Results for 'game structure'

974 found
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  1.  23
    Reproducibility and Validity of a Stroke Effectiveness Test in Table Tennis Based on the Temporal Game Structure.Taisa Belli, Milton Shoiti Misuta, Pedro Paulo Ribeiro de Moura, Thomas dos Santos Tavares, Renê Augusto Ribeiro, Yura Yuka Sato dos Santos, Karine Jacon Sarro & Larissa Rafaela Galatti - 2019 - Frontiers in Psychology 10:434524.
    Purpose: This study aimed to develop a stroke effectiveness test in table tennis based on the temporal game structure to assess the ball speed and ball placement of the players, with a purpose to analyze its reproducibility and validity. Methods: Nineteen male table tennis players participated in this study. The test was performed twice during the first session and once during the second session to assess the intrasession and intersession reproducibility, respectively. Moreover, the test was examined on its (...)
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  2.  15
    A revised classification of ball games based on game structure.Osamu Suzuki, Ryosuke Tsuchida, Katsuhiro Hirose & Naoki Suzuki - 2003 - Journal of the Philosophy of Sport and Physical Education 25 (2):7-23.
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  3.  8
    Market Structure and Competition Policy: Game-Theoretic Approaches.George Norman & Jacques-François Thisse (eds.) - 2000 - Cambridge University Press.
    This 2000 text applies modern advances in game theory to the analysis of competition policy and develops some of the theoretical and policy concerns associated with the pioneering work of Louis Phlips. Containing contributions by leading scholars from Europe and North America, this book observes a common theme in the relationship between the regulatory regime and market structure. Since the inception of the new industrial organization, economists have developed a better understanding of how real-world markets operate. These results (...)
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  4.  8
    The Structure of Social Inconsistencies: A contribution to a unified theory of play, game, and social action.Richard Grathoff - 1970 - Springer Verlag.
    Few phenomena have found such divergent descriptions in sociological lit­ erature as have social inconsistencies. They were studied by George Herbert Mead as eruptive "natural" events constituting a social temporality. Alfred SchUtz described them as "explosions" of the individual actor's anticipatory action patterns. Talcott Parsons attempted to grasp social inconsistencies into his frame of "pattern variables," while Erving Goffman dealt with them as disruptions of "fostered impressions of reality" maintained by one or the other dominant team. The present study traces (...)
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  5.  23
    Dialogue‐Games: Metacommunication Structures for Natural Language Interaction.James A. Levin & James A. Moore - 1977 - Cognitive Science 1 (4):395-420.
    Our studies of naturally occurring human dialogue have led to the recognition of a class of regularities which characterize impoltant aspects of communication. People appear to interact according to established patterns which span several turns in a dialogue and which recur frequently. These patterns appear to be organized around the goals which the dialogue serves for each participant. Many things which are said later in a dialogue can only be interpreted as pursuit of these goals, established by earlier dialogue.These patterns (...)
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  6.  40
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  7.  40
    Mathematical structures of simple voting games.Moshé Machover & Simon D. Terrington - unknown
    We address simple voting games as mathematical objects in their own right, and study structures made up of these objects, rather than focusing on SVGs primarily as co-operative games. To this end it is convenient to employ the conceptual framework and language of category theory. This enables us to uncover the underlying unity of the basic operations involving SVGs.
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  8.  15
    Socially Structured Games.P. Herings, Gerard Laan & Dolf Talman - 2007 - Theory and Decision 62 (1):1-29.
    We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented (...)
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  9. Socially Structured Games.P. Jean-Jacques Herings, Gerard Van Der Laan & Dolf Talman - 2007 - Theory and Decision 62 (1):1-29.
    We generalize the concept of a cooperative non-transferable utility game by introducing a socially structured game. In a socially structured game every coalition of players can organize themselves according to one or more internal organizations to generate payoffs. Each admissible internal organization on a coalition yields a set of payoffs attainable by the members of this coalition. The strengths of the players within an internal organization depend on the structure of the internal organization and are represented (...)
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  10. Game Semantics for the Lambek-Calculus: Capturing Directionality and the Absence of Structural Rules.Sharon Shoham & Nissim Francez - 2008 - Studia Logica 90 (2):161-188.
