Results for ' political game'

971 found
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  1. If Politics Is a Game, Then What Are the Rules?: Three Suggestions for Ethical Management.What is Organizational Politics - 1998 - In Marshall Schminke (ed.), Managerial ethics: moral management of people and processes. Mahwah, N.J.: Lawrence Erlbaum Assocs..
     
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  2.  77
    The Political Heritage of the Olympic Games: Relevance, Risks, and Possible Rewards.Heather L. Reid - 2012 - Sport, Ethics and Philosophy 6 (2):108-122.
    The Olympic movement sometimes claims that sport has nothing to do with politics, yet its goal of promoting peace is explicitly political. The Olympics' association with peace, furthermore, is inherited from the ancient version of the festival which took place in a very distant time and place. This essay examines the ancient political heritage of the Olympic Games and questions its relevance to such modern Olympic challenges as globalisation, cultural hegemony, social discrimination and environmental degradation. It suggests that (...)
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  3. Using game theory in social science A review of Kaushik Basu's Prelude to Political Economy.K. Binmore - 2002 - Journal of Economic Methodology 9 (3):379-383.
    David Hume’s Treatise on Human Nature famously fell `deadborn from the press’ because it was too far ahead of its time. Basu’s book is one of a number published in recent years that suggest we are at last ready to put its precepts into action.1 Modern game theory provides a framework that makes Hume’s insights genuinely applicable, and I totally agree with Basu that this is not only the right way forward, but that it now looks increasingly likely that (...)
     
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  4. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that (...)
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  5.  44
    Games of Truth: Foucault's Analysis of the Transformation from Political to Ethical Parrhêsia.Gary Alan Scott - 2010 - Southern Journal of Philosophy 34 (1):97-114.
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  6.  29
    The Tyranny of Political Correctness? A Game‐Theoretic Model of Social Norms and Implicit Bias.Katharina Berndt Rasmussen & Nicolas Olsson Yaouzis - 2024 - Journal of Applied Philosophy 41 (1):122-144.
    This article sets out to describe and solve two puzzles that emerge in segregated labour markets (e.g. the USA or Sweden). First, in many hiring contexts people profess to adhere to egalitarian norms, and specifically to a qualification norm according to which job qualification should be the basis of employment. Still there is evidence of frequent norm violations (discrimination). Surprisingly, the norm persists and people do not frequently protest against such norm violations. The second puzzle is that people are suspicious (...)
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  7.  47
    (1 other version)Game theory and politics: Recent soviet views.Thomas W. Robinson - 1970 - Studies in East European Thought 10 (4):291-315.
  8. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. This (...)
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  9.  15
    Politics, religion and the games in Rome, 200-150 B.c.M. Gwyn Morgan - 1990 - Philologus: Zeitschrift für Antike Literatur Und Ihre Rezeption 134 (1-2):14-36.
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  10.  45
    Game Theory and the Social Contract.Ken Binmore - 1994 - MIT Press.
    Binmore argues that game theory provides a systematic tool for investigating ethical matters.
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  11.  48
    Subaltern Language Games and Political Conditions.Ramesh Chandra Sinha - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:749-755.
    The present paper entitled "Subaltern Language Games and Political Conditions: A Perspective on Applied Philosophy" attempts to streamline Wittgensteinian language games and political conditions. The expression `subaltern ` stands for the meaning as given in the concise oxford dictionary, that is, `of inferior rank`. Subaltern language game is the game of marginalized people. Language game is meaningful in the context of social and political relationship. My contention is that technical or symbolic language is an (...)
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  12. Game Theory is not a Useful Tool for the Political Scientist.Mario Bunge - 1989 - Epistemologia 12 (2):195.
  13. Justice: A Role-Immersion Game for Teaching Political Philosophy.Noel Martin, Matthew Draper & Andy Lamey - 2020 - Teaching Philosophy 43 (3):281-308.
    We created Justice: The Game, an educational, role-immersion game designed to be used in philosophy courses. We seek to describe Justice in sufficent detail so that it is understandable to readers not already familiar with role-immersion pedagogy. We hope some instructors will be sufficiently interested in using the game. In addition to describing the game we also evaluate it, thereby highlighting the pedagogical potential of role-immersion games designed to teach political philosophy. We analyze the (...) by drawing on our observations as designers and playtesters of Justice, along with feedback from students obtained in focus-groups conducted shortly after playtesting ended. We present evidence that Justice, compared to conventional instructional methods alone, plausibly enhances student learning of philosophical skills and content by requiring them to practice those skills and put their content-area knowledge to use in a highly-motivating and engaging context. (shrink)
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  14.  11
    End Games - P. Plass: The Game of Death in Ancient Rome: Arena Sport and Political Suicide.(Wisconsin Studies in Classics.) Pp. xiii + 283.Madison, WI: The University of Wisconsin Press, 1995. $43.95. ISBN: 0-299-14570-0. [REVIEW]Anton J. L. Van Hooff - 1997 - The Classical Review 47 (1):137-139.
