Results for 'digital art installation'

976 found
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  1.  52
    Exploring the intelligent art installation as a space for expansion of the conscious mind.Kathrine Elizabeth Anker - 2009 - Technoetic Arts 6 (3):251-258.
    This paper argues for the digital interactive installation artwork based on principles of complexity as an interface with the potential to evoke ekspansions in the subjective experience by confronting the user with an idea of abstract thought, created through a conceptual design, and experienced through bodily interaction and contemplative acts at symbolic levels. The claim is, that ideas presented through good artworks based on the coalision of science and technology can potentially create a synthesis between ideas inspired by (...)
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  2.  49
    Complex installations: sharing consciousness in a cybernetic ballet.Clarissa Ribeiro & Gilbertto Prado - 2010 - Technoetic Arts 8 (2):159-165.
    Since Norbert Wiener presented a new research field called the study of control and communication in the animal and the machine, the biological and the artificial universes are each time more integrated as pieces of a game that involves science, philosophy, technology, arts, architecture and several other fields. It is astonishing to take a look at an imaginary non-linear timeline where it is possible to see the ancient Ars Mnemonica inspiring the Leibniz combinatoria and how all these virtual knowledge structures (...)
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  3.  21
    Reimagining the Iconic in New Media Art: Mobile Digital Screens and Chôra as Interactive Space.Adrian Gor - 2019 - Theory, Culture and Society 36 (7-8):109-133.
    With the advancement of digital technology in contemporary art, new hybrid forms of interaction emerge that invite viewers to make images present in physical space as events that claim a life of their own. In breaking away from representational and performance art theories that have dominated the critique of new media artwork since the 1980s, this article analyses an iconic vision of mobile touchscreens based on the medieval Byzantine chorographic inscription of the sacred in profane spaces. As defined in (...)
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  4.  30
    Meta-reference in media arts and the interactive instantiation of non-digital artworks.Raivo Kelomees - 2017 - Technoetic Arts 15 (3):353-372.
    The aim of this article is to analyse interactive reinterpretations of two of Raul Meel’s artworks. They were created after the original works were made; they reference the original artworks and are meta-referential. These reinterpretations allow the original artworks to be opened and explained and become instantiations of their algorithmic content. The questions that arise in this article are as follows: how can physical artworks be opened up for audiences by means of interactive emulations? How can this serve to document (...)
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  5.  42
    Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS.Mónica Mendes, Pedro Ângelo, Nuno Correia & Valentina Nisi - 2018 - Science and Engineering Ethics 24 (3):947-970.
    Arts, Real-Time Video and Interactivity for Sustainability is an ongoing collaborative research project investigating how real-time video, DIY surveillance technologies and sensor data can be used as a tool for environmental awareness, activism and artistic explorations. The project consists of a series of digital contexts for aesthetic contemplation of nature and civic engagement, aiming to foster awareness and empowerment of local populations through DIY surveillance. At the core of the ARTIVIS efforts are a series of interactive installations, that make (...)
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  6. Interactive art as reflective experience: Imagineers and ultra-technologists as interaction designers.Marianna Charitonidou - 2020 - Visual Resources 36 (4):382-396.
    The article investigates how the use of extended reality technologies and interactive digital interfaces have affected the design of exhibition spaces. Its main objective is to shed light on how these technologies have influenced the ways in which immersive art installations are conceived and experienced. Particular emphasis is placed on the impact of interactive technologies on how visitors experience exhibition spaces. The article examines an ensemble of immersive art cases, paying special attention to the distinction between immersion and interactivity. (...)
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  7.  19
    Interactive Sound Installation as an Implementation of Contemporary Communication Models.Asmati Chibalashvili, Polina Kharchenko, Ruslana Bezuhla, Igor Savchuk & Victor Sydorenko - 2022 - Postmodern Openings 13 (2):239-253.
    Digitalization, virtualization, commercialization, loss of integrity, polystylistics, liberation from any norms are the latest trends that determine the development of contemporary art. They influence the functioning of modern communication models that evolve in accordance with the achievements of technology and acquire mobility, variability and interactivity. Interaction between social processes and scientific and technological achievements is increasing, the essence of communication in the space of modern culture is being rethought, particularly, the boundary between the types of art is being levelled. The (...)
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  8.  57
    Domietta Torlasco (2013) The Heretical Archive: Digital Memory at the End of Film.Ted Kafala - 2015 - Film-Philosophy 19 (1).