    In this paper, we propose a game semantics for the (associative) Lambek calculus . Compared to the implicational fragment of intuitionistic propositional calculus, the semantics deals with two features of the logic: absence of structural rules, as well as directionality of implication. We investigate the impact of these variations of the logic on its game semantics.
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  11.  48
    Stable coalition structures in symmetric majority games: a coincidence between myopia and farsightedness.Takaaki Abe - 2018 - Theory and Decision 85 (3-4):353-374.
    The objective of this paper is to study stable coalition structures in symmetric majority games. We assume that players deviate from a coalition structure to another to maximize their power given by the Owen power index. We introduce three myopic core concepts and one farsighted stability concept, the farsighted vNM stable set. Our main result is that the pessimistic core, the largest myopic core, coincides with some farsighted vNM stable set for any number of players. Moreover, we show that (...)
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  12.  15
    Game Analysis of Dynamic Planning Evolution for the Optimization of Community Governance Structure in Smart Cities.Gaofeng Liang - 2021 - Complexity 2021:1-10.
    In this paper, we study the structural optimization of community governance in smart cities and optimize the structure based on the game analysis of dynamic planning evolution. Theoretically, the connotation and extension of the concept of “self-organization” are cleared, and the environment and conditions of community self-organization formation, the formation process of community self-organization, and the types of community self-organization are discussed. The so-called “self-organization” is a process of spontaneously moving from disorder to order, and the environment and (...)
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  13.  79
    Modification of Semivalues for Games with Coalition Structures.Rafael Amer & José Miguel Giménez - 2003 - Theory and Decision 54 (3):185-205.
    Consideration of reference systems for semivalues leads us to a global representation of the action of a semivalue on a game. Using this representation, we show how to modify semivalues to take account of coalition structures on the player set. The players' allocations according to a semivalue, including a modified semivalue, can be computed by means of products of matrices obtained from the multilinear extension of the game.
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  14.  62
    Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis.Andreas Gregersen - 2014 - Philosophy and Technology 27 (2):159-175.
    The article discusses the issue of how to categorize video games—not the medium of video games, but individual video games. As a lead in to this discussion, the article discusses video game specificity and genericity and moves on to genre theory. On the basis of this discussion, a cognitive experientialist genre framework is sketched, which incorporates both general points from genre theory and theories more specific to the video game domain. The framework is illustrated through a brief example. (...)
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  15.  44
    Structural Realism: The Only Defensible Realist Game in Town?John Worrall - 2020 - In Wenceslao J. Gonzalez, New Approaches to Scientific Realism. Boston: De Gruyter. pp. 169-205.
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  16. Games with a local permission structure: separation of authority and value generation. [REVIEW]René van den Brink & Chris Dietz - 2014 - Theory and Decision 76 (3):343-361.
    It is known that peer group games are a special class of games with a permission structure. However, peer group games are also a special class of digraph games. To be specific, they are digraph games in which the digraph is the transitive closure of a rooted tree. In this paper we first argue that some known results on solutions for peer group games hold more general for digraph games. Second, we generalize both digraph games as well as games (...)
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  17.  52
    The structure of spoken syllables: Evidence from novel word games.Rebecca Treiman - 1983 - Cognition 15 (1-3):49-74.
  18.  46
    Generalized quantifiers and pebble games on finite structures.Phokion G. Kolaitis & Jouko A. Väänänen - 1995 - Annals of Pure and Applied Logic 74 (1):23-75.
    First-order logic is known to have a severely limited expressive power on finite structures. As a result, several different extensions have been investigated, including fragments of second-order logic, fixpoint logic, and the infinitary logic L∞ωω in which every formula has only a finite number of variables. In this paper, we study generalized quantifiers in the realm of finite structures and combine them with the infinitary logic L∞ωω to obtain the logics L∞ωω, where Q = {Qi: iε I} is a family (...)
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  19.  77
    Games People Play: Strategy and Structure in Social Life.Devereaux Kennedy - 2016 - Social Epistemology 30 (1):67-88.
