Results for ' Ender's Game'

974 found
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  1.  58
    Ender's Game and Philosophy: Genocide Is Child's Play.Tim Blackmore, Jenifer Swanson, Shawn Mckinney, Joan Grassbaugh Forry, Yochai Ataria & Paul Neiman - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers (...)
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  2.  14
    Ender's Game and Philosophy: Genocide is Child's Play.Lucinda Rush & D. E. Wittkower (eds.) - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers (...)
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  3.  19
    (1 other version)Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays dissect (...)
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  4.  16
    Ender's Beginning and the Just War.James L. Cook - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 151–162.
    Given the portion of his life spent at military schools, it is striking that Ender and his peers apparently never study military ethics. The ethical lessons Ender and his peers might have learned are so obviously relevant to operations against the buggers that you cannot help but ask how the I.F.'s leadership could have failed to teach military ethics at all. This chapter presents some highlights of Western thinking on the ethics of war and analyzes Ender's education and actions (...)
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  5.  8
    Ender's Dilemma.Ted Henry Brown & Christie L. Maloyed - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 202–211.
    To understand political power it's necessary to comprehend why individuals and entire nations make the choices they do. Two influential approaches to understanding the intentions behind human behavior are known as realism and liberalism. Neoliberalism developed in response to the charge that liberalism represented an overly utopian view of the world. To explain whether cooperation or conflict should be expected between two parties, international relations scholars often try to calculate costs and benefits of either strategy. Among the most famous of (...)
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  6.  8
    You Had to Be a Weapon, Ender … We Aimed You.Danielle Wylie - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 163–174.
    At the climax of Ender's Game, we see Ender exhausted and at wit's end. Sorting out the mess of who is actually responsible for what is difficult–we feel conflicted about the whole thing, just as Ender does. In this chapter, Aristotle helps us make sense of responsibility and voluntary action and considers whether a person can be responsible for something that he or she did not cause. It looks at why we should care about whether a fictional character (...)
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  7.  11
    Why Ender Can't Go Home.Brett Chandler Patterson - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 112–123.
    Toward the end of Ender's Game, after the manipulations of the Battle School officials stand exposed, Ender Wiggin must face the terrible consequences of what has really been going on during the last simulation. In the spirit of diplomacy, political leaders decide that Ender will not return home, since his presence on Earth could spark a war. Instead, he will be part of the pioneering groups launched out into space to explore and to establish settlements on the “bugger (...)
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  8.  9
    Locke and Demosthenes.Kenneth Wayne Sayles - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 187–201.
    Ender's Game explains how Peter and Valentine Wiggin use their world's online nets to get weighty political influence. Peter and Valentine earn money from their online writing, get invited to important discussions, and learn more than the average citizen about political matters. And they continue to build the influence of Locke and Demosthenes, in a public arena. Anonymous is an Internet entity very much like Locke and Demosthenes in the sense that average users are listening to Anonymous without (...)
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  9.  15
    Xenocide's Paradox.Jeff Ewing - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 32–40.
    Ender's Game, at face value, is a story about a young yet mature and extraordinarily gifted boy manipulated into saving the world. At another level, though, Ender's story raises ethical questions about war, leadership, and character. Perhaps the most important thing about the story is what it says about the virtues that make for good leadership. This chapter looks at Ender's story through the eyes of Plato and Aristotle, two philosophers deeply concerned with the virtues of (...)
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  10.  9
    Do Good Games Make Good People?Brendan P. Shea - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 89–98.
    Ender Wiggin spends much of Ender's Game playing games of one sort or another. These range from simple role‐playing games with his siblings (“buggers and astronauts”), to battleroom contests, to the strange free play Giant's Drink video game in which he must kill a giant and confront his deepest fears. This chapter examines the role that games play in Ender's development as both a military commander and as a human being. It considers a number of interrelated (...)
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  11.  25
    War Games as Child's Play.Matthew Brophy - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 66–77.
    Only by presenting war as a game was the I.F. able to get brilliant children— Ender in particular—to accomplish its military tasks. Representing war as a game is a common, effective misrepresentation that allows otherwise moral human beings to commit the inhumane violence war requires. This chapter explores the masquerade of war as a game and how it manipulates human psychology to effectively accomplish destructive goals. It looks at philosophy, psychology, and sociology to illuminate the I.F. High (...)
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  12.  11
    Teaching to the Test.Chad William Timm - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 41–52.
    To successfully transform Ender Wiggin from a bright six‐year‐old child into the most effective military strategist and space commander the world had ever known, teachers at the Battle School needed to teach him to discipline himself to think and behave like a soldier. In Ender's Game the International Fleet's Battle School subjected children to a rigorous and grueling educational program. This put the Battle School's administrators and teachers in an incredibly powerful position: they had the unilateral power to (...)
