Results for ' games on graphs'

973 found
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  1.  18
    Schelling games on graphs.Aishwarya Agarwal, Edith Elkind, Jiarui Gan, Ayumi Igarashi, Warut Suksompong & Alexandros A. Voudouris - 2021 - Artificial Intelligence 301 (C):103576.
  2.  56
    Comparing the power of games on graphs.Ronald Fagin - 1997 - Mathematical Logic Quarterly 43 (4):431-455.
    The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descriptive complexity is to make use of games on graphs played between two players, called the spoiler and the duplicator. There are two types of these games, which differ in the order in which the spoiler and duplicator make various moves. In one of these games, the rules seem to (...)
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  3.  52
    Information Tracking in Games on Graphs.Dietmar Berwanger & Łukasz Kaiser - 2010 - Journal of Logic, Language and Information 19 (4):395-412.
    When seeking to coordinate in a game with imperfect information, it is often relevant for a player to know what other players know. Keeping track of the information acquired in a play of infinite duration may, however, lead to infinite hierarchies of higher-order knowledge. We present a construction that makes explicit which higher-order knowledge is relevant in a game and allows us to describe a class of games that admit coordinated winning strategies with finite memory.
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  4.  23
    Computability and the game of cops and robbers on graphs.Rachel D. Stahl - 2022 - Archive for Mathematical Logic 61 (3):373-397.
    Several results about the game of cops and robbers on infinite graphs are analyzed from the perspective of computability theory. Computable robber-win graphs are constructed with the property that no computable robber strategy is a winning strategy, and such that for an arbitrary computable ordinal \, any winning strategy has complexity at least \}\). Symmetrically, computable cop-win graphs are constructed with the property that no computable cop strategy is a winning strategy. Locally finite infinite trees and (...) are explored. The Turing computability of a binary relation used to classify cop-win graphs is studied, and the computational difficulty of determining the winner for locally finite computable graphs is discussed. (shrink)
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  5.  11
    Maker–Breaker Games on And.Nathan Bowler, Florian Gut, Attila Joó & Max Pitz - forthcoming - Journal of Symbolic Logic:1-7.
    We investigate Maker–Breaker games on graphs of size $\aleph _1$ in which Maker’s goal is to build a copy of the host graph. We establish a firm dependence of the outcome of the game on the axiomatic framework. Relating to this, we prove that there is a winning strategy for Maker in the $K_{\omega,\omega _1}$ -game under ZFC+MA+ $\neg $ CH and a winning strategy for Breaker under ZFC+CH. We prove a similar result for the $K_{\omega _1}$ -game. (...)
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  6.  21
    From Games to Graphs: Evolving Networks in Cultural Evolution.Karim Baraghith - 2023 - In Agathe du Crest, Martina Valković, André Ariew, Hugh Desmond, Philippe Huneman & Thomas A. C. Reydon (eds.), Evolutionary Thinking Across Disciplines: Problems and Perspectives in Generalized Darwinism. Springer Verlag. pp. 2147483647-2147483647.
    What is it that evolves in cultural evolution? This is a question easily posed but not so easily answered. According to common interpretations of cultural evolutionary theory, it is not strictly agents that change over time or proliferate during cultural transmission, but their socially transmitted behavior, what they communicate or acquire via social learning – in short: their interactions. This means that we have to put these cultural interactions into an evolutionary setting and show how they evolve within cultural populations, (...)
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  7.  28
    Infinite games played on finite graphs.Robert McNaughton - 1993 - Annals of Pure and Applied Logic 65 (2):149-184.
    The concept of an infinite game played on a finite graph is perhaps novel in the context of an rather extensive recent literature in which infinite games are generally played on an infinite game tree. We claim two advantages for our model, which is admittedly more restrictive. First, our games have a more apparent resemblance to ordinary parlor games in spite of their infinite duration. Second, by distinguishing those nodes of the graph that determine the winning and (...)
