Results for ' games on graphs'

975 found
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  1.  20
    Schelling games on graphs.Aishwarya Agarwal, Edith Elkind, Jiarui Gan, Ayumi Igarashi, Warut Suksompong & Alexandros A. Voudouris - 2021 - Artificial Intelligence 301 (C):103576.
  2.  56
    Comparing the power of games on graphs.Ronald Fagin - 1997 - Mathematical Logic Quarterly 43 (4):431-455.
    The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descriptive complexity is to make use of games on graphs played between two players, called the spoiler and the duplicator. There are two types of these games, which differ in the order in which the spoiler and duplicator make various moves. In one of these games, the rules seem to (...)
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  3.  55
    Information Tracking in Games on Graphs.Dietmar Berwanger & Łukasz Kaiser - 2010 - Journal of Logic, Language and Information 19 (4):395-412.
    When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acquired in a play of infinite duration may, however, lead to infinite hierarchies of higher-order knowledge. We present a construction that makes explicit which higher-order knowledge is relevant in a game and allows us to describe a class of games that admit coordinated winning strategies with finite memory.
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  4.  22
    From Games to Graphs: Evolving Networks in Cultural Evolution.Karim Baraghith - 2023 - In Agathe du Crest, Martina Valković, André Ariew, Hugh Desmond, Philippe Huneman & Thomas A. C. Reydon (eds.), Evolutionary Thinking Across Disciplines: Problems and Perspectives in Generalized Darwinism. Springer Verlag. pp. 2147483647-2147483647.
    What is it that evolves in cultural evolution? This is a question easily posed but not so easily answered. According to common interpretations of cultural evolutionary theory, it is not strictly agents that change over time or proliferate during cultural transmission, but their socially transmitted behavior, what they communicate or acquire via social learning – in short: their interactions. This means that we have to put these cultural interactions into an evolutionary setting and show how they evolve within cultural populations, (...)
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  5.  28
    Computability and the game of cops and robbers on graphs.Rachel D. Stahl - 2022 - Archive for Mathematical Logic 61 (3):373-397.
    Several results about the game of cops and robbers on infinite graphs are analyzed from the perspective of computability theory. Computable robber-win graphs are constructed with the property that no computable robber strategy is a winning strategy, and such that for an arbitrary computable ordinal \, any winning strategy has complexity at least \}\). Symmetrically, computable cop-win graphs are constructed with the property that no computable cop strategy is a winning strategy. Locally finite infinite trees and (...) are explored. The Turing computability of a binary relation used to classify cop-win graphs is studied, and the computational difficulty of determining the winner for locally finite computable graphs is discussed. (shrink)
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  6.  11
    Maker–Breaker Games on And.Nathan Bowler, Florian Gut, Attila Joó & Max Pitz - forthcoming - Journal of Symbolic Logic:1-7.
    We investigate Maker–Breaker games on graphs of size $\aleph _1$ in which Maker’s goal is to build a copy of the host graph. We establish a firm dependence of the outcome of the game on the axiomatic framework. Relating to this, we prove that there is a winning strategy for Maker in the $K_{\omega,\omega _1}$ -game under ZFC+MA+ $\neg $ CH and a winning strategy for Breaker under ZFC+CH. We prove a similar result for the $K_{\omega _1}$ -game. (...)
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  7.  23
    Graph of a Reflexive Game and Bélles-léttres.Alexander G. Chkhartishvili & Dmitry A. Novikov - 2014 - Studia Humana 3 (3):11-15.
    The authors consider reflexive games that describe the interaction of subjects making decisions based on an awareness structure, i.e., a hierarchy of beliefs about essential parameters, beliefs about beliefs, and so on. It was shown that the language of graphs of reflexive games represents a convenient uniform description method for reflexion effects in bélles-léttres.
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  8.  29
    Infinite games played on finite graphs.Robert McNaughton - 1993 - Annals of Pure and Applied Logic 65 (2):149-184.
