Results for 'normal-form games'

974 found
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  1.  26
    Every normal-form game has a Pareto-optimal nonmyopic equilibrium.Mehmet S. Ismail & Steven J. Brams - 2021 - Theory and Decision 92 (2):349-362.
    It is well known that Nash equilibria may not be Pareto-optimal; worse, a unique Nash equilibrium may be Pareto-dominated, as in Prisoners’ Dilemma. By contrast, we prove a previously conjectured result: every finite normal-form game of complete information and common knowledge has at least one Pareto-optimal nonmyopic equilibrium (NME) in pure strategies, which we define and illustrate. The outcome it gives, which depends on where play starts, may or may not coincide with that given by a Nash equilibrium. (...)
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  2.  60
    Impossibility theorems for normal form games.David Squires - 1998 - Theory and Decision 44 (1):67-81.
    Two recent papers (Cubitt and Sugden, 1994; Samuelson, 1992) have established impossibility results which cast doubt on the coherence of the assumption of ’common knowledge of rationality'. It is shown that the Cubitt–Sugden result is the more powerful of the two impossibilities. Second, it is proved that the existence of a quasi-strict equilibrium is sufficient to construct sets which satisfy the Cubitt–Sugden axioms. This fact is used to establish that their impossibility result cannot arise in 2-player games. Finally, it (...)
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  3.  65
    Stochastic Evolution of Rules for Playing Finite Normal Form Games.Fabrizio Germano - 2007 - Theory and Decision 62 (4):311-333.
    The evolution of boundedly rational rules for playing normal form games is studied within stationary environments of stochastically changing games. Rules are viewed as algorithms prescribing strategies for the different normal form games that arise. It is shown that many of the “folk results” of evolutionary game theory, typically obtained with a fixed game and fixed strategies, carry over to the present environments. The results are also related to some recent experiments on rules (...)
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  4.  56
    Another impossibility result for normal form games.Antonio Quesada - 2002 - Theory and Decision 52 (1):73-80.
    It is shown that the axioms Cubitt and Sugden (1994; Economic J. 104: 798) impose on a theory of rationally justifiable play (TRJP) do not prevent the possibility that two players necessarily disagree concerning the probability they ascribe to the choice of a third player. This appears to indicate that those axioms are not sufficient for defining a `reasonable' TRJP. In addition, for the case in which a player's beliefs are statistically independent, conditions for a TRJP are suggested under which (...)
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  5.  55
    Evidence for Learning to Learn Behavior in Normal Form Games.Timothy C. Salmon - 2004 - Theory and Decision 56 (4):367-404.
    Evidence presented in Salmon (2001; Econometrica 69(6) 1597) indicates that typical tests to identify learning behavior in experiments involving normal form games possess little power to reject incorrect models. This paper begins by presenting results from an experiment designed to gather alternative data to overcome this problem. The results from these experiments indicate support for a learning-to-learn or rule learning hypothesis in which subjects change their decision rule over time. These results are then used to construct an (...)
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  6.  24
    Consequentialism and Bayesian Rationality in Normal Form Games.Peter Hammond - 1998 - Vienna Circle Institute Yearbook 5:187-196.
    In single-person decision theory, Bayesian rationality requires the agent first to attach subjective probabilities to each uncertain event, and then to maximize the expected value of a von Neumann—Morgenstern utility function that is unique up to a cardinal equivalence class. When the agent receives new information, it also requires subjective probabilities to be revised according to Bayes’ rule.
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  7.  20
    Imagine-Self Perspective-Taking and Rational Self-Interested Behavior in a Simple Experimental Normal-Form Game.Karbowski Adam & Ramsza Michał - 2017 - Frontiers in Psychology 8.
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  8.  19
    The normal form is not sufficient.Antonio Quesada - 2001 - Economics and Philosophy 17 (2):235-243.
    The relationship between extensive and normal form analyses in non-cooperative game theory seems to be dominated, at least traditionally, by the so-called ‘sufficiency of the normal form principle’, according to which all that is necessary to analyse and ‘solve’ an extensive game is already in its normal form representation. The traditional defence of the sufficiency principle, that Myerson (1991, p. 50) attributes to von Neumann and Morgenstern, holds that, with respect to extensive games, (...)
