Results for ' User Interfaces and Human Computer Interaction'

968 found
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  1. The role of cognitive modeling for user interface design representations: An epistemological analysis of knowledge engineering in the context of human-computer interaction[REVIEW]Markus F. Peschl & Chris Stary - 1998 - Minds and Machines 8 (2):203-236.
    In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting (...)
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  2.  8
    Ontologies in humancomputer interaction: A systematic literature review.Simone Dornelas Costa, Monalessa Perini Barcellos & Ricardo de Almeida Falbo - 2021 - Applied ontology 16 (4):421-452.
    HumanComputer Interaction (HCI) is a multidisciplinary area that involves a diverse body of knowledge and a complex landscape of concepts, which can lead to semantic problems, hampering communication and knowledge transfer. Ontologies have been successfully used to solve semantics and knowledge-related problems in several domains. This paper presents a systematic literature review that investigated the use of ontologies in the HCI domain. The main goal was to find out how HCI ontologies have been used and developed. 35 (...)
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  3.  15
    The impact of different age-friendly smart home interface styles on the interaction behavior of elderly users.Chengmin Zhou, Yawen Qian, Ting Huang, Jake Kaner & Yurong Zhang - 2022 - Frontiers in Psychology 13.
    Smart homes create a beneficial environment for the lives of elderly people and enhance the quality of their home lives. This study aims to explore the design of age-friendly interfaces that can meet the emotional needs of self-care elderly people from the perspective of functional realization of the operating interface. Sixteen elderly users aged fifty-five and above were selected as subjects with healthy eyes and no excessive drooping eyelids to obscure them. Four representative age-friendly applications with different interface designs (...)
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  4.  35
    HumanComputer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday humancomputer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this (...)
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  5.  63
    The sorcerer and the apprentice. Human-computer interaction today.W. Oberschelp - 1998 - AI and Society 12 (1-2):97-104.
    Human-computer interaction today has got a touch of magic: Without understanding the causal coherence, using a computer seems to become the art to use the right spell with the mouse as the magic wand — the sorcerer's staff. Goethes's poem admits an allegoric interpretation. We explicate the analogy between using a computer and casting a spell with emphasis on teaching magic skills. The art to create an ergonomic user interface has to take care of (...)
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  6.  45
    Resolving the paradox of the active user: stable suboptimal performance in interactive tasks.Wai-Tat Fu & Wayne D. Gray - 2004 - Cognitive Science 28 (6):901-935.
    This paper brings the intellectual tools of cognitive science to bear on resolving the “paradox of the active user” [Interfacing Thought: Cognitive Aspects of HumanComputer Interaction, Cambridge, MIT Press, MA, USA]—the persistent use of inefficient procedures in interactive tasks by experienced or even expert users when demonstrably more efficient procedures exist. The goal of this paper is to understand the roots of this paradox by finding regularities in these inefficient procedures. We examine three very different data (...)
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  7.  12
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, (...)
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  8. Reader as user: Applying interface design techniques to the Web.Karen McGrane Chauss - 1996 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 1 (2).
    he World Wide Web is not just an electronic display of text and information. To navigate the WWW, readers need to make decisions about how to pursue and translate their decisions into physical actions. The Web is an interface. -/- Because the WWW shares common ground with both papertext writing and with software interfaces, theories and research from interface design, human-computer interaction, and cognitive science can be used to improve web page interfaces and make the (...)
     
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  9.  27
    Humancomputer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several humancomputer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable (...)
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  10.  48
    Interacting with an embodied interface.Kwan Min Lee, Jae-gil Lee & Young June Sah - 2022 - Interaction Studies 23 (1):116-142.
    Despite their potential for facilitating interaction between a user and computer, an embodied agent and voice command have not been examined enough for their matching effects. The current study proposes that an embodied agent and voice command generate positive evaluative outcomes, particularly when they are accompanied by each other. To test this prediction, we conducted a 2 (visual output: embodied agent vs. geometric figure) × 2 (input modality: voice command vs. remote controller) between-subjects experiment (N = 52), (...)
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  11.  2
    Alexa’s agency: a corpus-based study on the linguistic attribution of humanlikeness to voice user interfaces.Miriam Lind - forthcoming - AI and Society:1-15.
