Results for 'cyberpunk'

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  1. Kant Meets Cyberpunk.Eric Schwitzgebel - 2019 - Disputatio 11 (55).
    I defend a how-possibly argument for Kantian (or Kant*-ian) transcendental idealism, drawing on concepts from David Chalmers, Nick Bostrom, and the cyberpunk subgenre of science fiction. If we are artificial intelligences living in a virtual reality instantiated on a giant computer, then the fundamental structure of reality might be very different than we suppose. Indeed, since computation does not require spatial properties, spatiality might not be a feature of things as they are in themselves but instead only the way (...)
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  2.  16
    Beyond Cyberpunk: New Critical Perspectives (review).Uppinder Mehan - 2010 - Symploke 18 (1-2):424-425.
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  3.  12
    Deleuze and Baudrillard: From Cyberpunk to Biopunk.Sean McQueen - 2016 - Edinburgh: Edinburgh University Press.
    Sean McQueen rewrites and re-envisions Gilles Deleuze's and Jean Baudrillard's relationship with Marxism and with each other, from their breakdowns to their breakthroughs. He theorises shifts in and across critical approaches to capitalism, science, technology, psychoanalysis, literature and cinema and media studies. He also brings renewed Marxian readings to cyberpunk texts previously theorised by Deleuze and Baudrillard, and places them at the heart of the emergence of biopunk and its relation to biocapitalism by mapping their generic, technoscientific, libidinal and (...)
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  4.  44
    An analysis of post-cyberpunk as a contemporary postmodernist literature.Saba Zaidi & Khurram Shahzad - 2020 - Journal of Social Sciences and Humanities 59 (1):97-109.
    This study is based on Post-cyberpunk in order to highlight the prominence of Postcyberpunk as an emerging representative genre of Postmodern Literature. Technological progress has altered the ontology of being a human in an era of information technology, thus this study aims to critically discuss the issues of id entity and representation. Although ample critical work has been done on genre Postcyberpunk yet this study is unique in a way that it is a collection of different discursive practices related (...)
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  5.  17
    Postcolonial Science, Cyberpunk and The Calcutta Chromosome.Uppinder Mehan - 2012 - Intertexts 16 (2):1-14.
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  6.  27
    From cyborg to cyberpunk-The art of living in the cyberage.A. T. Nuyen - unknown
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  7.  71
    The brain in a vat in cyberpunk: the persistence of the flesh.Dani Cavallaro - 2004 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 35 (2):287-305.
    This essay argues that the image of the brain in a vat metaphorically encapsulates articulations of the relationship between the corporeal and the technological dimensions found in cyberpunk fiction and cinema. Cyberpunk is concurrently concerned with actual and imaginary metamorphoses of biological organisms into machines, and of mechanical apparatuses into living entities. Its recurring representation of human beings hooked up to digital matrices vividly recalls the envatted brain activated by electric stimuli, which Hilary Putnam has theorized in the (...)
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  8.  78
    Rethinking the End of Modernity: Empire, Hyper-Capitalism, and Cyberpunk Dystopias.Jeffrey Paris - 2005 - Social Philosophy Today 21:173-189.
    This essay is comprised of two unusual pairings—Immanuel Wallerstein with Michael Hardt and Antonio Negri; and Don DeLillo with William Gibson—and a thesis: We live, today, in a period of transition between modernity and postmodernity that is best characterized as what I call hyper-capitalism. The end of modernity, as described both by Wallerstein’s world-systems theory and by the “postmodern” political philosophy of the authors of Empire, does not lead us into postmodernity proper, but into a period of geopolitical chaos. This (...)
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  9. On the Soul and the Cyberpunk Future: St Macrina, St Gregory of Nyssa and Contemporary Mind/Body Dualism.E. Brown Dewhurst - 2020 - Studies in Christian Ethics (4).
    In On the Soul and the Resurrection, St Macrina and St Gregory of Nyssa consider what the soul is, and its relationship to our body and identity. Gregory notes the way that our bodies are always changing, and asks which is most truly our ‘real’ body if we are always in a state of growth, decay and transience? What physical body will be with us at the resurrection? If our body is as important to our identity as our soul, then (...)
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  10.  22
    Corpses, Animals, Machines and Mannequins: The Body and Cyberpunk.Kevin Mccarron - 1995 - Body and Society 1 (3-4):261-273.
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  11.  35
    Sean McQueen. Deleuze and Baudrillard: From Cyberpunk to Biopunk. Reviewed by.Saramifar Younes - 2016 - Philosophy in Review 36 (6):270-272.
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  12.  12
    La figure de l’ennemi dans le cyberpunk.Virginie Tournay & Laurent Genefort - 2021 - Cités 88 (4):165-169.