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  15.  20
    Exclusion, moderation and the game of party politics in Jan-Werner Müller’s Democracy rules.Nadia Urbinati - 2024 - History of European Ideas 50 (1):163-166.
    Jan-Werner Müller argues convincingly that any talk about institutions (and consequentially of the crisis of democracy today) takes us back to the principles they embody. ‘Return to the first princ...
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  16.  20
    Statius and Epic Games: Sport, Politics, and Poetics in the Thebaid (review).Martha Malamud - 2009 - Classical World: A Quarterly Journal on Antiquity 103 (1):113-114.
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  17. (1 other version)Socrates and political ambition: the dangerous game.David K. O’Connor - 1999 - Proceedings of the Boston Area Colloquium of Ancient Philosophy 14:31-51.
     
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  18. Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches (...)
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  19.  51
    Gaming the World: How Sports and Politics Are Reshaping Global Politics and Culture. By Andrei S. Markovits and Lars Rensmann.Arthur B. Shostak - 2012 - The European Legacy 17 (6):850-851.
  20.  75
    How Do Acquired Political Identities Influence Our Neural Processing toward Others within the Context of a Trust Game?Chien-Te Wu, Yang-Teng Fan, Ye-Rong Du, Tien-Tun Yang, Ho-Ling Liu, Nai-Shing Yen, Shu-Heng Chen & Ray-May Hsung - 2018 - Frontiers in Human Neuroscience 12.
  21.  49
    Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
    ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot – or at least were not originally meant to – be actually played. This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. Its objective is that of exploring how fictional games can function as utopian devices. Drawing on game studies, utopian studies, and sf studies, the first half of the article introduces the notion of (...)
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  22.  30
    Video Games and the Cerebral Subject: On Playing Call of Duty: Modern Warfare 3.Pasi Väliaho - 2014 - Body and Society 20 (3-4):113-139.
    This article engages with the fabrication of experiences in first-person shooter video games. On one hand, it explores the forms of affective and cognitive engagement this novel type of immersive imagery demands of the player. On the other hand, the article speculates on how video games images resonate and coincide with other key practices and imaginations defining the political reality of life today. What (at least according to some accounts) matters most in the politics of life today is a (...)
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  23.  15
    Fundamentalists or pioneers? On the ambivalence of Pentecostal Political Engagement within the Democratic Game.Leandro Luis Bedin Fontana - forthcoming - Horizonte:48-48.
    Considering the challenges posed by populism and religiously motivated political engagement to liberal democracies, the present study sets out to examine, specifically, the role played by Pentecostal actors in the conflictive rearrangement of the democratic game in Brazil and worldwide. The engagement of Pentecostals in Brazil’s 2018 general election represented a milestone in that regard and constitutes, thus, the main focus of the present investigation. Given the novelty and nature of both phenomena in question, viz. Pentecostal political (...)
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  24.  22
    Collaboration in classical political economy and noncooperative game theory.Roger A. McCain - 2014 - Behavioral and Brain Sciences 37 (3):265-265.
  25.  59
    Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    The purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.,The author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and (...)
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  26.  11
    Re-thinking Rorty´s Ethical-Political Pragmatism from Perspectivism and Language Games.Mónica Gómez Salazar - 2021 - Contemporary Pragmatism 18 (1):57-71.
    Rorty holds that it is possible to defend a liberal democratic policy without having to substantiate it according to universal criteria linked to corresponding notions of truth, instead, he affirms that this democratic policy can be founded on a notion of truth narrowly linked to justification. Following this idea one would expect Rorty to take a position committed to pluralism understood in a strong sense, where different positions are justified and validated in relation to specific existential conditions, however, this does (...)
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  27. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), (...)
     
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  28.  54
    Game cultures: computer games as new media.Jon Dovey - 2006 - New York, NY: Open University Press. Edited by Helen W. Kennedy.
    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics (...)
