objective is to propose the basis of an intelligent system capable of making decisions to guide the opioid dose changes based on a new nociception monitor, the analgesia nociception index. Clinical data were obtained from 15 patients undergoing cholecystectomy surgery. By means of an off-line study, machine learning techniques were applied to analyse the (...)
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  26.  11
    Frequency Specific Cortical Dynamics During Motor Imagery Are Influenced by Prior Physical Activity.Selina C. Wriessnegger, Clemens Brunner & Gernot R. Müller-Putz - 2018 - Frontiers in Psychology 9:398909.
    Motor imagery is often used inducing changes in electroencephalographic (EEG) signals for imagery-based brain-computer interfacing (BCI). A BCI is a device translating brain signals into control signals providing severely motor-impaired persons with an additional, non-muscular channel for communication and control. In the last years, there is increasing interest using BCIs also for healthy people in terms of enhancement or gaming. Most studies focusing on improving signal processing feature extraction and classification methods, but the performance of a BCI can (...)
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  27.  97
    Effects of Training Programs on Decision-Making in Youth Team Sports Players: A Systematic Review and Meta-Analysis.Ana Filipa Silva, Rodrigo Ramirez-Campillo, Hugo Sarmento, José Afonso & Filipe Manuel Clemente - 2021 - Frontiers in Psychology 12:663867.
    BackgroundThe use of dedicated training programs for improving decision-making (DM) in team sports players has grown in the last several years. Approaches such as imagery training, video-based training, or game-based drills are some of the interventions used in youth players in order to improve DM. However, no systematic reviews or meta-analyses have been conducted to summarize the main evidence regarding the effects of these programs on the players and identify the magnitude of the effects compared (...)
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  28. How to Train Your Health: Sports as a Resource to Improve Cognitive Abilities in Cancer Patients.Valeria Sebri, Lucrezia Savioni, Stefano Triberti, Ketti Mazzocco & Gabriella Pravettoni - 2019 - Frontiers in Psychology 10:471358.
    From a cognitive-psychological perspective, physical exercise (PE) and sports are an interesting tool for improving people’s cognitive abilities. One field of application for such a tool is decision making (DM) support in chronic patients, cancer patients, and survivors in particular. On the one hand, cancer patients and survivors have to continually take important decisions about their own care (e.g., treatment choice; changes in lifestyle), in collaboration with caregivers and health providers; on the other hand, side effects of treatment may be (...)
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  29. Articles: Ethical training in sport psychology programs: Current training standards.I. I. Watson, Samuel Zizzi & Edward F. Etzel - 2006 - Ethics and Behavior 16 (1):5 – 14.
    Ethical training in graduate programs is an important part of the professional development process. Such training has taken a position of prominence in both counseling and clinical psychology but seems to be lagging behind in the field of sport psychology. A debate exists about whether such training is necessary and, if so, how it should be provided. An important step in better understanding these issues is to identify how such training is currently taking place. This (...)
     
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  30.  14
    The Talent Training Mode of International Service Design Using a Human–Computer Interaction Intelligent Service Robot From the Perspective of Cognitive Psychology.Yayun Yang - 2021 - Frontiers in Psychology 12.
    To effectively improve the efficiency of international service design talent training and make it more in line with society's needs, we analyze the current status of international service design talent training and its professional training focus. Based on the above problems, from the perspective of cognitive psychology, artificial intelligence and human–computer interaction technology are used to construct the international service design talent training mode of the HCI intelligent service robot. This mode can be used (...)
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  31.  11
    Tracing Mechanism of Sports Competition Pressure Based on Backpropagation Neural Network.Huayu Zhao & Shaonan Liu - 2021 - Complexity 2021:1-12.
    Through the overall situation of athletes’ competition pressure, the pressure level of participating athletes can be understood and revealed. Analyzing the sources of stress and influencing factors of athletes can find measures to relieve and reduce stress and provide theoretical reference for the regulation of athletes’ competition pressure. Based on genetic algorithm and neural network theory, this paper proposes a method of tracing the sports competition pressure based on genetic algorithm backpropagation neural network to solve the problem that (...)
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  32.  19
    A Hybrid Brain-Computer Interface Based on Visual Evoked Potential and Pupillary Response.Lu Jiang, Xiaoyang Li, Weihua Pei, Xiaorong Gao & Yijun Wang - 2022 - Frontiers in Human Neuroscience 16.
    Brain-computer interface based on steady-state visual evoked potential has been widely studied due to the high information transfer rate, little user training, and wide subject applicability. However, there are also disadvantages such as visual discomfort and “BCI illiteracy.” To address these problems, this study proposes to use low-frequency stimulations, which can simultaneously elicit visual evoked potential and pupillary response to construct a hybrid BCI system. Classification accuracy was calculated using supervised and unsupervised methods, respectively, and the hybrid (...)