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  9.  14
    Theory of the Art Object.Paul Crowther - 2019 - London: Routledge.
    Pictorial art and presentness --art and transperceptual space -- In and through space : sculpture, assemblage, and installation art -- Land art : reciprocities of site and formation -- Embodiment and architectural cognition -- The aesthetic space of photography -- Digital objects, aesthetic phenomena.
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  10.  43
    Media Art.Robrecht Vanderbeeken - 2008 - Proceedings of the Xxii World Congress of Philosophy 1:271-272.
    Media art can be conceived as laboratory, at the edges of art. These technological experiments give priority to innovation and exploration by means of new media. In metaphorical terms, we could say that the emphasis is on creating new languages that allow us, in a later phase, to write prose or poetry with it.In my paper, I discuss why the common view on media art falls short. Media art is not just about mixing media but rather about mixing art. Several (...)
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  11.  23
    Abstract Time and Affective Perception in the Sonic Work of Art.Eleni Ikoniadou - 2014 - Body and Society 20 (3-4):140-161.
    The purpose of this article is to explore the concept of rhythm as enabling relations and thus as an appropriate mode of analysis for digital sound art installation. In particular, the article argues for a rhythmanalysis of the sonic event as a ‘vibrating sensation’ (Deleuze and Guattari) that incorporates the virtual without necessarily actualizing it. Picking up on notions such as rhythm, time, affect, and event, particularly through their discussion in relation to Susanne Langer’s work, I argue for (...)
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  12.  11
    Total Digital Photography: The Shoot to Print Workflow Handbook.Serge Timacheff & David Karlins - 2004 - Wiley.
    This full-color title is designed to be a classic reference for the millions of photographers going to digital, from enthusiasts shooting family events and vacations with their SLRs, to professionals creating journalistic prints and fine art. It?s the only book on the market with a focus on complete, end-to-end workflow from shoot to print. It?s tied to Adobe?s latest version of Photoshop, which boasts an installed base of 4 million! Serge Timacheff is a professional photographer living in Pacific Northwest. (...)
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  13.  38
    Corposcopio: an interactive installation performance in the intersection of ritual, dance and new technologies.Lucia Leo - 2007 - Technoetic Arts 5 (2):113-117.
    Corposcopio is a collaborative project that integrates two different worlds or territories: circle dances and new media technologies. Ancient circle dances are cultural manifestations present in different countries around the world. They have a great power of community integration and provide a unique experience of extended consciousness. In Brazil there are a number of amazing circle dances and one of the most popular is called ciranda, whose movements are inspired by sea waves. Ciranda is performed by hundreds of people and (...)
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  14.  38
    The Denkbild(‘Thought-Image’) in the Age of Digital Reproduction.Monique Tschofen - 2016 - Theory, Culture and Society 33 (5):139-157.
    This article examines an experimental genre of philosophical writing known as the Denkbild (‘thought-image’) practiced by members of the Frankfurt School to show how it is resurrected in the Augmented Reality installation of the artist-scholar Caitlin Fisher. It argues that Circle (2012) renews the Frankfurt School’s project of reaching to art to find a way for critical theory to bring about ‘a transformation of consciousness that could become a transformation of reality’. However, as a material and virtual artifact that (...)
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  15. The new lives of images: digital ecologies and anthropocene imaginaries in more-than-human worlds.Adrian J. Ivakhiv - 2025 - Stanford, California: Stanford University Press.
    In this ambitious new work, eco-philosopher and cultural theorist Adrian Ivakhiv presents an incisive new way of thinking about images and imagination. Drawing upon an immense range of materials, Ivakhiv reassesses the place of imagination in cultural life, analyzing how people have interacted with images in the past and the ways that digital media are profoundly altering these relationships today. The book contributes powerfully to the study of visual culture and digital media, and provides provocative interpretations of a (...)
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  16.  69
    Media Literacy Education in Art: Motion Expression and the New Vision of Art Education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology experimentally. (...)
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  17.  45
    Multiple Horizons: Phenomenology, Cubism, Architecture.Pau Pedragosa - 2014 - The European Legacy 19 (6):747-764.
    Phenomenology is often described as a paradigm shift that calls for a re-assessment of inherited themes and concepts. One of its most important contributions is the central role given to the embodied subject as opposed to the conception of the disembodied subject that has dominated philosophy since Descartes. If perspectival painting best represents the paradigm of modern philosophy since the Renaissance, it is the multiple perspectives of Cubist painting that best represent the phenomenological paradigm. While the relationship between phenomenology and (...)
