Results for ' Argument games'

975 found
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  1.  51
    Abstract argument games via modal logic.Davide Grossi - 2013 - Synthese 190 (S1).
    Inspired by some logical considerations, the paper proposes a novel perspective on the use of two-players zero-sum games in abstract argumentation. The paper first introduces a second-order modal logic, within which all main Dung-style semantics are shown to be formalizable, and then studies the model checking game of this logic. The model checking game is then used to provide a systematic game theoretic proof procedure to test membership with respect to all those semantics formalizable in the logic. The paper (...)
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  2. An Argument Game.Ronald Loui - unknown
    This game3 was designed to investigate protocols and strategies for resourcebounded disputation. The rules presented here correspond very closely to the problem of controlling search in an actual program. The computer program on which the game is based is LMNOP. It is a LISP system designed to produce arguments and counterarguments from a set of statutory rules and a corpus of precedents, and applied to legal and quasi-legal reasoning. LMNOP was co-designed by a researcher in AI knowledge representation and by (...)
     
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  3.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ (...)
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  4. (1 other version)The ancient argumentative game.S. Rubinelli - forthcoming - Topoi.
     
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  5.  95
    The Argument from Extreme Difficulty in Video Games.Aderemi Artis - 2021 - Journal of Aesthetics and Art Criticism 79 (1):64-75.
    Many video games require complex, rapid sequences of skilled bodily movements in order to complete game-world tasks. It is not unreasonable to think that this might interfere with our ability to aesthetically appreciate such video games. I present two versions of this argument from extreme difficulty: a strong version and a weak version. While extant treatments of the aesthetics of video games can be used to rebut the strong version, the weak version remains recalcitrant. I develop (...)
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  6.  40
    Games, graphs and circular arguments.Douglas N. Walton & Lynn M. Batten - 1984 - Logique Et Analyse 106 (6):133-164.
  7.  42
    Supporting Argumentation Schemes in Argumentative Dialogue Games.Simon Wells - 2014 - Studies in Logic, Grammar and Rhetoric 36 (1):171-191.
    This paper reports preliminary work into the exploitation of argumentation schemes within dialogue games. We identify a property of dialogue games that we call “scheme awareness” that captures the relationship between dialogue game systems and argumentation schemes. Scheme awareness is used to examine the ways in which existing dialogue games utilise argumentation schemes and consequently the degree with which a dialogue game can be used to construct argument structures. The aim is to develop a set of (...)
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  8.  29
    "ARGUMENT IS WAR"-Or is it a Game of Chess? Multiple Meanings in the Analysis of Implicit Metaphors.David Ritchie - 2003 - Metaphor and Symbol 18 (2):125-146.
    Both Lakoff and Johnson (1980) and Vervaeke and Kennedy (1996), in their critique of Lakoff and Johnson, drew narrowly from a broad range of reasonable interpretations of the metaphors they analyzed. Expanding the interpretations vitiates many of Vervaeke and Kennedy's criticisms, but it supports their call for an open interpretation of groups of metaphors and points toward a more complex elaboration of the theories put forth by Lakoff and Johnson. The results of applying this approach to "ARGUMENT IS WAR" (...)
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  9.  93
    A method for the computational modelling of dialectical argument with dialogue games.T. J. M. Bench-Capon, T. Geldard & P. H. Leng - 2000 - Artificial Intelligence and Law 8 (2-3):233-254.
    In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features (...)
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  10.  73
    Language-Games and the Ontological Argument.Donald F. Henze - 1968 - Religious Studies 4 (1):147 - 152.
    ‘Generally speaking, the errors in religion are dangerous; those in philosophy only ridiculous.’—Hume, Treatise , I, iv, 7. Several years have elapsed since Professor Malcolm's astonishing revival of St Anselm's ontological argument . The first shock-wave of criticism has likewise passed, having been absorbed by now into the bound volumes of the periodical literature. This note is not intended to add much weight to the common conclusion of that impressive body of criticism, for, though interesting and important logical issues (...)
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  11.  66
    Legal Facts in Argumentation-Based Litigation Games.Minghui Xiong & Frank Zenker - 2017 - Argumentation 32 (2):197-211.