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  13.  5
    I Destroy Them.Lance Belluomini - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 137–150.
    This chapter of Ender's Game addresses two questions. First, are Ender's killings of Stilson and Bonzo morally permissible? He destroys them both and robs their families of them. Could this ever be morally permissible? Second, is Ender morally responsible for the consequences of his actions? Ender blames himself for the destruction of the buggers, but would he have done the same thing if he had known it was all for real? Perhaps by allowing the I.F. to train (...)
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  14.  16
    The Enemy's Gate Is Down.Andrew Zimmerman Jones - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 53–65.
    Developed in the mid‐twentieth century, game theory is a mathematical discipline that now drives fields as diverse as warfare, economics, evolutionary theory, and foreign policy. This chapter explores the importance of understanding others to Ender's military brilliance. For Ender, this understanding was not merely intellectual, but also emotional. The chapter also shows how Ender's instinctive ability to understand his enemies places him in a prime position, according to game theory, to redefine the game to create (...)
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  15.  15
    The Unspoken Rules of Manly Warfare.Kody W. Cooper - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 175–185.
    Ender's tortured conscience is an illustration of the moral importance of following principles of just war theory—the “unspoken rules of manly warfare”—and their apparent tension with the demands of war and survival. This chapter talks about the ethics of conflict in Ender's various games—his battles and wars. It asks, was justice served in the Third Invasion and destruction of the bugger worlds, the event that came to be called the xenocide. Ender's life is actually a testimony to (...)
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  16.  11
    Forming the Formless.Morgan Deane - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 78–88.
    According to the Chinese military philosopher Sunzi, a military commander's actions must be “formless.” Ender Wiggin, in Ender's Game, displays this formlessness in the fact that when we try to analyze his actions we are left with a sense of confusion about his reasoning. Sunzi advocates tactics including strengthening the martial spirit of your own soldiers through rewards and punishments, targeting the enemy's martial spirit through tricks, exploiting their fear and anger to inspire or sap their abilities, and (...)
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  17.  11
    Illusions of Freedom, Tragedies of Fate.Jeremy Proulx (ed.) - 2013 - Oxford: Wiley.
    This chapter draws on Schelling's insights about evil to show that the reason we find Ender's Game so disturbing is that it points to unnerving facts about our own lives. One thing that Schelling can help us to notice is that by becoming a selfish monster, Ender passes through an essential phase in his moral development. Card's Ender's Game is disturbing not only because of what its protagonist does and the manipulation that led him to it. (...)
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  18.  7
    People Are Tools.Greg Littmann - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 212–223.
    Life's hard when you're the last hope for humanity. Andrew “Ender” Wiggin is beaten up, socially isolated, lied to, spied on, manipulated, and almost murdered. Colonel Hyrum Graff, principal of the Battle School, takes care to “surround him with enemies all the time,” commanding that “his isolation can't be broken. Ender does nothing to bring this hellish existence on himself. Ender's Game raises difficult moral questions. The naïve response would be to answer both questions, “Never,” unless people are (...)
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  19. Ender-Shiva: Lord of the Dance.Joshua M. Hall - 2013 - In Lucinda Rush & D. E. Wittkower (eds.), Ender's Game and Philosophy: Genocide is Child's Play. Open Court. pp. 75-84.
    [First paragraph]: Believe it or not, it’s no exaggeration to say that Ender’s Game has been the most transformative book of my life. In fact, when I first read it, at the age of fifteen, it almost single-handedly initiated a crisis of faith in me that ended up lasting for eight long years. The reason that it was able to do so is that it is positively full of important philosophical ideas (a fact attested to by the very existence (...)
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  20.  5
    The Teachers Got Me Into This.Cam Cobb - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 7–20.
    This chapter considers what Ender's experiences tell us about the differences between liberal education, vocational training, critical inquiry, and that elusive matter of freedom in, and as a result of education. Specifically, the chapter addresses the following questions: Does everyone need a liberal education? Are schools training grounds for the workplace? And finally, is critical inquiry essential to being an educated person? Ender does get a kind of liberal education with three core aspects. First, in terms of comprehension and (...)
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  21.  12
    Of Gods and Buggers.Jeffery L. Nicholas - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 124–135.
    Ender, in Ender's Game, seems to be more a superhuman or a god than a normal human being. Colonel Graff structures Ender's life to support Ender's maturation into a superman. A focus on the power of the human will—over oneself or over another—frames the story of Ender. Ender occupies a middle position between Peter and the buggers, who share a hive mind. His development fleshes out insights that Aristotle had about friendship and humanity over two thousand (...)
