Results for 'licenced players agents'

968 found
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  1.  8
    Etyczne problemy działania agentów zawodników w piłce nożnej.Zbigniew Pawlak & Andrzej Smoleń - 2012 - Annales. Ethics in Economic Life 15:131-142.
    The players’ agent is a middleman who, on the strength of an agent contract and with pay, becomes obliged to act as a go-between in concluding contracts between players and clubs or transfer contracts between clubs. According to data of the International Federation of Association Football (FIFA), at the end of March 2011 there were 5794 licensed agents of football players in 219 national federations. According to the FIFA’s regulations, players, as well as clubs, have (...)
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  2.  15
    Efficiency and fairness trade-offs in two player bargaining games.David Freeborn - 2023 - European Journal for Philosophy of Science 13 (4):1-23.
    Recent work on the evolution of social contracts and conventions has often used models of bargaining games, with reinforcement learning. A recent innovation is the requirement that every strategy must be invented either through through learning or reinforcement. However, agents frequently get stuck in highly-reinforced “traps” that prevent them from arriving at outcomes that are efficient or fair to the both players. Agents face a trade-off between exploration and exploitation, i.e. between continuing to invent new strategies and (...)
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  3. Agent-regret and sporting glory.Jake Wojtowicz - 2019 - Journal of the Philosophy of Sport 46 (2):162-176.
    When sporting agents fail through wrongful or faulty behaviour, they should feel guilty; when they fail because of a deficiency in their abilities, they should feel shame. But sometimes we fail without being deficient and without being at fault. I illustrate this with two examples of players, Moacir Barbosa and Roberto Baggio, who failed in World Cup finals and cost their teams the greatest prize in sport. Although both players failed, I suggest that neither was at fault (...)
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  4. The Potential Exploitation of Non-English Speaking Players in UK Professional Football Contracts.Alexander Brown - 2019 - International Sports Law Journal 19:205-221.
    The article asks whether English professional football clubs have the potential to exploit non-English-speaking players during contract negotiations and signing meetings. We draw on evidence we gathered from a series of semi-structured interviews with football agents, former migrant players, and player liaison/welfare officers who currently work or have previously worked in English professional leagues. We also draw on normative insights from legal, moral, and applied ethical thought to develop a new, bespoke account of what should shock the (...)
     
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  5.  36
    (1 other version)Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide (...)
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  6.  16
    Reasoning in Large Games with Unboundedly Many Players.Ramit Das, Anantha Padmanabha & R. Ramanujam - 2021 - In Sujata Ghosh & Thomas Icard (eds.), Logic, Rationality, and Interaction: 8th International Workshop, Lori 2021, Xi’an, China, October 16–18, 2021, Proceedings. Springer Verlag. pp. 41-57.
    In large anonymous games, payoffs are determined by strategy distributions rather than strategy profiles. If half the players choose a strategy a, all of them get a certain payoff, whereas if only one-third of the players choose that strategy, the players choosing may get a different payoff. Strategizing in such a game by a player involves reasoning about not who does what but what fraction of the population makes the same choice as that player.We present a simple (...)
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  7.  89
    Inner Speech Generation in a Video Game Non-Player Character: From Explanation to Self?Raúl Arrabales - 2012 - International Journal of Machine Consciousness 4 (2):367-381.
    The use of human language is a hallmark of human consciousness, even when it is not used publicly. Inner speech is the way humans consciously communicate with themselves and arguably a key factor contributing to the formation of more self-aware selves. From the perspective of cognitive science and artificial cognitive architectures, inner speech can be also seen as a meta-management system that modulates some cognitive processes of the subject. In this paper, we describe a preliminary version of a computational model (...)
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  8.  64
    Arguing from experience using multiple groups of agents.Maya Wardeh, Trevor Bench-Capon & Frans Coenen - 2011 - Argument and Computation 2 (1):51 - 76.