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  13.  85
    Style and Substance in The Matrix : Stacy Gillis. Ed. (2005) The Matrix Triology: Cyberpunk Reloaded.Thorsten Botz-Bornstein - 2008 - Film-Philosophy 12 (1):107-116.
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  14. Depiction of Violence in the Early Films of Sogo Ishii.Doga Col - 2024 - In Jaime Lopez Diez (ed.), Resonances of Japanese Cinema. Madrid: Editorial Fragua. pp. 6-25.
    Sogo/Gakuryu Ishii is one of the pioneers of the punk/cyberpunk movement in Japanese cinema. Though his style changed throughout his career, his early films have been a great influence to filmmakers around the world. His unique filmic style presents questions, observations and interpretations regarding the role of violence as normalized in the daily lives of heavily marginalized punk youth portrayed in an amplified and stylized cyberpunk Japan. What is so captivating about Ishii's style and motivation is that he (...)
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  15.  27
    Nowe światy literackie: literaturoznawstwo współczesne a nauki ścisłe.Dominika Oramus - 2021 - Philosophical Problems in Science 70:139-168.
    Since 1959, when C.P. Snow delivered his seminal lecture The Two Cultures on the lack of understanding between scholars working in the humanities and their colleagues from science departments, the gap between the two groups has been one of the most notorious clichés of contemporary Western culture. The aim of this article is to show that this seemingly insurmountable abyss between sciences and the humanities that was brought to the forefront during the mid-20th century is slowly receding into history. Literature (...)
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  16.  1
    El ciberpunk según los gatos: Agencias ahumanas en la inmersión ludonarrativa de Stray (2022).Gabriel Saldías Rossel & Carolina Navarrete González - 2024 - Arbor 200 (812):2804.
    El presente artículo tiene por objetivo explorar las implicancias de la agencia no humana como mecanismo de interacción ludonarrativa en el videojuego Stray (2022), buscando esclarecer las relaciones de cooperación interespecie que en este se representan. El análisis se enfoca en determinar las dinámicas de cruce y vínculo que se fraguan entre entidades orgánicas e inorgánicas, estableciendo parentescos zootécnicos que cuestionan los preceptos conceptuales del posthumanismo crítico en contextos especulativos cyberpunk y ahumanos. Por último, interesa igualmente indagar respecto a (...)
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  17. Flatline constructs : Gothic materialism and cybernetic theory-fiction.Mark Fisher - 1999 - Dissertation, University of Warwick
    Cyberpunk fiction has been called “the supreme literary expression, if not of postmodernism then of late capitalism itself.” This thesis aims to analyse and question this claim by rethinking cyberpunk Action, postmodernism and late capitalism in terms of three - interlocking - themes: cybernetics, the Gothic and fiction. It claims that while what has been called “postmodernism” has been preoccupied with cybernetic themes, cybernetics has been haunted by the Gothic. The Gothic has always enjoyed a peculiarly intimate relation (...)
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  18.  11
    The Poetics of Pattern Recognition: William Gibson's Shifting Technological Subject.Alex Wetmore - 2007 - Bulletin of Science, Technology and Society 27 (1):71-80.
    William Gibson's 1984 cyberpunk novel Neuromancer continues to be a touchstone in cultural representations of the impact of new information and communication technologies on the self. As critics have noted, the posthumanist, capital-driven, urban landscape of Neuromancer resembles a Foucaultian vision of a panoptically engineered social space in which no activity (even unofficial and illegal activity) eludes the disciplinary gaze of power. On the other hand, William Gibson's latest novel, Pattern Recognition, marks an important ideological shift from Neuromancer. Though (...)
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  19.  28
    Graphic Illustration of Impairment: Science Fiction, Transmetropolitan and the Social Model of Disability.Richard Gibson - 2020 - Medical Humanities 46:12-21.
    The following paper examines the cyberpunk transhumanist graphic novel Transmetropolitan through the theoretical lens of disability studies to demonstrate how science fiction, and in particular this series, illustrate and can influence how we think about disability, impairment and difference. While Transmetropolitan is most often read as a scathing political and social satire about abuse of power and the danger of political apathy, the comic series also provides readers with representations of impairment and the source of disability as understood by (...)
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  20.  12
    A comparative study of BR and BR 2049 from Zizekian subjectivity.Zhiang Chen - 2020 - International Journal of Žižek Studies 14 (1).
    This article analyses and compares the classical science fiction film Blade Runner and its recent sequel Blade Runner 2049 from the perspective of Zizek's subjectivity theory. Through Zizek's tracing and weaving the concept of subjectivity from Descartes' radical doubt to metaphysical subject and then death drive in Lacanian psychoanalysis, it will argue that the principle concern of this film is the issue of subjectivity, and while carefully scrutinizing replicants in the films with the multi-faceted conception of Zizekian subject, a detailed (...)