    The concept of an infinite game played on a finite graph is perhaps novel in the context of an rather extensive recent literature in which infinite games are generally played on an infinite game tree. We claim two advantages for our model, which is admittedly more restrictive. First, our games have a more apparent resemblance to ordinary parlor games in spite of their infinite duration. Second, by distinguishing those nodes of the graph that determine the winning and (...)
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  9.  43
    On some games played on finite graphs.Bakhadyr Khoussainov - 2002 - Bulletin of the Section of Logic 31 (2):71-79.
  10.  72
    Sort out your neighbourhood: Public good games on dynamic networks.Kai P. Spiekermann - 2009 - Synthese 168 (2):273 - 294.
    Axelrod (The evolution of cooperation, 1984) and others explain how cooperation can emerge in repeated 2-person prisoner’s dilemmas. But in public good games with anonymous contributions, we expect a breakdown of cooperation because direct reciprocity fails. However, if agents are situated in a social network determining which agents interact, and if they can influence the network, then cooperation can be a viable strategy. Social networks are modelled as graphs. Agents play public good games with their neighbours. After (...)
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  11.  58
    Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.Julian Bradfield, Julian Gutierrez & Michael Wooldridge - 2016 - Synthese 193 (3):781-811.
    As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x (...)
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  12.  37
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  13.  66
    A note on the relationship between graphs and information protocols.Jeffrey Kline & Shravan Luckraz - 2011 - Synthese 179 (S1):103-114.
    Information protocols (IP's) were developed to describe players who learn their social situation by their experiences. Although IP's look similar to colored multi-graphs (MG's), the two objects are constructed in fundamentally different ways. IP's are constructed using the global concept of history, whereas graphs are constructed using the local concept of edges. We give necessary and sufficient conditions for each theory to be captured by the other. We find that the necessary and sufficient condition for IP theory to (...)
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  14.  23
    On the Subtle Nature of a Simple Logic of the Hide and Seek Game.Dazhu Li, Sujata Ghosh, Fenrong Liu & Yaxin Tu - 2021 - In Alexandra Silva, Renata Wassermann & Ruy de Queiroz (eds.), Logic, Language, Information, and Computation: 27th International Workshop, Wollic 2021, Virtual Event, October 5–8, 2021, Proceedings. Springer Verlag. pp. 201-218.
    We discuss a simple logic to describe one of our favourite games from childhood, hide and seek, and show how a simple addition of an equality constant to describe the winning condition of the seeker makes our logic undecidable. There are certain decidable fragments of first-order logic which behave in a similar fashion and we add a new modal variant to that class of logics. We also discuss the relative expressive power of the proposed logic in comparison to the (...)
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  15.  4
    Dominating Orders, Vertex Pursuit Games, and Computability Theory.Leigh Evron, Reed Solomon & Rachel D. Stahl - 2024 - Notre Dame Journal of Formal Logic 65 (3):259-274.
    In the vertex pursuit game of cops and robbers on finite graphs, the cop has a winning strategy if and only if the graph admits a dominating order. Such graphs are called constructible in the graph theory literature. This equivalence breaks down for infinite graphs, and variants of the game have been proposed to reestablish partial connections between constructibility and being cop-win. We answer an open question of Lehner about one of these variants by giving examples of (...)
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  16.  27
    Remarks on the iconicity and interpretation of existential graphs.Risto Hilpinen - 2011 - Semiotica 2011 (186):169-187.
    In the 1890s, Peirce reformulated quantification theory by expressing it in a language of diagrams, called existential graphs. Peirce thought that the iconicity of his graphs made them suitable for analyzing logical reasoning. Iconic signs can be said to show their meaning, and this paper studies the ways in which graphs do this. Peirce's pragmatic analysis of propositions resembles game-theoretical semantics, and existential graphs show what they mean by displaying the structure of the semantic game for (...)
