Results for ' video advocacy'

976 found
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  1.  10
    Emancipation and Collaboration: A Critical Examination of Human Rights Video Advocacy.Ruthie Ginsburg - 2021 - Theory, Culture and Society 38 (3):51-70.
    This article explores the relationship between political freedom and collaboration in the work of human rights organizations. I focus here on the ethical and political implications involved in the production of evidence once the documenting tool, the camera, is in the hands of an engaged civilian rather than a bystander, such as a photojournalist. By examining cases in the Occupied Palestinian Territories where the Palestinians are the photographers of human rights violations, I outline the relations and tensions between emancipatory acts (...)
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  2.  1
    Storypath: How Civic Advocacy Through Creating Music Empowers Civic and Political Thinking in Elementary Classrooms.Laurie Stevahn & Margit E. McGuire - forthcoming - Journal of Social Studies Research.
    This descriptive qualitative study examined how the Storypath (also known as Storyline) approach to teaching social studies involves elementary school students in action civics (authentic civic activities, self-chosen issues, ongoing reflection, decisions valued). Storypath, a project-based approach, utilizes the story structure to frame learning through an inquiry process whereby students consider an overarching question about a topic, create a relevant setting, become characters in the setting, and engage in the plot of the story (critical incidents). This Storypath engaged a class (...)
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  3.  22
    Excited Delirium: Falsifiability, Causality, and the Importance of Advocacy.Arjun Byju & Phoebe Friesen - 2023 - Philosophy Psychiatry and Psychology 30 (4):361-365.
    In lieu of an abstract, here is a brief excerpt of the content:Excited DeliriumFalsifiability, Causality, and the Importance of AdvocacyArjun Byju, MD (bio) and Phoebe Friesen, PhD (bio)We want to begin by thanking both Kathryn Petrozzo and Paul B. Lieberman for taking the time to read and respond to our article, “Making Up Monsters, Redirecting Blame: An Examination of Excited Delirium,” so thoughtfully. They each offered us an opportunity to consider dimensions of excited delirium that we had not encountered as (...)
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  4. Educational Interventions and Animal Consumption: Results from Lab and Field Studies.Adam Feltz, Jacob Caton, Zac Cogley, Mylan Engel, Silke Feltz, Ramona Ilea, Syd Johnson, Tom Offer-Westort & Rebecca Tuvel - 2022 - Appetite 173.
    Currently, there are many advocacy interventions aimed at reducing animal consumption. We report results from a lab (N = 267) and a field experiment (N = 208) exploring whether, and to what extent, some of those educational interventions are effective at shifting attitudes and behavior related to animal consumption. In the lab experiment, participants were randomly assigned to read a philosophical ethics paper, watch an animal advocacy video, read an advocacy pamphlet, or watch a control (...). In the field experiment, we measured the impact of college classes with animal ethics content versus college classes without animal ethics content. Using a pretest, post-test matched control group design, humane educational interventions generally made people more knowledgeable about animals used as food and reduced justifications and speciesist attitudes supporting animal consumption. None of the interventions in either experiment had a direct, measurable impact on self-reported animal consumption. These results suggest that while some educational interventions can change beliefs and attitudes about animal consumption, those same interventions have small impacts on animal consumption. (shrink)
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  5.  74
    (1 other version)Students Eat Less Meat After Studying Meat Ethics.Eric Schwitzgebel, Bradford Cokelet & Peter Singer - 2021 - Review of Philosophy and Psychology:1-26.