    This paper analyzes legal fact-argumentation in the framework of the argumentation-based litigation game by Xiong :16–19, 2012). Rather than as an ontological one, an ALG treats a legal fact as a fact-qua-claim whose acceptability depends on the reasons supporting it. In constructing their facts-qua-claims, parties to an ALG must interact to maintain a game-theoretic equilibrium. We compare the general interactional constraints that the civil and common law systems assign, and detail what the civil, administrative, and criminal codes of mainland China (...)
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  12.  37
    Game arguments in computability theory and algorithmic information theory.Alexander Shen - 2012 - In S. Barry Cooper (ed.), How the World Computes. pp. 655--666.
    We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional complexity, Epstein–Levin theorem and some (yet unpublished) result of Muchnik and Vyugin.
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  13.  60
    Objections to Ostritsch’s argument in “The amoralist challenge to gaming and the gamer’s moral obligation”.Garry Young - 2017 - Ethics and Information Technology 19 (3):209-219.
    This paper raises three objections to the argument presented by Ostritsch in The amoralist challenge to gaming and the gamer’s moral obligation, in which the amoralist’s mantra “it’s just a game” is viewed as an illegitimate rebuttal of all moral objections to video games. The first objection focuses on Ostritsch’s ‘strong sense’ of player enjoyment, which I argue is too crude, given the moral work it is meant to be doing. Next, I question the legitimacy of Ostritsch’s claim (...)
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  14.  52
    Argumentation: The Mixed Game. [REVIEW]Edda Weigand - 2006 - Argumentation 20 (1):59-87.
    The paper introduces a new model of argumentation, the Mixed Game Model, that no longer separates rule-governed competence from actual performance but starts from human beings and their ability of competence-in-performance. Human beings are able to orientate themselves in ever-changing surroundings and to negotiate diverging views in argumentative action games. Argumentation is thus described as a mixed game played by human beings according to principles of probability. These principles include constitutive, regulative and executive principles. Constitutive Principles focus on the (...)
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  15. Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - 2022 - In Laura D'Olimpio, Panos Paris & Aidan P. Thompson (eds.), Educating Character Through the Arts. Routledge.
    Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video (...)
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  16.  86
    Are You Game – Theoretically? A Critical Discussion of A Game-theory-based Argument in Favour of Banning Doping.Thomas Søbirk Petersen - 2022 - Sport, Ethics and Philosophy 16 (4):563-574.
    The aim of this article is to present and critically discuss a gametheory- based argument in favour of the view that sports organizations ought to ban the use of performance-enhancing drugs in sport. After presenting the argument in detail, I try to show that the argument is not convincing. First, the argument cannot be used to argue in favour of WADA’s (World Anti-Doping Agency) current ban on doping, at least if it rests on the assumption, that (...)
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  17. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it (...)
  18.  83
    On the acceptability of arguments and its fundamental role in nonmonotonic reasoning, logic programming and n-person games.Phan Minh Dung - 1995 - Artificial Intelligence 77 (2):321-357.
  19. Quantifiers, Language-Games, and Transcendental Arguments.Jaakko Hintikka - 1973 - In Milton Karl Munitz (ed.), Logic and ontology. New York,: New York University Press. pp. 37--57.
  20.  95
    The pleadings game.Thomas F. Gordon - 1993 - Artificial Intelligence and Law 2 (4):239-292.
    The Pleadings Game is a normative formalization and computational model of civil pleading, founded in Roberty Alexy''s discourse theory of legal argumentation. The consequences of arguments and counterarguments are modelled using Geffner and Pearl''s nonmonotonic logic,conditional entailment. Discourse in focussed using the concepts of issue and relevance. Conflicts between arguments can be resolved by arguing about the validity and priority of rules, at any level. The computational model is fully implemented and has been tested using examples from Article Nine of (...)
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  21. The Learning Game: Arguments for an Education Revolution.Michael Barber - 1997 - British Journal of Educational Studies 45 (4):426-429.
     
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  22.  31
    Humboldt’s Argument Against the Welfare State: A Reconstruction in Terms of Game Theory.Rainer Hegselmann - 1994 - Vienna Circle Institute Yearbook 2:229-243.