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  18. Images >> Yevgen Samborsky and the Art of Possibility.Oliver Aas - 2023 - Diacritics 51 (4):101-115.
    Yevgen Samborsky is a multihyphenate, whose work spans not only painting but also video work, installation, and community-based creative projects. His visual language is entirely intermedial: he draws on photography, graffiti, hyperrealism, and internet machine aesthetics. His indebtedness to the digital image has been particularly strong in the last two years, which he has spent watching the news from back home on his com­puter. He has taken pictures of destroyed cultural institutions like the Kharkiv Art Museum or the (...)
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  19.  43
    From the ego to the alter ego – interacting with the self image through Neuro Mirror.Christa Sommerer & Laurent Mignonneau - 2018 - Technoetic Arts 16 (1):85-97.
    In this article, we introduce our interactive art installation Neuro Mirror that was developed in 2017 for the Cybernetic Consciousness [?] exhibition that was held in 2017 at the ITAU Cultural in Sao Paulo. This artwork enables participants to interact with their own images and those of their alter egos with the help of digital mirrors. The installation consists of three screens. The middle one shows a live image of the participant that is somewhat distorted. The one (...)
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  20.  37
    The aesthetic approach of hyperspaces.Dimitrios Traperas & Nikolaos Kanellopoulos - 2018 - Technoetic Arts 16 (3):363-375.
    We investigate the Fourth Spatial Dimension, also known as ‘hyperspace’, by researching the capabilities of the human senses from the perspective of art and technology. The geometric approach of the fourth spatial dimension is studied through mathematical logic and the properties of simple geometric hyper-solids are examined. Focusing on the different ways that scientists and artists approached the Hyperspatial cognitive perception, we propose new aesthetic approaches by researching the capabilities of the human senses/bio-sensors and the brain. We present an interactive (...)
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  21.  84
    Digital Art as ‘Monetised Graphics’: Enforcing Intellectual Property on the Blockchain.Martin Zeilinger - unknown - Philosophy and Technology 31 (1):15-41.
    In a global economic landscape of hyper-commodification and financialisation, efforts to assimilate digital art into the high-stakes commercial art market have so far been rather unsuccessful, presumably because digital artworks cannot easily assume the status of precious object worthy of collection. This essay explores the use of blockchain technologies in attempts to create proprietary digital art markets in which uncommodifiable digital artworks are financialised as artificially scarce commodities. Using the decentralisation techniques and distributed database protocols underlying (...)
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  22.  22
    A neuroarchitectural perspective to immersive architectural environments.Esen Gökçe Zdamar - 2023 - Technoetic Arts 21 (1):35-51.
    As digital and immersive architectural installations and augmented reality applications generate new sensations, new digital dimensions and boundaries create new perceptions of our built environment. Digital architectural installations as immersive environments make data visible and tangible and give access to data as an experiential flow. Like the works of Refik Anadol, TeamLab or Universal Everything, digital architectural installations point to a neuroarchitectural and neurophenomenological atmosphere that refers to the understanding and measurement of embodied human experience, and (...)
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  23.  5
    Rizvana Bradley, Anteaesthetics: Black Aesthesis and the Critique of Form.Jonathan Pugh - 2024 - Theory, Culture and Society 41 (7-8):271-277.
    Taking aesthetics as a racial regime of modernity, the focus of Bradley’s Anteaesthetics is experiments in Black art which are not ‘worlding but an illimitable descent made to come before the world’. With a powerful introduction reflecting upon Nina Simone at the Montreal Jazz festival, and chapters which take us through 19th-century paintings, cinema, texts, video installations, and digital art, Anteaesthetics forces us to encounter the horror, beauty, and racially gendered dimensions of a negative inhabitation substantiated through the absolutely (...)
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  24.  24
    The Philosophy of Design in the Innovation Space of the Postmodern World: Consciousness of Cultural Practices.Olha Kostiuk, Olha Vaskevych, Nataliia Zlenko, Olena Savitska, Rada Mykhailova & Taras Gorbatiuk - 2022 - Postmodern Openings 13 (1):170-185.
    The design ideas of the postmodern era reflect the general trends of socio-cultural reality, namely the loss of traditional moral guidelines, disharmony and destructiveness combined with absurdity, a sense of crisis, abyss and uncertainty conveyed in signs and in spatial coordinates. Design products become installations in which the viewer is a direct participant, sometimes even the creator. Postmodern design denies finitude, noting the plurality, uncertainty and fluidity of the world. The paradox of postmodern design culture is expressed in a combination (...)