    Voice-based, spoken interaction with artificial agents has become a part of everyday life in many countries: artificial voices guide us through our bank’s customer service, Amazon’s Alexa tells us which groceries we need to buy, and we can discuss central motifs in Shakespeare’s work with ChatGPT. Language, which is largely still seen as a uniquely human capacity, is now increasingly produced—or so it appears—by non-human entities, contributing to their perception as being ‘human-like.’ The capacity for language (...)
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  12.  19
    The hidden influence: exploring presence in human-synthetic interactions through ghostbots.Andrew McStay - 2024 - Ethics and Information Technology 26 (3):1-13.
    Presence is a palpable sense of space, things and others that overlaps with matters of meaning, yet is not reducible to it: it is a dimension of things that hides in plain sight. This paper is motivated by observations that (1) presence is under-appreciated in questions of modern and nascent human-synthetic agent interaction, and (2) that presence matters because it affects and moves us. The paper’s goal is to articulate a multi-faceted understanding of presence, and why it matters, (...)
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  13.  35
    Transitions in humancomputer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of humancomputer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to (...)
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  14. The Illusion of Agency in HumanComputer Interaction.Michael Madary - 2022 - Neuroethics 15 (1):1-15.
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve humancomputer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth (...)
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  15.  61
    Refining the ethics of computer-made decisions: a classification of moral mediation by ubiquitous machines.Marlies Van de Voort, Wolter Pieters & Luca Consoli - 2015 - Ethics and Information Technology 17 (1):41-56.
    In the past decades, computers have become more and more involved in society by the rise of ubiquitous systems, increasing the number of interactions between humans and IT systems. At the same time, the technology itself is getting more complex, enabling devices to act in a way that previously only humans could, based on developments in the fields of both robotics and artificial intelligence. This results in a situation in which many autonomous, intelligent and context-aware systems are involved in decisions (...)
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  16. Introduction to computer ethics: Philosophy enquiry. [REVIEW]Deborah G. Johnson, James H. Moor & Herman T. Tavani - 2001 - Ethics and Information Technology 3 (1):1-2.
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  17. The case for human–AI interaction as system 0 thinking.Marianna Bergamaschi Ganapini - 2024 - Nature Human Behaviour 8.
    The rapid integration of these artificial intelligence (AI) tools into our daily lives is reshaping how we think and make decisions. We propose that data-driven AI systems, by transcending individual artefacts and interfacing with a dynamic, multiartefact ecosystem, constitute a distinct psychological system. We call this ‘system 0’, and position it alongside Kahneman’s system 1 (fast, intuitive thinking) and system 2 (slow, analytical thinking).System 0 represents the outsourcing of certain cognitive tasks to AI, which can process vast amounts of data (...)
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  18.  52
    The perceived moral qualities of web sites: implications for persuasion processes in humancomputer interaction[REVIEW]Robert G. Magee & Sriram Kalyanaraman - 2010 - Ethics and Information Technology 12 (2):109-125.
    This study extended the scope of previous findings in humancomputer interaction research within the computers are social actors paradigm by showing that online users attribute perceptions of moral qualities to Websites and, further, that differential perceptions of morality affected the extent of persuasion. In an experiment (N = 138) that manipulated four morality conditions (universalist, relativist, egotistic, control) across worldview, a measured independent variable, users were asked to evaluate a Web site designed to aid them in making (...)
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  19.  88
    Computer ethics in the post-september 11 world.Herman T. Tavani, Frances S. Grodzinsky & Richard A. Spinello - 2003 - Ethics and Information Technology 5 (4):181-182.
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  20. (1 other version)Information ethics: on the philosophical foundation of computer ethics.Luciano Floridi - 1999 - Ethics and Information Technology 1 (1):33–52.
    The essential difficulty about Computer Ethics' (CE) philosophical status is a methodological problem: standard ethical theories cannot easily be adapted to deal with CE-problems, which appear to strain their conceptual resources, and CE requires a conceptual foundation as an ethical theory. Information Ethics (IE), the philosophical foundational counterpart of CE, can be seen as a particular case of environmental ethics or ethics of the infosphere. What is good for an information entity and the infosphere in general? This is the (...)
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  21.  63
    The importance of generalized bodily habits for a future world of ubiquitous computing.Robert Rosenberger - 2013 - AI and Society 28 (3):289-296.
