Results for ' reduction games'

962 found
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  1.  30
    Reduction games, provability and compactness.Damir D. Dzhafarov, Denis R. Hirschfeldt & Sarah Reitzes - 2022 - Journal of Mathematical Logic 22 (3).
    Journal of Mathematical Logic, Volume 22, Issue 03, December 2022. Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between [math] principles over [math]-models of [math]. They also introduced a version of this game that similarly captures provability over [math]. We generalize and extend this game-theoretic framework to other formal systems, and establish a certain compactness result that shows that if an implication [math] between two (...)
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  2. Game-Theoretic Robustness in Cooperation and Prejudice Reduction: A Graphic Measure.Patrick Grim - 2006 - In L. M. Rocha, L. S. Yaeger, M. A. Bedeau, D. Floreano, R. L. Goldstone & Alessandro Vespignani (eds.), Artificial Life X. Mit Press (Cambridge). pp. 445-451.
    Talk of ‘robustness’ remains vague, despite the fact that it is clearly an important parameter in evaluating models in general and game-theoretic results in particular. Here we want to make it a bit less vague by offering a graphic measure for a particular kind of robustness— ‘matrix robustness’— using a three dimensional display of the universe of 2 x 2 game theory. In a display of this form, familiar games such as the Prisoner’s Dilemma, Stag Hunt, Chicken and Deadlock (...)
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  3. Modeling prejudice reduction: Spatialized game theory and the contact hypothesis.Patrick Grim, Evan Selinger, William Braynen, Robert Rosenberger, Randy Au, Nancy Louie & John Connolly - 2005 - Public Affairs Quarterly 19 (2):95-125.
    We apply spatialized game theory and multi-agent computational modeling as philosophical tools: (1) for assessing the primary social psychological hypothesis regarding prejudice reduction, and (2) for pursuing a deeper understanding of the basic mechanisms of prejudice reduction.
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  4.  44
    A Reduction in Video Gaming Time Produced a Decrease in Brain Activity.Diankun Gong, Yutong Yao, Xianyang Gan, Yurui Peng, Weiyi Ma & Dezhong Yao - 2019 - Frontiers in Human Neuroscience 13.
  5.  26
    Borel reductions and cub games in generalised descriptive set theory.Vadim Kulikov - 2013 - Journal of Symbolic Logic 78 (2):439-458.
    It is shown that the power set of $\kappa$ ordered by the subset relation modulo various versions of the non-stationary ideal can be embedded into the partial order of Borel equivalence relations on $2^\kappa$ under Borel reducibility. Here $\kappa$ is an uncountable regular cardinal with $\kappa^{<\kappa}=\kappa$.
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  6.  29
    A Relationship Among Gentzen's Proof‐Reduction, Kirby‐Paris' Hydra Game and Buchholz's Hydra Game.Masahiro Hamano & Mitsuhiro Okada - 1997 - Mathematical Logic Quarterly 43 (1):103-120.
    We first note that Gentzen's proof-reduction for his consistency proof of PA can be directly interpreted as moves of Kirby-Paris' Hydra Game, which implies a direct independence proof of the game . Buchholz's Hydra Game for labeled hydras is known to be much stronger than PA. However, we show that the one-dimensional version of Buchholz's Game can be exactly identified to Kirby-Paris' Game , by a simple and natural interpretation . Jervell proposed another type of a combinatorial game, by (...)
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  7.  22
    Nonlinear Complex Dynamics of Carbon Emission Reduction Cournot Game with Bounded Rationality.LiuWei Zhao - 2017 - Complexity:1-10.
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  8. The Burden of Choice, the Complexity of the World and Its Reduction: The Game of Go/Weiqi as a Practice of "Empirical Metaphysics.Andrzej Nowak - 2018 - Avant: Trends in Interdisciplinary Studies 9 (3):101-125.
    The main aim of the text is to show how a game of Go (Weiqi, baduk, Igo) can serve as a model representation of the ontological-metaphysical aspect of the actor–network theory (ANT). An additional objective is to demonstrate in return that this ontological-metaphys⁠ical aspect of ANT represented on Go/Weiqi game model is able to highlight the key aspect of this theory—onto-methodological praxis.