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  21.  39
    Of Shit and the Soul: Tropes of Cybernetic Disembodiment in Contemporary Culture.Allison Muri - 2003 - Body and Society 9 (3):73-92.
    Since the 1980s, popular media, literature and theory have suggested that technology has induced a newly evolved, posthuman and postmodern cyborg consciousness. This article examines the premise of human evolution towards a disembodied `post-human' state in cyberpunk literature and film, as well as some influential cyber-theory. Rather than indicating a revolutionary change in human consciousness, both cyber-lit and cybertheory incorporate and reinscribe Western Christian narratives about human identity. Images of disembodiment tend to reaffirm traditional religious concepts of human reproduction, (...)
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  22.  56
    Refereed articles.Mitch Parsell & Cynthia Townley - unknown
    In response to those who have argued the Internet is amoral at best, and an instrument for immorality at worst, we show that the net can provide a forum for genuine ethical engagement and distinctive forms of wrongdoing. Without deriving the moral value of the Internet from its interface with the non-virtual world and in contrast to presentations of the net as an anarchic utopia or as an unethical or amoral dystopia, we apply a substantive moral test to a selection (...)
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  23.  21
    Postmodernism for beginners.Jim Powell - 1998 - Danbury, CT: For Beginners LLC.
    If you are like most people, you’re not sure what Postmodernism is. And if this were like most books on the subject, it probably wouldn’t tell you. Besides what a few grumpy critics claim, Postmodernism is not a bunch of meaningless intellectual mind games. On the contrary, it is a reaction to the most profound spiritual and philosophical crises of our time–the failure of the Enlightenment. Jim Powell takes the position that Postmodernism is a series of “maps” that help people (...)
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  24.  47
    Getting out of the Gernsback Continuum.Andrew Ross - 1991 - Critical Inquiry 17 (2):411-433.
    Pop and camp nostalgia for the lofty ziggurats, teardrop automobiles, sleek ships of the airstream, and even the alien BEMs with imperiled women in their clutches, are one thing; the cyberpunk critique of “wrongheadedness,” whether in Gibson’s elegant fiction or Sterling’s flip criticism, is another. Each provides us with a stylized way of approaching SF’s early formative years, years usually described as “uncritical” in their outlook on technological progress. But neither perspective can give us much sense of the sociohistorical (...)
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  25.  16
    Literature with heuristic potential for uncertain times: science fiction as a medium for reflection and knowledge production.Yannick Rumpala - 2015 - Methodos 15.
    Alors que le temps présent paraît marqué par une incertitude forte, voire croissante, comment (re)trouver des prises sur ce qui est en devenir et qui pourrait composer le futur? Cette contribution propose de montrer que la science-fiction offre un matériau qui a aussi une pertinence et qui peut être travaillé pour être incorporé dans un processus de production de connaissance. Les textes de science-fiction peuvent en effet être pris à la fois comme un réservoir d’expériences de pensée et comme des (...)
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  26.  7
    (1 other version)French theory.François Cusset - 2003 - Paris: Editions La Découverte.
    Sait-on que la science-fiction américaine, du roman " cyberpunk " à la saga Matrix, se nourrit largement de Jean Baudrillard? Que Gilles Deleuze et Félix Guattari inspirent aux Etats-Unis les pionniers de l'Internet comme de la musique électronique? Que Michel Foucault y est la référence majeure des luttes communautaires, tandis que Jacques Derrida est une star sans égale dans l'université? Après avoir croisé à New York la contre-culture des années 1970, les œuvres des philosophes français de l 'après - (...)
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  27. From "No Future" to "Delete Yourself ".Robin James - 2013 - Journal of Popular Music Studies 25 (4).
    Beginning with the role of the Sex Pistols’s “God Save the Queen” in Lee Edelman and J. Jack Halberstam’s debates about queer death and failure, I follow a musical motive from the Pistols track to its reappearance in Atari Teenage Riot’s 1995 “Delete Yourself .” In this song, as in much of ATR’s work from the 1990s, overlapping queer and Afro-diasporic aesthetics condense around the idea of death or “bare life.” ATR’s musical strategies treat this death as a form of (...)
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  28.  35
    Twitterature: A New Digital Literary Genre.Shuchi Agrawal - forthcoming - Evolutionary Studies in Imaginative Culture:73-80.
    In the history of literary experimentation, the writer has evolved into a social medium for literary readings of numerous literary works that were previously only known to those with a keen interest in literature and literary genres. As a result, many well-known literary works have been succinctly summarised in front of everyone in a way that is both helpful and provides details while still remaining concise. In this essay, the researcher wants to show how Twitter has developed into a literary (...)
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  29.  27
    Body.Bryan S. Turner - 2006 - Theory, Culture and Society 23 (2-3):223-229.
