Results for 'signalling games'

975 found
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  1. Evolutionary dynamics of Lewis signaling games: signaling systems vs. partial pooling.Simon Huttegger, Brian Skyrms, Rory Smead & Kevin Zollman - 2010 - Synthese 172 (1):177-191.
    Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without mutation.
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  2. Determining truth conditions in signaling games.William F. Harms - 2010 - Philosophical Studies 147 (1):23 - 35.
    Evolving signaling systems can be said to induce partitions on the space of world states as they approach equilibrium. Formalizing this claim provides a general framework for understanding what it means for language to “cut nature at its seams”. In order to avoid taking our current best science as providing the adaptive target for all evolving systems, the state space of the world must be characterized exclusively in terms of the coincidence of stimuli and payoffs that drives the evolution of (...)
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  3. Semiotics, Signaling Games and Meaning.Bartosz Żukowski & Aleksander Gemel - 2015 - In Piotr Łukowski, Aleksander Gemel & Bartosz Żukowski (eds.), Cognition, Meaning and Action: Lodz-Lund Studies in Cognitive Science. Kraków, Polska: Lodz University Press & Jagiellonian University Press. pp. 137-152.
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  4.  67
    The Evolution of Compositionality in Signaling Games.Michael Franke - 2016 - Journal of Logic, Language and Information 25 (3-4):355-377.
    Compositionality is a key design feature of human language: the meaning of complex expressions is, for the most part, systematically constructed from the meanings of its parts and their manner of composition. This paper demonstrates that rudimentary forms of compositional communicative behavior can emerge from a variant of reinforcement learning applied to signaling games. This helps explain how compositionality could have emerged gradually: if unsophisticated agents can evolve prevalent dispositions to communicate compositional-like, there is a direct evolutionary benefit for (...)
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  5. Robustness in signaling games.Simon M. Huttegger - 2007 - Philosophy of Science 74 (5):839-847.
    The spontaneous emergence of signaling has already been studied in terms of standard evolutionary dynamics of signaling games. Standard evolutionary dynamics is given by the replicator equations. Thus, it is not clear whether the results for standard evolutionary dynamics depend crucially on the functional form of the replicator equations. In this paper I show that the basic results for the replicator dynamics of signaling games carry over to a number of other evolutionary dynamics. ‡This research was supported by (...)
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  6. Common Interest and Signaling Games: A Dynamic Analysis.Manolo Martínez & Peter Godfrey-Smith - 2016 - Philosophy of Science 83 (3):371-392.
    We present a dynamic model of the evolution of communication in a Lewis signaling game while systematically varying the degree of common interest between sender and receiver. We show that the level of common interest between sender and receiver is strongly predictive of the amount of information transferred between them. We also discuss a set of rare but interesting cases in which common interest is almost entirely absent, yet substantial information transfer persists in a *cheap talk* regime, and offer a (...)
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  7.  19
    Evolutionary stability of ambiguity in context signaling games.Roland Mühlenbernd - 2020 - Synthese 198 (12):11725-11753.
    In Lewisean signaling games with common interests, perfect signaling strategies have been shown to be optimal in terms of communicative success and evolutionary fitness. However, in signaling game models that involve contextual cues, ambiguous signaling strategies can match up to or even outperform perfect signaling. For a minimalist example of such a context signaling game, I will show that three strategy types are expected to emerge under evolutionary dynamics: perfect signaling, partial ambiguity and full ambiguity. Moreover, I will show (...)
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  8. Separating Directives and Assertions Using Simple Signaling Games.Kevin J. S. Zollman - 2011 - Journal of Philosophy 108 (3):158-169.
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  9.  23
    Pyow-Hack: Ordered Compositions in Lewis-Skyrms Signaling Games.Nathan Gabriel - forthcoming - Erkenntnis:1-20.
    This paper presents a Lewis-Skyrms signaling game that can exhibit a type of compositionality novel to the signaling game literature. The structure of the signaling game is motivated by an analogy to the alarm calls of putty-nosed monkeys (Cercopithecus nictitans). Putty-nosed monkeys display a compositional system of alarm calls with a semantics that is sensitive to the ordering of terms. This sensitivity to the ordering of terms has not been previously modeled with a Lewis-Skyrms signaling game literature. Signaling games (...)
