Results for 'congestion games'

964 found
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  1.  49
    Equilibrium and potential in coalitional congestion games.Sergey Kuniavsky & Rann Smorodinsky - 2014 - Theory and Decision 76 (1):69-79.
    The model of congestion games is widely used to analyze games related to traffic and communication. A central property of these games is that they are potential games and hence posses a pure Nash equilibrium. In reality, it is often the case that some players cooperatively decide on their joint action in order to maximize the coalition’s total utility. This is modeled by Coalitional Congestion Games. Typical settings include truck drivers who work for (...)
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  2.  15
    Leadership in singleton congestion games: What is hard and what is easy.Matteo Castiglioni, Alberto Marchesi, Nicola Gatti & Stefano Coniglio - 2019 - Artificial Intelligence 277 (C):103177.
  3.  14
    Generalized mirror descents in congestion games.Po-An Chen & Chi-Jen Lu - 2016 - Artificial Intelligence 241:217-243.
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  4.  68
    Congestion models and weighted Bayesian potential games.Giovanni Facchini, Freek van Megen, Peter Borm & Stef Tijs - 1997 - Theory and Decision 42 (2):193-206.
    Games associated with congestion situations à la Rosenthal have pure Nash equilibria. This result implicitly relies on the existence of a potential function. In this paper we provide a characterization of potential games in terms of coordination games and dummy games. Second, we extend Rosenthal's congestion model to an incomplete information setting, and show that the related Bayesian games are potential games and therefore have pure Bayesian equilibria.
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  5.  16
    Should I stay or should I go? Congestion pricing and equilibrium selection in a transportation network.Enrica Carbone, Vinayak V. Dixit & E. Elisabet Rutstrom - 2022 - Theory and Decision 93 (3):535-562.
    When imposing traffic congestion pricing around downtown commercial centers, there is a concern that commercial activities will have to consider relocating due to reduced demand, at a cost to merchants. Concerns like these were important in the debates before the introductions of congestion charges in both London and Stockholm and influenced the final policy design choices. This study introduces a sequential experimental game to study reactions to congestion pricing in the commercial sector. In the game, merchants first (...)
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  6.  15
    Evolutionary Games in Natural, Social, and Virtual Worlds.Daniel Friedman & Barry Sinervo - 2016 - Oxford University Press USA.
    Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied by biologists; the (...)
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  7.  15
    The precautionary principle when project implementation capacity is congestible.Anthony Heyes & Sandeep Kapur - 2023 - Theory and Decision 95 (4):691-711.
    The precautionary principle justifies postponing the implementation of development projects to await better information about their environmental impacts. But if implementation capacity is congestible, as is often the case in practical settings, a postponed project may have to vie for implementation priority with projects that arrive later. Limitations of implementation capacity create two risks. First, it may sometimes not make sense to go back to a postponed project, even if it is later revealed to be a good one. Second, the (...)
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  8.  82
    Axiomatic characterizations of solutions for Bayesian games.Robert van Heumen, Bezalel Peleg, Stef Tijs & Peter Borm - 1996 - Theory and Decision 40 (2):103-129.
  9.  87
    Spatial Dispersion as a Dynamic Coordination Problem.Steve Alpern & Diane J. Reyniers - 2002 - Theory and Decision 53 (1):29-59.
    Following Schelling (1960), coordination problems have mainly been considered in a context where agents can achieve a common goal (e.g., rendezvous) only by taking common actions. Dynamic versions of this problem have been studied by Crawford and Haller (1990), Ponssard (1994), and Kramarz (1996). This paper considers an alternative dynamic formulation in which the common goal (dispersion) can only be achieved by agents taking distinct actions. The goal of spatial dispersion has been studied in static models of habitat selection, location (...)
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  10.  42
    Paradoxes in social networks with multiple products.Krzysztof R. Apt, Evangelos Markakis & Sunil Simon - 2016 - Synthese 193 (3):663-687.
    We show that various paradoxes can arise in a natural class of social networks. They demonstrate that more services or products may have adverse consequences for all members of the network and conversely that restricting the number of choices may be beneficial for every member of the network. These phenomena have been confirmed by a number of empirical studies. In our analysis we use a simple threshold model of social networks introduced in Apt and Markakis, and more fully in Apt (...)
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  11.  89
    Degrading network capacity may improve performance: private versus public monitoring in the Braess Paradox.Eyran J. Gisches & Amnon Rapoport - 2012 - Theory and Decision 73 (2):267-293.