    A framework to support ?Arguing from Experience? using groups of collaborating agents (termed participant agents/players) is described. The framework is an extension of the PISA multi-party arguing from experience framework. The original version of PISA allowed n participants to promote n goals (one each) for a given example. The described extension of PISA allows individuals with the same goals to pool their resources by forming ?groups?. The framework is fully described and its effectiveness illustrated using a number (...)
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  9. The Logic of Joint Ability in Two-Player Tacit Games.Peter Hawke - 2017 - Review of Symbolic Logic 10 (3):481-508.
    Logics of joint strategic ability have recently received attention, with arguably the most influential being those in a family that includes Coalition Logic (CL) and Alternating-time Temporal Logic (ATL). Notably, both CL and ATL bypass the epistemic issues that underpin Schelling-type coordination problems, by apparently relying on the meta-level assumption of (perfectly reliable) communication between cooperating rational agents. Yet such epistemic issues arise naturally in settings relevant to ATL and CL: these logics are standardly interpreted on structures where (...) move simultaneously, opening the possibility that an agent cannot foresee the concurrent choices of other agents. In this paper we introduce a variant of CL we call Two-Player Strategic Coordination Logic (SCL2). The key novelty of this framework is an operator for capturing coalitional ability when the cooperating agents cannot share strategic information. We identify significant differences in the expressive power and validities of SCL2 and CL2, and present a sound and complete axiomatization for SCL2. We briefly address conceptual challenges when shifting attention to games with more than two players and stronger notions of rationality. (shrink)
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  10.  22
    Towards An Acronym for Organisational Ethics: Using a Quasi-person Model to Locate Responsible Agents in Collective Groups.David Ardagh - 2017 - Philosophy of Management 16 (2):137-160.
    Organisational Ethics could be more effectively taught if organisational agency could be better distinguished from activity in other group entities, and defended against criticisms. Some criticisms come from the side of what is called “methodological individualism”. These critics argue that, strictly speaking, only individuals really exist and act, and organisations are not individuals, real things, or agents. Other criticisms come from fear of the possible use of alleged “corporate personhood” to argue for a possible radical expansion of corporate rights (...)
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  11. Comparing semantics of logics for multi-agent systems.Valentin Goranko & Wojciech Jamroga - 2004 - Synthese 139 (2):241 - 280.
    We draw parallels between several closely related logics that combine — in different proportions — elements of game theory, computation tree logics, and epistemic logics to reason about agents and their abilities. These are: the coalition game logics CL and ECL introduced by Pauly 2000, the alternating-time temporal logic ATL developed by Alur, Henzinger and Kupferman between 1997 and 2002, and the alternating-time temporal epistemic logic ATEL by van der Hoek and Wooldridge (2002). In particular, we establish some subsumption (...)
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  12.  71
    Decision Theory with Resource‐Bounded Agents.Joseph Y. Halpern, Rafael Pass & Lior Seeman - 2014 - Topics in Cognitive Science 6 (2):245-257.
    There have been two major lines of research aimed at capturing resource-bounded players in game theory. The first, initiated by Rubinstein (), charges an agent for doing costly computation; the second, initiated by Neyman (), does not charge for computation, but limits the computation that agents can do, typically by modeling agents as finite automata. We review recent work on applying both approaches in the context of decision theory. For the first approach, we take the objects of (...)
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  13. On the Narrow Epistemology of Game Theoretic Agents.Boudewijn de Bruin - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Dordrecht, Netherland: Springer Verlag.
    I argue that game theoretic explanations of human actions make implausible epistemological assumptions. A logical analysis of game theoretic explanations shows that they do not conform to the belief-desire framework of action explanation. Epistemic characterization theorems (specifying sufficient conditions for game theoretic solution concepts to obtain) are argued to be the canonical way to make game theory conform to that framework. The belief formation practices implicit in epistemic characterization theorems, however, disregard all information about players except what can be (...)
     
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  14.  87
    Making decisions with evidential probability and objective Bayesian calibration inductive logics.Mantas Radzvilas, William Peden & Francesco De Pretis - forthcoming - International Journal of Approximate Reasoning:1-37.