    This paper is presented as a sociological account of social action and as part of the “cognitive and cultural turn” in sociology. It retains Weber’s definition of social action as meaningful behavior directed toward another, but employs concepts developed by Noam Chomsky, Pierre Bourdieu and Ludwig Wittgenstein to refine and amplify Weber’s understanding of meaning and subjectivity. It attempts to ground symbolic interaction in innate properties of mind suggested by Chomsky and others. It attempts to enrich Bourdieu’s concept of the (...)
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  20.  37
    Games with finitely generated structures.Adam Krawczyk & Wiesław Kubiś - 2021 - Annals of Pure and Applied Logic 172 (10):103016.
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  21. The Structure and Classification of Games.Roger Caillois & Elaine P. Halperin - 1955 - Diogenes 3 (12):62-75.
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  22.  58
    (1 other version)Altered Structural Correlates of Impulsivity in Adolescents with Internet Gaming Disorder.Xin Du, Xin Qi, Yongxin Yang, Guijin Du, Peihong Gao, Yang Zhang, Wen Qin, Xiaodong Li & Quan Zhang - 2016 - Frontiers in Human Neuroscience 10.
  23. Structure, sign and game in the discourse of human-sciences.J. Derrida - 1991 - Filosoficky Casopis 39 (4):585-600.
     
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  24. The'game of the possible': Structures of reason and the life science.C. Debru - 2000 - Revue Internationale de Philosophie 54 (214):673-700.
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  25.  18
    Games, quantification and discourse structure.Robin Clark - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo, Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag. pp. 139--150.
  26.  26
    Structural Rationality in Game Theory.Julian Nida-rümelin - 1998 - Vienna Circle Institute Yearbook 5:81-93.
    When I began to think about normative questions of rationality and morality, I soon became a consequentialist. This is the natural result of questioning socially established institutional and moral rules and their metaphysical underpinnings. A critical mind cannot accept a duty to do this or that just because it is told that this duty is implied by some general principle. The immediate question is: Where does this principle come from and how is it justified? And if this question cannot be (...)
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  27. Two games give unity and structure to a stormy conversation: The Filebo.Maurizio Migliori - 2007 - Rivista di Filosofia Neo-Scolastica 99 (3):375-440.
     
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  28.  17
    Games and Scott sentences for positive distances between metric structures.Åsa Hirvonen & Joni Puljujärvi - 2022 - Annals of Pure and Applied Logic 173 (7):103123.
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  29.  45
    Domination structures and multicriteria problems in n-person games.K. Bergstresser & P. L. Yu - 1977 - Theory and Decision 8 (1):5-48.
  30.  17
    Evolutionary game theory and human social structures.Thomas J. Fararo - 1984 - Behavioral and Brain Sciences 7 (1):104.
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  31.  80
    A Banzhaf share function for cooperative games in coalition structure.Gerard van Der Laan & René van Den Brink - 2002 - Theory and Decision 53 (1):61-86.
    A cooperative game with transferable utility–or simply a TU-game– describes a situation in which players can obtain certain payoffs by cooperation. A value function for these games assigns to every TU-game a distribution of payoffs over the players. Well-known solutions for TU-games are the Shapley and the Banzhaf value. An alternative type of solution is the concept of share function, which assigns to every player in a TU-game its share in the worth of the grand coalition. In (...)
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  32.  62
    The epistemic structure of a theory of a game.Michael Bacharach - 1994 - Theory and Decision 37 (1):7-48.
  33.  17
    (Meta-)Ground Viewpoint Space and structurally-framed irony: A case study of the mobile game Liyla and the Shadows of War.Eunsong Kim & Iksoo Kwon - 2021 - Cognitive Linguistics 32 (1):1-33.
    Within the framework of Viewpoint Spaces (Dancygier, Barbara. 2012. The language of stories: A cognitive approach. Cambridge: Cambridge University Press), this paper investigates viewpoint interactions in a mobile game’s plot to show how the game’s structural framing leads to meaning construction, specifically the construal of irony. The notion of (meta-)Ground Viewpoint Space is proposed not only to provide a generalized account of a global mental space where local spaces and viewpoints relate to one another, but also to elucidate (...)