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  25.  11
    Digital Art Feature Association Mining Based on the Machine Learning Algorithm.Zhiying Wu & Yuan Chen - 2021 - Complexity 2021:1-11.
    With the development of computer hardware and software, digital art is a new discipline. It uses computers and digital technology as tools to perform artistic expression. It can be expanded to various binary numerical codes with computers as the center and can also be refined to various categories of creation with computers. The research scope is set in the field of digital art, and all kinds of accidental factors of digital art creation based on the machine (...)
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  26.  90
    Philosophy of Digital Art.Katherine Thomson-Jones - 2015 - Stanford Encyclopedia of Philosophy.
    https://plato.stanford.edu/entries/digital-art/.
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  27.  32
    Digital Art in the Artlike Culture and Networked Economy.Janez Strehovec - 2016 - Cultura 13 (2):137-152.
    Contemporary art based on new media is situated at the intersection of art-as-we-know-it, smart technologies, digital and algorithmic culture, networked economy, politics, as well as bio and techno sciences. Contemporary art enters into intense relations with these fields, including interactions, adoption of methodological devices and approaches, changes of the areas of activity, hybridization and amalgamation. This text explores those features of contemporary life and culture which are affected by digital art and the recombination, appropriation, remediation, reusing, repurposing, and (...)
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  28.  92
    Philosophy of Digital Art as Collaboration.Andrew J. Corsa - 2019 - Hyperrhiz: New Media Cultures 19.
    How can artists create works of computer art or Internet art in which audience members become genuine artists and collaborate with the original artists on the self-same work that they began? To answer this question, this essay will reflect on the work of philosophers who focus on questions concerning art completion and the ontology of computer art. This essay will also reflect on the artistic work of the trio LaBeouf, Rönkkö & Turner, whose artwork can serve as a model for (...)
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  29. Digital Art and Their Uniqueness without Aura.Ahmad Ibrahim Badry & Akhyar Yusuf Lubis - 2018 - In Melani Budianta, Manneke Budiman, Abidin Kusno & Mikihiro Moriyama (eds.), Cultural Dynamics in Globalized World. Routledge. pp. 89-95.
    Modern technology plays an important role in our daily lives. Many people use technology for their works, interactions, and special interests such as art. Art as a discipline, which expresses human emotion and creative side, takes a new form for its contextualization with the help of information technology. A neologism for this discipline is “digital art.” Some experts who employ a traditional value in their aesthetical perspective consider this new approach unlikely. Walter Benjamin, an eminent figure from this group, (...)
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  30. Digital Art.Dominic McIver Lopes - 2003 - In Luciano Floridi (ed.), The Blackwell guide to the philosophy of computing and information. Blackwell.
     
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  31.  46
    The Digital Arts and Humanities: Neogeography, Social Media and Big Data Integrations and Applications.Charles Travis & Alexander von Lunen - unknown
    The case studies in this book illuminate how arts and humanities tropes can aid in contextualizing Digital Arts and Humanities, Neogeographic and Social Media activity and data through the creation interpretive schemas to study interactions between visualizations, language, human behaviour, time and place.
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  32.  61
    The Myth of Emancipation through Interaction. On the Relationship between Interactive Dimensions and Emancipating Potentials of Contemporary (Digital) Art.Lotte Philipsen - 2012 - Nordic Journal of Aesthetics 23 (43).
    The purpose of this article is to critically address a widespread assumption that reads like this: Works of art that make use of digital media automatically, through interactivity, are generally better suited for generating democratic processes in society than other art forms or phenomena that do not make use of digital media, and, therefore, digital art is more avant-garde than other art forms. By analysing the chains of equivalence underlying this assumption the article presents and discusses a (...)
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  33.  46
    Digital art in China.Wang Boqiao - 2012 - Technoetic Arts 10 (2-3):145-149.
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  34.  32
    From illustrations to an interactive art installation.Erika Pavlin, Žiga Elsner, Tadej Jagodnik, Borut Batagelj & Franc Solina - 2015 - Journal of Information, Communication and Ethics in Society 13 (2):130-145.
    Purpose– The purpose of this paper is to set an example of how people with severe learning difficulties could be more integrated into our society.Design/methodology/approach– The installation consists of puzzles in the form of a specially designed table with an integrated touch screen. As the visual templates for the puzzles serve pictures painted by a person with severe learning difficulties. The pieces of the puzzles are manipulated directly by the player on the touch screen presenting an intuitive and easily (...)