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  9.  56
    A local normal form theorem for infinitary logic with unary quantifiers.H. Jerome Keisler & Wafik Boulos Lotfallah - 2005 - Mathematical Logic Quarterly 51 (2):137-144.
    We prove a local normal form theorem of the Gaifman type for the infinitary logic L∞ωω whose formulas involve arbitrary unary quantifiers but finite quantifier rank. We use a local Ehrenfeucht-Fraïssé type game similar to the one in [9]. A consequence is that every sentence of L∞ωω of quantifier rank n is equivalent to an infinite Boolean combination of sentences of the form ψ, where ψ has counting quantifiers restricted to the -neighborhood of y.
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  10.  17
    A Local Normal Form Theorem For Infinitary Logic With Unary Quantifiers.H. Keisler & Wafik Lotfallah - 2005 - Mathematical Logic Quarterly 51 (2):137-144.
    We prove a local normal form theorem of the Gaifman type for the infinitary logic L∞ωω whose formulas involve arbitrary unary quantifiers but finite quantifier rank. We use a local Ehrenfeucht-Fraïssé type game similar to the one in [9]. A consequence is that every sentence of L∞ωω of quantifier rank n is equivalent to an infinite Boolean combination of sentences of the form ψ, where ψ has counting quantifiers restricted to the -neighborhood of y.
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  11.  68
    A test of the characteristic function and the Harsanyi function in N-person normal form sidepayment games.H. Andrew Michener, David C. Dettman, Greg D. Richardson & David C. Julseth - 1987 - Theory and Decision 23 (2):161-187.
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  12. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and (...)
  13.  45
    When Normal and Extensive Form Decisions Differ.Teddy Seidenfeld - 1994 - In Dag Prawitz, Brian Skyrms & Dag Westerståhl (eds.), Logic, methodology, and philosophy of science IX: proceedings of the Ninth International Congress of Logic, Methodology, and Philosophy of Science, Uppsala, Sweden, August 7-14, 1991. New York: Elsevier. pp. 451-463.
    The "traditional" view of normative decision theory, as reported (for example) in chapter 2 of Luce and RaiÃa's [1957] classic work, Games and Decisions, proposes a reduction of sequential decisions problems to non-sequential decisions: a reduction of extensive forms to normal forms. Nonetheless, this reduction is not without its critics, both from inside and outside expected utility theory, It islay purpose in this essay to join with those critics by advocating the following thesis.
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  14.  34
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  15.  23
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique (...)
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  16.  95
    Ellsberg games.Frank Riedel & Linda Sass - 2014 - Theory and Decision 76 (4):469-509.
    In the standard formulation of game theory, agents use mixed strategies in the form of objective and probabilistically precise devices to conceal their actions. We introduce the larger set of probabilistically imprecise devices and study the consequences for the basic results on normal form games. While Nash equilibria remain equilibria in the extended game, there arise new Ellsberg equilibria with distinct outcomes, as we illustrate by negotiation games with three players. We characterize Ellsberg equilibria in (...)
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  17. (1 other version)An Extensive Game as a Guide for Solving a Normal Game.Jacob Glazer & Ariel Rubinstein - unknown
    We show that for solvable games, the calculation of the strategies which survive iterative elimination of dominated strategies in normal games is equivalent to the calculation of the backward induction outcome of some extensive game. However, whereas the normal game form does not provide information on how to carry out the elimination, the corresponding extensive game does. As a by-product, we conclude that implementation using a subgame perfect equilibrium of an extensive game with perfect information (...)
     
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  18.  27
    Circulant games.Ɖura-Georg Granić & Johannes Kern - 2016 - Theory and Decision 80 (1):43-69.
    We study a class of two-player normal-form games with cyclical payoff structures. A game is called circulant if both players’ payoff matrices fulfill a rotational symmetry condition. The class of circulant games contains well-known examples such as Matching Pennies, Rock-Paper-Scissors, as well as subclasses of coordination and common interest games. The best response correspondences in circulant games induce a partition on each player’s set of pure strategies into equivalence classes. In any Nash Equilibrium, all (...)