    In a future world of ubiquitous computing, in which humans interact with computerized technologies even more frequently and in even more situations than today, interface design will have increased importance. One feature of interface that I argue will be especially relevant is what I call abstract relational strategies. This refers to an approach (in both a bodily and conceptual sense) toward the use of a technology, an approach that is general enough to be applied in many different concrete scenarios. Such (...)
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  22.  79
    Computers in control: Rational transfer of authority or irresponsible abdication of autonomy? [REVIEW]Arthur Kuflik - 1999 - Ethics and Information Technology 1 (3):173-184.
    To what extent should humans transfer, or abdicate, responsibility to computers? In this paper, I distinguish six different senses of responsible and then consider in which of these senses computers can, and in which they cannot, be said to be responsible for deciding various outcomes. I sort out and explore two different kinds of complaint against putting computers in greater control of our lives: (i) as finite and fallible human beings, there is a limit to how far we can (...)
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  23.  45
    Thoughts Unlocked by Technology—a Survey in Germany About Brain-Computer Interfaces.J. R. Schmid, O. Friedrich, S. Kessner & R. J. Jox - 2021 - NanoEthics 15 (3):303-313.
    A brain-computer interface is a rapidly evolving neurotechnology connecting the human brain with a computer. In its classic form, brain activity is recorded and used to control external devices like protheses or wheelchairs. Thus, BCI users act with the power of their thoughts. While the initial development has focused on medical uses of BCIs, non-medical applications have recently been gaining more attention, for example in automobiles, airplanes, and the entertainment context. However, the attitudes of the general public (...)
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  24.  26
    A truly human interface: interacting face-to-face with someone whose words are determined by a computer program.Kevin Corti & Alex Gillespie - 2015 - Frontiers in Psychology 6:145265.
    We use speech shadowing to create situations wherein people converse in person with a human whose words are determined by a conversational agent computer program. Speech shadowing involves a person (the shadower) repeating vocal stimuli originating from a separate communication source in real-time. Humans shadowing for conversational agent sources (e.g., chat bots) become hybrid agents ("echoborgs") capable of face-to-face interlocution. We report three studies that investigated people’s experiences interacting with echoborgs and the extent to which echoborgs pass as (...)
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  25.  37
    An Experience of Machine-Based Images by the Autonomy of Computing System.Jae-Joon Lee - 2008 - Proceedings of the Xxii World Congress of Philosophy 12:47-54.
    Contemporary production of machine-based images relay gradually on the autonomy of computing machines. Autonomous computing machines require the interaction with users like Human-Computer-Interaction technology and other interface technologies, especially computing machine-based images must also ask for viewer as an inter-actor, viewer’s participations. Whether this interaction of viewer-user is with machines or with images, if it is an interaction with each individual that have autonomy or self-organization, its interaction will be the interaction (...)
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  26.  36
    The sense of the interface: Applying semiotics to HCI research.Carlos Scolari - 2009 - Semiotica 2009 (177):1-27.
    The objective of this article is to reflect on the application of Semiotics to Human-Computer Interaction (HCI) and interface analysis. To accomplish the objective the article presents an example of semiotic analysis of a blog interface but the methodology proposed, conveniently adapted, may be applied to any kind of digital interactive environment. The analysis reconstructs the interface sense production device (including the surface of the page and the link architecture), identifies implied users and exchange scenes of the (...)
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  27. Method in computer ethics: Towards a multi-level interdisciplinary approach. [REVIEW]Philip Brey - 2000 - Ethics and Information Technology 2 (2):125-129.
    This essay considers methodological aspects ofcomputer ethics and argues for a multi-levelinterdisciplinary approach with a central role forwhat is called disclosive computer ethics. Disclosivecomputer ethics is concerned with the moraldeciphering of embedded values and norms in computersystems, applications and practices. In themethodology for computer ethics research proposed inthe essay, research takes place at three levels: thedisclosure level, in which ideally philosophers,computer scientists and social scientists collaborateto disclose embedded normativity in computer systemsand practices, the theoretical level, in (...)
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  28.  16
    Exploration of micro-video teaching mode of college students using deep learning and humancomputer interaction.Yao Liu, Na Cai, Zizai Zhang & Hai Fu - 2022 - Frontiers in Psychology 13.