    Calibration inductive logics are based on accepting estimates of relative frequencies, which are used to generate imprecise probabilities. In turn, these imprecise probabilities are intended to guide beliefs and decisions — a process called “calibration”. Two prominent examples are Henry E. Kyburg's system of Evidential Probability and Jon Williamson's version of Objective Bayesianism. There are many unexplored questions about these logics. How well do they perform in the short-run? Under what circumstances do they do better or worse? What is their (...)
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  15.  67
    Collective decision-making process to compose divergent interests and perspectives.Maxime Morge - 2005 - Artificial Intelligence and Law 13 (1):75-92.
    We propose in this paper DIAL, a framework for inter-agents dialogue, which formalize a collective decision-making process to compose divergent interests and perspectives. This framework bounds a dialectics system in which argumentative agents play and arbitrate to reach an agreement. For this purpose, we propose an argumentation-based reasoning to manage the conflicts between arguments having different strengths for different agents. Moreover, we propose a model of argumentative agents which justify the hypothesis to which they commit and (...)
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  16.  3
    Cognitive Models for Machine Theory of Mind.Christian Lebiere, Peter Pirolli, Matthew Johnson, Michael Martin & Donald Morrison - forthcoming - Topics in Cognitive Science.
    Some of the required characteristics for a true machine theory of mind (MToM) include the ability to (1) reproduce the full diversity of human thought and behavior, (2) develop a personalized model of an individual with very limited data, and (3) provide an explanation for behavioral predictions grounded in the cognitive processes of the individual. We propose that a certain class of cognitive models provide an approach that is well suited to meeting those requirements. Being grounded in a mechanistic framework (...)
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  17. Initiating coordination.Paul Weirich - 2007 - Philosophy of Science 74 (5):790-801.
    How do rational agents coordinate in a single-stage, noncooperative game? Common knowledge of the payoff matrix and of each player's utility maximization among his strategies does not suffice. This paper argues that utility maximization among intentions and then acts generates coordination yielding a payoff-dominant Nash equilibrium. ‡I thank the audience at my paper's presentation at the 2006 PSA meeting for many insightful points. †To contact the author, please write to: Philosophy Department, University of Missouri, Columbia, MO 65211; e-mail: [email protected].
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  18.  44
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this language in (...)
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  19.  31
    Knowledge, behavior, and rationality: rationalizability in epistemic games.Todd Stambaugh & Rohit Parikh - 2021 - Archive for Mathematical Logic 60 (5):599-623.
    In strategic situations, agents base actions on knowledge and beliefs. This includes knowledge about others’ strategies and preferences over strategy profiles, but also about other external factors. Bernheim and Pearce in 1984 independently defined the game theoretic solution concept of rationalizability, which is built on the premise that rational agents will only take actions that are the best response to some situation that they consider possible. This accounts for other agents’ rationality as well, limiting the strategies to (...)
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  20.  67
    Heuristic evaluation functions in artificial intelligence search algorithms.Richard E. Korf - 1995 - Minds and Machines 5 (4):489-498.
    We consider a special case of heuristics, namely numeric heuristic evaluation functions, and their use in artificial intelligence search algorithms. The problems they are applied to fall into three general classes: single-agent path-finding problems, two-player games, and constraint-satisfaction problems. In a single-agent path-finding problem, such as the Fifteen Puzzle or the travelling salesman problem, a single agent searches for a shortest path from an initial state to a goal state. Two-player games, such as chess and checkers, involve an adversarial relationship (...)
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  21.  31
    Do the Weak Stand a Chance? Distribution of Resources in a Competitive Environment.Judith Avrahami & Yaakov Kareev - 2009 - Cognitive Science 33 (5):940-950.
    When two agents of unequal strength compete, the stronger one is expected to always win the competition. This expectation is based on the assumption that evaluation of performance is complete, hence flawless. If, however, the agents are evaluated on the basis of only a small sample of their performance, the weaker agent still stands a chance of winning occasionally. A theoretical analysis indicates that, to increase the chance of this happening the weaker agent ought to give up on (...)