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  10.  36
    Signalling games, sociolinguistic variation and the construction of style.Heather Burnett - 2019 - Linguistics and Philosophy 42 (5):419-450.
    This paper develops a formal model of the subtle meaning differences that exist between grammatical alternatives in socially conditioned variation and how these variants can be used by speakers as resources for constructing personal linguistic styles. More specifically, this paper introduces a new formal system, called social meaning games, which allows for the unification of variationist sociolinguistics and game-theoretic pragmatics, two fields that have had very little interaction in the past. Although remarks have been made concerning the possible usefulness (...)
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  11.  50
    Compositional Signaling in a Complex World.Shane Steinert-Threlkeld - 2016 - Journal of Logic, Language and Information 25 (3-4):379-397.
    Natural languages are compositional in that the meaning of complex expressions depends on those of the parts and how they are put together. Here, I ask the following question: why are languages compositional? I answer this question by extending Lewis–Skyrms signaling games with a rudimentary form of compositional signaling and exploring simple reinforcement learning therein. As it turns out: in complex worlds, having compositional signaling helps simple agents learn to communicate. I am also able to show that learning the (...)
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  12. Signalling games select horn strategies.Robert van Rooy - 2004 - Linguistics and Philosophy 27 (4):493-527.
    In this paper I will discuss why (un) marked expressionstypically get an (un)marked interpretation: Horn''sdivision of pragmatic labor. It is argued that it is aconventional fact that we use language this way.This convention will be explained in terms ofthe equilibria of signalling games introduced byLewis (1969), but now in an evolutionary setting. Iwill also relate this signalling game analysis withParikh''s (1991, 2000, 2001) game-theoretical analysis ofsuccessful communication, which in turn is compared withBlutner''s: 2000) bi-directional optimality theory.
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  13.  80
    Conventional Semantic Meaning in Signalling Games with Conflicting Interests.Elliott O. Wagner - 2015 - British Journal for the Philosophy of Science 66 (4):751-773.
    Lewis signalling games are often used to explain how it is possible for simple agents to develop systems of conventional semantic meaning. In these games, all players obtain identical payoffs in every outcome. This is an unrealistic payoff structure, but it is often employed because it is thought that semantic meaning will not emerge if interests conflict. Here it is shown that not only is conventional meaning possible when interests conflict, but it is the most likely outcome (...)
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  14. Signalling Games select Horn Strategies; ms Universiteit van Amsterdam.R. van Rooy - forthcoming - Linguistics and Philosophy.
     
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  15.  70
    Bidirectional Optimization from Reasoning and Learning in Games.Michael Franke & Gerhard Jäger - 2012 - Journal of Logic, Language and Information 21 (1):117-139.
    We reopen the investigation into the formal and conceptual relationship between bidirectional optimality theory (Blutner in J Semant 15(2):115–162, 1998 , J Semant 17(3):189–216, 2000 ) and game theory. Unlike a likeminded previous endeavor by Dekker and van Rooij (J Semant 17:217–242, 2000 ), we consider signaling games not strategic games, and seek to ground bidirectional optimization once in a model of rational step-by-step reasoning and once in a model of reinforcement learning. We give sufficient conditions for equivalence (...)
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  16.  59
    Vagueness and Imprecise Imitation in Signalling Games.Michael Franke & José Pedro Correia - 2018 - British Journal for the Philosophy of Science 69 (4):1037-1067.
    Signalling games are popular models for studying the evolution of meaning, but typical approaches do not incorporate vagueness as a feature of successful signalling. Complementing recent like-minded models, we describe an aggregate population-level dynamic that describes a process of imitation of successful behaviour under imprecise perception and realization of similar stimuli. Applying this new dynamic to a generalization of Lewis’s signalling games, we show that stochastic imprecision leads to vague, yet by-and-large efficient signal use, and, (...)
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  17. Evoke: A Python package for evolutionary signalling games.Stephen Francis Mann & Manolo Martínez - 2024 - Journal of Open Source Software 9 (103):6703.