    In 1792 Wilhelm von Humboldt wrote his treatise Ideen zu einem Versuch, die Gränzen der Wirksamkeit des Staates zu bestimmen . The treatise supports a notion of the state one would nowadays call libertarian. Seen against the backdrop of his time, characterized by far-reaching governmental regulations, Humboldt’s work must be considered a radical manifesto of deregulation.1 Analyzing various fields of potential governmental activity, Humboldt pleaded in favor of a minimum of governmental intervention.
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  23.  93
    Game theory and belief in God.Paddy Jane McShane - 2014 - International Journal for Philosophy of Religion 75 (1):3-12.
    In the last few decades game theory has emerged as a powerful tool for examining a broad range of philosophical issues. It is unsurprising, then, that game theory has been taken up as a tool to examine issues in the philosophy of religion. Economist Steven Brams (1982), (1983) and (2007), for example, has given a game theoretic analysis of belief in God, his main argument first published in this journal and then again in both editions of his book, Superior (...)
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  24. Argument in artificial intelligence and law.Trevor Bench-Capon - 1997 - Artificial Intelligence and Law 5 (4):249-261.
    In this paper I shall discuss the notion of argument, and the importanceof argument in AI and Law. I shall distinguish four areas where argument hasbeen applied: in modelling legal reasoning based on cases; in thepresentation and explanation of results from a rule based legal informationsystem; in the resolution of normative conflict and problems ofnon-monotonicity; and as a basis for dialogue games to support the modellingof the process of argument. The study of argument is (...)
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  25. Skeptical Games.Peter Marton - 2001 - Dissertation, Brown University
    It seems an undisputed, fundamental principle that solid philosophical and scientific theories require sufficient reason to support them. Philosophically sufficient reasoning is impossible, however, if it is not backed with strong, undisputed, first principles. This seemingly obvious claim is, nevertheless, not without problems: First, what are the undisputed first principles? What are the basic---logical/epistemological/ontological---differences between undisputed first principles and other ones? What can ensure the special status of these first principles? ;Adequate and well-reasoned answers to these questions seem to be (...)
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  26. Pornography, ethics, and video games.Stephanie Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on establishing the following three theses: (1) (...)
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  27.  36
    Collective argumentation: A survey of aggregation issues around argumentation frameworks.Gustavo Bodanza, Fernando Tohmé & Marcelo Auday - 2017 - Argument and Computation 8 (1):1-34.
    Dung’s argumentation frameworks have been applied for over twenty years to the analysis of argument justification. This representation focuses on arguments and the attacks among them, abstracting away from other features like the internal structure of arguments, the nature of utterers, the specifics of the attack relation, etc. The model is highly attractive because it reduces most of the complexities involved in argumentation processes. It can be applied to different settings, like the argument evaluation of an individual agent (...)
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  28.  48
    On the acceptability of arguments and its fundamental role in nonmonotonic reasoning, logic programming and n-person games: 25 years later.Pietro Baroni, Francesca Toni & Bart Verheij - 2020 - Argument and Computation 11 (1-2):1-14.
  29.  42
    Decisions, Games and Equilibrium Solutions.William Harper - 1988 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:344 - 362.
    This paper includes a survey of decision theories directed toward exploring the adequacy of alternative approaches for application to game theoretic reasoning, a review of the classic results of von Neumann and Morgenstern and Nash about equilibrium solutions, an account of a recent challenge to the idea that solutions should be equilibria, and, finally, an explicit reconstruction and defense (using the resources of causal decision theory) of the classic indirect argument for equilibrium solutions.
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  30.  11
    Semantic games for first-order entailment with algorithmic players.Emmanuel Genot & Justine Jacot - unknown
    If semantic consequence is analyzed with extensive games, logical reasoning can be accounted for by looking at how players solve entailment games. However, earlier approaches to game semantics cannot achieve this reduction, by want of explicitly dened preferences for players. Moreover, although entailment games can naturally translate the idea of argumentation about a common ground, a cognitive interpretation is undermined by the complexity of strategic reasoning. We thus describe a class of semantic extensive entailment game with algorithmic (...)