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  33.  24
    Unsupervised law article mining based on deep pre-trained language representation models with application to the Italian civil code.Andrea Tagarelli & Andrea Simeri - 2022 - Artificial Intelligence and Law 30 (3):417-473.
    Modeling law search and retrieval as prediction problems has recently emerged as a predominant approach in law intelligence. Focusing on the law article retrieval task, we present a deep learning framework named LamBERTa, which is designed for civil-law codes, and specifically trained on the Italian civil code. To our knowledge, this is the first study proposing an advanced approach to law article prediction for the Italian legal system based on a BERT (Bidirectional Encoder Representations from Transformers) learning framework, which (...)
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  34.  19
    Comparative Efficacy and Acceptability of Nonpharmacotherapy in the Treatment of Inattention for ADHD: A Network Meta-Analysis.Xusheng Che, Choi Jong-Hwan & Xiuhai Shang - 2021 - Complexity 2021:1-14.
    This article is aimed to compare the efficacy and acceptability of exercise intervention with other nonpharmacological therapies in improving attention in ADHD patients and then rank those therapies. Methods. Relevant RCT studies from the Cochrane Library, Web of Science, Psycinfo, and PubMed were systematically searched from January 2011 to January 2020. The literature was screened, and the researchers extracted and used Stata16 and WinBugs1.4 independently to analyze the data. Results. The improvement of “attention deficit” in ADHD patients was measured in (...)
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  35.  92
    (1 other version)Neurofeedback Training of Alpha Relative Power Improves the Performance of Motor Imagery Brain-Computer Interface.Qing Zhou, Ruidong Cheng, Lin Yao, Xiangming Ye & Kedi Xu - 2022 - Frontiers in Human Neuroscience 16.
    Significant variation in performance in motor imagery tasks impedes their wide adoption for brain-computer interface applications. Previous researchers have found that resting-state alpha-band power is positively correlated with MI-BCI performance. In this study, we designed a neurofeedback training protocol based on the up-regulation of the alpha band relative power to investigate its effect on MI-BCI performance. The principal finding of this study is that alpha NFT could successfully help subjects increase alpha-rhythm power and improve their MI-BCI performance. (...)
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  36.  11
    Using Blur for Perceptual Investigation and Training in Sport? A Clear Picture of the Evidence and Implications for Future Research.Annabelle Limballe, Richard Kulpa & Simon Bennett - 2022 - Frontiers in Psychology 12.
    Dynamic, interactive sports require athletes to identify, pick-up and process relevant information in a very limited time, in order to then make an appropriate response. Perceptual-cognitive skills are, therefore, a key determinant of elite sporting performance. Recently, sport scientists have investigated ways to assess and train perceptual-cognitive skills, with one such method involving the use of blurred stimuli. Here, we describe the two main methods used to generate blur and then review the current findings in a sports context. Overall, (...)
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  37.  7
    Combined Effects of Block-Based Programming and Physical Computing on Primary Students' Computational Thinking Skills.Oliver Kastner-Hauler, Karin Tengler, Barbara Sabitzer & Zsolt Lavicza - 2022 - Frontiers in Psychology 13.
    Basic Digital Education is already planned to be integrated with the forthcoming curriculum for Austrian primary schools as it was already implemented for lower secondary schools in 2018. BDE includes the most essential and novel developments of Computational Thinking, which are fundamentally responsible for nurturing students' problem-solving skills. Thus, evaluating teaching materials, scaffolding guidelines, and assessments is becoming increasingly important for the successful implementation of CT in Austrian classrooms. This study is a part of a longitudinal multi-cycle educational design research (...)
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  38.  25
    A web-based feedback study on optimization-based training and analysis of human decision making.Michael Engelhart, Joachim Funke & Sebastian Sager - 2017 - Journal of Dynamic Decision Making 3 (1):1-23.
    The question “How can humans learn efficiently to make decisions in a complex, dynamic, and uncertain environment” is still a very open question. We investigate what effects arise when feedback is given in a computer-simulated microworld that is controlled by participants. This has a direct impact on training simulators that are already in standard use in many professions, e.g., for flight simulators for pilots, and a potential impact on a better understanding of human decision making in general. Our (...)
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  39.  30
    Changes in Electroencephalography Complexity using a Brain Computer Interface-Motor Observation Training in Chronic Stroke Patients: A Fuzzy Approximate Entropy Analysis.Rui Sun, Wan-wa Wong, Jing Wang & Raymond Kai-yu Tong - 2017 - Frontiers in Human Neuroscience 11:266770.