    Evoke is a Python library for evolutionary simulations of signalling games. It offers a simple and intuitive API that can be used to analyze arbitrary game-theoretic models, and to easily reproduce and customize well-known results and figures from the literature.
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  18. You can't give permission to be a bastard: Empathy and self-signaling as uncontrollable independent variables in bargaining games.George Ainslie - 2005 - Behavioral and Brain Sciences 28 (6):815-816.
    Canonical utility theory may have adopted its selfishness postulate because it lacked theoretical rationales for two major kinds of incentive: empathic utility and self-signaling. Empathy – using vicarious experiences to occasion your emotions – gives these experiences market value as a means of avoiding the staleness of self-generated emotion. Self-signaling is inevitable in anyone trying to overcome a perceived character flaw. Hyperbolic discounting of future reward supplies incentive mechanisms for both empathic utility and self-signaling. Neither can be effectively suppressed for (...)
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  19.  77
    Self-Assembling Games.Jeffrey A. Barrett & Brian Skyrms - unknown
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  20.  26
    The change of signaling conventions in social networks.Roland Mühlenbernd - 2019 - AI and Society 34 (4):721-734.
    To depict the mechanisms that have enabled the emergence of semantic conventions, philosophers and researchers particularly access a game-theoretic model: the signaling game. In this article I argue that this model is also quite appropriate to analyze not only the emergence of a semantic convention, but also its change. I delineate how the application of signaling games helps to reproduce and depict mechanisms of semantic change. For that purpose I present a model that combines a signaling game with innovative (...)
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  21.  90
    (1 other version)Minimal Requirements for the Emergence of Learned Signaling.Matthew Spike, Kevin Stadler, Simon Kirby & Kenny Smith - 2016 - Cognitive Science 40 (7):623-658.
    The emergence of signaling systems has been observed in numerous experimental and real-world contexts, but there is no consensus on which shared mechanisms underlie such phenomena. A number of explanatory mechanisms have been proposed within several disciplines, all of which have been instantiated as credible working models. However, they are usually framed as being mutually incompatible. Using an exemplar-based framework, we replicate these models in a minimal configuration which allows us to directly compare them. This reveals that the development of (...)
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  22. Self-assembling Games.Jeffrey A. Barrett & Brian Skyrms - 2017 - British Journal for the Philosophy of Science 68 (2):329-353.
    We consider how cue-reading, sensory-manipulation, and signaling games may initially evolve from ritualized decisions and how more complex games may evolve from simpler games by polymerization, template transfer, and modular composition. Modular composition is a process that combines simpler games into more complex games. Template transfer, a process by which a game is appropriated to a context other than the one in which it initially evolved, is one mechanism for modular composition. And polymerization is a (...)
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  23.  87
    Truth and Probability in Evolutionary Games.Jeffrey A. Barrett - unknown
    This paper concerns two composite Lewis-Skyrms signaling games. Each consists in a base game that evolves a language descriptive of nature and a metagame that coevolves a language descriptive of the base game and its evolving language. The first composite game shows how a pragmatic notion of truth might coevolve with a simple descriptive language. The second shows how a pragmatic notion of probability might similarly coevolve. Each of these pragmatic notions is characterized by the particular game and role (...)
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  24.  25
    The efficacy of human learning in Lewis signalling games.Calvin Thomas Cochran & Jeffrey Barrett - forthcoming - British Journal for the Philosophy of Science.
  25.  34
    Message Exchange Games in Strategic Contexts.Nicholas Asher, Soumya Paul & Antoine Venant - 2017 - Journal of Philosophical Logic 46 (4):355-404.
    When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We (...)
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  26.  44
    Evolutionary Explanations of Simple Communication: Signalling Games and Their Models.Travis LaCroix - 2020 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 51 (1):19-43.
    This paper applies the theoretical criteria laid out by D’Arms et al. to various aspects of evolutionary models of signalling. The question that D’Arms et al. seek to answer can be formulated as follows: Are the models that we use to explain the phenomena in question conceptually adequate? The conceptual adequacy question relates the formal aspects of the model to those aspects of the natural world that the model is supposed to capture. Moreover, this paper extends the analysis of (...)
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  27.  25
    Signaling games and music as a credible signal.Massimo Lumaca, Elvira Brattico & Giosuè Baggio - 2021 - Behavioral and Brain Sciences 44.