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  19.  12
    Equilibrium and Rationality: Game Theory Revised by Decision Rules.Paul Weirich - 1998 - Cambridge University Press.
    This book represents a major contribution to game theory. It offers this conception of equilibrium in games: strategic equilibrium. This conception arises from a study of expected utility decision principles, which must be revised to take account of the evidence a choice provides concerning its outcome. The argument for these principles distinguishes reasons for action from incentives, and draws on contemporary analyses of counterfactual conditionals. The book also includes a procedure for identifying strategic equilibria in ideal normal-form (...)
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  20.  18
    On the $$\gamma $$-core of asymmetric aggregative games.Giorgos Stamatopoulos - 2020 - Theory and Decision 88 (4):493-504.
    This paper analyzes the core of cooperative games generated by asymmetric aggregative normal-form games, i.e., games where the payoff of each player depends on his strategy and the sum of the strategies of all players. We assume that each coalition calculates its worth presuming that the outside players stand alone and select individually best strategies. We show that under some mild monotonicity assumptions on payoffs, the resulting cooperative game is balanced and has a non-empty core. (...)
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  21.  49
    Strategic games with security and potential level players.Alexander Zimper - 2007 - Theory and Decision 63 (1):53-78.
    This paper examines the existence of strategic solutions to finite normal form games under the assumption that strategy choices can be described as choices among lotteries where players have security- and potential level preferences over lotteries (e.g., Cohen, Theory and Decision, 33, 101–104, 1992, Gilboa, Journal of Mathematical Psychology, 32, 405–420, 1988, Jaffray, Theory and Decision, 24, 169–200, 1988). Since security- and potential level preferences require discontinuous utility representations, standard existence results for Nash equilibria in mixed strategies (...)
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  22. Overmathematisation in game theory: pitting the Nash Equilibrium Refinement Programme against the Epistemic Programme.Boudewijn de Bruin - 2009 - Studies in History and Philosophy of Science Part A 40 (3):290-300.
    The paper argues that the Nash Equilibrium Refinement Programme was less successful than its competitor, the Epistemic Programme. The prime criterion of success is the extent to which the programmes were able to reach the key objective guiding non-cooperative game theory for much of the twentieth century, namely, to develop a complete characterisation of the strategic rationality of economic agents in the form of the ultimate solution concept for any normal form and extensive game. The paper explains (...)
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  23.  21
    Implicit quantification for modal reasoning in large games.R. Ramanujam, Anantha Padmanabha & Ramit Das - 2023 - Synthese 201 (5):1-34.
    Reasoning about equilibria in normal form games involves the study of players’ incentives to deviate unilaterally from any profile. In the case of large anonymous games, the pattern of reasoning is different. Payoffs are determined by strategy distributions rather than strategy profiles. In such a game each player would strategise based on expectations of what fraction of the population makes some choice, rather than respond to individual choices by other players. A player may not even know (...)
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  24.  39
    Shrinking games and local formulas.H. Jerome Keisler & Wafik Boulos Lotfallah - 2004 - Annals of Pure and Applied Logic 128 (1-3):215-225.
    Gaifman's normal form theorem showed that every first-order sentence of quantifier rank n is equivalent to a Boolean combination of “scattered local sentences”, where the local neighborhoods have radius at most 7n−1. This bound was improved by Lifsches and Shelah to 3×4n−1. We use Ehrenfeucht–Fraïssé type games with a “shrinking horizon” to get a spectrum of normal form theorems of the Gaifman type, depending on the rate of shrinking. This spectrum includes the result of Lifsches (...)
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  25.  79
    On Stalnaker's Notion of Strong Rationalizability and Nash Equilibrium in Perfect Information Games.Giacomo Bonanno & Klaus Nehring - 1998 - Theory and Decision 45 (3):291-295.
    Counterexamples to two results by Stalnaker (Theory and Decision, 1994) are given and a corrected version of one of the two results is proved. Stalnaker's proposed results are: (1) if at the true state of an epistemic model of a perfect information game there is common belief in the rationality of every player and common belief that no player has false beliefs (he calls this joint condition ‘strong rationalizability’), then the true (or actual) strategy profile is path equivalent to a (...)
