Results for ' Games in literature'

928 found
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  1.  36
    Games in the Philosophy of Biology.Cailin O'Connor - 2020 - Cambridge University Press.
    This is an Element surveying the most important literature using game theory and evolutionary game theory to shed light on questions in the philosophy of biology. There are two branches of literature that the book focuses on. It begins with a short introduction to game theory and evolutionary game theory. It then turns to working using signaling games to explore questions related to communication, meaning, language, and reference. The second part of the book addresses prosociality - strategic (...)
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  2.  66
    The name of the game: applying game theory in literature.Herbert de Ley - 1988 - Substance 17 (1):33-46.
  3. Women's Games in Japan.Hyeshin Kim - 2009 - Theory, Culture and Society 26 (2-3):165-188.
    Women's games refers to a category of games developed and marketed exclusively for the consumption of women and girls in the Japanese gaming industry. Essentially gender-specific games comparable to the `games for girls' proposed by the girls' game movement in the USA, Japanese women's games are significant for their history, influence and function as a site for female gamers to play out various female identities and romantic fantasies within diverse generic structures. This article will first (...)
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  4.  29
    On specific character of Austrian national code in literature and music: origins of game-like nature.Yu L. Tsvetkov - 2016 - Liberal Arts in Russia 5 (1):36.
    In the article the mutual influence of folk theatre, Austrian Singspiel and Viennese opera in the genres of comic opera, operetta and drama performances involving music, singing and dancing is studied. The powerful influence of Italian and French opera schools, as well as the Italian Commedia Dell'arte led to the flourishing of music and theatre art in Austria: opera buffa (A. Salieri, Ch. W. Glück, J. Haydn, W. A. Mozart), fairy-tale comedies of F. Raimund and satirical dramas of Nestroy. Their (...)
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  5.  45
    (1 other version)Of literature and knowledge: explorations in narrative thought experiments, evolution, and game theory.Peter Swirski - 2007 - New York: Routledge.
    Framed by the theory of evolution, this volume offers a new understanding of the mechanisms by which we transfer information from narrative make-believe to real life. Ranging across game theory and philosophy of science, as well as poetics and aesthetics, Peter Swirski explains how literary fictions perform as a systematic tool of enquiry, driven by thought experiments. Crucially, he argues for a continuum between the cognitive tools employed by scientists, philosophers, and scholars or writers of fiction."--Jacket.
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  6.  36
    Serina Patterson, ed., Games and Gaming in Medieval Literature. New York: Palgrave Macmillan, 2015. Pp. xvii, 241; 5 tables and 1 musical example. $90. ISBN: 978-1-137-31103-0. Table of contents available online at http://www.palgrave.com/page/detail/games-and-gaming-in-medieval-literature-serina-patterson/?isb=9781137311030. [REVIEW]Timothy S. Miller - 2017 - Speculum 92 (3):880-882.
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  7.  15
    Politics, religion and the games in Rome, 200-150 B.c.M. Gwyn Morgan - 1990 - Philologus: Zeitschrift für Antike Literatur Und Ihre Rezeption 134 (1-2):14-36.
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  8. Coalitional Interval Games for Strategic Games in Which Players Cooperate.Luisa Carpente, Balbina Casas-Méndez, Ignacio García-Jurado & Anne van den Nouweland - 2008 - Theory and Decision 65 (3):253-269.
    We propose a method to associate a coalitional interval game with each strategic game. The method is based on the lower and upper values of finite two-person zero-sum games. Associating with a strategic game a coalitional interval game we avoid having to take either a pessimistic or an optimistic approach to the problem. The paper makes two contributions to the literature: It provides a theoretical foundation for the study of coalitional interval games and it also provides, studies, (...)
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  9.  14
    Coalitional Interval Games for Strategic Games in Which Players Cooperate.Luisa Carpente, Balbina Casas-méndez, Ignacio García-Jurado & Anne Nouweland - 2008 - Theory and Decision 65 (3):253-269.