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  9. Games, Beliefs and Credences.Brian Weatherson - 2014 - Philosophy and Phenomenological Research 92 (2):209-236.
    In previous work I’ve defended an interest-relative theory of belief. This paper continues the defence. It has four aims. -/- 1. To offer a new kind of reason for being unsatis ed with the simple Lockean reduction of belief to credence. 2. To defend the legitimacy of appealing to credences in a theory of belief. 3. To illustrate the importance of theoretical, as well as practical, interests in an interest-relative account of belief. 4. To revise my account to cover (...)
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  10.  11
    Semantic games for first-order entailment with algorithmic players.Emmanuel Genot & Justine Jacot - unknown
    If semantic consequence is analyzed with extensive games, logical reasoning can be accounted for by looking at how players solve entailment games. However, earlier approaches to game semantics cannot achieve this reduction, by want of explicitly dened preferences for players. Moreover, although entailment games can naturally translate the idea of argumentation about a common ground, a cognitive interpretation is undermined by the complexity of strategic reasoning. We thus describe a class of semantic extensive entailment game with (...)
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  11.  25
    Game-theoretic inductive definability.Juha Oikkonen & Jouko Väänänen - 1993 - Annals of Pure and Applied Logic 65 (3):265-306.
    Oikkonen, J. and J. Väänänen, Game-theoretic inductive definability, Annals of Pure and Applied Logic 65 265-306. We use game-theoretic ideas to define a generalization of the notion of inductive definability. This approach allows induction along non-well-founded trees. Our definition depends on an underlying partial ordering of the objects. In this ordering every countable ascending sequence is assumed to have a unique supremum which enables us to go over limits. We establish basic properties of this induction and examine examples where it (...)
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  12.  14
    Changing the game: animal liberation in the twenty-first century.Norm Phelps - 2015 - New York: Lantern Books, A Division of Booklight.
    Norm Phelps has long been one of the leading theoreticians, historians, and strategists of the animal advocacy movement. His new book collects his recent writings on this subject, as well as offers in print for the first time a fully revised and updated version of the e-book he published with Lantern in 2013 (978-1-59056-379-3). Phelps argues that faced with the overwhelming wealth and power of the animal exploitation industries, animal activists are like David trying to stand up to Goliath. But (...)
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  13.  35
    The Suitors' Games.Ruth Scodel - 2001 - American Journal of Philology 122 (3):307-327.
    In lieu of an abstract, here is a brief excerpt of the content:The Suitors' GamesRuth ScodelScholars disagree about the goals of Penelope's suitors in the Odyssey-do they seek kingship, Odysseus' property, Penelope herself, or some combination? This disagreement is unsurprising: different passages imply different goals. Twice the suitors speak of dividing Odysseus' property (2.335-36, 16.384-86). In other passages, however, the kingship seems to be at issue; so Telemachus says that Eurymachus "is most eager to marry my mother and possess the (...)
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  14. The Basic Algebra of Game Equivalences.Valentin Goranko - 2003 - Studia Logica 75 (2):221-238.
    We give a complete axiomatization of the identities of the basic game algebra valid with respect to the abstract game board semantics. We also show that the additional conditions of termination and determinacy of game boards do not introduce new valid identities.En route we introduce a simple translation of game terms into plain modal logic and thus translate, while preserving validity both ways, game identities into modal formulae.The completeness proof is based on reduction of game terms to a certain (...)
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  15. Reducing Prejudice: A Spatialized Game-Theoretic Model for the Contact Hypothesis.Patrick Grim - 2004 - In Jordan Pollack, Mark Bedau, Phil Husbands, Takashi Ikegami & Richard A. Watson (eds.), Artificial Life IX: Proceedings of the Ninth International Conference on Artificial Life. MIT Press. pp. 244-250.
    There are many social psychological theories regarding the nature of prejudice, but only one major theory of prejudice reduction: under the right circumstances, prejudice between groups will be reduced with increased contact. On the one hand, the contact hypothesis has a range of empirical support and has been a major force in social change. On the other hand, there are practical and ethical obstacles to any large-scale controlled test of the hypothesis in which relevant variables can be manipulated. Here (...)