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  17.  34
    Vectorization hierarchies of some graph quantifiers.Lauri Hella & Juha Nurmonen - 2000 - Archive for Mathematical Logic 39 (3):183-207.
    We give a sufficient condition for the inexpressibility of the k-th extended vectorization of a generalized quantifier $\sf Q$ in ${\rm FO}({\vec Q}_k)$ , the extension of first-order logic by all k-ary quantifiers. The condition is based on a model construction which, given two ${\rm FO}({\vec Q}_1)$ -equivalent models with certain additional structure, yields a pair of ${\rm FO}({\vec Q}_k)$ -equivalent models. We also consider some applications of this condition to quantifiers that correspond to graph properties, such as connectivity and (...)
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  18.  38
    Functional Dependence in Strategic Games.Kristine Harjes & Pavel Naumov - 2016 - Notre Dame Journal of Formal Logic 57 (3):341-353.
    The article studies properties of functional dependencies between strategies of players in Nash equilibria of multiplayer strategic games. The main focus is on the properties of functional dependencies in the context of a fixed dependency graph for payoff functions. A logical system describing properties of functional dependence for any given graph is proposed and is proven to be complete.
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  19.  27
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X of (...)
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  20.  37
    On winning Ehrenfeucht games and monadic NP.Thomas Schwentick - 1996 - Annals of Pure and Applied Logic 79 (1):61-92.
    Inexpressibility results in Finite Model Theory are often proved by showing that Duplicator, one of the two players of an Ehrenfeucht game, has a winning strategy on certain structures.In this article a new method is introduced that allows, under certain conditions, the extension of a winning strategy of Duplicator on some small parts of two finite structures to a global winning strategy.As applications of this technique it is shown that • — Graph Connectivity is not expressible in existential monadic second-order (...)
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  21. A unified approach to restricted games.E. Algaba, J. M. Bilbao & J. J. López - 2001 - Theory and Decision 50 (4):333-345.
    There have been two main lines in the literature on restricted games: the first line was started by Myerson (1977) that studied graph-restricted games an the second one was initiated by Faigle (1989). The present paper provides a unified way to look on the literature and establishes connections between the two different lines on restricted games. The strength and advantages of this unified approach becomes clear in the study of the inheritance of the convexity from the game (...)
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  22.  15
    Toward a Responsible Fairness Analysis: From Binary to Multiclass and Multigroup Assessment in Graph Neural Network-Based User Modeling Tasks.Erasmo Purificato, Ludovico Boratto & Ernesto William De Luca - 2024 - Minds and Machines 34 (3):1-34.
    User modeling is a key topic in many applications, mainly social networks and information retrieval systems. To assess the effectiveness of a user modeling approach, its capability to classify personal characteristics (e.g., the gender, age, or consumption grade of the users) is evaluated. Due to the fact that some of the attributes to predict are multiclass (e.g., age usually encompasses multiple ranges), assessing fairness in user modeling becomes a challenge since most of the related metrics work with binary attributes. As (...)
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  23.  20
    Chaotic Behaviors in a Nonlinear Game of Two-Level Green Supply Chain with Government Subsidies.Chang-Feng Zhu & Qing-Rong Wang - 2020 - Complexity 2020:1-12.
    In this paper, a two-level green supply chain composed of a manufacturer and a retailer is taken as the background. Considering the consumer’s double consumption preference and the manufacturer’s green product R&D investment, a differential game model of the green supply chain under the government cost subsidy strategy is constructed. Firstly, the equilibrium points of the system are solved and their stability is discussed and analyzed. Secondly, the dynamic evolution process of Nash equilibrium under the parameters of green degree, green (...)