    In order to improve the efficiency of teaching and learning in Colleges and Universities, this work combines the Browser/Server framework with Model View Presenter technology to build a college student–oriented micro-video teaching system based on Deep Learning and HumanComputer Interaction technology. Firstly, it makes an in-depth analysis of the problems in the classroom teaching of Chinese CAUs. Three functional modules are designed for the micro-video online teaching platform: video management, user learning, and system management. Then, it (...)
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  29.  20
    Diversity by Design: Improving Access to Justice in Online Courts with Adaptive Court Interfaces.Ayelet Sela - 2021 - The Law and Ethics of Human Rights 15 (1):125-152.
    Recent years have seen the emergence of online courts and tribunals: digital platforms that enable self-represented litigants to complete electronically the entire court process, from filing through final disposition. This article proposes that the unique nature of online courts as digital interfaces enables them to implement a new strategy—diversity by design—to improve access to justice and procedural justice for a diverse population of SRLs. Reflecting a human-centered legal design approach, and building on research in human-computer (...) and digital choice architecture, this strategy entails embedding diversity accommodating features in the technological design of court platforms. Specifically, building on the empirical relationship between users’ demographic attributes and their digital usability and aesthetics judgments, this article suggests that online courts can dynamically adapt their interfaces according to the attributes of a given user in ways that help diverse SRLs engage with online courts, support their effective participation in proceedings, and improve their procedural experiences. The potential impacts include enhancing SRLs’ confidence and trust in using online courts and ameliorating their ability to process information, deliberate, make informed decisions and communicate them. Finally, the article discusses concerns regarding the desirability and ethicality of dynamically adapting, that is—personalizing, court interfaces. (shrink)
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  30.  57
    Conceptualizations of user autonomy within the normative evaluation of dark patterns.Jyoti Kumar & Sanju Ahuja - 2022 - Ethics and Information Technology 24 (4):1-18.
    Dark patterns have received significant attention in literature as interface design practices which undermine users’ autonomy by coercing, misleading or manipulating their decision making and behavior. Individual autonomy has been argued to be one of the normative lenses for the evaluation of dark patterns. However, theoretical perspectives on autonomy have not been sufficiently adapted in literature to identify the ethical concerns raised by dark patterns. The aim of this paper is to conceptualize user autonomy within the context of dark (...)
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  31.  47
    Editorial.Lucas D. Introna & Antonio Marturano - 2002 - Ethics and Information Technology 4 (2):155-156.
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  32.  28
    Editorial.Helen Nissenbaum - 1999 - Ethics and Information Technology 1 (3):171-172.
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  33.  81
    Duncan Langford. Internet ethics.Michael C. Loui - 2002 - Ethics and Information Technology 4 (2):167-168.
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  34.  35
    Announcements.Herman T. Tavani - 2000 - Ethics and Information Technology 2 (4):251-255.
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  35.  52
    Introduction to the power of the net.James H. Moor - 1999 - Ethics and Information Technology 1 (2):93-94.
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  36.  70
    Supporting the intellectual life of a democratic society.Philip E. Agre - 2001 - Ethics and Information Technology 3 (4):289-298.
  37.  53
    The limits of privacy, Amitai Etzioni, new York, basic books, 1999.Dag Elgesem - 2000 - Ethics and Information Technology 2 (3):189-191.
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  38.  11
    Guest Editor's introduction.Terrell Ward Bynum - 2001 - Ethics and Information Technology 3 (2):87-88.
  39.  37
    Robots for the rest of us or the 'best' of us?Peter Danielson - 1999 - Ethics and Information Technology 1 (1):75-81.
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  40. Doxing: a conceptual analysis.David M. Douglas - 2016 - Ethics and Information Technology 18 (3):199-210.
    Doxing is the intentional public release onto the Internet of personal information about an individual by a third party, often with the intent to humiliate, threaten, intimidate, or punish the identified individual. In this paper I present a conceptual analysis of the practice of doxing and how it differs from other forms of privacy violation. I distinguish between three types of doxing: deanonymizing doxing, where personal information establishing the identity of a formerly anonymous individual is released; targeting doxing, that discloses (...)
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  41.  45
    Privacy for the weak, transparency for the powerful: the cypherpunk ethics of Julian Assange.Patrick D. Anderson - 2020 - Ethics and Information Technology 23 (3):295-308.