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  16. A graphic measure for game-theoretic robustness.Randy Au Patrick Grim, Robert Rosenberger Nancy Louie, Evan Selinger William Braynen & E. Eason Robb - 2008 - Synthese 163 (2):273-297.
    Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2 × 2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those (...). The measure also allows for an easy comparison between different effects in terms of matrix robustness. Here we use the measure to compare the robustness of Tit for Tat’s well-known success in spatialized games (Axelrod, R. (1984). The evolution of cooperation . New York: Basic Books; Grim, P. et al. (1998). The philosophical computer: Exploratory essays in philosophical computer modeling . Cambridge, Mass: MIT Press) with the robustness of a recent game-theoretic model of the contact hypothesis regarding prejudice reduction (Grim et al. 2005. Public Affairs Quarterly, 19 , 95–125). (shrink)
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  17.  85
    Totality in arena games.Pierre Clairambault & Russ Harmer - 2010 - Annals of Pure and Applied Logic 161 (5):673-689.
    We tackle the problem of preservation of totality by composition in arena games. We first explain how this problem reduces to a finiteness theorem on what we call pointer structures, similar to the parity pointer functions of Harmer, Hyland and Mélliès and the interaction sequences of Coquand. We discuss how this theorem relates to normalization of linear head reduction in simply-typed lambda-calculus, leading us to a semantic realizability proof à la Kleene of our theorem. We then present another (...)
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  18.  28
    Determinacy for Games Ending at the First Admissible Relative to the Play.Itay Neeman - 2006 - Journal of Symbolic Logic 71 (2):425 - 459.
    Let o(κ) denote the Mitchell order of κ. We show how to reduce long games which run to the first ordinal admissible in the play, to iteration games on models with a cardinal κ so that (1) κ is a limit of Woodin cardinals: and (2) o(κ) = κ⁺⁺. We use the reduction to derive several optimal determinacy results on games which run to the first admissible in the play.
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  19. The Forms and Fluidity of Game Play.C. Thi Nguyen - 2019 - In Thomas Hurka (ed.), Games, Sports, and Play: Philosophical Essays. Oxford University Press. pp. 54-73.
    Are games essentially a form of make-believe, or essentially an act of struggling against obstacles? There have been several attempts to reduce one of these accounts to the other. Kendall Walton has argued for the primacy of the make-believe account of games. Even when we are struggling against obstacles in games, says Walton, we are engaged in a form of make-believe: we are making believe that these lines are real obstacles, that these points really matter. Bernard Suits (...)
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  20.  40
    Solution concepts for games with ambiguous payoffs.Dorian Beauchêne - 2016 - Theory and Decision 80 (2):245-269.
    I consider games with ambiguous payoffs played by non-Expected Utility decision makers. Three equilibrium solutions are studied. Nash equilibrium in which equilibrium mixed strategies must be best responses, Crawford equilibrium in beliefs and pure equilibrium in beliefs in which equilibrium strategies are mixtures of best responses, with the latter restricting best responses to pure actions. I study the interactions between ambiguity preferences on one side and equilibrium properties on the other. I show how the equilibrium concepts differ, computing necessary (...)
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  21.  32
    Ethics of a relaxed antidoping rule accompanied by harm-reduction measures.Bengt Kayser & Jan Tolleneer - 2017 - Journal of Medical Ethics 43 (5):282-286.
    Harm-reduction approaches are used to reduce the burden of risky human behaviour without necessarily aiming to stop the behaviour. We discuss what an introduction of harm reduction for doping in sports would mean in parallel with a relaxation of the antidoping rule. We analyse what is ethically at stake in the following five levels: (1) What would it mean for the athlete (the self)? (2) How would it impact other athletes (the other)? (3) How would it affect the (...)
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  22. Towards a General Theory of Reduction. Part III: Cross-Categorical Reduction.C. A. Hooker - 1981 - Dialogue 20 (3):496-529.