    The Braess Paradox (BP) is a counterintuitive finding that degrading a network that is susceptible to congestion may decrease the equilibrium travel cost for each of its users. We illustrate this paradox with two networks: a basic network with four alternative routes from a single origin to a single destination, and an augmented network with six alternative routes. We construct the equilibrium solutions to these two networks, which jointly give rise to the paradox, and subject them to experimental testing. (...)
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  12. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  13. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  14.  33
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  15.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  16.  16
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  17.  42
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self Organization. Lawrence Erlbaum. pp. 196.
  18.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  19. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  20.  37
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  21.  28
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  22.  21
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  23. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  24.  98
    Games and Decisions: Introduction and Critical Survey.R. Duncan Luce & Howard Raiffa - 1958 - Philosophy and Phenomenological Research 19 (1):122-123.
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  25. Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  26.  71
    Logic in Games.Johan Van Benthem - 2014 - MIT Press.
    A comprehensive examination of the interfaces of logic, computer science, and game theory, drawing on twenty years of research on logic and games.
  27.  21
    Frame-validity Games and Lower Bounds on the Complexity of Modal Axioms.Philippe Balbiani, David Fernández-Duque, Andreas Herzig & Petar Iliev - 2022 - Logic Journal of the IGPL 30 (1):155-185.
    We introduce frame-equivalence games tailored for reasoning about the size, modal depth, number of occurrences of symbols and number of different propositional variables of modal formulae defining a given frame property. Using these games, we prove lower bounds on the above measures for a number of well-known modal axioms; what is more, for some of the axioms, we show that they are optimal among the formulae defining the respective class of frames.
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  28. (1 other version)The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games (...)
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  29.  41
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights will (...)
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  30.  59
    Vagueness and Imprecise Imitation in Signalling Games.Michael Franke & José Pedro Correia - 2018 - British Journal for the Philosophy of Science 69 (4):1037-1067.
    Signalling games are popular models for studying the evolution of meaning, but typical approaches do not incorporate vagueness as a feature of successful signalling. Complementing recent like-minded models, we describe an aggregate population-level dynamic that describes a process of imitation of successful behaviour under imprecise perception and realization of similar stimuli. Applying this new dynamic to a generalization of Lewis’s signalling games, we show that stochastic imprecision leads to vague, yet by-and-large efficient signal use, and, moreover, that it (...)
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  31. Deception in Sender–Receiver Games.Manolo Martínez - 2015 - Erkenntnis 80 (1):215-227.
    Godfrey-Smith advocates for linking deception in sender-receiver games to the existence of undermining signals. I present games in which deceptive signals can be arbitrarily frequent, without this undermining information transfer between sender and receiver.
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  32.  67
    Schlick and Wittgenstein on games and ethics.Andreas Vrahimis - 2023 - Philosophical Investigations 47 (1):76-100.
    In conversations with Schlick and Waismann from June and December 1930, Wittgenstein began to turn his attention to the topic of games. This topic also centrally concerned Schlick. In his earliest philosophical output, Schlick had relied on the results of evolutionary biology in setting out an account of the emergence of the human species’ ability to play [Spiel] as a prerequisite for the genesis of scientific knowledge. Throughout his subsequent works one finds fragmentary appeals to this early view, e.g. (...)
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  33.  58
    Self-Assembling Games and the Evolution of Salience.Jeffrey A. Barrett - 2023 - British Journal for the Philosophy of Science 74 (1):75-89.
    This article considers how a generalized signalling game may self-assemble as the saliences of the agents evolve by reinforcement on those sources of information that in fact lead to successful action. On the present account, generalized signalling games self-assemble even as the agents co-evolve meaningful representations and successful dispositions for using those representations. We will see how reinforcement on successful information sources also provides a mechanism whereby simpler games might compose to form more complex games. Along the (...)
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  34. Assertion, Norms, and Games.Ishani Maitra - 2011 - In Jessica Brown & Herman Cappelen (eds.), Assertion: New Philosophical Essays. Oxford, GB: Oxford University Press. pp. 277-296.
    This chapter focuses on a widely held package of views, according to which: (i) assertions are governed by some alethic or epistemic norm, (ii) such a norm is intimately connected to assertion, in the sense that it individuates or characterizes the speech act, and (iii) this sense of intimate connection can be explained with the help of an analogy between language use and games. It is argued that this package of views must be rejected. More specifically, by considering some (...)
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  35. Rights, games and social choice.Peter Gardenfors - 1981 - Noûs 15 (3):341-356.
  36.  77
    Self-Assembling Games.Jeffrey A. Barrett & Brian Skyrms - unknown
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  37. A Humean approach to assessing the moral significance of ultra-violent video games.Monique Wonderly - 2008 - Ethics and Information Technology 10 (1):1-10.