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  22.  11
    Bugger All!Cole Bowman - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 99–111.
    This chapter talks about the war between the Formics, a seemingly malevolent species of aliens, and humans in the Ender's Game. The great tragedy of the violence that erupted from the Human/Formic war was the result of two deep misunderstandings. The Formics not only failed to grasp the capabilities of humanity, but humanity also deeply misunderstood the creatures that they would come to nickname “buggers.” These misunderstandings may have resulted from what is sometimes called “cultural incommensurability.” The chapter (...)
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  23. Do Good Games Make Good People?Brendan Shea - 2013 - In Kevin S. Decker & William Irwin (eds.), Ender's Game and Philosophy: The Logic Gate is Down. Malden, MA: Wiley. pp. 89-99.
    Ender Wiggins, the title character of Ender’s Game, spends much of the book playing games of one sort or another. These games range from simple role-playing games with his siblings (“buggers and astronauts”) to battle room contests to a strange fantasy game in which he must kill a giant and confront his deepest fears. Finally, at the end of the book, Ender and his Battle School classmates play one final “game” that leads to them (unknowingly) destroying the (...)
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  24. ONT.Paul Bali - manuscript
    contents -/- ONT vol 1 i. short review: Beyond the Black Rainbow ii. as you die, hold one thought iii. short review: LA JETÉE -/- ONT vol 2 i. maya means ii. short review: SANS SOLEIL iii. vocab iv. eros has an underside v. short review: In the Mood for Love -/- ONT vol 3 i. weed weakens / compels me ii. an Ender's Game after-party iii. playroom is a realm of the dead iv. a precise german History (...)
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  25.  3
    Dr Martin Luther's Briefwechsel. Bearbeitet und Mit Erläuterungen Versehen Von... E.L. Enders, Etc.Martin Luther & Ernst Ludwig Enders - 1884
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  26.  13
    Precursors of force fields in Newton's' Principia'.Peter Enders - 2010 - Apeiron: Studies in Infinite Nature 17 (1).
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  27.  12
    Frames of Thought.Ender Tuncer - 2023 - Entelekya Logico-Metaphysical Review 7 (1):01-12.
    It is a problem in philosophy how the mind understands nature. How the results of observations come together in a meaningful form. Kant suggests a priori categories for this problem. According to him in the absence of the categories, the objects and phenomena that we perceive are in a relatively independent heap. A priori categories bring those independent pieces of observation together in an organized and meaningful form. Durkheim accepts Kant’s approach to a priori categories, however, he suggests a social (...)
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  28.  71
    Swinburne's Reconstruction of Leibniz's Cosmological Argument.Markus Enders - 2010 - Analecta Hermeneutica 2.
    In Western thinking, the tradition of the argument for the existence of God beganwith Plato and Aristotle. It was carried forward in medieval scholasticism,eminently in Aquinas‟s so-called quinque viae, and reached its peak in modernphilosophy. To date approximately 1850 different proofs for the existence of Godare known. The most frequently represented and well-known types of proofs arethe ontological, cosmological, teleological and the moral or deontological type,referring respectively to the arguments of Anselm, Aquinas , and Kant. In this paper I will (...)
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  29. Giles’s Game and the Proof Theory of Łukasiewicz Logic.Christian G. Fermüller & George Metcalfe - 2009 - Studia Logica 92 (1):27 - 61.
    In the 1970s, Robin Giles introduced a game combining Lorenzen-style dialogue rules with a simple scheme for betting on the truth of atomic statements, and showed that the existence of winning strategies for the game corresponds to the validity of formulas in Łukasiewicz logic. In this paper, it is shown that ‘disjunctive strategies’ for Giles’s game, combining ordinary strategies for all instances of the game played on the same formula, may be interpreted as derivations in a (...)
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  30. What Is a Conspiracy Theory and Why Does It Matter?Joseph E. Uscinski & Adam M. Enders - 2023 - Critical Review: A Journal of Politics and Society 35 (1):148-169.
    Growing concern has been expressed that we have entered a “post-truth” era in which each of us willfully believes whatever we choose, aided and abetted by alternative and social media that spin alternative realities for boutique consumption. A prime example of the belief in alternative realities is said to be acceptance of “conspiracy theories”—a term that is often used as a pejorative to indict claims of conspiracy that are so obviously absurd that only the unhinged could believe them. The epistemological (...)
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  31.  20
    Moral Purification in Sayyid Burhān Al-Dīn Muhakkik-I Tirmidhī.Ender Büyüközkara - 2019 - Akademik İncelemeler Dergisi 14 (1):275-314.