    In the first controlled, non-self-report studies to show an influence of university-level ethical instruction on everyday behavior, Schwitzgebel et al. (2020) and Jalil et al. (2020) found that students purchase less meat after exposure to material on the ethics of eating meat. We sought to extend and conceptually replicate this research. Seven hundred thirty students in three large philosophy classes read James Rachels’ (2004) “Basic Argument for Vegetarianism”, followed by 50-min small-group discussions. Half also viewed a vegetarianism advocacy (...) containing factory farm footage. A few days after instruction, 54% of students agreed that “eating the meat of factory farmed animals is unethical”, compared to 37% before instruction, with no difference between the film and non-film conditions. Also, 39% of students anonymously pledged to avoid eating factory farmed meat for 24 h, again with no statistically detectable difference between conditions. Finally, we obtained 2828 campus food purchase receipts for 113 of the enrolled students who used their Student ID cards for purchases on campus, which we compared with 5033 purchases from a group of 226 students who did not receive the instruction. Meat purchases remained constant in the comparison group and declined among the students exposed to the material, falling from 30% to 23% of purchases overall and from 51% to 42% of purchases of $4.99 or more, with the effect possibly larger in the film condition. (shrink)
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  6.  26
    Practices of truth: an ethnomethodological inquiry into Arab contexts.Baudouin Dupret - 2011 - Philadelphia: John Benjamins.
    Learning the truth: memorizing the Koran in an Egyptian kuttâb -- The context of truth practices: legislating the sharîa at the shopfloor level -- Telling the truth: the judge and the law in family matters -- The truth about oneself: three Arab channels and their self-presentation -- Speaking the truth: advocacy video clips against terror -- Narratives of truth: documenting the mind in a psychiatric hospital -- Conclusion: Truth: a matter of language game and practical achievement.
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  7.  20
    Consumers’ willingness to pay premium under the influence of consumer community culture: From the perspective of the content creator.Jifan Ren, Jialiang Yang, Erhao Liu & Fangfang Huang - 2022 - Frontiers in Psychology 13.
    With the rise of live streaming commerce, the relationship between consumers and content creators on the short-video platforms has become closer, forming a peculiar culture and language in each consumer community, which promotes the short-video platforms to become a natural breeding ground for forming consumer communities. While such communities give birth to its own language and culture from the interaction between content creators and consumers, this kind of co-creation can not only enhance the consumers’ trust to improve commodity (...)
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  8.  25
    Visual evidence in environmental catastrophe tv stories.Conrad Smith - 1998 - Journal of Mass Media Ethics 13 (4):247 – 257.
    Examination of visual images in evening network television stories about 5 environmental catastrophes indicates that news producers usually ignored their own network's policies about identifying news footage from advocacy groups and almost always ignored their own network's policies about labeling file hotage. In some unlabeled footage was used in symbolic ways that would not substantially mislead viewers. In other cases, unlabeled video suggested the persistence of a catastrophic reality that had not existed for as long as 4 years.
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  9.  42
    No safe passage: ‘the mapping journey project’.Diana Tietjens Meyers - 2016 - Journal of Global Ethics 12 (3):252-259.
    This essay examines ‘The Mapping Journey Project’, an installation artwork by Bouchra Khalili. It consists of eight large video screens and headsets. In each video, a migrant draws a map of her/his journey to and in Europe and narrates her/his route. In collaboration with Khalili, I argue, these storyteller/draftspersons create a dissident cartography that superimposes their lived geography on the background of legal geography. Thus, ‘The Mapping Journey Project’ is a work of art that is also a work (...)
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  10.  37
    United States v. Stevens: Win, Loss, or Draw for Animals?David N. Cassuto - 2012 - Journal of Animal Ethics 2 (1):12-19.
    Robert Stevens was indicted for marketing dog-fighting videos in violation of 18 U.S.C. § 48, a law criminalizing depictions of animals being "intentionally mutilated, tortured, wounded, or killed..." The law aimed principally at "crush videos," but extended to dog-fighting as well. Stevens challenged the law’s constitutionality and the Supreme Court eventually struck it down. This article explores whether the Stevens decision will have lasting implications for animal cruelty jurisprudence. It argues that the answer is “maybe, but probably not.” In Stevens, (...)
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  11.  11
    Visual Pedagogy: Media Cultures in and Beyond the Classroom.Brian Goldfarb - 2002 - Duke University Press.