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  8.  42
    On some games played on finite graphs.Bakhadyr Khoussainov - 2002 - Bulletin of the Section of Logic 31 (2):71-79.
  9.  68
    Sort out your neighbourhood: Public good games on dynamic networks.Kai P. Spiekermann - 2009 - Synthese 168 (2):273 - 294.
    Axelrod (The evolution of cooperation, 1984) and others explain how cooperation can emerge in repeated 2-person prisoner’s dilemmas. But in public good games with anonymous contributions, we expect a breakdown of cooperation because direct reciprocity fails. However, if agents are situated in a social network determining which agents interact, and if they can influence the network, then cooperation can be a viable strategy. Social networks are modelled as graphs. Agents play public good games with their neighbours. After (...)
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  10.  20
    Graph of a Reflexive Game and Bélles-léttres.Alexander G. Chkhartishvili & Dmitry A. Novikov - 2014 - Studia Humana 3 (3):11-15.
    The authors consider reflexive games that describe the interaction of subjects making decisions based on an awareness structure, i.e., a hierarchy of beliefs about essential parameters, beliefs about beliefs, and so on. It was shown that the language of graphs of reflexive games represents a convenient uniform description method for reflexion effects in bélles-léttres.
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  11.  23
    Remarks on the iconicity and interpretation of existential graphs.Risto Hilpinen - 2011 - Semiotica 2011 (186):169-187.
    In the 1890s, Peirce reformulated quantification theory by expressing it in a language of diagrams, called existential graphs. Peirce thought that the iconicity of his graphs made them suitable for analyzing logical reasoning. Iconic signs can be said to show their meaning, and this paper studies the ways in which graphs do this. Peirce's pragmatic analysis of propositions resembles game-theoretical semantics, and existential graphs show what they mean by displaying the structure of the semantic game for (...)
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  12.  33
    On winning Ehrenfeucht games and monadic NP.Thomas Schwentick - 1996 - Annals of Pure and Applied Logic 79 (1):61-92.
    Inexpressibility results in Finite Model Theory are often proved by showing that Duplicator, one of the two players of an Ehrenfeucht game, has a winning strategy on certain structures.In this article a new method is introduced that allows, under certain conditions, the extension of a winning strategy of Duplicator on some small parts of two finite structures to a global winning strategy.As applications of this technique it is shown that • — Graph Connectivity is not expressible in existential monadic second-order (...)
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  13.  63
    A note on the relationship between graphs and information protocols.Jeffrey Kline & Shravan Luckraz - 2011 - Synthese 179 (S1):103-114.
    Information protocols (IP's) were developed to describe players who learn their social situation by their experiences. Although IP's look similar to colored multi-graphs (MG's), the two objects are constructed in fundamentally different ways. IP's are constructed using the global concept of history, whereas graphs are constructed using the local concept of edges. We give necessary and sufficient conditions for each theory to be captured by the other. We find that the necessary and sufficient condition for IP theory to (...)
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  14.  34
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
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  15.  3
    Dominating Orders, Vertex Pursuit Games, and Computability Theory.Leigh Evron, Reed Solomon & Rachel D. Stahl - 2024 - Notre Dame Journal of Formal Logic 65 (3):259-274.
    In the vertex pursuit game of cops and robbers on finite graphs, the cop has a winning strategy if and only if the graph admits a dominating order. Such graphs are called constructible in the graph theory literature. This equivalence breaks down for infinite graphs, and variants of the game have been proposed to reestablish partial connections between constructibility and being cop-win. We answer an open question of Lehner about one of these variants by giving examples of (...)
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  16.  55
    Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.Julian Bradfield, Julian Gutierrez & Michael Wooldridge - 2016 - Synthese 193 (3):781-811.
    As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x (...)
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  17.  23
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X of (...)
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  18.  33
    Vectorization hierarchies of some graph quantifiers.Lauri Hella & Juha Nurmonen - 2000 - Archive for Mathematical Logic 39 (3):183-207.