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  29.  9
    The aesthetics of stealth: digital culture, video games, and the politics of perception.Toni Pape - 2024 - Cambridge, Massachusetts: The MIT Press.
    The Aesthetics of Stealth proposes a cultural analysis as well as a political theory of stealth in its various aesthetic articulations.
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  30.  10
    Game of Thrones as Philosophy: Cynical Realpolitiks.Eric J. Silverman & William Riordan - 2022 - In David Kyle Johnson (ed.), The Palgrave Handbook of Popular Culture as Philosophy. Palgrave-Macmillan. pp. 541-554.
    Game of Thrones is a popular, award-winning television series with an eight-season run on Home Box Office, based on the Song of Fire and Ice series of books by George R.R. Martin. It depicts a morally complex political situation in a fantasy environment that has some similarities to medieval Europe. In the midst of this setting, the series advocates a cynical attitude towards politics, social structures, and religion. Most notably, the series suggests that there is no such thing (...)
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  31.  33
    (L.) Kurke Coins, Bodies, Games, and Gold: the Politics of Meaning in Archaic Greece. Princeton UP, 1999. Pp. xxi+ 384. 069101731X (hb); 0691007365 (pb.).£ 43 (hb);£ 18.95 (pb). [REVIEW]Emily Greenwood - 2001 - Journal of Hellenic Studies 121:197-198.
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  32.  24
    Online gaming and language aggression in a Tunisian Arabic context.Khouloud Boukhris - 2023 - Lodz Papers in Pragmatics 19 (2):255-278.
    This paper intends to examine the development of conflictual interactions, how they might be resolved, and the socio-cultural norms involved, by adopting an analytical framework in an online gaming context. The current paper was inspired by Kádár and Haugh’s framework as it enables me to investigate both the macro and micro aspects of (im)politeness. The study’s aim is to further examine how impoliteness, language aggression and conflict are realised in two online gaming platforms, namely Fortnite and PUBG Mobile. Thus, I (...)
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  33.  26
    Mind Games: 31 Days to Rediscover Your Brain.Martin Cohen - 2010 - Malden, MA: Wiley-Blackwell.
    This original and innovative book is an exploration of one of the key mysteries of the mind, the question of consciousness. Conducted through a one month course of both practical and entertaining ‘thought experiments’, these stimulating mind-games are used as a vehicle for investigating the complexities of the way the mind works. By turns, fun, eye-opening and intriguing approach to thinking about thinking, which contains inventive and engaging ‘thought experiments’ for the general reader Includes specially drawn illustrations by the French (...)
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  34. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of (...)
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  35.  61
    Review. The game of death in ancient Rome: arena sport and political suicide. P Plass.A. Van Hooff - 1997 - The Classical Review 47 (1):137-139.
  36. Game theory and ethics.Bruno Verbeek - 2008 - Stanford Encyclopedia of Philosophy.
    Game theory is the systematic study of interdependent rational choice. It should be distinguished from decision theory, the systematic study of individual (practical and epistemic) choice in parametric contexts (i.e., where the agent is choosing or deliberating independently of other agents). Decision theory has several applications to ethics (see Dreier 2004; Mele and Rawlings 2004). Game theory may be used to explain, to predict, and to evaluate human behavior in contexts where the outcome of action depends on what (...)
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  37.  57
    Fictional Games: A Philosophy of Worldbuilding and Imaginary Play.Stefano Gualeni & Riccardo Fassone - 2023 - London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone.
    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that different (...)
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  38.  71
    Game theory and decentralisation.Alan Carter - 1999 - Journal of Applied Philosophy 16 (3):223–234.
    Whereas many environmentalists have traditionally argued in favour of small‐scale, decentralised communities as a solution to the environmental crises which we appear to face, some environmental political theorists have recently argued against decentralisation. In this article I first show that game theory seems, at first glance, to support the insistence by statists that decentralisation is highly impracticable. But, second, I then attempt to demonstrate that, on closer inspection, game theory actually provides considerable support for the decentralist case.
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  39. Game Theory Meets Threshold Analysis: Reappraising the Paradoxes of Anarchy and Revolution.Peter Vanderschraaf - 2008 - British Journal for the Philosophy of Science 59 (4):579-617.
    I resolve a previously unnoticed anomaly in the analysis of collective action problems. Some political theorists apply game theory to analyze the paradox of anarchy: War is apparently inevitable in anarchy even though all warring parties prefer peace over war. Others apply tipping threshold analysis to resolve the paradox of revolution: Joining a revolution is apparently always irrational even when an overwhelming majority of the population wish to replace their regime. The usual game theoretic analysis of anarchy (...)