    In classrooms, museums, health clinics and beyond, the educational uses of visual media have proliferated over the past fifty years. Film, video, television, and digital media have been integral to the development of new pedagogical theories and practices, globalization processes, and identity and community formation. Yet, Brian Goldfarb argues, the educational roles of visual technologies have not been fully understood or appreciated. He contends that in order to understand the intersections of new media and learning, we need to recognize (...)
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  12. Justice with Michael Sandel.Michael J. Sandel, Bill D. Moyers, Gail Pellett, P. B. S. Video & Public Affairs Television - 1990 - Pbs Video [Distributor].
     
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  13. Hope for the Long Run with Cornel West.Bill D. Moyers, Cornel West, Public Affairs Television & P. B. S. Video - 1990 - Pbs Video.
     
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  14. Values, Advocacy and Conservation Biology.Jay Odenbaugh - 2003 - Environmental Values 12 (1):55 - 69.
    In this essay, I examine the controversy concerning the advocacy of ethical values in conservation biology. First, I argue, as others have, that conservation biology is a science laden with values both ethical and non-ethical. Second, after clarifying the notion of advocacy at work, I contend that conservation biologists should advocate the preservation of biological diversity. Third, I explore what ethical grounds should be used for advocating the preservation of ecological systems by conservation biologists. I argue that conservation (...)
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  15. Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
    Historically, video games featuring content perceived as excessively violent have drawn moral criticism from an indignant (and sometimes, morally outraged) public. Defenders of violent video games have insisted that such criticisms are unwarranted, as committing acts of virtual violence against computer-controlled characters – no matter how heinous or cruel those actions would be if performed in real life – harm no actual people. In this paper, I present and critically analyze key aspects of this debate. I argue that (...)
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  16.  40
    Do enhanced states exist? Boosting cognitive capacities through an action video-game.Maria Kozhevnikov, Yahui Li, Sabrina Wong, Takashi Obana & Ido Amihai - 2018 - Cognition 173 (C):93-105.
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  17.  37
    (1 other version)Video Gaming as Practical Accomplishment: Ethnomethodology, Conversation Analysis, and Play.Stuart Reeves, Christian Greiffenhagen & Eric Laurier - 2016 - Topics in Cognitive Science 8 (4).
    Accounts of video game play developed from an ethnomethodological and conversation analytic perspective remain relatively scarce. This study collects together an emerging, if scattered, body of research which focuses on the material, practical “work” of video game players. The study offers an example-driven explication of an EMCA perspective on video game play phenomena. The materials are arranged as a “tactical zoom.” We start very much “outside” the game, beginning with a wide view of how massive-multiplayer online games (...)
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  18.  25
    Recognizing Frustration of Drivers From Face Video Recordings and Brain Activation Measurements With Functional Near-Infrared Spectroscopy.Klas Ihme, Anirudh Unni, Meng Zhang, Jochem W. Rieger & Meike Jipp - 2018 - Frontiers in Human Neuroscience 12.
  19. Action Video Game Training for Healthy Adults: A Meta-Analytic Study.Ping Wang, Han-Hui Liu, Xing-Ting Zhu, Tian Meng, Hui-Jie Li & Xi-Nian Zuo - 2016 - Frontiers in Psychology 7:187309.
    Action video game (AVG) has attracted increasing attention from both the public and from researchers. More and more studies found video game training improved a variety of cognitive functions. However, it remains controversial whether healthy adults can benefit from AVG training, and whether young and older adults benefit similarly from AVG training. In the present study, we aimed to quantitatively assess the AVG training effect on the cognitive ability of adults and to compare the training effects on young (...)
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  20.  60
    Ethical Advocacy Across the Autism Spectrum: Beyond Partial Representation.Matthew S. McCoy, Emily Y. Liu, Amy S. F. Lutz & Dominic Sisti - 2020 - American Journal of Bioethics 20 (4):13-24.
    Recent debates within the autism advocacy community have raised difficult questions about who can credibly act as a representative of a particular population and what responsibilities that...