    We give a sufficient condition for the inexpressibility of the k-th extended vectorization of a generalized quantifier $\sf Q$ in ${\rm FO}({\vec Q}_k)$ , the extension of first-order logic by all k-ary quantifiers. The condition is based on a model construction which, given two ${\rm FO}({\vec Q}_1)$ -equivalent models with certain additional structure, yields a pair of ${\rm FO}({\vec Q}_k)$ -equivalent models. We also consider some applications of this condition to quantifiers that correspond to graph properties, such as connectivity and (...)
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  19.  33
    Functional Dependence in Strategic Games.Kristine Harjes & Pavel Naumov - 2016 - Notre Dame Journal of Formal Logic 57 (3):341-353.
    The article studies properties of functional dependencies between strategies of players in Nash equilibria of multiplayer strategic games. The main focus is on the properties of functional dependencies in the context of a fixed dependency graph for payoff functions. A logical system describing properties of functional dependence for any given graph is proposed and is proven to be complete.
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  20. A unified approach to restricted games.E. Algaba, J. M. Bilbao & J. J. López - 2001 - Theory and Decision 50 (4):333-345.
    There have been two main lines in the literature on restricted games: the first line was started by Myerson (1977) that studied graph-restricted games an the second one was initiated by Faigle (1989). The present paper provides a unified way to look on the literature and establishes connections between the two different lines on restricted games. The strength and advantages of this unified approach becomes clear in the study of the inheritance of the convexity from the game (...)
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  21. (1 other version)Review: Ahti-Veikko Pietarinen. Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication. Dordrecht, The Netherlands: Springer, 2006. [REVIEW]Robert W. Burch - 2006 - Transactions of the Charles S. Peirce Society 42 (4):577-581.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and CommunicationRobert W. BurchAhti-Veikko Pietarinen Signs of Logic: Peircean Themes on the Philosophy of Language, Games, and Communication Dordrecht, The Netherlands: Springer, 2006. xiv + 496 pp.This compendious volume of fourteen of Pietarinen's essays on Peirce, plus a three-page set of "Final Words" relating to the work of Robert Aumann, is a "must-have" for both (...)
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  22.  20
    Chaotic Behaviors in a Nonlinear Game of Two-Level Green Supply Chain with Government Subsidies.Chang-Feng Zhu & Qing-Rong Wang - 2020 - Complexity 2020:1-12.
    In this paper, a two-level green supply chain composed of a manufacturer and a retailer is taken as the background. Considering the consumer’s double consumption preference and the manufacturer’s green product R&D investment, a differential game model of the green supply chain under the government cost subsidy strategy is constructed. Firstly, the equilibrium points of the system are solved and their stability is discussed and analyzed. Secondly, the dynamic evolution process of Nash equilibrium under the parameters of green degree, green (...)
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  23.  12
    Toward a Responsible Fairness Analysis: From Binary to Multiclass and Multigroup Assessment in Graph Neural Network-Based User Modeling Tasks.Erasmo Purificato, Ludovico Boratto & Ernesto William De Luca - 2024 - Minds and Machines 34 (3):1-34.
    User modeling is a key topic in many applications, mainly social networks and information retrieval systems. To assess the effectiveness of a user modeling approach, its capability to classify personal characteristics (e.g., the gender, age, or consumption grade of the users) is evaluated. Due to the fact that some of the attributes to predict are multiclass (e.g., age usually encompasses multiple ranges), assessing fairness in user modeling becomes a challenge since most of the related metrics work with binary attributes. As (...)
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  24.  54
    On the parameterized complexity of short computation and factorization.Liming Cai, Jianer Chen, Rodney G. Downey & Michael R. Fellows - 1997 - Archive for Mathematical Logic 36 (4-5):321-337.
    A completeness theory for parameterized computational complexity has been studied in a series of recent papers, and has been shown to have many applications in diverse problem domains including familiar graph-theoretic problems, VLSI layout, games, computational biology, cryptography, and computational learning [ADF,BDHW,BFH, DEF,DF1-7,FHW,FK]. We here study the parameterized complexity of two kinds of problems: (1) problems concerning parameterized computations of Turing machines, such as determining whether a nondeterministic machine can reach an accept state in \documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} (...)