    Contemporary academic interest in the human body is a response to fundamental changes in the relationship between body, economy, technology and society. Scientific advances, particularly new reproductive technologies and therapeutic cloning techniques, have given the human body a problematic status. Ageing, disease and death no longer appear to be immutable facts about the human condition. The emergence of the body as a topic of research in the humanities and social sciences is also a response to the women's and gay liberation (...)
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  30.  34
    Can Algorithms be Embodied? A Phenomenological Perspective on the Relationship Between Algorithimic Thinking and the Life-World.Federica Buongiorno - 2023 - Foundations of Science 28 (4):1035-1045.
    This article investigates the possibility to question the difference between artificial and human intelligence by assuming that the latter can incorporate artificial, external components just as artificial intelligence can simulate human responses, and by exploring human embodiment in its technically and digitally augmented dimension. The idea that digital processes do not merely imply a detachment from the body, a dematerialization or disembodiment, is supported by many researchers, starting already from those who—back in the 1980s—reacted to cyberpunk narratives and their (...)
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  31.  30
    Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    Virtual Futures explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic relation between (...)
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  32. Little Gods: Claiming Worlds in Postmodern Literature, Film, and Online Gaming.G. Christopher Williams - 2002 - Dissertation, Northern Illinois University
    This dissertation is an effort to describe the effects of Postmodern thought in a variety of narrative forms, including novels, film, and computer games. Using Brian McHale's description of the focal point of Modernist narratives as being epistemological and Postmodernist narratives as being concerned primarily with ontological issues, I trace the possible meaning of the changing understanding of these concepts in the twentieth century. In addition, I interrogate the ramifications of the Postmodern resolution to the crisis of epistemology presented through (...)
     
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  33.  52
    A Solarpunk Manifesto: Turning Imaginary into Reality.William Joseph Gillam - 2023 - Philosophies 8 (4):73.
    In the last century, science fiction has become an incredibly powerful tool in depicting alternative social imaginaries, particularly those of the future. Extending beyond their fictious nature is a commentary on the stark realities of modern society. The ‘cyberpunk’ subgenre, for example, offers a dystopian critique on the dangers of technological dependence and hypercapitalism. In studying science fiction, future imaginaries can be developed as utopian goals for governance systems to strive for. In contrast to cyberpunk, the subgenre of (...)
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  34.  17
    Blade Runner as Philosophy: What Does It Mean to Be Human?Timothy Shanahan - 2022 - In David Kyle Johnson (ed.), The Palgrave Handbook of Popular Culture as Philosophy. Palgrave-Macmillan. pp. 983-1003.
    Thanks to its brilliant melding of film noir, science fiction, and cyberpunk motifs, not to mention its stirring music and unprecedented visual density, Ridley Scott’s Blade Runner (1982/2007) has become an influential cultural icon. What really sets the film apart from most movies, however, are the ways in which it encourages philosophical questions. Virtually all commentators agree that “What does it mean to be human?” – understood as asking something like “What characterizes the real (or authentic) human being?” – (...)
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  35.  18
    Benjamin.Rebecca Comay - 1998 - In Simon Critchley & William Ralph Schroeder (eds.), A Companion to Continental Philosophy. Malden, Mass.: Wiley-Blackwell. pp. 349–361.
    Philosopher, theologian, philologist, urban sociologist, literary critic, collector, archivist, essayist, memoirist, children's author, allegorist, media theorist, hashish connoisseur, closet surrealist, theorist of fascism, professional melancholic – it is by now habitual to begin any account of Walter Benjamin's work with an inventory of the grafts and incongruities traversing his tangled maze of writings. First known through his rather fraught association with Gershom Scholem and Theodor Adorno (who were effectively responsible for the posthumous dissemination of his corpus); sometime ally and interlocutor (...)
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  36.  42
    Frankenstein’s Brain: “The Final Touch”.Fernando Vidal - 2016 - Substance 45 (2):88-117.
    From the classic Frankenstein of 1931 to Matrix, which offers a version of the philosophical fable of the brain in a vat and on to Self/less, in which the consciousness of a dying tycoon is transferred to a younger man’s body, cinema has variously explored the relationship between personhood and the body by means of fictions concerning the brain and its contents.1 From the crude disembodied brains of 1950s B-movies to the neuroimaging visuals of 21st-century cyberpunk, these films localize (...)
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    (1 other version)The Desert of the Real: Christianity, Buddhism & Baudrillard in The Matrix films and popular culture.James F. McGrath - 2010 - In Marcus Leaning (ed.), Visions of the Human in Science Fiction and Cyberpunk. Leiden: E. J. Brill. pp. 161–172.
    James McGrath's contribution to the proceedings of the first global conference of the Cyberworlds, Virtual Reality project, which took place from Monday 11 August - Wednesday 13 August 2003, in Prague, as part of the At the Interface conference series.
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