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  26.  43
    On games under expected utility with rank dependent probabilities.Klaus Ritzberger - 1996 - Theory and Decision 40 (1):1-27.
  27.  30
    Intuitionistic Games: Determinacy, Completeness, and Normalization.Paweł Urzyczyn - 2016 - Studia Logica 104 (5):957-1001.
    We investigate a simple game paradigm for intuitionistic logic, inspired by Wajsberg’s implicit inhabitation algorithm and Beth tableaux. The principal idea is that one player, ∃ros, is trying to construct a proof in normal form while his opponent, ∀phrodite, attempts to build a counter-model. The determinacy of the game implies therefore both completeness and semantic cut-elimination.
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  28.  12
    (1 other version)[Book review] equilibrium and rationality, game theory revised by decision rules. [REVIEW]Paul Weirich - 1998 - Ethics 109 (3):684-686.
    This book represents a major contribution to game theory. It offers this conception of equilibrium in games: strategic equilibrium. This conception arises from a study of expected utility decision principles, which must be revised to take account of the evidence a choice provides concerning its outcome. The argument for these principles distinguishes reasons for action from incentives, and draws on contemporary analyses of counterfactual conditionals. The book also includes a procedure for identifying strategic equilibria in ideal normal-form (...)
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  29.  39
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  30.  12
    Game Theory: Nash Equilibrium.Cristina Bicchieri - 2003 - In Luciano Floridi (ed.), The Blackwell guide to the philosophy of computing and information. Blackwell. pp. 289–304.
    The prelims comprise: Strategic Interaction Nash Equilibrium Normalform Refinements Games in Extensive Form Extensive‐form Refinements Selection by Evolution Notes.
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  31.  70
    Some notes on Church's thesis and the theory of games.Luca Anderlini - 1990 - Theory and Decision 29 (1):19-52.
  32.  28
    Partial cooperation in strategic multi-sided decision situations.Subhadip Chakrabarti, Robert P. Gilles & Emiliya Lazarova - 2018 - Theory and Decision 85 (3-4):455-478.
    We consider a normal-form game in which there is a single exogenously given coalition of cooperating players that can write a binding agreement on pre-selected actions. The actions representing other dimensions of the strategy space remain under the sovereign, individual control of the players. We consider a standard extension of the Nash equilibrium concept denoted as a partial cooperative equilibrium as well as an equilibrium concept in which the coalition of cooperators has a leadership position. Existence results are (...)
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  33.  55
    Why computer games can be essential for human flourishing.Barbro Fröding & Martin Peterson - 2013 - Journal of Information, Communication and Ethics in Society 11 (2):81-91.
    – The purpose of this paper is to argue that playing computer games for lengthy periods of time, even in a manner that will force the player to forgo certain other activities normally seen as more important, can be an integral part of human flourishing., – The authors' claim is based on a modern reading of Aristotle's Nichomacean Ethics. It should be emphasized that the authors do not argue that computer gaming and other similar online activities are central to (...)
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  34.  62
    A Rational Way of Playing: Revision Theory for Strategic Interaction.Riccardo Bruni & Giacomo Sillari - 2018 - Journal of Philosophical Logic 47 (3):419-448.
    Gupta has proposed a definition of strategic rationality cast in the framework of his revision theory of truth. His analysis, relative to a class of normal form games in which all players have a strict best reply to all other players’ strategy profiles, shows that game-theoretic concepts have revision-theoretic counterparts. We extend Gupta’s approach to deal with normal form games in which players’ may have weak best replies. We do so by adapting intuitions relative (...)
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  35.  28
    Organizational refinements of Nash equilibrium.Takashi Kamihigashi, Kerim Keskin & Çağrı Sağlam - 2021 - Theory and Decision 91 (3):289-312.
    Strong Nash equilibrium and coalition-proof Nash equilibrium rely on the idea that players are allowed to form coalitions and make joint deviations. Both of these notions consider cases in which any coalition can be formed. Accordingly, there may arise “conflicts of interest” that prevent a player from choosing an action that simultaneously meets the requirements of two coalitions to which he or she belongs. Here, we address this observation by studying an organizational framework such that the coalitional structure is (...)