    Any theory of reduction that goes only so far as carried in Parts I and II does only half the job. Prima facie at least, there are cases of would-be reduction which seem torn between two conflicting intuitions. On the one side there is a strong intuition that reduction is involved, and a strongly retentive reduction at that. On the other side it seems that the concepts at one level cross-classify those at the other level, so (...)
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  23.  15
    Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an “Anxiety Avatar”.Daniel Pimentel & Sri Kalyanaraman - 2020 - Frontiers in Psychology 11:566682.
    Character customization is a prominent feature in digital games, affording users the ability to tailor one’s virtual self-representation (avatar) to match aspects of their actual or ideal self, influencing psychological well-being. The mental health implications of character customization can be partially explained by self-discrepancy theory, which argues that achieving congruence with one’s avatar reduces cognitive dissonance. However, the role of undesirable self-concepts such as mental health ailments have largely been overlooked in this context despite forming part of one’s identity. (...)
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  24.  34
    A constructive game semantics for the language of linear logic.Giorgi Japaridze - 1997 - Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its soundness and (...)
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  25. A Bargaining Game Analysis of International Climate Negotiations.John Basl, Ronald Sandler, Rory Smead & Patrick Forber - 2014 - Nature Climate Change 4:442-445.
    Climate negotiations under the United Nations Framework Convention on Climate Change have so far failed to achieve a robust international agreement to reduce greenhouse gas emissions. Game theory has been used to investigate possible climate negotiation solutions and strategies for accomplishing them. Negotiations have been primarily modelled as public goods games such as the Prisoner’s Dilemma, though coordination games or games of conflict have also been used. Many of these models have solutions, in the form of equilibria, (...)
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  26.  32
    Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play.Sebastian Deterding, Marc Malmdorf Andersen, Julian Kiverstein & Mark Miller - 2022 - Frontiers in Psychology 13:924953.
    Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance—ofdoing well. Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing (PP) provides a coherent (...)
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  27.  13
    Evaluation of a Smartphone Application on the Reduction of Attentional Bias Toward Alcohol Among Students†.Valentin Flaudias, Oulmann Zerhouni, Nadia Chakroun-Baggioni, Ingrid De Chazeron, Pierre-Michel Llorca & Georges Brousse - 2022 - Frontiers in Psychology 13.
    ContextThe recent development of “serious games” has produced encouraging results in maintaining adherence to health-related interventions. In alcohol research, several studies have shown that computerized training on attentional bias decreases alcohol consumption bias among students. However, these highly controlled experimental situations, do not allow for direct large-scale dissemination. Our objective is to evaluate an attentional bias remediation program using a gamified smartphone training procedure.MethodsFifty students from Clermont-Ferrand University were invited to participate in the study. After a cognitive assessment in (...)
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  28.  13
    Modeling Frequency Reduction in Human Groups Performing a Joint Oscillatory Task.Carmela Calabrese, Benoît G. Bardy, Pietro De Lellis & Mario di Bernardo - 2022 - Frontiers in Psychology 12.
    In human groups performing oscillatory tasks, it has been observed that the frequency of participants' oscillations reduces when compared to that acquired in solo. This experimental observation is not captured by the standard Kuramoto oscillators, often employed to model human synchronization. In this work, we aim at capturing this observed phenomenon by proposing three alternative modifications of the standard Kuramoto model that are based on three different biologically-relevant hypotheses underlying group synchronization. The three models are tuned, validated and compared against (...)
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  29.  56
    Epistemic models of shallow depths and decision making in games: Horticulture.Mamoru Kaneko & Nobu-Yuki Suzuki - 2003 - Journal of Symbolic Logic 68 (1):163-186.
    Kaneko-Suzuki developed epistemic logics of shallow depths with multiple players for investigations of game theoretical problems. By shallow depth, we mean that nested occurrences of belief operators of players in formulae are restricted, typically to be of finite depths, by a given epistemic structure. In this paper, we develop various methods of surgical operations (cut and paste) of epistemic world models. An example is a bouquet-making, i.e., tying several models into a bouquet. Another example is to engraft a model to (...)