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  24. (1 other version)Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW]Robert W. Burch - 2006 - Transactions of the Charles S. Peirce Society 42 (4):577-581.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and CommunicationRobert W. BurchAhti-Veikko Pietarinen Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication Dordrecht, The Netherlands: Springer, 2006. xiv + 496 pp.This compendious volume of fourteen of Pietarinen's essays on Peirce, plus a three-page set of "Final Words" relating to the work of Robert Aumann, is a "must-have" for both (...)
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  25.  27
    Drawing Morals: Essays in Ethical Theory.Thomas Hurka - 2011 - New York, US: Oup Usa.
    This volume contains selected essays in moral and political philosophy by Thomas Hurka. The essays address a wide variety of topics, from the well-rounded life and the value of playing games to proportionality in war and the ethics of nationalism. They also share a common aim: to illuminate the surprising richness and subtlety of our everyday moral thought by revealing its underlying structure, which they often do by representing that structure on graphs. More specifically, the essays all give (...)
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  26.  17
    Diffusion, Influence and Best-Response Dynamics in Networks : An Action Model Approach.Rasmus Kraemmer Rendsvig - 2014 - In Ronald de Haan (ed.), Proceedings of the ESSLLI 2014 Student Session. pp. 63-75.
    Threshold models and their dynamics may be used to model the spread of ‘behaviors’ in social networks. Regarding such from a modal logical perspective, it is shown how standard update mechanisms may be emulated using action models – graphs encoding agents’ decision rules. A small class of action models capturing the possible sets of decision rules suitable for threshold models is identified, and shown to include models characterizing best-response dynamics of both coordination and anti-coordination games played on (...). We conclude with further aspects of the action model approach to threshold dynamics, including broader applicability and logical aspects. Hereby, new links between social network theory, game theory and dynamic ‘epistemic’ logic are drawn. (shrink)
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  27.  68
    Communication and Structured Correlation.Elliott Wagner - 2009 - Erkenntnis 71 (3):377-393.
    Philosophers and social scientists have recently turned to Lewis sender–receiver games to provide an account of how lexical terms can acquire meaning through an evolutionary process. However, the evolution of meaning is contingent on both the particular sender–receiver game played and the choice of evolutionary dynamic. In this paper I explore some differences between models that presume an infinitely large and randomly mixed population and models in which a finite number of agents communicate with their neighbors in a social (...)
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  28.  60
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  29.  39
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  30. Graph Games and Logic Design.Johan van Benthem & Fenrong Liu - 2020 - In Fenrong Liu, Hiroakira Ono & Junhua Yu (eds.), Knowledge, Proof and Dynamics. Springer. pp. 125–146.
    Graph games are interactive scenarios with a wide range of applications. This position paper discusses old and new graph games in tandem with matching logics and identifies general questions behind this match. Throughout, we pursue two strands: logic as a way of analyzing existing graph games, and logic as an inspiration for designing new graph games. Our aim is modest: we propose a perspective that complements existing game-theoretic and computational ones, we raise questions, make observations, and (...)
     
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  31.  17
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  32. Game-theoretical semantics for Peirce's existential graphs.Robert W. Burch - 1994 - Synthese 99 (3):361 - 375.
    In this paper, a game-theoretical semantics is developed for the so-called alpha part of Charles S. Peirce's System of Existential Graphs of 1896. This alpha part is that portion of Peirce's graphs that corresponds to propositional logic. The paper both expounds a game-theoretical semantics for the graphs that seems close to Peirce's own intentions and proves for the alpha part of the graphs that this semantics is adequate.
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  33. On graph-theoretic fibring of logics.A. Sernadas, C. Sernadas, J. Rasga & M. Coniglio - 2009 - Journal of Logic and Computation 19 (6):1321-1357.
    A graph-theoretic account of fibring of logics is developed, capitalizing on the interleaving characteristics of fibring at the linguistic, semantic and proof levels. Fibring of two signatures is seen as a multi-graph (m-graph) where the nodes and the m-edges include the sorts and the constructors of the signatures at hand. Fibring of two models is a multi-graph (m-graph) where the nodes and the m-edges are the values and the operations in the models, respectively. Fibring of two deductive systems is an (...)