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  25.  27
    Drawing Morals: Essays in Ethical Theory.Thomas Hurka - 2011 - New York, US: Oup Usa.
    This volume contains selected essays in moral and political philosophy by Thomas Hurka. The essays address a wide variety of topics, from the well-rounded life and the value of playing games to proportionality in war and the ethics of nationalism. They also share a common aim: to illuminate the surprising richness and subtlety of our everyday moral thought by revealing its underlying structure, which they often do by representing that structure on graphs. More specifically, the essays all give (...)
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  26.  15
    Diffusion, Influence and Best-Response Dynamics in Networks : An Action Model Approach.Rasmus Kraemmer Rendsvig - 2014 - In Ronald de Haan (ed.), Proceedings of the ESSLLI 2014 Student Session. pp. 63-75.
    Threshold models and their dynamics may be used to model the spread of ‘behaviors’ in social networks. Regarding such from a modal logical perspective, it is shown how standard update mechanisms may be emulated using action models – graphs encoding agents’ decision rules. A small class of action models capturing the possible sets of decision rules suitable for threshold models is identified, and shown to include models characterizing best-response dynamics of both coordination and anti-coordination games played on (...). We conclude with further aspects of the action model approach to threshold dynamics, including broader applicability and logical aspects. Hereby, new links between social network theory, game theory and dynamic ‘epistemic’ logic are drawn. (shrink)
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  27. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  28.  55
    Influence of differential leadership behavior on employees’ deviant innovation: Based on dual perspectives of insider and outsider subordinates.Jie Lu, Linrong Zhang, Mengyun Wu, Muhammad Imran, Qi He & Yun Zhao - 2022 - Frontiers in Psychology 13.
    Differential leadership as a localized leadership style gradually developed on the basis of the Pattern of Differential Sequence. It plays a dual role in stimulating “insider subordinates” and “outsider subordinates” through the dynamic transformation of the roles. Using the process of game reasoning, the study identifies the differing principles used by insider subordinates and outsider subordinates in implementing deviant innovative behaviors. The simulation graph presents the perceived benefits of employees performing or not performing deviant innovative behaviors as clues during the (...)
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  29. Collected Papers (on various scientific topics), Volume XIII.Florentin Smarandache - 2022 - Miami, FL, USA: Global Knowledge.
    This thirteenth volume of Collected Papers is an eclectic tome of 88 papers in various fields of sciences, such as astronomy, biology, calculus, economics, education and administration, game theory, geometry, graph theory, information fusion, decision making, instantaneous physics, quantum physics, neutrosophic logic and set, non-Euclidean geometry, number theory, paradoxes, philosophy of science, scientific research methods, statistics, and others, structured in 17 chapters (Neutrosophic Theory and Applications; Neutrosophic Algebra; Fuzzy Soft Sets; Neutrosophic Sets; Hypersoft Sets; Neutrosophic Semigroups; Neutrosophic Graphs; Superhypergraphs; (...)
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  30.  68
    Communication and Structured Correlation.Elliott Wagner - 2009 - Erkenntnis 71 (3):377-393.
    Philosophers and social scientists have recently turned to Lewis sender–receiver games to provide an account of how lexical terms can acquire meaning through an evolutionary process. However, the evolution of meaning is contingent on both the particular sender–receiver game played and the choice of evolutionary dynamic. In this paper I explore some differences between models that presume an infinitely large and randomly mixed population and models in which a finite number of agents communicate with their neighbors in a social (...)
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  31.  44
    Projective Games on the Reals.Juan P. Aguilera & Sandra Müller - 2020 - Notre Dame Journal of Formal Logic 61 (4):573-589.