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  30.  16
    Semantics modulo satisfiability with applications: function representation, probabilities and game theory.Sandro Márcio da Silva Preto - 2022 - Bulletin of Symbolic Logic 28 (2):264-265.
    In the context of propositional logics, we apply semantics modulo satisfiability—a restricted semantics which comprehends only valuations that satisfy some specific set of formulas—with the aim to efficiently solve some computational tasks. Three possible such applications are developed.We begin by studying the possibility of implicitly representing rational McNaughton functions in Łukasiewicz Infinitely-valued Logic through semantics modulo satisfiability. We theoretically investigate some approaches to such representation concept, called representation modulo satisfiability, and describe a polynomial algorithm that builds representations in the newly (...)
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  31.  47
    Relation Algebra Reducts of Cylindric Algebras and Complete Representations.Robin Hirsch - 2007 - Journal of Symbolic Logic 72 (2):673 - 703.
    We show, for any ordinal γ ≥ 3, that the class RaCAγ is pseudo-elementary and has a recursively enumerable elementary theory. ScK denotes the class of strong subalgebras of members of the class K. We devise games, Fⁿ (3 ≤ n ≤ ω), G, H, and show, for an atomic relation algebra A with countably many atoms, that Ǝ has a winning strategy in Fω(At(A)) ⇔ A ∈ ScRaCAω, Ǝ has a winning strategy in Fⁿ(At(A)) ⇐ A ∈ ScRaCAn, (...)
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  32.  10
    The Numbers Game in Evangelism.Robert T. Coote - 1991 - Transformation: An International Journal of Holistic Mission Studies 8 (1):1-5.
    Failed expectations about “bringing in the Kingdom” may lie at the root of the decline in the missionary force of mainline denominations. Is a missiological motivation based on “evangelising the world to bring back the King” giving rise to similar unrealistic expectations? Optimistic statistics on aspects of church growth are vulnerable to question. Reports of the numbers of missionaries forget the aspect of proportionality to size of population, reports of church growth include the effect of babies born to Christians of (...)
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  33.  70
    Stubbornness, Power, and Equilibrium Selection in Repeated Games with Multiple Equilibria.Kjell Hausken - 2007 - Theory and Decision 62 (2):135-160.
    Axelord’s [(1970), Conflict of Interest, Markham Publishers, Chicago] index of conflict in 2 × 2 games with two pure strategy equilibria has the property that a reduction in the cost of holding out corresponds to an increase in conflict. This article takes the opposite view, arguing that if losing becomes less costly, a player is less likely to gamble to win, which means that conflict will be less frequent. This approach leads to a new power index and a (...)
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  34.  33
    Relationship Between Loneliness and Depression Among Chinese Junior High School Students: The Serial Mediating Roles of Internet Gaming Disorder, Social Network Use, and Generalized Pathological Internet Use.Peng Wang, Jun Wang, Yun Yan, Yingdong Si, Xiangping Zhan & Yu Tian - 2021 - Frontiers in Psychology 11.
    This study aimed to explore the mediating effects of internet gaming disorder, social network use, and generalized pathological internet use on the association between loneliness and depression. A total of 2211 junior high school students completed questionnaires regarding loneliness, internet gaming disorder, social network use, GPIU, and depression. The results of a structural equation model revealed that the path coefficient of loneliness to depression was significantly positive, loneliness could not predict depression through GPIU directly, but loneliness could predict depression through (...)
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  35.  40
    From language games to social software.Ludwig Wittgenstein - 2009 - In Alexander Hieke & Hannes Leitgeb (eds.), Reduction: Between the Mind and the Brain. Frankfurt: Ontos Verlag. pp. 11--365.
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  36.  45
    Chain models, trees of singular cardinality and dynamic ef-games.Mirna Džamonja & Jouko Väänänen - 2011 - Journal of Mathematical Logic 11 (1):61-85.
    Let κ be a singular cardinal. Karp's notion of a chain model of size κ is defined to be an ordinary model of size κ along with a decomposition of it into an increasing union of length cf. With a notion of satisfaction and -isomorphism such models give an infinitary logic largely mimicking first order logic. In this paper we associate to this logic a notion of a dynamic EF-game which gauges when two chain models are chain-isomorphic. To this game (...)