    Çalışmanın konusunu Seyyid Burhaneddin’de ahlakî arınmanın incelenmesi teşkil etmektedir. İnceleme üç temel soru çerçevesinde yürütülür. İlk soru, kirlerin neler olduğu ve nelerin bu kirlerden arındırılması gerektiğine yöneliktir. Bu bağlamda Seyyid Burhaneddin’in beden, dünya, nefs, gönül, can, ruh vb. hususlarla alakalı görüşleri ele alınmaktadır. Diğer bir soru ise söz konusu arınmanın nasıl gerçekleştirileceğine ilişkindir ki Seyyid Burhaneddin’in mücahede, riyazat, söz, bilgi gibi kavramlara dair görüşleri doğrultusunda bir yanıt verilmeye çalışılır. Arınmanın ve buna binaen yetkinleşmenin sonucu kişinin ulaşacağı mertebe ne olacaktır? Son (...)
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  32.  55
    Conway's game of life and the ecosystem represented by Uexküll's concept of Umwelt.Solomon Marcus - 2001 - Sign Systems Studies 29 (1):63-69.
    Inspired by a mathematical ecology of thearre (M. Dinu) and the eco-grammar systems (E. Csuhaj-Varju et al.), this paper gives a brief analysis of simple cellular automata games in order to demonstrate their primary semiotic features. In particular, the behaviour of configurations in Conway's game of life is compared to several general features of Uexküll's concept of Umwelt. It is concluded that ecological processes have a fundamental semiotic dimension.
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  33. The Political Economy of Terrorism.Walter Enders & Todd Sandler - 2011 - Cambridge University Press.
    The Political Economy of Terrorism presents a widely accessible political economy approach to the study of terrorism. It applies economic methodology – theoretical and empirical – combined with political analysis and realities to the study of domestic and transnational terrorism. In so doing, the book provides both a qualitative and quantitative investigation of terrorism in a balanced up-to-date presentation that informs students, policy makers, researchers and the general reader of the current state of knowledge. Included are historical aspects, a discussion (...)
     
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  34.  34
    Sapientia Dei und Scientia mundi nach Bernhard von Clairvaux.Markus Enders - 2004 - Revista Portuguesa de Filosofia 60 (3):555 - 565.
    A noção de scientia mundi em Bernardo de Claraval lem um fundamento bíblico e uma conotação claramente pejorativa. Trata-se de um conhecimento que conduz à vaidade e, neste sentido, representa o conhecimento daqueles que são moralmente maus. Na sua teologia, inspirada em Paulo, Bernardo opõe a esta sabedoria negativamente qualificada do mundo a sabedoria de Deus a qual é idêntica com Cristo (sapientia Dei). Esta sabedoria é caracterizada pelos atributos da santidade e da paz. Os efeitos, dados por Deus, desta (...)
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  35.  26
    Determinacy of Schmidt’s Game and Other Intersection Games.Logan Crone, Lior Fishman & Stephen Jackson - 2023 - Journal of Symbolic Logic 88 (1):1-21.
    Schmidt’s game and other similar intersection games have played an important role in recent years in applications to number theory, dynamics, and Diophantine approximation theory. These games are real games, that is, games in which the players make moves from a complete separable metric space. The determinacy of these games trivially follows from the axiom of determinacy for real games, $\mathsf {AD}_{\mathbb R}$, which is a much stronger axiom than that asserting all integer games are determined, $\mathsf {AD}$. One (...)
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  36.  52
    Hume’s Use of The Game Analogy.S. K. Wertz - 1972 - Southwestern Journal of Philosophy 3 (2):127-135.
  37.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  38.  7
    It's Game Time!: Games to Enhance Classroom Learning.Nicholas J. Rinaldi - 2015 - Rowman & Littlefield Publishers.
    It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.
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  39.  36
    “Déjà Vu” or Memory-Science between Gérard de Nerval and Marcel Proust.Evelyne Ender - 2005 - Science in Context 18 (4):583-606.
    ArgumentCultivated by a number of writers and studied by psychologists, the phenomenon of déjà vu is an invention of the nineteenth century and is part of a broader exploration of how the mind experiences memory and time. Thus this typically benign mental aberration provides an entry-point into the mechanisms that preside over the regulation of the flow of consciousness. The theories of the mind developed recently by neuroscientists help us understand, meanwhile, why investigations into this mental “event” necessarily invoke concepts (...)
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  40.  38
    Allgegenwart und Unendlichkeit Gottes in der lateinischen Patristik sowie im philosophischen und theologischen Denken des frühen Mittelalters.Markus Enders - 1998 - Bochumer Philosophisches Jahrbuch Fur Antike Und Mittelalter 3 (1):43-68.