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  21.  21
    Additional Challenges to Fair Representation in Autistic Advocacy.Sam Fellowes - 2020 - American Journal of Bioethics 20 (4):44-45.
    Volume 20, Issue 4, May 2020, Page 44-45.
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  22.  43
    Don’t be fooled! Attentional responses to social cues in a face-to-face and video magic trick reveals greater top-down control for overt than covert attention.Gustav Kuhn, Robert Teszka, Natalia Tenaw & Alan Kingstone - 2016 - Cognition 146 (C):136-142.
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  23.  44
    Beyond Disability: Bioethics and Patient Advocacy.Rebecca Dresser - 2001 - American Journal of Bioethics 1 (3):50-51.
  24.  30
    Using video-stimulated recall to understand the reflections of ambitious social studies teachers.Rob Martinelle - 2020 - Journal of Social Studies Research 44 (3):307-322.
    This multiple-case study sought to understand what ambitious history teachers focus their reflections on throughout a unit of study. Through video-stimulated recall methodology, reflective interviews were conducted with participants in four different schools within the same high-poverty public school district. The study built upon findings from research on ambitious teachers and found that teachers fixated on a range of problems while reflecting, among them: students” historical thinking, cultural relevant pedagogy, and their framing of history through essential questions. That the (...)
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  25.  32
    Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games: An fMRI Study.Gregor R. Szycik, Bahram Mohammadi, Thomas F. Münte & Bert T. te Wildt - 2017 - Frontiers in Psychology 8.
  26.  38
    Patient advocacy in nursing: A concept analysis.Mohammad Abbasinia, Fazlollah Ahmadi & Anoshirvan Kazemnejad - 2020 - Nursing Ethics 27 (1):141-151.
    Background: The concept of patient advocacy is still poorly understood and not clearly conceptualized. Therefore, there is a gap between the ideal of patient advocacy and the reality of practice. In order to increase nursing actions as a patient advocate, a comprehensive and clear definition of this concept is necessary. Research objective: This study aimed to offer a comprehensive and clear definition of patient advocacy. Research design: A total of 46 articles and 2 books published between 1850 (...)
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  27.  25
    Exploring the Effectiveness of Immersive Video for Training Decision-Making Capability in Elite, Youth Basketball Players.Derek Panchuk, Markus J. Klusemann & Stephen M. Hadlow - 2018 - Frontiers in Psychology 9.
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  28.  16
    Integration of Teaching Processes and Learning Assessment in the Prefrontal Cortex during a Video Game Teaching–learning Task.Naoyuki Takeuchi, Takayuki Mori, Yoshimi Suzukamo & Shin-Ichi Izumi - 2017 - Frontiers in Psychology 7.
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  29.  26
    Empowerment and the Role of Advocacy in a Globalized World.Christine Koggel - 2007 - Ethics and Social Welfare 1 (1):8-21.
  30.  29
    Combining Recurrence Analysis and Automatic Movement Extraction from Video Recordings to Study Behavioral Coupling in Face-to-Face Parent-Child Interactions.David López Pérez, Giuseppe Leonardi, Alicja Niedźwiecka, Alicja Radkowska, Joanna Rączaszek-Leonardi & Przemysław Tomalski - 2017 - Frontiers in Psychology 8.
  31.  2
    Nursing advocacy and activism: A critical analysis of regulatory documents.Lydia Mainey, Sarah Richardson, Ryan Essex & Jessica Dillard-Wright - forthcoming - Nursing Ethics.
    Background: Advocacy and activism are dynamic terms representing a spectrum of political action, aiming to achieve social or political change. The extent to which nursing advocacy and activism are legitimate nursing roles has been debated for around 50 years. Nursing regulatory documents, such as codes of conduct and professional standards, may provide direction to nurses on how they should act in the context of advocacy and activism. Aim: To explore what regulatory documents say about advocacy and (...)
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  32.  21
    A Care Ethics Approach to Ethical Advocacy for Community Conditions.Philip G. Day, Kristian E. Sanchack & Robert P. Lennon - 2020 - American Journal of Bioethics 20 (4):35-37.