    The argument by Mehr et al. that music emerged and evolved culturally as a credible signal is convincing, but it lacks one essential ingredient: a model of signaling behavior that supports the main hypothesis theoretically and empirically. We argue that signaling games can help us explain how musical structures emerge as population-level phenomena, through sender–receiver signaling interactions.
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  28.  54
    Cooperation and signaling with uncertain social preferences.John Duffy & Félix Muñoz-García - 2015 - Theory and Decision 78 (1):45-75.
    This paper investigates behavior in finitely repeated simultaneous and sequential-move prisoner’s dilemma games when there is one-sided incomplete information and signaling about players’ concerns for fairness, specifically, their preferences regarding “inequity aversion.” In this environment, we show that only a pooling equilibrium can be sustained, in which a player type who is unconcerned about fairness initially cooperates in order to disguise himself as a player type who is concerned about fairness. This disguising strategy induces the uninformed player to cooperate (...)
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  29. Replacement of the “genetic program” program.Ronald J. Planer - 2014 - Biology and Philosophy 29 (1):33-53.
    Talk of a “genetic program” has become almost as common in cell and evolutionary biology as talk of “genetic information”. But what is a genetic program? I understand the claim that an organism’s genome contains a program to mean that its genes not only carry information about which proteins to make, but also about the conditions in which to make them. I argue that the program description, while accurate in some respects, is ultimately misleading and should be abandoned. After that, (...)
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  30.  3
    Computational Models Applied to Various Philosophical Topics.Nathan Gabriel - 2023 - Dissertation, University of California, Irvine
    This dissertation investigates some philosophical issues using computational models. Chapter 1 presents a Lewis-Skyrms signaling game that can exhibit a type of compositionality novel to the signaling game literature. The structure of the signaling game is motivated by an analogy to the alarm calls of putty-nosed monkeys (Cercopithecus nictitans). Putty-nosed monkeys display a compositional system of alarm calls with a semantics that is sensitive to the ordering of terms. This sensitivity to the ordering of terms has not been previously modeled (...)
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  31. The role of forgetting in the evolution and learning of language.Jeffrey Barrett & Kevin J. S. Zollman - unknown
    Lewis signaling games illustrate how language might evolve from random behavior. The probability of evolving an optimal signaling language is, in part, a function of what learning strategy the agents use. Here we investigate three learning strategies, each of which allows agents to forget old experience. In each case, we find that forgetting increases the probability of evolving an optimal language. It does this by making it less likely that past partial success will continue to reinforce suboptimal practice. The (...)
     
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  32. Optimal assertions, and what they implicate. A uniform game theoretic approach.Anton Benz & Robert van Rooij - 2007 - Topoi 26 (1):63-78.
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  33.  21
    Physiological Signal Analysis for Evaluating Flow during Playing of Computer Games of Varying Difficulty.Yu Tian, Yulong Bian, Piguo Han, Peng Wang, Fengqiang Gao & Yingmin Chen - 2017 - Frontiers in Psychology 8.
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  34.  82
    Learning with neighbours: Emergence of convention in a society of learning agents.Roland Mühlenbernd - 2011 - Synthese 183 (S1):87-109.
    I present a game-theoretical multi-agent system to simulate the evolutionary process responsible for the pragmatic phenomenon division of pragmatic labour (DOPL), a linguistic convention emerging from evolutionary forces. Each agent is positioned on a toroid lattice and communicates via signaling games , where the choice of an interlocutor depends on the Manhattan distance between them. In this framework I compare two learning dynamics: reinforcement learning (RL) and belief learning (BL). An agent’s experiences from previous plays influence his communication behaviour, (...)
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  35. Probe and Adjust in Information Transfer Games.Simon M. Huttegger, Brian Skyrms & Kevin J. S. Zollman - 2014 - Erkenntnis 79 (S4):1-19.
    We study a low-rationality learning dynamics called probe and adjust. Our emphasis is on its properties in games of information transfer such as the Lewis signaling game or the Bala-Goyal network game. These games fall into the class of weakly better reply games, in which, starting from any action profile, there is a weakly better reply path to a strict Nash equilibrium. We prove that probe and adjust will be close to strict Nash equilibria in this class (...)