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  22. Free will and moral responsibility in video games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.
    Can a player be held morally responsible for the choices that she makes within a videogame? Do the moral choices that the player makes reflect in any way on the player’s actual moral sensibilities? Many videogames offer players the options to make numerous choices within the game, including moral choices. But the scope of these choices is quite limited. I attempt to analyze these issues by drawing on philosophical debates about the nature of free will. Many philosophers worry that, (...)
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  23.  14
    Uncertainty, Rationality, and Agency.Wiebe van der Hoek - 2006 - Dordrecht, Netherland: Springer.
    This volume concerns Rational Agents - humans, players in a game, software or institutions - which must decide the proper next action in an atmosphere of partial information and uncertainty. The book collects formal accounts of Uncertainty, Rationality and Agency, and also of their interaction. It will benefit researchers in artificial systems which must gather information, reason about it and then make a rational decision on which action to take.
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  24.  24
    How the Mechanism of Dynamic Representation Affects Policy Change and Stability.Simon Tobias Franzmann & Johannes Schmitt - 2016 - Analyse & Kritik 38 (1):227-256.
    In politics, we often observe stasis when, at first sight, no reason exists for such policy blockades. In contrast., we sometimes see policy change when one would expect blockades resulting from veto points or countervailing majorities. How can we explain these contradictory results concerning policy stability? In order to solve this theoretical puzzle, we develop an agent-based model (ABM). We combine established models of veto player theory (Tsebelis 2002: Ganghof-Bräuninger 2006) with the findings of political sociology and party competition. By (...)
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  25.  33
    Do No Harm Policy for Minds in Other Substrates.Soenke Ziesche & Roman V. Yampolskiy - 2019 - Journal of Ethics and Emerging Technologies 29 (2):1-11.
    Various authors have argued that in the future not only will it be technically feasible for human minds to be transferred to other substrates, but this will become, for most humans, the preferred option over the current biological limitations. It has even been claimed that such a scenario is inevitable in order to solve the challenging, but imperative, multi-agent value alignment problem. In all these considerations, it has been overlooked that, in order to create a suitable environment for a particular (...)
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  26.  29
    Rational Coordination Without Beliefs.Camilla Colombo & Francesco Guala - 2023 - Erkenntnis 88 (7):3163-3178.
    Can rational agents coordinate in simultaneous interactions? According to standard game theory they cannot, even if there is a uniquely best way of doing so. To solve this problem we propose an argument in favor of ‘belief-less reasoning’, a mode of inference that leads to converge on the optimal solution ignoring the beliefs of the other players. We argue that belief-less reasoning is supported by a commonsensical Principle of Relevant Information that every theory of rational decision must satisfy. (...)
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  27.  32
    Voluntary Coercion. Collective Action and the Social Contract.Magnus Jiborn - unknown
    This work provides a game theoretical analysis of the classical idea of a social contract. According to what we might call the Hobbesian justification of the state, coercion is necessary in order to provide people with basic security and to enable them to successfully engage in mutually beneficial cooperation. The establishment and maintenance of a central coercive power, i.e. a state, can therefore be said to be in everyone's interest. The aim of this essay is to examine and evaluate these (...)
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  28.  31
    Dynamics of Stakeholders' Implications in the Institutionalization of the CSR Field in France and in the United States.Emma Avetisyan & Michel Ferrary - 2013 - Journal of Business Ethics 115 (1):115-133.
    This study supports the idea that fields form around issues, and describes the roles of various stakeholders in the structuring, shaping, and legitimating of the emerging field of Corporate Social Responsibility (CSR). A model of the institutional history of the CSR field is outlined, of which a key stage is the appearance of CSR rating agencies as the significant players and Institutional Entrepreneurs of the field. We show to which extent the creation and further development of CSR rating agencies, (...)
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  29. The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that (...)
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  30.  22
    Optimal stealing time.Andrea Gallice - 2016 - Theory and Decision 80 (3):451-462.