    Let Mn♯ denote the minimal active iterable extender model which has n Woodin cardinals and contains all reals, if it exists, in which case we denote by Mn the class-sized model obtained by iterating the topmost measure of Mn class-many times. We characterize the sets of reals which are Σ1-definable from R over Mn, under the assumption that projective games on reals are determined:1. for even n, Σ1Mn=⅁RΠn+11;2. for odd n, Σ1Mn=⅁RΣn+11.This generalizes a theorem of Martin and Steel for (...)
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  32.  31
    Ordinal operations on graph representations of sets.Laurence Kirby - 2013 - Mathematical Logic Quarterly 59 (1-2):19-26.
    Any set x is uniquely specified by the graph of the membership relation on the set obtained by adjoining x to the transitive closure of x. Thus any operation on sets can be looked at as an operation on these graphs. We look at the operations of ordinal arithmetic of sets in this light. This turns out to be simplest for a modified ordinal arithmetic based on the Zermelo ordinals, instead of the usual von Neumann ordinals. In this arithmetic, (...)
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  33. On graph-theoretic fibring of logics.A. Sernadas, C. Sernadas, J. Rasga & M. Coniglio - 2009 - Journal of Logic and Computation 19 (6):1321-1357.
    A graph-theoretic account of fibring of logics is developed, capitalizing on the interleaving characteristics of fibring at the linguistic, semantic and proof levels. Fibring of two signatures is seen as a multi-graph (m-graph) where the nodes and the m-edges include the sorts and the constructors of the signatures at hand. Fibring of two models is a multi-graph (m-graph) where the nodes and the m-edges are the values and the operations in the models, respectively. Fibring of two deductive systems is an (...)
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  34.  6
    Context, Conflict and Reasoning. Proceedings of the Fifth Asian Workshop on Philosophical Logic.Beishui Liao & Yì N. Wáng (eds.) - 2020 - Springer.
    ​This volume brings together a group of philosophically oriented logicians and logic-minded philosophers, mainly from Asia, to address a variety of logical and philosophical topics, such as modal logic and related directions (e.g. temporal logic, epistemic logic, deontic logic, logic of conditionals, and modal proof theory), theory of truth, paradoxes, intentionality, and social networks. New approaches are also proposed, such as extended modal logic with planarity of graphs, extended branching time temporal logic with conditional operators, and a relational treatment (...)
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  35.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  36.  17
    Games on Base Matrices.Vera Fischer, Marlene Koelbing & Wolfgang Wohofsky - 2023 - Notre Dame Journal of Formal Logic 64 (2):247-251.
    We show that base matrices for P(ω)∕fin of regular height larger than h necessarily have maximal branches that are not cofinal. The same holds for base matrices of height h if tSpoilergames” by Brendle, Hrušák, and Torres-Pérez.
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  37.  16
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  38.  46
    Generalized quantifiers and pebble games on finite structures.Phokion G. Kolaitis & Jouko A. Väänänen - 1995 - Annals of Pure and Applied Logic 74 (1):23-75.
    First-order logic is known to have a severely limited expressive power on finite structures. As a result, several different extensions have been investigated, including fragments of second-order logic, fixpoint logic, and the infinitary logic L∞ωω in which every formula has only a finite number of variables. In this paper, we study generalized quantifiers in the realm of finite structures and combine them with the infinitary logic L∞ωω to obtain the logics L∞ωω, where Q = {Qi: iε I} is a family (...)
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  39.  21
    Cardinal characteristics on graphs.Nick Haverkamp - 2011 - Journal of Symbolic Logic 76 (1):1 - 33.
    A cardinal characteristic can often be described as the smallest size of a family of sequences which has a given property. Instead of this traditional concern for a smallest realization of the given property, a basically new approach, taken in [4] and [5], asks for a realization whose members are sequences of labels that correspond to 1-way infinite paths in a labelled graph. We study this approach as such, establishing tools that are applicable to all these cardinal characteristics. As an (...)
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  40.  55
    Prisoner's dilemma game on adaptive networks under limited foresight.Fengjie Xie, Wentian Cui & Jun Lin - 2013 - Complexity 18 (3):38-47.