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  36. Evolution and the explanation of meaning.Simon M. Huttegger - 2007 - Philosophy of Science 74 (1):1-27.
    Signaling games provide basic insights into some fundamental questions concerning the explanation of meaning. They can be analyzed in terms of rational choice theory and in terms of evolutionary game theory. It is argued that an evolutionary approach provides better explanations for the emergence of simple communication systems. To substantiate these arguments, I will look at models similar to those of Skyrms (2000) and Komarova and Niyogi (2004) and study their dynamical properties. My results will lend partial support to (...)
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  37.  51
    Emergence of Public Meaning from a Teleosemantic and Game Theoretical Perspective.Karim Baraghith - 2019 - Kriterion - Journal of Philosophy 33 (1):23-52.
    The generalized theory of evolution suggests that evolutionary algorithms apply to biological and cultural processes like language alike. Variation, selection and reproduction constitute abstract and formal traits of complex, open and often self-regulating systems. Accepting this basic assumption provides us with a powerful background methodology for this investigation: explaining the emergence and proliferation of semantic patterns, that become conventional. A teleosemantic theory of public (conventional) meaning (Millikan 1984; 2005) grounded in a generalized theory of evolution explains the proliferation of public (...)
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  38. Content in Simple Signalling Systems.Nicholas Shea, Peter Godfrey-Smith & Rosa Cao - 2018 - British Journal for the Philosophy of Science 69 (4):1009-1035.
    Our understanding of communication and its evolution has advanced significantly through the study of simple models involving interacting senders and receivers of signals. Many theorists have thought that the resources of mathematical information theory are all that are needed to capture the meaning or content that is being communicated in these systems. However, the way theorists routinely talk about the models implicitly draws on a conception of content that is richer than bare informational content, especially in contexts where false content (...)
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  39. Signals: Evolution, Learning, and Information.Brian Skyrms - 2010 - Oxford, GB: Oxford University Press.
    Brian Skyrms offers a fascinating demonstration of how fundamental signals are to our world. He uses various scientific tools to investigate how meaning and communication develop. Signals operate in networks of senders and receivers at all levels of life, transmitting and processing information. That is how humans and animals think and interact.
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  40.  37
    The rejection game.Luca Incurvati & Giorgio Sbardolini - 2024 - Mind and Language 39 (2):271-292.
    We introduce the rejection game, designed to formalize the interaction between interlocutors in a Stalnakerian conversation: a speaker who asserts something and a listener who may accept or reject. The rejection game is similar to other signalling games known to the literature in economics and biology. We point out similarities and differences, and propose an application in linguistics. We uncover basic conditions under which the Gricean maxim of quality emerges from incentives among the players, providing evidence for a (...)
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  41.  58
    Self-Assembling Games and the Evolution of Salience.Jeffrey A. Barrett - 2023 - British Journal for the Philosophy of Science 74 (1):75-89.
    This article considers how a generalized signalling game may self-assemble as the saliences of the agents evolve by reinforcement on those sources of information that in fact lead to successful action. On the present account, generalized signalling games self-assemble even as the agents co-evolve meaningful representations and successful dispositions for using those representations. We will see how reinforcement on successful information sources also provides a mechanism whereby simpler games might compose to form more complex games. (...)
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  42.  78
    Learning to Signal in a Dynamic World.J. McKenzie Alexander - 2012 - British Journal for the Philosophy of Science 65 (4):797-820.
    Sender–receiver games, first introduced by David Lewis ([1969]), have received increased attention in recent years as a formal model for the emergence of communication. Skyrms ([2010]) showed that simple models of reinforcement learning often succeed in forming efficient, albeit not necessarily minimal, signalling systems for a large family of games. Later, Alexander et al. ([2012]) showed that reinforcement learning, combined with forgetting, frequently produced both efficient and minimal signalling systems. In this article, I define a ‘dynamic’ (...)
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  43.  33
    Signalling, commitment, and strategic absurdities.Daniel Williams - 2022 - Mind and Language 37 (5):1011-1029.