    We propose a method to associate a coalitional interval game with each strategic game. The method is based on the lower and upper values of finite two-person zero-sum games. Associating with a strategic game a coalitional interval game we avoid having to take either a pessimistic or an optimistic approach to the problem. The paper makes two contributions to the literature: It provides a theoretical foundation for the study of coalitional interval games and it also provides, studies, (...)
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  10. Little Gods: Claiming Worlds in Postmodern Literature, Film, and Online Gaming.G. Christopher Williams - 2002 - Dissertation, Northern Illinois University
    This dissertation is an effort to describe the effects of Postmodern thought in a variety of narrative forms, including novels, film, and computer games. Using Brian McHale's description of the focal point of Modernist narratives as being epistemological and Postmodernist narratives as being concerned primarily with ontological issues, I trace the possible meaning of the changing understanding of these concepts in the twentieth century. In addition, I interrogate the ramifications of the Postmodern resolution to the crisis of epistemology presented (...)
     
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  11.  79
    Toward a theoretical framework for the study of humor in literature and the other arts.Jerry Farber - 2007 - Journal of Aesthetic Education 41 (4):67-86.
    In lieu of an abstract, here is a brief excerpt of the content:Toward a Theoretical Framework for the Study of Humor in Literature and the Other ArtsJerry Farber (bio)With a clearer understanding of the way humor works, we might be better able to give it the attention it deserves when we study and teach the arts. But where do we turn to find a theoretical framework for the study of humor—one that will help to clarify the role that humor (...)
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  12.  32
    Of Literature and Knowledge: Explorations in Narrative Thought Experiments, Evolution and Game Theory, and: Literature, Analytically Speaking: Explorations in the Theory of Interpretation, Analytic Aesthetics, and Evolution (review).Sami Pihlström - 2011 - Philosophy and Literature 35 (2):404-410.
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  13.  54
    The Dialectical Discourse in Classical Ottoman Literature: Maşuk between Âşık and Rakîb in the Game of Love.Mehmet Karabela - 2013 - Journal of Turkish Literature 10 (10):7-19.
  14.  28
    Equilibria analysis in social dilemma games with Skinnerian agents.Ugo Merlone, Daren R. Sandbank & Ferenc Szidarovszky - 2013 - Mind and Society 12 (2):219-233.
    Different disciplines have analyzed binary choices to model collective behavior in human systems. Several situations in which social dilemma arise can be modeled as N-person prisoner’s dilemma games including homeland security, public goods, international political economy among others. The purpose of this study is to develop an analytical solution to the N-person prisoner’s dilemma game when boundedly rational agents interact in a population. Previous studies in the literature consider the case in which cooperators and defectors have the same (...)
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  15.  76
    Maximin play in completely mixed strategic games.Vitaly Pruzhansky - 2013 - Theory and Decision 75 (4):543-561.
    Since the seminal paper of Nash (Proc Natl Acad Sci USA 36:48–49, 1950) game theoretic literature has focused mostly on equilibrium and not on maximin (minimax) strategies. In a recent paper of Pruzhansky (Int J Game Theory 40:351–365, 2011) it was shown that under fairy general conditions maximin strategies in completely mixed games can guarantee the same expected payoff as completely mixed Nash equilibrium strategies. Based on this finding, the current paper argues that maximin strategies have important properties. (...)
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  16. Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of philosophy. (...)
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  17.  31
    Literature, Analytically Speaking: Explorations in the Theory of Interpretation, Analytic Aesthetics, and Evolution, and: Of Literature and Knowledge: Explorations in Narrative Thought Experiments, Evolution, and Game Theory (review).Tero Eljas Vanhanen - 2012 - Philosophy and Literature 36 (1):265-269.
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  18.  75
    The Dialectical Discourse in Classical Ottoman Literature: The Beloved between Lover and Rival in the Game of Love.Mehmet Karabela - 2013 - Journal of Turkish Literature 10 (1):7-19.
  19.  70
    Hard and Soft Preparation Sets in Boolean Games.Paul Harrenstein, Paolo Turrini & Michael Wooldridge - 2016 - Studia Logica 104 (4):813-847.
