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  1.  13
    Literary gaming.Astrid Ensslin - 2014 - London, England: The MIT Press.
    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, (...)
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    (1 other version)Book review: Tanja Storsul and Dagny Stuedahl, Ambivalence Towards Convergence: Digitalization and Media Change. Göteborg: Nordicom, 2007. 251 pp. EUR30.00/sek280.00. [REVIEW]Astrid Ensslin - 2010 - Discourse and Communication 4 (1):91-93.
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