    Entropy-based algorithms have been suggested as robust estimators of electroencephalography (EEG) predictability or regularity. This study aimed to examine possible disturbances in EEG complexity as a means to elucidate the pathophysiological mechanisms in chronic stroke, before and after a brain computer interface (BCI)-motor observation intervention. Eleven chronic stroke subjects and nine unimpaired subjects were recruited to examine the differences in their EEG complexity. The BCI-motor observation intervention was designed to promote functional recovery of the hand in stroke subjects. (...)
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  40.  25
    EEG-Based Brain Network Analysis of Chronic Stroke Patients After BCI Rehabilitation Training.Gege Zhan, Shugeng Chen, Yanyun Ji, Ying Xu, Zuoting Song, Junkongshuai Wang, Lan Niu, Jianxiong Bin, Xiaoyang Kang & Jie Jia - 2022 - Frontiers in Human Neuroscience 16.
    Traditional rehabilitation strategies become difficult in the chronic phase stage of stroke prognosis. Brain–computer interface combined with external devices may improve motor function in chronic stroke patients, but it lacks comprehensive assessments of neurological changes regarding functional rehabilitation. This study aimed to comprehensively and quantitatively investigate the changes in brain activity induced by BCI–FES training in patients with chronic stroke. We analyzed the EEG of two groups of patients with chronic stroke, one group received functional electrical stimulation rehabilitation (...)
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  41. Teaching the Concept of Computational Thinking: A STEM-Based Program With Tangible Robots on Project-Based Learning Courses.Ming-Chia Hsieh, Hui-Chun Pan, Sheng-Wen Hsieh, Meng-Jun Hsu & Shih-Wei Chou - 2022 - Frontiers in Psychology 12.
    The twenty-first century is arguably the century of computing. In such a world saturated by computing, Computational Thinking is now recognized as a foundational competency for being an informed citizen and being successful in STEM work. Nevertheless, how to effectively import different types of teaching methods in university courses is subjected to further evaluation. Currently, the arguments in favor of tangible robots including high interaction, great practicality, and specific operation results make themselves to be often used as a teaching medium (...)
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  42.  10
    Automatic control of computer application data processing system based on artificial intelligence.Ashima Kukkar, Amit Sharma, Lixia Hao & Hong Wang - 2022 - Journal of Intelligent Systems 31 (1):177-192.
    To shorten the travel time and improve comfort, the automatic train driving system is considered to replace manual driving. In this article, an automatic control method of computer application data-processing system based on artificial intelligence is proposed. An automatic train operation (ATO) introduced the structure and function of an autopilot system (train), optimized the train running on the target curve, introduced the basic principle of fuzzy generalized predictive control (PC) algorithm, and combined with the characteristics of ATO system (...)
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  43.  23
    Modulation of Functional Connectivity and Low-Frequency Fluctuations After Brain-Computer Interface-Guided Robot Hand Training in Chronic Stroke: A 6-Month Follow-Up Study.Cathy C. Y. Lau, Kai Yuan, Patrick C. M. Wong, Winnie C. W. Chu, Thomas W. Leung, Wan-wa Wong & Raymond K. Y. Tong - 2021 - Frontiers in Human Neuroscience 14:611064.
    Hand function improvement in stroke survivors in the chronic stage usually plateaus by 6 months. Brain-computer interface (BCI)-guided robot-assisted training has been shown to be effective for facilitating upper-limb motor function recovery in chronic stroke. However, the underlying neuroplasticity change is not well understood. This study aimed to investigate the whole-brain neuroplasticity changes after 20-session BCI-guided robot hand training, and whether the changes could be maintained at the 6-month follow-up. Therefore, the clinical improvement and the neurological changes (...)
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  44.  22
    Application of the Bionic Concept in Reducing the Complexity Noise and Drag of the Mega High-Speed Train Based on Computer Simulation Technologies.He-Xuan Hu, Bo Tang & Ye Zhang - 2018 - Complexity 2018:1-14.
    Regarding the continuous development of high-speed trains and the increase of running speeds, the aerodynamic design of high-speed trains has become significantly important, while reduction of drag and noise comprises a significant challenge in order to optimize aerodynamic design of high-speed trains. The design form factor of a high-speed train is highly influenced by aerodynamic aspects including aerodynamic drag, lift force, and noise. With the high-speed train as the object, the paper aims to take bionic concept as the entry point, (...)
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  45.  19
    Modeling and Simulation of Athlete’s Error Motion Recognition Based on Computer Vision.Luo Dai - 2021 - Complexity 2021:1-10.