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  34.  21
    Characteristic function games with restricted agent interactions: Core-stability and coalition structures.Georgios Chalkiadakis, Gianluigi Greco & Evangelos Markakis - 2016 - Artificial Intelligence 232 (C):76-113.
  35. The Future of The Structure of Scientific Revolutions.K. Brad Wray - 2013 - Topoi 32 (1):75-79.
    I examine the value and limitations of Kuhn’s Structure of Scientific Revolutions. In the interests of developing a social epistemology of science, I argue that we should draw on Kuhn’s later work, published in The Road since Structure. There, Kuhn draws attention to the important role that specialty formation plays in resolving crises in science, a topic he did not discuss in Structure. I argue that we need to develop a better understanding of specialty research communities. Kuhn’s (...)
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  36. The Structural Evolution of Morality.J. McKenzie Alexander - 2007 - New York: Cambridge University Press.
    It is certainly the case that morality governs the interactions that take place between individuals. But what if morality exists because of these interactions? This book, first published in 2007, argues for the claim that much of the behaviour we view as 'moral' exists because acting in that way benefits each of us to the greatest extent possible, given the socially structured nature of society. Drawing upon aspects of evolutionary game theory, the theory of bounded rationality, and computational models (...)
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  37.  14
    The emergence of compositional structures in perceptually grounded language games.Paul Vogt - 2005 - Artificial Intelligence 167 (1-2):206-242.
  38.  9
    The Rules of the Game: The Logical Structure of Economic Theories.Johannes J. Klant - 1984 - Cambridge University Press.
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  39.  38
    Elaine Scarry, Michael Haneke’s Funny Games and the Structure of Cruelty.Joanna Bourke - 2019 - Body and Society 25 (3):136-152.
    Haneke’s film Funny Games is a reflection on the nature of pain and representation. I argue that the film closely follows Elaine Scarry’s arguments about the structure of torture. Further, by refusing to appeal to categories of generalization such as ‘sadism’ and ‘psychopathy’, Haneke undermines the process of finding meaning in violence. Haneke positions his audiences as more than just witnesses to torture, but active participants in cruelty.
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  40.  46
    An empirical comparison of probabilistic coalition structure theories in 3-person sidepayment games.H. Andrew Michener & Daniel J. Myers - 1998 - Theory and Decision 45 (1):37-82.
    This article reports a comparative test of the central-union theory vis-à-vis several other game-theoretic solution concepts in 3-person sidepayment games. Based on a laboratory experiment, this comparison utilizes nine games in characteristic function form. The solution concepts under test include the equal excess model, the Myerson–Shapley solution, the kernel, and two variants of the central-union theory. With regard to the player's payoffs, results show that the CU-1, CU-2, kernel, and equal excess theories have essentially equal predictive accuracy and that (...)
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  41.  48
    (1 other version)Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games.Walter R. Boot, Anna Sumner, Tyler J. Towne, Paola Rodriguez & K. Anders Ericsson - 2016 - Topics in Cognitive Science 8 (4).
    Video games are ideal platforms for the study of skill acquisition for a variety of reasons. However, our understanding of the development of skill and the cognitive representations that support skilled performance can be limited by a focus on game scores. We present an alternative approach to the study of skill acquisition in video games based on the tools of the Expert Performance Approach. Our investigation was motivated by a detailed analysis of the behaviors responsible for the superior performance (...)
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  42.  46
    A study of the structure of sports game for the analysis of soccer game II.Kohki Kiniwa, Ken Okihara, Mitsuhisa Shiokawa, Akira Kan, Kentaro Tai & Takeharu Ueda - 2012 - Journal of the Philosophy of Sport and Physical Education 34 (1):1-21.
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  43.  38
    A study of the structure of sports game for the analysis of soccer game.Kohki Kiniwa, Kentaroh Tai, Takeharu Ueda & Ken Okihara - 2009 - Journal of the Philosophy of Sport and Physical Education 31 (1):1-26.
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  44.  9
    Information Structure in Discourse: Towards an Integrated Formal Theory of Pragmatics.Craige Roberts - 1996 - Semantics and Pragmatics 5:1-69.