    Why do well‐functioning psychological systems sometimes give rise to absurd beliefs that are radically misaligned with reality? Drawing on signalling theory, I develop and explore the hypothesis that groups often embrace beliefs that are viewed as absurd by outsiders as a means of signalling ingroup commitment. I clarify the game‐theoretic and psychological underpinnings of this hypothesis, I contrast it with similar proposals about the signalling functions of beliefs, and I motivate several psychological and sociological predictions that could (...)
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  44.  89
    Ambiguous signals, partial beliefs, and propositional content.Rafael Ventura - 2019 - Synthese 196 (7):2803-2820.
    As the content of propositional attitudes, propositions are usually taken to help explain the behavior of rational agents. However, a closer look at signaling games suggests otherwise: rational agents often acquire partial beliefs, and many of their signals are ambiguous. Signaling games also suggest that it is rational for agents to mix their behavior in response to partial beliefs and ambiguous signals. But as I show in this paper, propositions cannot help explain the mixing behavior of rational agents: (...)
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  45.  14
    Frames as pre-signal context: using a semiotic framing approach to explain how prior experiences shape present interpretations of control signals.Adam Aitken - 2024 - Semiotica 2024 (258):25-48.
    Innes’s “control signals” provides a semiotic perspective for explaining how acts of social control send “signals” about the effectiveness of security mechanisms. A cross-cutting theme infers that “culture and situation matter” in the reception of signals. However, the control signals concept does not explicitly consider the influence that prior experiences may have on present interpretations. Drawing on qualitative research into how members of a residential community perceived control measures within their everyday environment for Glasgow’s 2014 Commonwealth Games, this article (...)
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  46.  4
    Signs of character: a signalling model of Hume’s theory of moral and immoral actions.Ahmer Tarar - 2024 - Economics and Philosophy 40 (3):581-605.
    In A Treatise of Human Nature, Hume argues that morality pertains primarily to character, and that actions have moral content only to the extent that they signal good or bad character. I formalize his signalling theory of moral/immoral actions using simple game-theoretic models. Conditions exist under which there is a separating equilibrium in which actions do indeed credibly signal character, but conditions also exist in which there is only a pooling or semi-separating equilibrium. A tradeoff is identified between the (...)
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  47. Responsiveness and Robustness in the David Lewis Signaling Game.Carl Brusse & Justin Bruner - 2017 - Philosophy of Science 84 (5):1068-1079.
    We consider modifications to the standard David Lewis signaling game and relax a number of unrealistic implicit assumptions that are often built into the framework. In particular, we motivate and explore various asymmetries that exist between the sender and receiver roles. We find that endowing receivers with a more realistic set of responses significantly decreases the likelihood of signaling, while allowing for unequal selection pressure often has the opposite effect. We argue that the results of this article can also help (...)
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  48.  60
    Deception as cooperation.Manolo Martínez - 2019 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 77:101184.
    I develop a rate-distortion analysis of signaling games with imperfect common interest. Sender and receiver should be seen as jointly managing a communication channel with the objective of minimizing two independent distortion measures. I use this analysis to identify a problem with 'functional' theories of deception, and in particular Brian Skyrms's: there are perfectly cooperative, non-exploitative instances of channel management that come out as manipulative and deceptive according to those theories.
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  49. The evolution of inference.Malcolm Forster - manuscript
    A and B in signaling games (Lewis 1969). Members of the population, such as our prehistoric pair, are occasionally faced with the following ‘game’. Let one of the players be the receiver and the other the sender. The receiver needs to know whether B is true or not, but only possesses information about whether A is true or not. In some environmental contexts, A is sufficient for B, in others it is not. The sender knows nothing about A or (...)
     
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  50.  31
    Focus games.Jon Scott Stevens - 2016 - Linguistics and Philosophy 39 (5):395-441.
    This paper provides a game-theoretic analysis of contrastive focus, extending insights from recent work on the role of noisy communication in prosodic accent placement to account for focus within sentences, sub-sentential phrases and words. The shared insight behind these models is that languages with prosodic focus marking assign prosodic prominence only within elements which constitute material critical for successful interpretation. We first take care to distinguish the information-structural notion of focus from an ontologically distinct notion of givenness marking, and then (...)
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