    A fundamental problem in game theory is the possibility of reaching equilibrium outcomes with undesirable properties, e.g., inefficiency. The economics literature abounds with models that attempt to modify games in order to avoid such undesirable properties, for example through the use of subsidies and taxation, or by allowing players to undergo a bargaining phase before their decision. In this paper, we consider the effect of such transformations in Boolean games with costs, where players control propositional variables that (...)
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  20.  7
    Responsibility in Infinite Games.Xiulin Cui & Pavel Naumov - 2024 - Notre Dame Journal of Formal Logic 65 (4):415-430.
    There are two distinct forms of responsibility that can be found in literature: counterfactual responsibility and responsibility for “seeing to it that.” It has been previously observed that, in the case of strategic games, the counterfactual form of responsibility can be defined through responsibility for “seeing to it that,” but not the other way around. We consider these two forms of responsibility in the case of infinite extensive form games. The main technical result is that, in this (...)
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  21.  15
    Power distribution in the Basque Parliament using games with externalities.G. Arévalo-Iglesias & M. Álvarez-Mozos - 2020 - Theory and Decision 89 (2):157-178.
    In this paper we study the distribution of power in the Basque Parliament since the restoration of the Spanish democracy. The classic simple games do not fit with the particular voting rule that it is used to invest the president of the regional government. In order to model this voting mechanism we incorporate coalitional externalities to the game. We use the extensions of the most popular power indices to games with externalities that have been proposed in the most (...)
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  22. The game of Chan - a cross-cultural analysis of the role of irony in the Blue Cliff Record.Rudi Capra - 2019 - Dissertation, University College Cork
    The present study consists of a cross-cultural analysis of the role of irony in the Blue Cliff Record. The analysis is structured in four chapters, one devoted to methodological concerns and three to equivalent types and functions of irony within the text, a pivotal literary work of the Chan Buddhist tradition. In relation to Chan studies, a discussion of irony is particularly important since the wide corpus of Chan literature includes a significant number and a consistent variety of ironic (...)
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  23.  31
    Games Editors Played or Knowledge Readers Made?Geoffrey Cantor;, Sally Shuttleworth (Editors). Science Serialized: Representation of the Sciences in Nineteenth‐Century Periodicals. (Dibner Institute Studies in the History of Science and Technology.) 351 pp., illus., index. Cambridge, Mass.: MIT Press, 2004. $40 (cloth).Louise Henson;, Geoffrey Cantor;, Gowan Dawson;, Richard Noakes;, Sally Shuttleworth;, Jonathan R. Topham (Editors). Culture and Science in the Nineteenth‐Century Media. (The Nineteenth Century.) xxv + 296 pp., illus., index. Burlington, Vt.: Ashgate, 2004. $84.95 (cloth).Geoffrey Cantor;, Gowan Dawson;, Graeme Gooday;, Richard Noakes;, Sally Shuttleworth;, Jonathan R. Topham. Science in the Nineteenth‐Century Periodical: Reading the Magazine of Nature. (Cambridge Studies in Nineteenth‐Century Literature and Culture.) xi + 329 pp., illus., bibl., index. New York: Cambridge University Press, 2004. $75 (cloth). [REVIEW]Christopher Hamlin - 2005 - Isis 96 (4):633-642.
    Reviewed work: Geoffrey Cantor; Sally Shuttleworth . Science Serialized: Representation of the Sciences in Nineteenth‐Century Periodicals. 351 pp., illus., index. Cambridge, Mass.: MIT Press, 2004. $40 .; Louise Henson; Geoffrey Cantor; Gowan Dawson; Richard Noakes; Sally Shuttleworth; Jonathan R. Topham . Culture and Science in the Nineteenth‐Century Media. xxv + 296 pp., illus., index. Burlington, Vt.: Ashgate, 2004. $84.95 .; Geoffrey Cantor; Gowan Dawson; Graeme Gooday; Richard Noakes; Sally Shuttleworth; Jonathan R. Topham. Science in the Nineteenth‐Century Periodical: Reading the Magazine (...)
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  24.  43
    Games and Fiction: Partners in the Evolution of Culture.Scott Kretchmar - 2017 - Sport, Ethics and Philosophy 11 (1):12-25.