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  36.  8
    Representing pure Nash equilibria in argumentation.Bruno Yun, Srdjan Vesic & Nir Oren - 2022 - Argument and Computation 13 (2):195-208.
    In this paper we describe an argumentation-based representation of normal form games, and demonstrate how argumentation can be used to compute pure strategy Nash equilibria. Our approach builds on Modgil’s Extended Argumentation Frameworks. We demonstrate its correctness, showprove several theoretical properties it satisfies, and outline how it can be used to explain why certain strategies are Nash equilibria to a non-expert human user.
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  37.  81
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
    Normative game theory unsatisfactorily explains rational behavior. Real people do not behave as predicted, and what is prescribed as rational behavior is normally unattainable in real-life. The problem is that current normative analysis does not account for people's cognitive limitations – their bounded rationality. However, this paper develops an account of bounded rationality that explains the rationality of more realistic behavior. I focus on the Centipede Game, in which boundedly rational players explore and test others' immediate behavior, until they can (...)
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  38.  44
    Paralympics Should be Integrated into Main Olympic Games.Carlo Bellieni - 2015 - Sport, Ethics and Philosophy 9 (1):75-82.
    Paralympic Games, involving people with disabilities, are a manifestation of excellence in sport. They show that athletics performed by PWD counts as genuine sport. They also support a wider meaning of the term ‘health,’ understood not just like a utopian state of perfection, but like the ability to realize oneself in the projects and activities of one’s own choosing. Notwithstanding these virtues, PG—in their current form—may paradoxycally reinforce social prejudice against PWD. This is due to the fact that (...)
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  39.  53
    The Intrinsic Quantum Nature of Nash Equilibrium Mixtures.Yohan Pelosse - 2016 - Journal of Philosophical Logic 45 (1):25-64.
    In classical game theory the idea that players randomize between their actions according to a particular optimal probability distribution has always been viewed as puzzling. In this paper, we establish a fundamental connection between n-person normal form games and quantum mechanics, which eliminates the conceptual problems of these random strategies. While the two theories have been regarded as distinct, our main theorem proves that if we do not give any other piece of information to a player in (...)
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  40.  77
    Dependency equilibria.Wolfgang Spohn - 2007 - Philosophy of Science 74 (5):775-789.
    This paper introduces a new equilibrium concept for normal form games called dependency equilibrium; it is defined, exemplified, and compared with Nash and correlated equilibria in Sections 2–4. Its philosophical motive is to rationalize cooperation in the one shot prisoners' dilemma. A brief discussion of its meaningfulness in Section 5 concludes the paper. †To contact the author, please write to: Department of Philosophy, University of Konstanz, 78457 Konstanz, Germany; e-mail: [email protected].
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  41.  43
    A Modal Logic for Mixed Strategies.Joshua Sack & Wiebe van der Hoek - 2014 - Studia Logica 102 (2):339-360.
    Modal logics have proven to be a very successful tool for reasoning about games. However, until now, although logics have been put forward for games in both normal form and games in extensive form, and for games with complete and incomplete information, the focus in the logic community has hitherto been on games with pure strategies. This paper is a first to widen the scope to logics for games that allow mixed (...)
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  42.  50
    Instantial neighbourhood logic.Johan van Benthem, Nick Bezhanishvili, Sebastian Enqvist & Junhua Yu - 2017 - Review of Symbolic Logic 10 (1):116-144.
    This paper explores a new language of neighbourhood structures where existential information can be given about what kind of worlds occur in a neighbourhood of a current world. The resulting system of ‘instantial neighbourhood logic’ INL has a nontrivial mix of features from relational semantics and from neighbourhood semantics. We explore some basic model-theoretic behavior, including a matching notion of bisimulation, and give a complete axiom system for which we prove completeness by a new normal form technique. In (...)
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  43.  58
    Thompson Transformations for If-Logic.Francien Dechesne - 2006 - Synthese 149 (2):285-309.