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  37.  10
    Push and pull factors associated with the consumption of women’s professional basketball games: A canonical correlation analysis.Sophia D. Min, James J. Zhang & Kevin K. Byon - 2022 - Frontiers in Psychology 13.
    The purpose of this study was to empirically investigate the interrelationships between push and pull factors associated with the consumption of women’s professional basketball games. Multiple factors pertaining to sport consumers’ internal needs, identified as “push” factors, contain various intangible socio-psychological motivations representing an individual’s intrinsic desires that drive consumers toward certain goal-driven behaviors. On the other hand, “pull” factors, related to the supply side, refer to the different aspects of sport products the management of sport teams provides. It (...)
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  38.  16
    Conversation dynamics in a multiplayer video game with knowledge asymmetry.James Simpson, Patrick Nalepka, Rachel W. Kallen, Mark Dras, Erik D. Reichle, Simon G. Hosking, Christopher Best, Deborah Richards & Michael J. Richardson - 2022 - Frontiers in Psychology 13.
    Despite the challenges associated with virtually mediated communication, remote collaboration is a defining characteristic of online multiplayer gaming communities. Inspired by the teamwork exhibited by players in first-person shooter games, this study investigated the verbal and behavioral coordination of four-player teams playing a cooperative online video game. The game, Desert Herding, involved teams consisting of three ground players and one drone operator tasked to locate, corral, and contain evasive robot agents scattered across a large desert environment. Ground players could (...)
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  39. Scorekeeping in a pornographic language game.Rae Langton & Caroline West - 1999 - Australasian Journal of Philosophy 77 (3):303 – 319.
    If, as many suppose, pornography changes people, a question arises as to how.1 One answer to this question offers a grand and noble vision. Inspired by the idea that pornography is speech, and inspired by a certain liberal ideal about the point of speech in political life, some theorists say that pornography contributes to that liberal ideal: pornography, even at its most violent and misogynistic, and even at its most harmful, is political speech that aims to express certain views about (...)
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  40.  68
    (1 other version)A direct independence proof of Buchholz's Hydra Game on finite labeled trees.Masahiro Hamano & Mitsuhiro Okada - 1998 - Archive for Mathematical Logic 37 (2):67-89.
    We shall give a direct proof of the independence result of a Buchholz style-Hydra Game on labeled finite trees. We shall show that Takeuti-Arai's cut-elimination procedure of $(\Pi^{1}_{1}-CA) + BI$ and of the iterated inductive definition systems can be directly expressed by the reduction rules of Buchholz's Hydra Game. As a direct corollary the independence result of the Hydra Game follows.
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  41.  38
    Countable structures, Ehrenfeucht strategies, and wadge reductions.Tom Linton - 1991 - Journal of Symbolic Logic 56 (4):1325-1348.
    For countable structures U and B, let $\mathfrak{U}\overset{\alpha}{\rightarrow}\mathfrak{B}$ abbreviate the statement that every Σ0 α (Lω1,ω) sentence true in U also holds in B. One can define a back and forth game between the structures U and B that determines whether $\mathfrak{U}\overset{\alpha}{\rightarrow}\mathfrak{B}$ . We verify that if θ is an Lω,ω sentence that is not equivalent to any Lω,ω Σ0 n sentence, then there are countably infinite models U and B such that $\mathfrak{U} \vDash \theta, \mathfrak{B} \vDash \neg \theta$ , (...)
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  42.  17
    (1 other version)On the relation between games in extensive form and games in strategic form.Simon M. Huttegger - 2009 - In Alexander Hieke & Hannes Leitgeb (eds.), Reduction: Between the Mind and the Brain. Frankfurt: Ontos Verlag. pp. 11--377.
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  43.  15
    From Language Games to Social Software.Rohit Parikh - 2009 - In Alexander Hieke & Hannes Leitgeb (eds.), Reduction, abstraction, analysis: proceedings of the 31th International Ludwig Wittgenstein-Symposium in Kirchberg, 2008. Frankfurt: de Gruyter. pp. 365-376.