  41.  30
    A game on Boolean algebras describing the collapse of the continuum.Miloš S. Kurilić & Boris Šobot - 2009 - Annals of Pure and Applied Logic 160 (1):117-126.
    The game is played on a complete Boolean algebra in ω-many moves. At the beginning White chooses a non-zero element p of and, in the nth move, White chooses a positive pn

    (...)

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  42.  71
    An active symbols theory of chess intuition.Alexandre Linhares - 2005 - Minds and Machines 15 (2):131-181.
    The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the (...)
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  43.  11
    Influence of Traditional Sporting Games on the Development of Creative Skills in Team Sports. The Case of Football.Alexandre Oboeuf, Sylvain Hanneton, Joséphine Buffet, Corinne Fantoni & Lazhar Labiadh - 2020 - Frontiers in Psychology 11.
    The aim of this present study is to investigate the influence of three learning contexts on the development of motor creativity of young footballers. In team sport, creativity is a fundamental issue because it allows players to adapt in an environment of high social uncertainty. To carry out this work, we suggest a method for assessing motor creativity into ecological situations based on the analysis of praxical communications. Creativity originates from an interaction between divergence and convergence. In our case, the (...)
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  44.  11
    Game on: Toward an onto-epistemology of play.Alistair Charles Stevenson - forthcoming - Journal of Theoretical and Philosophical Psychology.
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  45.  20
    Abductive reasoning: let’s Find Out some models.Natalia Żyluk, Mariusz Urbański & Dorota Żelechowska - forthcoming - Logic Journal of the IGPL.
    We present preliminary results on modelling structure of solutions to a task involving abductive reasoning. Research data were gathered using our new tool—Find Out, which has been designed in order to account empirically for abduction relatively close to everyday reasoning processes, with the necessary level of procedure standardization. The tool enables to capture abduction as a compound form of reasoning, from both product and process perspective. Find Out is set up as a game that requires playing the role of an (...)
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  46.  3
    Game On: Broadening the Field in Video Game Research.Jennifer Martin - 2012 - Bulletin of Science, Technology and Society 32 (6):431-432.
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  47.  5
    Game On: The Challenges and Benefits of Video Games.Jennifer Martin - 2012 - Bulletin of Science, Technology and Society 32 (5):343-344.
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  48.  14
    Strategic Network Formation, Games on Networks, and Trust.Werner Raub, Vincenz Frey & Vincent Buskens - 2014 - Analyse & Kritik 36 (1):135-152.
    This paper brings two major research lines in current sociology together. Research on social networks has long focused primarily on network effects but meanwhile also addresses the emergence and dynamics of networks. Research on trust in social and economic relations shows that networks have effects on trust. Using game theory, we provide a simple model that allows for an integrated and simultaneous analysis of network effects on trust and for the endogenous emergence of the network. The model also allows for (...)
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  49.  32
    On the $\kappa$ -cub game on $\lambda $ and $I[\lambda ]$.Taneli Huuskonen, Tapani Hyttinen & Mika Rautila - 1999 - Archive for Mathematical Logic 38 (8):549-557.
    We discuss the relationships between the notions of $\kappa $ -cub game on $\lambda $ , $\kappa $ -cub subset of $\lambda $ , the ideal of good subsets of $\lambda $ and the problem of adding a $\kappa $ -cub into a given $\kappa $ -stationary subset of $\lambda $ . We also give a short introduction to the ideal of good subsets of $\lambda $.
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    Ehrenfeucht-fraïssé games on a class of scattered linear orders.Feresiano Mwesigye & John Kenneth Truss - 2020 - Journal of Symbolic Logic 85 (1):37-60.
    Two structures A and B are n-equivalent if Player II has a winning strategy in the n-move Ehrenfeucht-Fraïssé game on A and B. In earlier articles we studied n-equivalence classes of ordinals and coloured ordinals. In this article we similarly treat a class of scattered order-types, focussing on monomials and sums of monomials in ω and its reverse ω*.
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