    Volume 20, Issue 4, May 2020, Page 35-37.
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  33. Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
    I argue that by any major definition of art many modern video games should be considered art. Rather than defining art and defending video games based on a single contentious definition, I offer reasons for thinking that video games can be art according to historical, aesthetic, institutional, representational and expressive theories of art. Overall, I argue that while many video games probably should not be considered art, there are good reasons to think that some video (...)
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  34.  48
    Fierce Love: What We Can Learn about Epistemic Responsibility from Histories of AIDS Advocacy.Alexis Shotwell - 2016 - Feminist Philosophy Quarterly 2 (2):1-16.
    This is the fourth paper in the invited collection. Shotwell examines the work of direct-action activists as forms of medical activism that express a non-reductionist and complex intersectional science and technology practice, bridging lay and professional medical contexts. Shotwell draws on Lorraine Code’s generative theory of the importance of “ecological thinking” as one way to practice what she calls “epistemic responsibility,” and to think about the varied and complex early responses of activists in Canada to AIDS. Activists made wide-ranging, theoretically (...)
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  35.  18
    Continual curiosity-driven skill acquisition from high-dimensional video inputs for humanoid robots.Varun Raj Kompella, Marijn Stollenga, Matthew Luciw & Juergen Schmidhuber - 2017 - Artificial Intelligence 247 (C):313-335.
  36.  23
    Cognitive Enhancement via Neuromodulation and Video Games: Synergistic Effects?Marc Palaus, Raquel Viejo-Sobera, Diego Redolar-Ripoll & Elena M. Marrón - 2020 - Frontiers in Human Neuroscience 14.
  37.  22
    The ability to recognize oneself from a video recording of one’s movements without seeing one’s body.T. Beardsworth & T. Buckner - 1981 - Bulletin of the Psychonomic Society 18 (1):19-22.
  38.  2
    Health advocacy and moral distress among nurses in organ transplant units.João Paulo Victorino, Emanuele Seicenti de Brito, Ursula Marcondes Westin, Mara Ambrosina de Oliveira Vargas, Karina Dal Sasso Mendes & Carla Aparecida Arena Ventura - forthcoming - Nursing Ethics.
    Background Health advocacy is crucial for both patients and healthcare professionals. However, nurses who recognize the importance of health advocacy may experience heightened moral distress, particularly in complex donation and transplantation cases where patient autonomy, respect, and advocacy are paramount. Aim To identify the factors contributing to moral distress among nurses working in solid organ transplant units at a university hospital in São Paulo, with a focus on health advocacy. Research Design This descriptive, cross-sectional study employs (...)
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  39.  48
    Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive‐Motor Skill Learning.Joseph J. Thompson, C. M. McColeman, Ekaterina R. Stepanova & Mark R. Blair - 2017 - Topics in Cognitive Science 9 (2):467-484.
    Many theories of complex cognitive-motor skill learning are built on the notion that basic cognitive processes group actions into easy-to-perform sequences. The present work examines predictions derived from laboratory-based studies of motor chunking and motor preparation using data collected from the real-time strategy video game StarCraft 2. We examined 996,163 action sequences in the telemetry data of 3,317 players across seven levels of skill. As predicted, the latency to the first action is delayed relative to the other actions in (...)
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  40.  55
    Rethinking the therapeutic misconception: social justice, patient advocacy, and cancer clinical trial recruitment in the US safety net.Nancy J. Burke - 2014 - BMC Medical Ethics 15 (1):68.
    Approximately 20% of adult cancer patients are eligible to participate in a clinical trial, but only 2.5-9% do so. Accrual is even less for minority and medically underserved populations. As a result, critical life-saving treatments and quality of life services developed from research studies may not address their needs. This study questions the utility of the bioethical concern with therapeutic misconception (TM), a misconception that occurs when research subjects fail to distinguish between clinical research and ordinary treatment, and therefore attribute (...)