    In this essay, I argue that the time is right in the philosophy of sport to follow the lead of systems thinking and emphasize the contextual embeddedness of sport, not its distinctive characteristics, least of all any claims for metaphysical independence. Accordingly, I analyze similarities between two cultural conventions—namely, literature and games—through the lens of evolution. I argue that common roots can be observed in games and fiction when looking at them structurally, semantically, and socially. I suggest (...)
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  25. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  26.  8
    Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective.Ahmed Tlili, Mouna Denden, Anqi Duan, Natalia Padilla-Zea, Ronghuai Huang, Tianyue Sun & Daniel Burgos - 2022 - Frontiers in Psychology 12.
    The design, implementation, and outcome of game-based learning for learners with disabilities have not been sufficiently examined systematically. Particularly, learner-based and contextual factors, as well as the essential roles played by various stakeholders, have not been addressed when game-based learning applications are used in special education. Therefore, a systematic literature review using the Activity Theory was conducted to analyse studies about game-based learning for learners with disabilities. Content analysis of 96 studies reported relevant information with respect to each activity (...)
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  27.  6
    Literature and Philosophy in Dialogue: Essays in German Literary Theory.Hans Georg Gadamer - 1994 - Suny Press.
    Hans-Georg Gadamer, the major proponent of philosophical hermeneutics, reveals himself here as a highly sensitive reader and critic of the German literary tradition. This is not the work of a specialist as narrowly defined in the typical literary study. Although he is a master of the techniques of criticism, Gadamer always sees the study of literature as a fundamentally human activity where human beings, generation after generation, pose their questions to an encroaching darkness that threatens to rob them of (...)
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  28.  17
    Cooperation in Games and Epistemic Readings of Independence-Friendly Sentences.Fausto Barbero - 2017 - Journal of Logic, Language and Information 26 (3):221-260.
    In the literature on logics of imperfect information it is often stated, incorrectly, that the Game-Theoretical Semantics of Independence-Friendly quantifiers captures the idea that the players of semantical games are forced to make some moves without knowledge of the moves of other players. We survey here the alternative semantics for IF logic that have been suggested in order to enforce this “epistemic reading” of sentences. We introduce some new proposals, and a more general logical language which distinguishes between (...)
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  29.  39
    Quasi stable outcomes in the assignment game.Raïssa-Juvette Samba Zitou & Rhonya Adli - 2012 - Theory and Decision 72 (3):323-340.
    There is a great deal of literature on matching, theoretical, and empirical, concerning stable assignments and mechanisms that achieve them. The starting point of this study is an interesting question about assignment procedures: given a situation where some agents (the senior workers) on one side have a priority status, which changes the classical theory. The core of game may not be stable. We prove the existence of a quasi stable constrained core. This constrained core may not be a lattice (...)
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  30.  38
    Literature and Philosophy in Dialogue: Essays in German Literary Theory.Hans-Georg Gadamer & Robert H. Paslick (eds.) - 1993 - State University of New York Press.
    Hans-Georg Gadamer, the major proponent of philosophical hermeneutics, reveals himself here as a highly sensitive reader and critic of the German literary tradition. This is not the work of a specialist as narrowly defined in the typical literary study. Although he is a master of the techniques of criticism, Gadamer always sees the study of literature as a fundamentally human activity where human beings, generation after generation, pose their questions to an encroaching darkness that threatens to rob them of (...)
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  31.  57
    Fictional Games: A Philosophy of Worldbuilding and Imaginary Play.Stefano Gualeni & Riccardo Fassone - 2023 - London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone.
    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key (...)
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  32. Scorekeeping in a pornographic language game.Rae Langton & Caroline West - 1999 - Australasian Journal of Philosophy 77 (3):303 – 319.
    If, as many suppose, pornography changes people, a question arises as to how.1 One answer to this question offers a grand and noble vision. Inspired by the idea that pornography is speech, and inspired by a certain liberal ideal about the point of speech in political life, some theorists say that pornography contributes to that liberal ideal: pornography, even at its most violent and misogynistic, and even at its most harmful, is political speech that aims to express certain views about (...)