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  31.  5
    Measuring the Impact of Arguments on Admissibility in Abstract Argumentation.Michael A. Müller & Davide Grossi - 2024 - In Chris Reed, Matthias Thimm & Tjitze Rienstra (eds.), Proceedings of COMMA 2024. pp. 145-156.
    This paper develops a measure of the influence of individual arguments in abstract argumentation frameworks. By applying ideas from power indices in coalitional game theory, the proposed measure—called admissibility impact value—quantifies the impact that individual arguments have on the set of admissible extensions of a given argumentation framework. It improves on existing impact measures in that it is more fine-grained and sensitive to small differences in the attack relations of argumentation frameworks. Special consideration is given to well-founded frameworks, where the (...)
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  32.  41
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights will (...)
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  33.  52
    Game playing under ignorance.Brian Weatherson - manuscript
    In earlier work I argued that using ‘vague probabilities’ did not ground any argument for significantly adjusting Bayesian decision theory. In this note I show that my earlier arguments don’t carry across smoothly to game theory. Allowing agents to have vague probabilities over possible outcomes dramatically increases the range of possible Nash equilibria in certain games, and hence arguably (but only arguably) increases the range of possible rational action.
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  34.  47
    Dialogue games: Conventions of human interaction. [REVIEW]William C. Mann - 1988 - Argumentation 2 (4):511-532.
    Natural dialogue does not proceed haphazardly; it has an easily recognized “episodic” structure and coherence which conform to a well developed set of conventions. This paper represents these conventions formally in terms related to speech act theory and to a theory of action.The major formal unit, the dialogue game, specifies aspects of the communication of both participants in a dialogue. We define the formal notion of dialogue games, and describe some of the important games of English. Dialogue (...) are conventions of interactive goal pursuit. Using them, each participant pursues his own goals in a way which sometimes serves the goals of the other. The idea of dialogue games can thus be seen as a part of a broader theoretical perspective which characterizes virtually all communication as goal pursuit activity.We also define and exemplify the property of Motivational Coherence of dialogues. Motivational Coherence can be used as an interpretive principle in explaining language comprehension.Actual dialogue games have a kind of causal connectedness which is not a consequence of their formal properties. This is explained in terms of a theory of action, which is also seen to explain a similar attribute of speech acts. (shrink)
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  35. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it was rational. (...)
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  36.  95
    Dialogue games as dialogue models for interacting with, and via, computers.Nicolas Maudet & David Moore - 2001 - Informal Logic 21 (3).
    The purpose of this paper is to discuss some ways in which dialectical models can be put to computational use. In particular, we consider means of facilitating human-computer debate, means of catering for a wider range of dialogue types than purely debate and means of providing dialectical support for group dialogues. We also suggest how the computational use of dialectical theories may help to illuminate research issues in the field of dialectic itself.
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  37.  16
    Heeding Grammar and Language-games: Continuing Conversations with Wittgenstein and Roth.Sam Gardner & Steve Alsop - 2020 - Outlines. Critical Practice Studies 21 (1):34-48.
    This paper continues a conversation about Wittgenstein’s picture of language and meaning and its potential applications for educational theorising. It takes the form of a response to Wolff-Michael Roth’s earlier paper “Heeding Wittgenstein on “understanding” and “meaning”: A pragmatist and concrete human psychological approach in/for education,” in which Roth problematizes the use of the terms “understanding” and “meaning” in education discourse and proposes their abandonment. Whilst we agree with Roth about a series of central points, at the same time we (...)
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  38.  71
    (1 other version)Game-Theoretic Pragmatics Under Conflicting and Common Interests.Kris De Jaegher & Robert van Rooij - 2013 - Erkenntnis:1-52.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill (...)
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  39. Game Theory and Demonstratives.J. P. Smit - 2024 - Erkenntnis 89 (8).
    This paper argues, based on Lewis’ claim that communication is a coordination game (Lewis in Minnesota studies in the philosophy of science, University of Minnesota Press, Minneapolis, pp 3–35, 1975), that we can account for the communicative function of demonstratives without assuming that they semantically refer. The appeal of such a game theoretical version of the case for non-referentialism is that the communicative role of demonstratives can be accounted for without entering the cul de sac of trying to construct conventions (...)