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  35.  22
    Towards an ontology of digital arts. Media environments, interactive processes and effects of presence.Andrea Giomi - 2020 - Rivista di Estetica 73:47-65.
    During the Nineties, the diffusion of information and communication technologies allowed a dramatic transformation in art practices. Radically new aesthetic experiences, such as tele-presence, immersivity, responsivity, hyper-mediacy and multimediality, emerge in the framework of the digital arts and call into question not only the traditional status of the work of art but also the fundamental relation with the beholder. The aim of this paper is to define a conceptual framework for the ontology of digital arts by identifying some (...)
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  36. Obóz Kultury 2.0.Mirosław Filiciak, Alek Tarkowski, Agata Jałosińska, Andrzej Klimczuk, Maciej Rynarzewski, Jacek Seweryn, Stunża M., D. Grzegorz, Marcin Wilkowski & Anna Orlik - 2010 - Fundacja Ortus.
    Obóz Kultury 2.0 Mirosław Filiciak, Alek Tarkowski, Agata Jałosińska, Andrzej Klimczuk, Maciej Rynarzewski, Jacek Seweryn, Stunża M., D. Grzegorz, Marcin Wilkowski & Anna Orlik .
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  37.  41
    The Ontological Foundations of Digital Art.Róisín Lally - 2018 - Eidos. A Journal for Philosophy of Culture 2 (4):27-35.
    In recent decades, the internet has become our predominant public space and yet the role of art in this space remains largely unthought. This paper argues that graphic art, and in particular digital graphic art, has great power to shape and transform our thinking and experience. But with that power comes an enormous political and ethical responsibility, a responsibility too often ignored by programmers and computer scientists. This paper uses the work of Denis Schmidt and Jacques Taminiaux as important (...)
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  38.  25
    Digital Art, Aesthetic Creation: The Birth of a Medium.Paul Crowther - 2018 - Routledge.
    In this book we learn that computers can generate visual art with unique aesthetic effects based on innovations in computer technology, and a postmodern naturalization of technology wherein technology becomes something we live in as well as use.
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  39.  16
    Haptic Aesthetics and Bodily Properties of Ori Gersht’s Digital Art: A Behavioral and Eye-Tracking Study.Marta Calbi, Hava Aldouby, Ori Gersht, Nunzio Langiulli, Vittorio Gallese & Maria Alessandra Umiltà - 2019 - Frontiers in Psychology 10:490645.
    Experimental aesthetics has shed light on the involvement of pre-motor areas in the perception of abstract art. However, the contribution of texture perception to aesthetic experience is still understudied. We hypothesized that digital screen-based art, despite its immateriality, might suggest potential sensorimotor stimulation. Original born-digital works of art were selected and manipulated by the artist himself. Five behavioral parameters: Beauty, Liking, Touch, Proximity, and Movement, were investigated under four experimental conditions: Resolution (high/low), and Magnitude (Entire image/detail). These were (...)
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  40.  3
    Aesthetic experience and performing arts in the Arab region: towards an audience-centred perspective.Tarik Sabry Media & London Digital Industries - forthcoming - Journal for Cultural Research:1-13.
    In this article, I engage with aesthetic experience as a central hermeneutic endeavour for theorising performing arts audiences in the Arab region. I argue that a critical engagement with Arab performing arts audiences’ aesthetic experiences necessitates both an archaeological manoeuver and a re-articulation of two keywords: ‘experience’ and ‘everyday’. The article advances, using evidence from research, that allowing the audiences of performing arts in the Arab region to speak may be a step towards democratising the triangular meaning making process among (...)
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  41.  24
    A glance of cultural differences in the case of interactive device art installation idMirror.Maša Jazbec, Floris Erich Arden & Hiroo Iwata - 2018 - AI and Society 33 (4):573-582.
    The idMirror project consists of a tablet computer, specially equipped with a small mirror and a newly developed android app. The Android application uses face recognition to detect the location of the user’s face in relation to the device and based on this renders a computer graphic at the location of his or her reflection. The goal of the idMirror project setting as a research tool was to make an exploratory study on cultural differences at exhibition venues. For this study, (...)
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  42.  76
    Ameliorated New Media Literacy Model Based on an Esthetic Model: The Ability of a College Student Audience to Enter the Field of Digital Art.Rui Xu, Chen Wang & Yen Hsu - 2022 - Frontiers in Psychology 13.