    A framework for pragmatic analysis is proposed which treats discourse as a game, with context as a scoreboard organized around the questions under discussion by the interlocutors. The framework is intended to be coordinated with a dynamic compositional semantics. Accordingly, the context of utterance is modeled as a tuple of different types of information, and the questions therein — modeled, as is usual in formal semantics, as alternative sets of propositions — constrain the felicitous flow of discourse. A requirement (...)
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  45.  84
    Dependency Equilibria and the Causal Structure of Decision and Game Situation.Wolfgang Spohn - unknown
    The paper attempts to rationalize cooperation in the one-shot prisoners' dilemma (PD). It starts by introducing (and preliminarily investigating) a new kind of equilibrium (differing from Aumann's correlated equilibria) according to which the players' actions may be correlated (sect. 2). In PD the Pareto-optimal among these equilibria is joint cooperation. Since these equilibria seem to contradict causal preconceptions, the paper continues with a standard analysis of the causal structure of decision situations (sect. 3). The analysis then raises to a (...)
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  46. Epistemic Norms and the "Epistemic Game" They Regulate: The Basic Structured Epistemic Costs and Benefits.David Henderson & Peter Graham - 2017 - American Philosophical Quarterly 54 (4):367-382.
    This paper is a beginning—an initial attempt to think of the function and character of epistemic norms as a kind of social norm. We draw on social scientific thinking about social norms and the social games to which they respond. Assume that people individually follow epistemic norms for the sake of acquiring a stock of true beliefs. When they live in groups and share information with each other, they will in turn produce a shared store of true beliefs, an epistemic (...)
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  47.  28
    A note on the ordinal equivalence of power indices in games with coalition structure.Sébastien Courtin & Bertrand Tchantcho - 2015 - Theory and Decision 78 (4):617-628.
    The desirability relation was introduced by Isbell to qualitatively compare the a priori influence of voters in a simple game. In this paper, we extend this desirability relation to simple games with coalition structure. In these games, players organize themselves into a priori disjoint coalitions. It appears that the desirability relation defined in this paper is a complete preorder in the class of swap-robust games. We also compare our desirability relation with the preorders induced by the generalizations to (...)
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  48.  34
    A proportional value for cooperative games with a coalition structure.Frank Huettner - 2015 - Theory and Decision 78 (2):273-287.
    We introduce a solution concept for cooperative games with transferable utility and a coalition structure that is proportional for two-player games. Our value is obtained from generalizing a proportional value for cooperative games with transferable utility in a way that parallels the extension of the Shapley value to the Owen value. We provide two characterizations of our solution concept, one that employs a property that can be seen as the proportional analog to Myerson’s balanced contribution property; and a second (...)
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  49.  91
    Human kinship, from conceptual structure to grammar.Doug Jones - 2010 - Behavioral and Brain Sciences 33 (5):367-381.
    Research in anthropology has shown that kin terminologies have a complex combinatorial structure and vary systematically across cultures. This article argues that universals and variation in kin terminology result from the interaction of (1) an innate conceptual structure of kinship, homologous with conceptual structure in other domains, and (2) principles of optimal, “grammatical” communication active in language in general. Kin terms from two languages, English and Seneca, show how terminologies that look very different on the surface may (...)
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  50.  43
    Countable structures, Ehrenfeucht strategies, and wadge reductions.Tom Linton - 1991 - Journal of Symbolic Logic 56 (4):1325-1348.
    For countable structures U and B, let $\mathfrak{U}\overset{\alpha}{\rightarrow}\mathfrak{B}$ abbreviate the statement that every Σ0 α (Lω1,ω) sentence true in U also holds in B. One can define a back and forth game between the structures U and B that determines whether $\mathfrak{U}\overset{\alpha}{\rightarrow}\mathfrak{B}$ . We verify that if θ is an Lω,ω sentence that is not equivalent to any Lω,ω Σ0 n sentence, then there are countably infinite models U and B such that $\mathfrak{U} \vDash \theta, \mathfrak{B} \vDash \neg \theta$ (...)
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