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  34. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  35.  40
    Games, graphs and circular arguments.Douglas N. Walton & Lynn M. Batten - 1984 - Logique Et Analyse 106 (6):133-164.
  36.  36
    Immanent Reasoning or Equality in Action A Dialogical Study.Shahid Rahman, Nicolas Clerbout, Ansten Klev, Zoe Conaughey & Juan Redmond - unknown
    PREFACEProf. Göran Sundholm of Leiden University inspired the group of Logic at Lille and Valparaíso to start a fundamental review of the dialogical conception of logic by linking it to constructive type logic. One of Sundholm's insights was that inference can be seen as involving an implicit interlocutor. This led to several investigations aimed at exploring the consequences of joining winning strategies to the proof-theoretical conception of meaning. The leading idea is, roughly, that while introduction rules lay down the conditions (...)
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  37.  20
    Bargaining for assembly.Soumendu Sarkar & Dhritiman Gupta - 2023 - Theory and Decision 95 (2):229-254.
    We study a multilateral bargaining problem, where the buyer intends to purchase a subset of available items, each owned by a seller. The subset purchased must satisfy a notion of contiguity, which is modeled using graphs. The graph theoretic approach allows us to study different degrees of complementarity and substitutability between items. It also allows us to examine how degrees of complementarity and substitutability affect the share of surplus obtained by the buyer in the equilibrium of the bargaining game. (...)
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  38.  71
    An active symbols theory of chess intuition.Alexandre Linhares - 2005 - Minds and Machines 15 (2):131-181.
    The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the (...)
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  39.  47
    Projective Games on the Reals.Juan P. Aguilera & Sandra Müller - 2020 - Notre Dame Journal of Formal Logic 61 (4):573-589.
    Let Mn♯ denote the minimal active iterable extender model which has n Woodin cardinals and contains all reals, if it exists, in which case we denote by Mn the class-sized model obtained by iterating the topmost measure of Mn class-many times. We characterize the sets of reals which are Σ1-definable from R over Mn, under the assumption that projective games on reals are determined:1. for even n, Σ1Mn=⅁RΠn+11;2. for odd n, Σ1Mn=⅁RΣn+11.This generalizes a theorem of Martin and Steel for (...)
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  40.  31
    Ordinal operations on graph representations of sets.Laurence Kirby - 2013 - Mathematical Logic Quarterly 59 (1-2):19-26.
    Any set x is uniquely specified by the graph of the membership relation on the set obtained by adjoining x to the transitive closure of x. Thus any operation on sets can be looked at as an operation on these graphs. We look at the operations of ordinal arithmetic of sets in this light. This turns out to be simplest for a modified ordinal arithmetic based on the Zermelo ordinals, instead of the usual von Neumann ordinals. In this arithmetic, (...)
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  41.  20
    Abductive reasoning: let’s Find Out some models.Natalia Żyluk, Mariusz Urbański & Dorota Żelechowska - forthcoming - Logic Journal of the IGPL.
    We present preliminary results on modelling structure of solutions to a task involving abductive reasoning. Research data were gathered using our new tool—Find Out, which has been designed in order to account empirically for abduction relatively close to everyday reasoning processes, with the necessary level of procedure standardization. The tool enables to capture abduction as a compound form of reasoning, from both product and process perspective. Find Out is set up as a game that requires playing the role of an (...)
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  42.  1
    Abstract argumentation and (optimal) stable marriage problems.Francesca Toni - 2020 - Argument and Computation 11 (1-2):15-40.
    In his pioneering work on Abstract Argumentation, P.M. Dung set a wide scenario by connecting stable models in Logic and Game Theory to simple Abstract Argumentation Frameworks ( AAF), which are essentially directed graphs in which arguments are represented as nodes, and the attack relation is represented by arrows. From such abstraction and simplicity, it is possible to capture important properties in many different fields. The Stable Marriage ( SM) problem is exactly one of such representable problems. Given two (...)