    Computer vision is widely used in manufacturing, sports, medical diagnosis, and other fields. In this article, a multifeature fusion error action expression method based on silhouette and optical flow information is proposed to overcome the shortcomings in the effectiveness of a single error action expression method based on the fusion of features for human body error action recognition. We analyse and discuss the human error action recognition method based on the idea of template matching to analyse (...)
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  46.  12
    Human Posture Recognition and Estimation Method Based on 3D Multiview Basketball Sports Dataset.Xuhui Song & Linyuan Fan - 2021 - Complexity 2021:1-10.
    In traditional 3D reconstruction methods, using a single view to predict the 3D structure of an object is a very difficult task. This research mainly discusses human pose recognition and estimation based on 3D multiview basketball sports dataset. The convolutional neural network framework used in this research is VGG11, and the basketball dataset Image Net is used for pretraining. This research uses some modules of the VGG11 network. For different feature fusion methods, different modules of the VGG11 network are (...)
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  47.  17
    Training Delivery Methods Implemented by American Companies: Opportunities and Challenges in Context of Knowledge Society.Iryna Lytovchenko, Olena Terenko, Yuliana Lavrysh, Olena Ogienko, Nataliia Avsheniuk & Valentyna Lukianenko - 2022 - Postmodern Openings 13 (4):187-198.
    The radical transformations caused by the rapid development of information and communication technologies in the mid-1990s prompted the transition to the knowledge society which identified the key role of knowledge as the most important and valuable capital of organizations and had a decisive impact on the development of corporate training. In our study, we aimed to analyze the training methods used in American companies in the knowledge society, particularly, their feasibility, features, benefits and possible limitations. The results of (...)
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  48.  26
    Intelligent Design of Tennis Player Training Schedule Based on Big Data of Complexity.Haiye Qiu, Chang Liu & Xiaomin Zhang - 2021 - Complexity 2021:1-11.
    Tennis players have more physical training content, and the training items are complex. For athletes, training programs that adapt to their individual characteristics should be formulated according to their physical characteristics. The current development of big data has brought about changes in thinking, management, and business models. The combination of complex systems and big data can also make breakthroughs in the sports field. Based on this, this article proposes a tennis player training schedule intelligent formulation (...)
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  49.  14
    Subject-Independent Functional Near-Infrared Spectroscopy-Based Brain–Computer Interfaces Based on Convolutional Neural Networks.Jinuk Kwon & Chang-Hwan Im - 2021 - Frontiers in Human Neuroscience 15.
    Functional near-infrared spectroscopy has attracted increasing attention in the field of brain–computer interfaces owing to their advantages such as non-invasiveness, user safety, affordability, and portability. However, fNIRS signals are highly subject-specific and have low test-retest reliability. Therefore, individual calibration sessions need to be employed before each use of fNIRS-based BCI to achieve a sufficiently high performance for practical BCI applications. In this study, we propose a novel deep convolutional neural network -based approach for implementing a subject-independent fNIRS- (...) BCI. A total of 18 participants performed the fNIRS-based BCI experiments, where the main goal of the experiments was to distinguish a mental arithmetic task from an idle state task. Leave-one-subject-out cross-validation was employed to evaluate the average classification accuracy of the proposed subject-independent fNIRS-based BCI. As a result, the average classification accuracy of the proposed method was reported to be 71.20 ± 8.74%, which was higher than the threshold accuracy for effective BCI communication as well as that obtained using conventional shrinkage linear discriminant analysis. To achieve a classification accuracy comparable to that of the proposed subject-independent fNIRS-based BCI, 24 training trials were necessary for the traditional subject-dependent fNIRS-based BCI. It is expected that our CNN-based approach would reduce the necessity of long-term individual calibration sessions, thereby enhancing the practicality of fNIRS-based BCIs significantly. (shrink)
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  50.  40
    Vector Phase Analysis Approach for Sleep Stage Classification: A Functional Near-Infrared Spectroscopy-Based Passive Brain–Computer Interface.Saad Arif, Muhammad Jawad Khan, Noman Naseer, Keum-Shik Hong, Hasan Sajid & Yasar Ayaz - 2021 - Frontiers in Human Neuroscience 15.
    A passive brain–computer interface based upon functional near-infrared spectroscopy brain signals is used for earlier detection of human drowsiness during driving tasks. This BCI modality acquired hemodynamic signals of 13 healthy subjects from the right dorsolateral prefrontal cortex of the brain. Drowsiness activity is recorded using a continuous-wave fNIRS system and eight channels over the right DPFC. During the experiment, sleep-deprived subjects drove a vehicle in a driving simulator while their cerebral oxygen regulation state was continuously measured. Vector (...)
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