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  33. Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds.Luka Perušić - 2022 - Pannoniana 6 (1):53-98.
    The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on (...)
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  34.  22
    “Sure, I Would Like to Continue”: A Method for Mapping the Experience of Engagement in Video Games.Thomas Bjørner & Henrik Schønau-Fog - 2012 - Bulletin of Science, Technology and Society 32 (5):405-412.
    In order to explore one aspect of the engaging nature of computer games, this study will propose a method that aims at classifying the experience of engagement in video games. Inspired by a literature review, we will focus on the fundamental causes of engagement that motivate a player so much that he or she wants to continue playing. By organizing this willingness to continue playing into six broad types of causes of engagement—intellectual, physical, sensory, social, narrative, and (...)
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  35. (1 other version)Vices in Gaming: Virtue Ethics and Endorsement View.Deniz A. Kaya - 2022 - Journal of Value Inquiry:1-17.
    Can video games or the playing of such games be morally objectionable? Many attempts to justify our intuitions about the morality of certain games or game activities are either unsuccessful or fall short. This is mainly due to a normative gap between reality and virtuality that classical approaches to moral philosophy cannot bridge. I am investigating to what extent an accurate action analysis can help us to justify our intuitions that, in some cases, something is ethically wrong (...)
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  36.  67
    Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.Lazaros Michailidis, Emili Balaguer-Ballester & Xun He - 2018 - Frontiers in Psychology 9:393107.
    One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed differences. (...)
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  37. Evolutionary Game Theory and the Origins of Fairness Norms.Zachary J. Ernst - 2002 - Dissertation, The University of Wisconsin - Madison
    In numerous studies, experimental economists have documented the fact that people tend to propose that divisible goods be divided equally. It has often been proposed, most notably by the sociobiologists, that this tendency may have a biological basis, and might be the product of evolution and natural selection. ;My dissertation addresses methodological and philosophical problems that arise in the course of establishing this naturalistic claim. Specifically, the focus of this dissertation is on the project of using evolutionary game theory to (...)
     
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  38.  34
    Literature and Red Ideology. Romanian Plays on Religious Themes in the 1950s and 1960s.Liviu Malita - 2009 - Journal for the Study of Religions and Ideologies 8 (23):82-106.
    This study analyses several aspects of the relationship between communist censorship and literature, from the vantage point of literary sociology. Focusing on the issue of religious drama, the author intends to examine the transformations undergone by Romanian literature in the 1950s and 1960s, considering the impact of totalitarian communist ideology had upon it. What the study highlights is the game between prohibition and subversiveness, between misappropriation and reappropriation, which shaped the literary climate of that period. One of the (...)
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  39.  69
    The Typology of the Game that American, British, and Danish Crop and Plant Scientists Play.Mercy W. Kamara - 2009 - Minerva 47 (4):441-463.
    Drawing from contemporary social science studies on the shifting regime of research governance, this paper extends the literature by utilizing a metaphoric image—research is a game—observed in a field engagement with 82 American, British, and Danish crop and plant scientists. It theorizes respondents’ thinking and practices by placing the rules of the research game in dynamic and interactive tension between the scientific, social, and political-economic contingencies that generate opportunities or setbacks. Scientists who play the game exploit opportunities and surmount (...)
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  40.  45
    Bibliometrics in Academic Recruitment: A Screening Tool Rather than a Game Changer.Ingvild Reymert - 2021 - Minerva 59 (1):53-78.
    This paper investigates the use of metrics to recruit professors for academic positions. We analyzed confidential reports with candidate evaluations in economics, sociology, physics, and informatics at the University of Oslo between 2000 and 2017. These unique data enabled us to explore how metrics were applied in these evaluations in relation to other assessment criteria. Despite being important evaluation criteria, metrics were seldom the most salient criteria in candidate evaluations. Moreover, metrics were applied chiefly as a screening tool to decrease (...)
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  41.  85
    Games and the Good Life.Michael Ridge - 2021 - Journal of Ethics and Social Philosophy 19 (1).