    We study a dynamic game in which players can steal parts of a homogeneous and perfectly divisible pie from each other. The effectiveness of a player’s theft is a random function which is stochastically increasing in the share of the pie the agent currently owns. We show how the incentives to preempt or to follow the rivals change with the number of players involved in the game and investigate the conditions that lead to the occurrence of symmetric or (...)
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  31.  72
    Ludic Constructivism: Or, Individual Life and the Fate of Humankind.Avery Kolers - 2018 - Sport, Ethics and Philosophy 13 (3-4):392-405.
    In The Grasshopper, Bernard Suits argues that the best life is the one whose essence is game-play. In fact, only through the concept of game-play can we understand how anything at all is worth doing. Yet this seems implausible: morality makes things worth doing independently of any game, and games are themselves subject to moral evaluation. So games must be logically posterior to morality. The current paper responds to these objections by developing the theory of Ludic Constructivism. Constructivist theories such (...)
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  32.  33
    Pragmatism, realism and the economist/economy divide.Alan Shipman - 2003 - Foundations of Science 8 (1):23-50.
    A centipede can walk until it thinks about howit does so. Thereafter it stumbles, over thesheer impossibility of the information andcoordination required. Life in the economy islittle different. Those engaged in productionand exchange discover, pragmatically, ways tomake them work. Those observing the processsee, realistically, the immense improbabilitythat it should do so. That most economies workin practice, but must pass such toughteleological tests to succeed in theory,highlights a difference between players' andspectators' outlook which may help to explainwhy the game has (...)
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  33.  20
    Reach-Avoid Games with a Time Limit and Detection Range: A Geometric Approach.Xi Chen, Jianqiao Yu, Kang Niu & Jiaxun di YangLi - 2022 - Complexity 2022:1-24.
    The reach-avoid game theory is an ideal tool to handle the conflicts among intelligent agents and has been previously studied assuming full state information and no time limits on the players in the past decades. In this article, we extend the problem by requiring the defender to detect the attacker and adding maximum operation time constraints to the attacker. The attacker aims to reach the target region without being captured or reaching its time limit. The defender can employ (...)
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  34.  11
    Hypothetical Bargaining and Equilibrium Refinement in Non-Cooperative Games.Mantas Radzvilas - unknown
    Virtual bargaining theory suggests that social agents aim to resolve non-cooperative games by identifying the strategy profile which they would agree to play if they could openly bargain. The theory thus offers an explanation of how social agents resolve games with multiple Nash equilibria. One of the main questions pertaining to this theory is how the principles of the bargaining theory could be applied in the analysis of hypothetical bargaining in non-cooperative games. I propose a bargaining model based (...)
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  35.  33
    Game theory and omniscience.Jeff Jordan - 2023 - International Journal for Philosophy of Religion 94 (1):91-106.
    Game theory studies the choices of two or more agents strategically interacting under various conditions. This paper examines two applications of omniscience in game theory. The first has to do with the paradox of altruism. The paradox of altruism results when players, by seeking to maximize the outcomes of other players, bring about inferior outcomes for all the players. Not surprisingly, an omniscient player could not find herself ensnarled in an altruistic paradox. The second application is (...)
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  36.  30
    Rational vs. Adaptive Egoism in Support Networks: How Different Micro Foundations Shape Different Macro Hypotheses.Andreas Flache & Rainer Hegselmann - 1998 - Vienna Circle Institute Yearbook 5:261-275.
    In the following we study the evolution of support networks among egoists who differ widely in their degree of neediness, are free to choose their partners, and do so in opportunistic ways. No central authority is involved. The question we address is to what degree and under what aspect it shapes the structure of emerging solidarity networks whether we model egoistic actors as rational actors in a game theoretical sense or as adaptive actors, i.e. learning beings following a simple learning (...)
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  37.  26
    Horses, Girls, and Agency: Gender in Play Pedagogy.Anna Pauliina Rainio - 2009 - Outlines. Critical Practice Studies 11 (1):27-44.