    In this paper we study connections between game theoretical concepts and results, and features of IF-predicate logic, extending observations from J. van Benthem (2001) for IF-propositional logic. We highlight how both characteristics of perfect recall can fail in the semantic games for IF-formulas, and we discuss the four Thompson transformations in relation with IF-logic. Many (strong) equivalence schemes for IF-logic correspond to one or more of the transformations. However, we also find one equivalence that does not fit in this (...)
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  44.  34
    On the semantics of informational independence.Jouko Väänänen - 2002 - Logic Journal of the IGPL 10 (3):339-352.
    The semantics of the independence friendly logic of Hintikka and Sandu is usually defined via a game of imperfect information. We give a definition in terms of a game of perfect information. We also give an Ehrenfeucht-Fraïssé game adequate for this logic and use it to define a Distributive Normal Form for independence friendly logic.
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  45. The expressive power of fixed-point logic with counting.Martin Otto - 1996 - Journal of Symbolic Logic 61 (1):147-176.
    We study the expressive power in the finite of the logic Fixed-Point+Counting, the extension of first-order logic which is obtained through adding both the fixed-point constructor and the ability to count. To this end an isomorphism preserving (`generic') model of computation is introduced whose PTime restriction exactly corresponds to this level of expressive power, while its PSpace restriction corresponds to While+Counting. From this model we obtain a normal form which shows a rather clear separation of the relational vs. (...)
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  46.  41
    Λ-normal forms in an intensional logic for English.J. Friedman - 1980 - Studia Logica 39:311.
    Montague [7] translates English into a tensed intensional logic, an extension of the typed -calculus. We prove that each translation reduces to a formula without -applications, unique to within change of bound variable. The proof has two main steps. We first prove that translations of English phrases have the special property that arguments to functions are modally closed. We then show that formulas in which arguments are modally closed have a unique fully reduced -normal form. As a corollary, (...)
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  47. Normal forms for characteristic functions on n-ary relations.Jan van Eijck - unknown
    Functions of type n are characteristic functions on n-ary relations. Keenan [5] established their importance for natural language semantics, by showing that natural language has many examples of irreducible type n functions, i.e., functions of type n that cannot be represented as compositions of unary functions. Keenan proposed some tests for reducibility, and Dekker [3] improved on these by proposing an invariance condition that characterizes the functions with a reducible counterpart with the same behaviour on product relations. The present paper (...)
     
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  48.  42
    Logical Tools for Human Thinking: Jaakko Hintikka.Ilkka Niiniluoto - 2016 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 47 (2):267-276.
    One of the many research projects of Jaakko Hintikka was entitled “Logical tools for human thinking and their history”. This is in fact an apt summary of the lifetime work of this master logician who developed several new methods and systems in mathematical and philosophical logic, among them distributive normal forms, model sets, possible-worlds semantics, epistemic logic, doxastic logic, inductive logic, semantic information, game-theoretical semantics, interrogative approach to inquiry, and independence-friendly logic. He applied them to study problems in philosophy (...)
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  49.  49
    Learning strategic environments: an experimental study of strategy formation and transfer. [REVIEW]Andreas Nicklisch - 2011 - Theory and Decision 71 (4):539-558.
    I present an experiment on learning about a game in an initially unknown environment. Subjects play repeatedly simple 2 × 2 normal-form coordination games. I compare behavioral learning algorithms for different feedback information. Minimal feedback only informs about own payoffs, while additional feedback informs about own payoffs and the opponent’s choice. Results show that minimal feedback information leads to a myopic learning algorithm, while additional feedback induces non-myopic learning and increases the impulse with which players respond to (...)
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  50.  55
    Normal forms for elementary patterns.Timothy J. Carlson & Gunnar Wilken - 2012 - Journal of Symbolic Logic 77 (1):174-194.
    A notation for an ordinal using patterns of resemblance is based on choosing an isominimal set of ordinals containing the given ordinal. There are many choices for this set meaning that notations are far from unique. We establish that among all such isominimal sets there is one which is smallest under inclusion thus providing an appropriate notion of normal form notation in this context. In addition, we calculate the elements of this isominimal set using standard notations based on (...)
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