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  41.  23
    Virtual Embodiment Using 180° Stereoscopic Video.Daniel H. Landau, Béatrice S. Hasler & Doron Friedman - 2020 - Frontiers in Psychology 11.
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  42.  40
    Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study.Xianchun Li, Xiaojun Cheng, Jiaying Li, Yafeng Pan, Yi Hu & Yixuan Ku - 2015 - Frontiers in Psychology 6.
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  43. (1 other version)Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
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  44.  36
    Rare Disease, Advocacy and Justice: Intersecting Disparities in Research and Clinical Care.Meghan C. Halley, Colin M. E. Halverson, Holly K. Tabor & Aaron J. Goldenberg - 2023 - American Journal of Bioethics 23 (7):17-26.
    Rare genetic diseases collectively impact millions of individuals in the United States. These patients and their families share many challenges including delayed diagnosis, lack of knowledgeable providers, and limited economic incentives to develop new therapies for small patient groups. As such, rare disease patients and families often must rely on advocacy, including both self-advocacy to access clinical care and public advocacy to advance research. However, these demands raise serious concerns for equity, as both care and research for (...)
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  45.  13
    Hate Speech, the Compatibility of Regulatory Advocacy with Regulatory Opposition. 이혜정 - 2023 - Journal of Korean Philosophical Society 168:197-220.
    혐오 발언이란 단지 싫어한다거나 불쾌감을 주는 감정이 아니라 공동체에서 인종, 민족, 성적 지향 등 다양한 속성을 근거로 다수에 속해 있는 발화자가 취약한 위치에 있는 소수자를 모욕하고 차별하는 행위이다. 자유주의자는 혐오 발언에 대해 표현의 자유의 이름으로 사법적 제재를 가해서는 안 된다고 주장하지만 평등주의자는 권력이 불평등한 사회에서 발화자의 표현은 단지 표현이 아니라 힘의 행사이며 사회적 불평등을 강화하는 행위이며 따라서 사법적 제재를 허용해야 한다고 주장한다. 필자는 이러한 배경하에서 평등주의자가 주장하는 표현과 행위와의 인과적 힘에 대해 버틀러의 렌즈를 통해서 비판적으로 성찰한다. 발화자의 주권 권력은 영원하지도 (...)
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  46. Video games and the transhuman inclination.Robert M. Geraci - 2012 - Zygon 47 (4):735-756.
    Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumanism, video games and virtual worlds are thus (...)
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  47.  28
    Advocacy care on HIV disclosure to children.Renata de Moura Bubadué & Ivone Evangelista Cabral - 2019 - Nursing Inquiry 26 (2):e12278.
    Children with HIV are dependent on taking continuous medication and care, and family preparation is required when disclosing HIV. This study aimed to unveil families’ experiences with HIV disclosure to children under 13 years old. Eight family members who have disclosed HIV to seropositive children were interviewed in‐depth and individually. The fieldwork took place at a public paediatric outpatient hospital in Rio de Janeiro. The results showed that the family members’ discourse highlighted two ways of knowing their own condition and (...)
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  48. Only people with good imagination usually listens to this kind of music" : On the Convergence of Musical Tags, Video Games and YouTube in the Epic Genre.Joana Freitas - 2023 - In Holly Rogers, Joana Freitas & João Francisco Porfírio (eds.), Remediating sound: repeatable culture, YouTube and music. New York: Bloomsbury Academic.
     
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  49. Experimenting in legal dystopia : Conceptualising and interrogating socio-legal and jurisprudential problems in science fiction video games.Craig John Newbery-Jones - 2025 - In Alex Green, Mitchell Travis & Kieran Tranter (eds.), Cultural legal studies of science fiction. New York, NY: Routledge.
     
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  50.  9
    Take the First-Person Perspective to Become Dementia-Friendly: The Use of 360° Video for Experiencing Everyday-Life Challenges With Cognitive Decline.Francesca Morganti, Nicola Palena, Paola Savoldelli & Andrea Greco - 2020 - Frontiers in Psychology 11.
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