    This essay intends to contribute to the history of the ideas of omnipresence and infinity as two related attributes of God in the theology of the Latin Church Fathers and in the philosophical and theological thinking of the early Middle Ages. The classical Christian doctrine of the infinite presence of God was developed within the early Latin context by Hilarius of Poitiers and foremost by Augustine, who set forth the unique omnipresence of God through the formula that God is «wholly (...)
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  41.  68
    Anton's Game: Deontological Decision Theory for an Iterated Decision Problem.Seth Lazar - 2017 - Utilitas 29 (1):88-109.
    How should deontologists approach decision-making under uncertainty, for an iterated decision problem? In this paper I explore the shortcomings of a simple expected value approach, using a novel example to raise questions about attitudes to risk, the moral significance of tiny probabilities, the independent moral reasons against imposing risks, the morality of sunk costs, and the role of agent-relativity in iterated decision problems.
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  42.  89
    Hume's Game-Theoretic Business Ethics.Peter Vanderschraaf - 1999 - Business Ethics Quarterly 9 (1):47-67.
    In recent years, a number of authors have used gametheoretic reasoning to explain why purely self-interested agentswould ever conform their economic activities with the requirements of justice, when by doing so they forego opportunities to reapunilateral net gains by exploiting others. In this paper, I argue that Hume's justification of honest economic exchanges between self-interested agents in the Treatise foreshadows this contemporary literature. Hume analyzes the problem of explaining justice in self-interested economic exchange as a problem of agents coordinating on (...)
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  43.  93
    Using Conway’s Game of Life to Teach Free Will.Galen Barry - 2018 - Teaching Philosophy 41 (4):337-347.
    The concept of determinism proves to be a persistent stumbling block to student comprehension of issues surrounding free will. Students tend to commit two main errors. First, they often confuse determinism with the related but importantly different idea of fatalism. Second, students often do not adequately understand that mental states, such as desires or beliefs, can function as deterministic causes. This paper outlines a straightforward in-class exercise modeled after John Horton Conway’s “Game of Life” computer simulation. The exercise aims (...)
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  44.  22
    Gurevich-Harrington's games defined by finite automata.Alexander Yakhnis & Vladimir Yakhnis - 1993 - Annals of Pure and Applied Logic 62 (3):265-294.
    We consider games over a finite alphabet with Gurevich-Harrington's winning conditions and restraints as in Yakhnis-Yakhnis . The game tree, the Gurevich-Harrington's kernels of the winning condition and the restraints are defined by finite automata. We give an effective criterion to determine the winning player and an effective presentation of a class of finite automata defined winning strategies.Our approach yields an alternative solution to the games considered by Büchi and Landweber . The BL algorithm is an important tool for (...)
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  45. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. This (...)
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  46.  10
    Schelling's Game Theory: How to Make Decisions.Robert V. Dodge - 2012 - Oxford University Press USA.
    Thomas Schelling, who wrote the foreword for this book, won the Nobel Prize in economics for "having enhanced our understanding of conflict and cooperation through game-theory analysis." This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the concepts that Schelling taught. Armed with Schelling's understanding of game theory methods and his approaches (...)
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  47. Women's Games in Japan.Hyeshin Kim - 2009 - Theory, Culture and Society 26 (2-3):165-188.
    Women's games refers to a category of games developed and marketed exclusively for the consumption of women and girls in the Japanese gaming industry. Essentially gender-specific games comparable to the `games for girls' proposed by the girls' game movement in the USA, Japanese women's games are significant for their history, influence and function as a site for female gamers to play out various female identities and romantic fantasies within diverse generic structures. This article will first review previous research and (...)
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  48.  57
    Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    The purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.,The author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and behavioral (...)
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  49.  35
    De Coubertin's olympism and the laugh of Michel Foucault: Crisis discourse and the olympic games.S. Brown - unknown
    De Coubertin developed the sport philosophy of Olympism and the Olympic Games as a response to social and political crisis to promote peace, fair play, and the development of Christian masculinity. The purpose of this paper is to examine how crisis discourse functions as an important shaper of contemporary understandings of Olympism and how conflicting discourses have mobilized crisis discourse to produce competing 'truths' in which to rationalize and understand the Olympic Games. In drawing from Foucault's work and de Certeau's (...)
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  50. Behavioral implications of information presented outside of conscious awareness: The effect of subliminal presentation of trait information on behavior in the prisoner's dilemma game.S. L. Neuberg - 1988 - Social Cognition 6:207-30.
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