    In the current digital environment, people can visit every corner of the world without leaving their homes. New media technology compresses distance and time, but it also subverts the traditional mode of audience presence. Many traditional, offline content expression modes are also moving toward the digital field, and digital art is among them. Digital new media is a new art form that requires its audience to have a new media literacy; this literacy is necessary for esthetic (...)
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  43.  63
    The Transformation of Archival Philosophy and Practice Through Digital Art.John Charles Ryan - 2014 - Philosophy Study 4 (5).
    In many ways, digital practices have precipitated remarkable changes in the global accessibility of art. However, the digital revolution has also radically influenced the conservation processes surrounding art, including archiving, preserving, and remembering. This paper explores the conservation of digital artworks for the future benefit of culture, with particular peference to creators and viewers of art, as well as participants in interactive artworks. More specifically, this paper focuses on the philosophical and technical approaches adopted by creators, conservators, (...)
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  44. Ontology and aesthetics of digital art.Paul Crowther - 2008 - Journal of Aesthetics and Art Criticism 66 (2):161–170.
  45.  17
    Children’s Digital Art Ability Training System Based on AI-Assisted Learning: A Case Study of Drawing Color Perception.Shih-Yeh Chen, Pei-Hsuan Lin & Wei-Che Chien - 2022 - Frontiers in Psychology 13.
    This study proposed a children’s digital art ability training system with artificial intelligence-assisted learning, which was designed to achieve the goal of improving children’s drawing ability. AI technology was introduced for outline recognition, hue color matching, and color ratio calculation to machine train students’ cognition of chromatics, and smart glasses were used to view actual augmented reality paintings to enhance the effectiveness of improving elementary school students’ imagination and painting performance through the diversified stimulation of colors. This study adopted (...)
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  46.  1
    Merging art and installation: Exhibition installation in the 20th century.Georgiana BUȚ - 2019 - Studia Universitatis Babeş-Bolyai Philosophia:35-62.
    This paper discusses exhibition installation as an aesthetic medium. Drawing on Germano Celant’s writing on installation, we advance an interpretation of artists’ engagement with installation resulting in room-size works in the first half of the 20th century, as part of the evolution of exhibition installation towards the convergence of art and design. The paper also address the problem of intermediality as discussed by Juliane Rebentisch, and its implications for installation and attempts to tests Rosalind Krauss’s (...)
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  47.  74
    Aesthetics of Interaction in Digital Art. [REVIEW]Dominic McIver Lopes - 2015 - British Journal of Aesthetics 55 (2):261-263.
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  48.  49
    Examining the impacts of artificial intelligence technology and computing on digital art: a case study of Edmond de Belamy and its aesthetic values and techniques.Sunanda Rani, Dong Jining, Dhaneshwar Shah, Siyanda Xaba & Khadija Shoukat - forthcoming - AI and Society:1-19.
    Artificial intelligence (AI) is rapidly changing the way that art is created and consumed, allowing artists to create unique, engaging works with high computing power that can supplement their creative process. This manuscript explores the creative process of using AI technology in digital art to create paintings and evaluates creativity based on the aesthetic value and components of works created by AI. This research seeks to understand how AI technology influences the art world through a practice-led methodology with a (...)
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  49.  24
    Aesthetic autophony and the night: Blanchot, kafka, kimsooja, burial.Stefanie Heine - 2018 - Angelaki 23 (3):58-74.
    When Blanchot sketches the obscure space of the other night, he describes it primarily in terms of sound. The vocation of the other night, the domain of inspiration, which is approached because it promises to enable artistic works but ultimately puts them at the utmost risk, turns out to be one’s own “eternally reverberating echo.” In my article, I want to trace how such nocturnal sounds are articulated in works of art across different media, especially by staging breath. Echoing Blanchot, (...)
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    Exploiting multimodal biometrics for enhancing password security.Konstantinos Karampidis - 2024 - Logic Journal of the IGPL 32 (2):293-305.
    Digitization of every daily procedure requires trustworthy verification schemes. People tend to overlook the security of the passwords they use, i.e. they use the same password on different occasions, they neglect to change them periodically or they often forget them. This raises a major security issue, especially for elderly people who are not familiar with modern technology and its risks and challenges. To overcome these drawbacks, biometric factors were utilized, and nowadays, they have been widely adopted due to their convenience (...)
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