    Although the word empathy only recently came into existence, eighteenth century philosopher, David Hume, significantly contributed to our current understanding of the term. Hume was among the first to suggest that an empathic mechanism is the central means by which we make ethical judgments and glean moral knowledge. In this paper, I explore Hume's moral sentimentalism, and I argue that his conception of empathy provides a surprisingly apposite framework for interpreting and addressing a current issue in practical ethics: the moral (...)
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  38. Games, Beliefs and Credences.Brian Weatherson - 2014 - Philosophy and Phenomenological Research 92 (2):209-236.
    In previous work I’ve defended an interest-relative theory of belief. This paper continues the defence. It has four aims. -/- 1. To offer a new kind of reason for being unsatis ed with the simple Lockean reduction of belief to credence. 2. To defend the legitimacy of appealing to credences in a theory of belief. 3. To illustrate the importance of theoretical, as well as practical, interests in an interest-relative account of belief. 4. To revise my account to cover propositions (...)
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  39. Interests, evidence and games.Brian Weatherson - 2018 - Episteme 15 (3):329-344.
    Pragmatic encroachment theories have a problem with evidence. On the one hand, the arguments that knowledge is interest-relative look like they will generalise to show that evidence too is interest-relative. On the other hand, our best story of how interests affect knowledge presupposes an interest-invariant notion of evidence. -/- The aim of this paper is to sketch a theory of evidence that is interest-relative, but which allows that ‘best story’ to go through with minimal changes. The core idea is that (...)
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  40. Play and games: An opinionated introduction.Michael Ridge - 2019 - Philosophy Compass 14 (4):e12573.
    Philosophy has a schizophrenic relationship with games. On the one hand, philosophers love using games as model, arguing that phenomena as diverse as linguistic meaning, meta‐ethics, normative ethics, applied ethics, law, and aesthetics can be illuminated via an analogy with games. On the other hand, there is scant focused discussion of the concept of a game as such. This is problematic; the appeal to games as a model to clarify philosophically puzzling questions has limited utility if (...)
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  41.  67
    Are there really games in Utopia? A reinterpretation of Suits’s The Grasshopper.Melanie Erspamer & Michael Ridge - 2021 - Analysis 81 (3):405-410.
    In this essay we argue that there is a contradiction lurking at the heart of Bernard Suits's seminal book on the philosophy of games, The Grasshopper, which has oddly gone unnoticed for 43 years. Suits argues that games need inefficiency and defines inefficiency such that it wouldn't exist in Utopia. This trivially entails that there could be no games in Utopia, yet the whole normative point of The Grasshopper is that games would be the only worthwhileactivity (...)
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  42.  28
    "Is", Semantical Games, and Semantical Relativity.Jaakko Hintikka - 1979 - Journal of Philosophical Logic 8 (1):433 - 468.
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  43.  21
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from symmetry (...)
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  44.  78
    Fun and games in fantasyland.Daniel Dennett - 2008 - Mind and Language 23 (1):25–31.
    commentary on Fodor, “Against Darwinism.”.
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  45.  29
    Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.
  46. Games and Their Institutions in The Grasshopper.Bernard Suits - 2006 - Journal of the Philosophy of Sport 33 (1):1-8.
  47. Paleolithic public goods games: Why human culture and cooperation did not evolve in one step.Benoît Dubreuil - 2010 - Biology and Philosophy 25 (1):53-73.
    It is widely agreed that humans have specific abilities for cooperation and culture that evolved since their split with their last common ancestor with chimpanzees. Many uncertainties remain, however, about the exact moment in the human lineage when these abilities evolved. This article argues that cooperation and culture did not evolve in one step in the human lineage and that the capacity to stick to long-term and risky cooperative arrangements evolved before properly modern culture. I present evidence that Homo heidelbergensis (...)
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  48.  51
    Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
  49.  26
    Partiality and games: propositional logic.G. Sandu & A. Pietarinen - 2001 - Logic Journal of the IGPL 9 (1):101-121.
    We study partiality in propositional logics containing formulas with either undefined or over-defined truth-values. Undefined values are created by adding a four-place connective W termed transjunction to complete models which, together with the usual Boolean connectives is shown to be functionally complete for all partial functions. Transjunction is seen to be motivated from a game-theoretic perspective, emerging from a two-stage extensive form semantic game of imperfect information between two players. This game-theoretic approach yields an interpretation where partiality is generated as (...)
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  50.  99
    Correlated Equilibrium in Games with Incomplete Information Revisited.Françoise Forges - 2006 - Theory and Decision 61 (4):329-344.
    A mistake in “Five legitimate definitions of correlated equilibrium (CE) in games with incomplete information” motivates a re-examination of some extensions of the solution concept that Aumann introduced.
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