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  40.  43
    State Anarchy and Collective Decisions: Some Applications of Game Theory to Political Economy.Adrian Little - 2003 - Contemporary Political Theory 2 (1):135-136.
  41. How pandemic has influenced the game between interest groups and politics. A theoretical Model.Anjeza Xhaferaj - 2021 - Polis 20 (2):103-113.
    When parties and interest groups interact, they can do so in several ways which could be on an informal level, lobbying for a party candidate, or group representatives approach party leaders in the parliament to lobby them on an issue. There is a plethora of studies on the extent to which major political parties and major interests have related in the past and continue to relate or interact at the organizational level. Researchers have investigated to what extent parties and (...)
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  42. Evolutionary game theory and the normative theory of institutional design: Binmore and behavioral economics.Don Ross - 2006 - Politics, Philosophy and Economics 5 (1):51-79.
    In this article, I critically respond to Herbert Gintis's criticisms of the behavioral-economic foundations of Ken Binmore 's game-theoretic theory of justice. Gintis, I argue, fails to take full account of the normative requirements Binmore sets for his account, and also ignores what I call the ‘scale-relativity’ considerations built into Binmore 's approach to modeling human evolution. Paul Seabright's criticism of Binmore, I note, repeats these oversights. In the course of answering Gintis's and Seabright's objections, I clarify and extend (...)
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  43. If I should wake before I die: existentialism as a political call to arms in The crying game.Tracey Nicholls - 2011 - In Jean-Pierre Boulé & Enda McCaffrey (eds.), Existentialism and contemporary cinema: a Sartrean perspective. New York: Berghahn Books.
  44.  59
    Leslie Kurke: Coins, Bodies, Games and Gold. The Politics of Meaning in Archaic Greece. Pp. xxi + 384, 9 ills. Princeton: Princeton University Press, 1999. Paper, £18.95. ISBN: 0-691-00736-5. [REVIEW]Maria Pretzler - 2001 - The Classical Review 51 (2):429-430.
  45.  13
    Gainful game, set-up, cyberworld.Michael Eldred - 2017 - International Review of Information Ethics 26.
    There is a critique of capitalist market economy that consists in claiming not only that capitalist social relations are uncaring and alienating, nor only exploitative of the working class, but that the process of capitalist economy as a whole is a way of living, today globalized, that has gotten out of hand. Its essential nature is unmasked as a senseless circular movement that, besides ruthlessly exploiting natural resources, demeans human being itself and alienates it from the historical alternative of a (...)
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  46.  25
    Bioshock and Philosophy: Irrational Game, Rational Book.Luke Cuddy & William Irwin (eds.) - 2015 - Malden, MA: Wiley-Blackwell.
    Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. _BioShock and Philosophy: Irrational Game, Rational Book _presents expert reflections by philosophers on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter Explores what _BioShock_ teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide (...)
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  47.  61
    Lovatt Statius and Epic Games. Sport, Politics and Poetics in the Thebaid. Pp. xii + 336. Cambridge: Cambridge University Press, 2005. Cased, £45, US$80. ISBN: 0-521-84742-7. [REVIEW]Carole E. Newlands - 2006 - The Classical Review 56 (2):360-362.
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  48. Steven Brams, "Game Theory and Politics". [REVIEW]John Ferejohn - 1977 - Theory and Decision 8 (4):413.
     
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  49.  5
    Recasting Social Democracy in Europe: A Nested Games Explanation of Strategic Adjustment in Political Parties.Thomas A. Koelble - 1992 - Politics and Society 20 (1):51-70.
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  50.  46
    Strategic Justice, Conventions, and Game Theory: Themes in the Philosophy of Peter Vanderschraaf.John Thrasher & Michael Moehler (eds.) - 2022 - London/Berlin/New York: Springer.
    For more than twenty years, Peter Vanderschraaf’s work has combined rigorous game-theoretic analysis, innovative use of (social) scientific method, and normative analysis in the context of the social contract. Vanderschraaf’s work has influenced a significant interdisciplinary field of study and culminated in the publication of his book, Strategic Justice: Convention and Problems of Balancing Divergent Interests (OUP, 2019). Building upon his previous work, Vanderschraaf developed a new theory of justice (justice-as-convention) that, despite a mutual advantage approach, considers the most (...)
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