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  43.  16
    Abstract argumentation and (optimal) stable marriage problems.Stefano Bistarelli & Francesco Santini - 2020 - Argument and Computation 11 (1-2):15-40.
    In his pioneering work on Abstract Argumentation, P.M. Dung set a wide scenario by connecting stable models in Logic and Game Theory to simple Abstract Argumentation Frameworks ( AAF), which are essentially directed graphs in which arguments are represented as nodes, and the attack relation is represented by arrows. From such abstraction and simplicity, it is possible to capture important properties in many different fields. The Stable Marriage ( SM) problem is exactly one of such representable problems. Given two (...)
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  44.  24
    Cardinal characteristics on graphs.Nick Haverkamp - 2011 - Journal of Symbolic Logic 76 (1):1 - 33.
    A cardinal characteristic can often be described as the smallest size of a family of sequences which has a given property. Instead of this traditional concern for a smallest realization of the given property, a basically new approach, taken in [4] and [5], asks for a realization whose members are sequences of labels that correspond to 1-way infinite paths in a labelled graph. We study this approach as such, establishing tools that are applicable to all these cardinal characteristics. As an (...)
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  45. Formal Methods in the Philosophy of Science.Leon Horsten & Igor Douven - 2008 - Studia Logica 89 (2):151-162.
    In this article, we reflect on the use of formal methods in the philosophy of science. These are taken to comprise not just methods from logic broadly conceived, but also from other formal disciplines such as probability theory, game theory, and graph theory. We explain how formal modelling in the philosophy of science can shed light on difficult problems in this domain.
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  46.  62
    Authentication schemes from actions on graphs, groups, or rings.Dima Grigoriev & Vladimir Shpilrain - 2010 - Annals of Pure and Applied Logic 162 (3):194-200.
    We propose a couple of general ways of constructing authentication schemes from actions of a semigroup on a set, without exploiting any specific algebraic properties of the set acted upon. Then we give several concrete realizations of this general idea, and in particular, we describe several authentication schemes with long-term private keys where forgery is NP-hard. Computationally hard problems that can be employed in these realizations include the Graph Colorability problem, the Diophantine problem, and many others.
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  47.  30
    A game on Boolean algebras describing the collapse of the continuum.Miloš S. Kurilić & Boris Šobot - 2009 - Annals of Pure and Applied Logic 160 (1):117-126.
    The game is played on a complete Boolean algebra in ω-many moves. At the beginning White chooses a non-zero element p of and, in the nth move, White chooses a positive pn

    (...)

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  48. Moving pictures of thought II: Graphs, games, and pragmaticism's proof.Ahti-Veikko Pietarinen - 2011 - Semiotica 2011 (186):315-331.
    Peirce believed that his pragmaticism can be conclusively proven. Beginning in 1903, he drafted several attempts, ending by 1908 with a semeiotic proof. Around 1905, he exposes the proof using the theory of Existential Graphs . This paper modernizes the semantics Peirce proposed for EGs in terms of game-theoretic semantics . Peirce's 1905 proof is then reconstructed in three parts, by relating pragmaticism to the GTS conception of meaning, showing that Peirce's proof is an argument for a relational structure (...)
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  49.  21
    Games on Base Matrices.Vera Fischer, Marlene Koelbing & Wolfgang Wohofsky - 2023 - Notre Dame Journal of Formal Logic 64 (2):247-251.
    We show that base matrices for P(ω)∕fin of regular height larger than h necessarily have maximal branches that are not cofinal. The same holds for base matrices of height h if tSpoilergames” by Brendle, Hrušák, and Torres-Pérez.
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    Communication and its cost in graph-restricted games.Edward C. Rosenthal - 1988 - Theory and Decision 25 (3):275-286.
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