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  44.  41
    Playing in the first Baire class.Raphaël Carroy - 2014 - Mathematical Logic Quarterly 60 (1-2):118-132.
    We present a self‐contained analysis of some reduction games, which characterise various natural subclasses of the first Baire class of functions ranging from and into 0‐dimensional Polish spaces. We prove that these games are determined, without using Martin's Borel determinacy, and give precise descriptions of the winning strategies for Player I. As an application of this analysis, we get a new proof of the Baire's lemma on pointwise convergence.
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  45.  51
    On religious practices as multi-scale active inference: Certainties emerging from recurrent interactions within and across individuals and groups.Inês Hipólito & Casper Hesp - 2023 - In Robert Vinten (ed.), Wittgenstein and the Cognitive Science of Religion: Interpreting Human Nature and the Mind. London: Bloomsbury Academic. pp. 179-198.
    This chapter takes inspiration from Wittgenstein’s thinking to formulate a non-reductive toolbox for the study of religion associated with generative modelling, specifically as applied in complex adaptive systems theory. It converges on a communal perspective on religion as multiscale active inference that contrasts starkly with common ‘straw person’ perspectives on religion that reduce it to ‘erroneous’ theorising generated by the brain. In contrast, we argue, religious practices at the enculturated level of description involve implicit and explicit meanings, experienced both individually (...)
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  46.  30
    Strength of affective reaction as a signal to think carefully.Heather C. Lench & Shane W. Bench - 2015 - Cognition and Emotion 29 (2):220-235.
    Analytic processes reduce biases, but it is not known how or when these processes will be deployed. Based on an affective signal hypothesis, relatively strong affective reactions were expected to result in increased analytic processing and reduced bias in judgement. The valence and strength of affective reactions were manipulated through varying outcomes in a game or evaluative conditioning of a stimulus. Relatively strong positive or negative affective reactions resulted in less desirability bias. Bias reduction only occurred if participants had (...)
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  47. Not everything is a contest: sport, nature sport, and friluftsliv.Leslie A. Howe - 2019 - Journal of the Philosophy of Sport 46 (3):437-453.
    Two prevalent assumptions in the philosophy of sport literature are that all sports are games and that all games are contests, meant to determine who is the better at the skills definitive of the sport. If these are correct, it would follow that all sports are contests and that a range of sporting activities, including nature sports, are not in fact sports at all. This paper first confronts the notion that sport and games must seek to resolve (...)
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  48.  33
    Worms, gaps, and hydras.Lorenzo Carlucci - 2005 - Mathematical Logic Quarterly 51 (4):342-350.
    We define a direct translation from finite rooted trees to finite natural functions which shows that the Worm Principle introduced by Lev Beklemishev is equivalent to a very slight variant of the well-known Kirby-Paris' Hydra Game. We further show that the elements in a reduction sequence of the Worm Principle determine a bad sequence in the well-quasi-ordering of finite sequences of natural numbers with respect to Friedman's gapembeddability. A characterization of gap-embeddability in terms of provability logic due to Lev (...)
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    Regular Subgraphs in Graphs and Rooted Graphs and Definability in Monadic Second‐Order Logic.Iain A. Stewart - 1997 - Mathematical Logic Quarterly 43 (1):1-21.
    We investigate the definability in monadic ∑11 and monadic Π11 of the problems REGk, of whether there is a regular subgraph of degree k in some given graph, and XREGk, of whether, for a given rooted graph, there is a regular subgraph of degree k in which the root has degree k, and their restrictions to graphs in which every vertex has degree at most k, namely REGkk and XREGkk, respectively, for k ≥ 2 . Our motivation partly stems from (...)
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  50. Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.
    Could a person ever transcend what it is like to be in the world as a human being? Could we ever know what it is like to be other creatures? Questions about the overcoming of a human perspective are not uncommon in the history of philosophy. In the last century, those very interrogatives were notably raised by American philosopher Thomas Nagel in the context of philosophy of mind. In his 1974 essay What is it Like to Be a Bat?, Nagel (...)
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