    This is a study of the development of student agency from a gender perspective in a Finnish classroom. The data originates from an ethnographic research project in an elementary school classroom engaging in a play pedagogy project called a “playworld.” The article has two purposes. The first is to examine the potential of imagination and improvised fantasy play in the development of agency. The second is to investigate the role of gender as a social category in shaping the students’ possibilities (...)
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  38.  26
    Remedying Globalization and Consumerism: Joining the Inner and Outer Journeys in "Perfect Balance".Judith Simmer-Brown - 2002 - Buddhist-Christian Studies 22 (1):31-46.
    In lieu of an abstract, here is a brief excerpt of the content:Buddhist-Christian Studies 22 (2002) 31-46 [Access article in PDF] Remedying Globalization and Consumerism: Joining the Inner and Outer Journeys in "Perfect Balance" Judith Simmer-Brown Naropa University One hundred forty years ago, Abraham Lincoln wrote in a prophetic voice: I see in the near future a crisis approaching that unnerves me and causes me to tremble for the safety of my country.... Corporations have been enthroned and an era of (...)
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  39.  28
    N 人囚人のジレンマゲームにおける規範内部化と協調の関係.Matsumoto Mitsutaka - 2006 - Transactions of the Japanese Society for Artificial Intelligence 21:167-175.
    In this paper, I discuss the problems of ``order in social situations'' using a computer simulation of iterated N -person prisoners' dilemma game. It has been claimed that, in the case of the 2 -person prisoners' dilemma, repetition of games and the reciprocal use of the ``tit-for-tat'' strategy promote the possibility of cooperation. However, in cases of N -person prisoners' dilemma where N is greater than 2, the logic does not work effectively. The most essential problem is so called ``sanctioning (...)
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  40.  42
    The Self as Relatum in Life and Language.Grant Gillett - 2002 - Philosophy, Psychiatry, and Psychology 9 (2):123-125.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy, Psychiatry, & Psychology 9.2 (2002) 123-125 [Access article in PDF] The Self as Relatum in Life and Language Grant Gillett THE STUDY REPORTED by van Staden is extremely interesting to any psychological theorist influenced by Jacques Lacan because of Lacan's insistence that the unconscious is not only structured like a language but actually reflects and is produced by linguistic interactions between the subject and others.The distinction he draws, (...)
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  41.  50
    Rhetoric on the bleachers, or, the rhetorician as melancholiac.Philippe-Joseph Salazar - 2008 - Philosophy and Rhetoric 41 (4):pp. 356-374.
    In lieu of an abstract, here is a brief excerpt of the content:Rhetoric on the Bleachers, or, The Rhetorician as MelancholiacPhilippe-Joseph SalazarThose who cannot remember rhetoric are condemned to repeat it.*French philosopher Jacques Bouveresse (2008) asks, in his most recent book, Why is it that we think we need literary works, in addition to science and philosophy, to help solve moral questions? As one reviewer notes, this comes as a surprise from a man “better known as a specialist of Wittgenstein, (...)
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  42.  72
    Probability judgments of agency: Rational or irrational?Thomas Schmidt & Vera C. Heumüller - 2010 - Consciousness and Cognition 19 (1):1-11.
    We studied how people attribute action outcomes to their own actions under conditions of uncertainty. Participants chose between left and right keypresses to produce an action effect , while a computer player made a simultaneous keypress decision. In each trial, a random generator determined which of the players controlled the action effect at varying probabilities, and participants then judged which player had produced it. Participants’ effect control ranged from 20% to 80%, varied blockwise, and they could use trial-by-trial feedback (...)
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  43.  22
    Shaken Not Stirred: The Name of the Game in the Post-Truth Condition.Steve Fuller - 2023 - Critical Review: A Journal of Politics and Society 35 (1):22-39.
    The post-truth condition is just as much about naming a meta-game as winning it. This condition can be tracked across Western intellectual history from the Homeric epics to popular culture. The common thread is that players are more likely to succeed in this meta-game if they have a certain consistency of character, which Thomas More called “integrity.” The presence of integrity means that the historical losers have often had an advantage in defining for subsequent generations the name of the (...)