    WikiLeaks is among the most controversial institutions of the last decade, and this essay contributes to an understanding of WikiLeaks by revealing the philosophical paradigm at the foundation of Julian Assange’s worldview: cypherpunk ethics. The cypherpunk movement emerged in the early-1990s, advocating the widespread use of strong cryptography as the best means for defending individual privacy and resisting authoritarian governments in the digital age. For the cypherpunks, censorship and surveillance were the twin evils of the computer age, but they (...)
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  42.  23
    Editorial.Helen Nissenbaum - 2001 - Ethics and Information Technology 2 (4):171-172.
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  43.  23
    EPRs in the consultation room: A discussion of the literature on effects on doctor-patient relationships.Irma Ploeg, Brit Winthereik & Roland Bal - 2006 - Ethics and Information Technology 8 (2):73-83.
    In this paper we discuss expected and reported effects on care provider-patient relations of the introduction of electronic patient records (EPRs) in consultation settings by reviewing exemplary studies and literature on the subject from the past decade. We argue that in order for such assessments to be meaningful, talk of effects of “the” EPR needs to be replaced by an “unpacking” of EPR systems into their constituent parts and functionalities, the effects of which need to be assessed individually. Following from (...)
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  44.  27
    Addressing inequal risk exposure in the development of automated vehicles.Manuel Dietrich - 2021 - Ethics and Information Technology 23 (4):727-738.
    Automated vehicles (AVs) are expected to operate on public roads, together with non-automated vehicles and other road users such as pedestrians or bicycles. Recent ethical reports and guidelines raise worries that AVs will introduce injustice or reinforce existing social inequalities in road traffic. One major injustice concern in today’s traffic is that different types of road users are exposed differently to risks of corporal harm. In the first part of the paper, we discuss the responsibility of AV developers to address (...)
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  45.  15
    An EEG Neurofeedback Interactive Model for Emotional Classification of Electronic Music Compositions Considering Multi-Brain Synergistic Brain-Computer Interfaces.Mingxing Liu - 2022 - Frontiers in Psychology 12:799132.
    This paper presents an in-depth study and analysis of the emotional classification of EEG neurofeedback interactive electronic music compositions using a multi-brain collaborative brain-computer interface (BCI). Based on previous research, this paper explores the design and performance of sound visualization in an interactive format from the perspective of visual performance design and the psychology of participating users with the help of knowledge from various disciplines such as psychology, acoustics, aesthetics, neurophysiology, and computer science. This paper proposes a specific (...)
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  46.  85
    Gordon Graham, the internet: A philosophical inquiry. [REVIEW]D. Birsch - 2002 - Ethics and Information Technology 4 (4):325-328.
  47.  32
    Correction to: the Ethics of AI in Human Resources.Evgeni Aizenberg & Matthew J. Dennis - 2023 - Ethics and Information Technology 25 (1):1-1.
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  48.  11
    From Gutenberg to the Global Information Infrastructure: Access to Information in the Networked World, Christine L. Borgman. [REVIEW]Leslie Regan Shade - 2001 - Ethics and Information Technology 3 (1):75-76.
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  49.  37
    Introduction.S. Rogerson - 2000 - Ethics and Information Technology 2 (2):89-89.
    The overall theme for ETHICOMP 99 was “Look to the future of the Information Society”. The aim was to focus on how achievements of the past could be built upon to expand the field and to ensure that the important issues impacting upon society, its citizens and its organisations will be effectively addressed and so help improve the quality of life. The result was a conference rich in reflection, ideas and debate. The papers selected for this special edition illustrate this. (...)
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  50.  43
    Responsible innovation in synthetic biology in response to COVID-19: the role of data positionality.Koen Bruynseels - 2021 - Ethics and Information Technology 23 (1):117-125.
    Synthetic biology, as an engineering approach to biological systems, has the potential to disruptively innovate the development of vaccines, therapeutics, and diagnostics. Data accessibility and differences in data-usage capabilities are important factors in shaping this innovation landscape. In this paper, the data that underpin synthetic biology responses to the COVID-19 pandemic are analyzed as positional information goods—goods whose value depends on exclusivity. The positionality of biological data impacts the ability to guide innovations toward societally preferred goals. From both an ethical (...)
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