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  40. Games, Rules, and Conventions.William J. Morgan - 2014 - Philosophy of the Social Sciences 44 (3):383-401.
    In a recent article in this journal, Del Mar offered two main criticisms of Marmor’s account of social conventions. The first took issue with Marmor’s claim that the constitutive rules of games and kindred social practices determine in an objective way their central aims and values; the second charged Marmor with scanting the historical context in which conventions do their important normative work in shaping the goals of games. I argue that Del Mar’s criticism of Marmor’s account of (...)
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  41.  25
    Jacobus C. Visser, A Dialogue Game for Critical Discussion: Groundwork in the Formalisation and Computerisation of the Pragma-Dialectical Model of Argumentation. Dissertation, University of Amsterdam: Amsterdam Center for Language and Communication, Amsterdam, xiv + 153 pp.Erik C. W. Krabbe - 2018 - Argumentation 32 (3):457-460.
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  42. Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2021 - International Journal of Emerging Technologies in Learning 16 (3):190-205.
    Persons with aphasia suffer from a loss of communication ability as a consequence of a brain injury. A small strand of research indicates effec- tiveness of dialogic interventions for communication development for persons with aphasia, but a vast amount of research studies shows its effectiveness for other target groups. In this paper, we describe the main parts of the hitherto technological development of an application named Dialogica that is (i) aimed at facilitating increased communicative participation in dialogic settings for persons (...)
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  43. The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of (...)
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  44. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  45.  44
    Game-players and game-playing: a response to kreider.Richard Royce - 2013 - Journal of the Philosophy of Sport 40 (2):225-239.
    This article is an examination of the recent contribution in this journal by Kreider. In that publication he argued against formalist and non-formalist positions concerning our understanding of game-player and game-playing, focusing his discussion around game rules and their relationship to the two key concepts. This led him to produce alternative conceptions of game-player and game-playing, and it is these conceptions tied closely to the idea of commitment, and Kreider’s arguments surrounding them, which are the subject of my article. Following (...)
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  46.  1
    Suits on make-believe games.Micah D. Tillman - forthcoming - Sport, Ethics and Philosophy:1-16.
    While Bernard Suits's understanding of games has significantly influenced the philosophy of sport, the longest sustained investigation in The Grasshopper is of make-believe and roleplaying games. Suits’s discussion of make-believe and roleplaying is found in chapters 9 through 12, but what he says there is uncharacteristically unclear. To clarify Suits’s account, the present paper distinguishes between two arguments that Suits interweaves. In the first, Suits argues that game playing is not a species of play. In the second, Suits (...)
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  47.  26
    A ‘Game’ Bird? On Why Hunting is Not a Game and Thus Not a Sport.Rebekah Humphreys - 2023 - Sport, Ethics and Philosophy 17 (4):432-442.
    This paper aims to provide a conceptual analysis of blood-sport as a concept. Through utilising a generalised notion of sport as well as the concept of fair-play, the objective will be to examine whether blood-sports are games and analyse to what extent, if any, blood-sports can be properly called ‘sports’. For the purposes of application and because of the sheer numbers of birds used in the sports-shooting industry, the paper will focus on a discussion of game-birding, but the findings (...)
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  48.  35
    The Argumentative Turn in Policy Analysis: Reasoning About Uncertainty.Gertrude Hirsch Hadorn & Sven Hansson (eds.) - 2016 - Cham: Springer Verlag.
    ​This book describes argumentative tools and strategies that can be used to guide policy decisions under conditions of great uncertainty. Contributing authors explore methods from philosophical analysis and in particular argumentation analysis, showing how it can be used to systematize discussions about policy issues involving great uncertainty. The first part of the work explores how to deal in a systematic way with decision-making when there may be plural perspectives on the decision problem, along with unknown consequences of what we do. (...)
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  49.  11
    Claims as Departure Points for Transcendental Arguments: Understanding Argumentation as a Game.Niels Gottschalk-Mazouz - 2017 - In Jens Peter Brune, Robert Stern & Micha H. Werner (eds.), Transcendental Arguments in Moral Theory. Boston: De Gruyter. pp. 71-88.
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  50. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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