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  44.  27
    The Cunning of Reason.Martin Hollis - 1987 - New York: Cambridge University Press.
    This book is a philosophers' attempt to bring together ideas put forward by economists, sociologists and political theorists. The author begins by exploring the economist's assumption that action is rational if it helps to achieve the agent's goals as efficiently as possible. The assumption is explored with the aid of rational-choice theory and game-theory, but it is rejected in the end for failing to account for the elements of trust and morality which rational social life requires. A discussion of 'Rational (...)
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  45. Knowledge, Belief and Counterfactual Reasoning in Games.Robert Stalnaker - 1996 - Economics and Philosophy 12 (2):133.
    Deliberation about what to do in any context requires reasoning about what will or would happen in various alternative situations, including situations that the agent knows will never in fact be realized. In contexts that involve two or more agents who have to take account of each others' deliberation, the counterfactual reasoning may become quite complex. When I deliberate, I have to consider not only what the causal effects would be of alternative choices that I might make, but also (...)
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  46. The Attending Mind.Jesse Prinz - 2022 - Philosophical Review 131 (3):390-393.
    Over the last decade, attention has crawled from out of the shadows into the philosophical limelight with several important books and widely read articles. Carolyn Dicey Jennings has been a key player in the attention revolution, actively publishing in the area and promoting awareness. This book was much anticipated by insiders and does not disappoint. It is in no way redundant with respect to other recent monographs, covering both a different range of material and developing novel positions throughout. The book (...)
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  47.  73
    Dependency Equilibria and the Causal Structure of Decision and Game Situation.Wolfgang Spohn - unknown
    The paper attempts to rationalize cooperation in the one-shot prisoners' dilemma (PD). It starts by introducing (and preliminarily investigating) a new kind of equilibrium (differing from Aumann's correlated equilibria) according to which the players' actions may be correlated (sect. 2). In PD the Pareto-optimal among these equilibria is joint cooperation. Since these equilibria seem to contradict causal preconceptions, the paper continues with a standard analysis of the causal structure of decision situations (sect. 3). The analysis then raises to a (...)
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  48. A Study in Inductive Deliberation.Peter P. Vanderschraaf - 1995 - Dissertation, University of California, Irvine
    In this dissertation, I develop a theory of rational inductive deliberation in the context of strategic interaction that generalizes previous theories of inductive deliberation. In this account of inductive deliberation, I model rational deliberators as players engaged in noncooperative games, such that: They are Bayesian rational, in the sense that every deliberator chooses actions that maximize expected utility given the beliefs this deliberator has regarding the other deliberators, and They update their beliefs about one another recursively, using rules of (...)
     
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    On the Value of Alert Systems and Gentle Rule Enforcement in Addressing Pandemics.Yefim Roth, Ori Plonsky, Edith Shalev & Ido Erev - 2020 - Frontiers in Psychology 11.
    The COVID-19 pandemic poses a major challenge to policy makers on how to encourage compliance to social distancing and personal protection rules. This paper compares the effectiveness of two policies that aim to increase the frequency of responsible health behavior using smartphone-tracking applications. The first involves enhanced alert capabilities, which remove social externalities and protect the users from others’ reckless behavior. The second adds a rule enforcement mechanism that reduces the users’ benefit from reckless behavior. Both strategies should be effective (...)
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  50. Critical perspectivism: Educating for a moral response to media.Laura D'Olimpio - 2020 - Journal of Moral Education 50 (1):92-103.
    Social media is a key player in contemporary political, cultural and ethical debates. Given much of online engagement is characterised by impulsive and emotive responses, and social media platforms encourage a form of sensationalism that promotes epistemic vices, this paper explores whether there is space online for moral responses. This paper defends the need for moral engagement with online information and others, using an attitude entitled ‘critical perspectivism’. Critical perspectivism sees a moral agent adopt a critical eye, supplemented by a (...)
     
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