    It is widely agreed that play and games contribute to the good life. One might naturally wonder how games in particular so contribute? Granted, games can be very good, what exactly is so good about them when they are good? Although a natural starting point, this question is perhaps naive. Games come in all shapes and sizes, and different games are often good in very different ways. Chess, Bridge, Bingo, Chutes and Ladders, Football, Spin the (...)
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  42.  13
    Literary gaming.Astrid Ensslin - 2014 - London, England: The MIT Press.
    A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, (...)
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  43.  65
    Game Spirituality: How Games Tell Us More than We Might Think.Chad Carlson - 2017 - Sport, Ethics and Philosophy 12 (1):81-93.
    While we often see games as less serious or at least less transcendental than religion there is reason to believe that games can evoke similarly meaningful narratives that allow us to learn a great deal about ourselves and our world. And games do so often using the same symbolic and metaphorical mechanisms that generate meaning in religious experience. In this paper, I explore some of the ways in which game myths—the myths created from and through games—generate (...)
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  44. Swirski, Peter. Literature, Analytically Speaking: Explorations in the Theory of Interpretation, Analytic Aesthetics, and Evolution. Austin: University of Texas Press, 2010. Pp. 212. Swirski, Peter. Of Literature and Knowledge: Explorations in Narrative Thought Experiments, Evolution, and Game Theory. New York: Routledge, 2007. Pp. 196. [REVIEW]R. Ghosh & T. E. Vanhanen - 2013 - Substance 42 (2):173-178.
  45. The Informal Game Theory in Hume's Account of Convention.Peter Vanderschraaf - 1998 - Economics and Philosophy 14 (2):215.
    Hume is rightly credited with giving a brilliant, and perhaps the best, account of justice as convention. Hume's importance as a forerunner of modern economics has also long been recognized. However, most of Hume's readers have not fully appreciated how closely Hume's analysis of convention foreshadows a particular branch of economic theory, namely, game theory. Starting with the work of Barry, Runciman and Sen and Lewis, there has been a flowering of literature on the informal game-theoretic insights to be (...)
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  46. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  47.  28
    Infinite games played on finite graphs.Robert McNaughton - 1993 - Annals of Pure and Applied Logic 65 (2):149-184.
    The concept of an infinite game played on a finite graph is perhaps novel in the context of an rather extensive recent literature in which infinite games are generally played on an infinite game tree. We claim two advantages for our model, which is admittedly more restrictive. First, our games have a more apparent resemblance to ordinary parlor games in spite of their infinite duration. Second, by distinguishing those nodes of the graph that determine the winning (...)
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  48.  22
    The Map/Territory Relationship in Game-Theoretic Modeling of Cultural Evolution.Tim Elmo Feiten - forthcoming - Philosophy of Science:1-14.
    The cultural red king effect occurs when discriminatory bargaining practices emerge because of a disparity in learning speed between members of a minority and a majority. This effect has been shown to occur in some Nash Demand Game models and has been proposed as a tool for shedding light on the origins of sexist and racist discrimination in academic collaborations. This paper argues that none of the three main strategies used in the literature to support the epistemic value of (...)
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  49. Scenes as Games: Agency, Autonomy, and Value in BDSM.Dee Payton - forthcoming - Hypatia.
    Much of the existing philosophical literature on BDSM focuses on questions about the ethics of BDSM. But there is an underlying question here regarding the nature of BDSM, one which remains largely unaddressed. In this paper, I take that metaphysical question to be prior to the normative one. In other words: it will be important to have a clear view of what BDSM is before we go on to evaluate it. -/- This is a paper about the nature of (...)
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  50.  20
    A behavioral study of “noise” in coordination games.Michael Mäs & Heinrich H. Nax - unknown
    ‘Noise’ in this study, in the sense of evolutionary game theory, refers to deviations from prevailing behavioral rules. Analyzing data from a laboratory experiment on coordination in networks, we tested ‘what kind of noise’ is supported by behavioral evidence. This empirical analysis complements a growing theoretical literature on ‘how noise matters’ for equilibrium selection. We find that the vast majority of decisions constitute myopic best responses, but deviations continue to occur with probabilities that are sensitive to their costs, that (...)
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