Results for 'Aesthetics of digitality'

946 found
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  1.  25
    From a Biopolitical ‘Will to Life’ to a Noopolitical Ethos of Death in the Aesthetics of Digital Code.Anna Munster - 2011 - Theory, Culture and Society 28 (6):67-90.
    In a range of digital creative productions and digital culture, questions of how to deal with finitude are on the rise. On the one hand, sectors of the digital entertainment industry – specifically computer games developers – are concerned with the question of how to manage `death' digitally. On the other hand, death and suicide have become the impetus for humorous artistic expression. This article tracks the emergence of a digital ethos that is cognizant of consequence, finitude and even death. (...)
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  2.  9
    The aesthetics of stealth: digital culture, video games, and the politics of perception.Toni Pape - 2024 - Cambridge, Massachusetts: The MIT Press.
    The Aesthetics of Stealth proposes a cultural analysis as well as a political theory of stealth in its various aesthetic articulations.
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  3. Ontology and aesthetics of digital art.Paul Crowther - 2008 - Journal of Aesthetics and Art Criticism 66 (2):161–170.
  4. Digital Synesthesia. A Model for the Aesthetics of Digital Art.Aleksandra Mroczko-Wąsowicz (ed.) - 2016 - Berlin/Boston:
     
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  5.  11
    An Aesthetic Critique of Digital Enhancement: Government of the Self and Desire (mit einem Blurb von James Tully).Sarah Bianchi - 2023 - Lexington Books.
    This book examines the paradox of digital enhancement: we simultaneously desire to be governed by the logic of perfection and to be self-governed. Through genealogical and aesthetic critique, Sarah Bianchi questions the costs of our digital present and conceptualizes how to critically construct an enlightened agency.
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  6.  21
    Aesthetic Evaluation of Digitally Reproduced Art Images.Claire Reymond, Matthew Pelowski, Klaus Opwis, Tapio Takala & Elisa D. Mekler - 2020 - Frontiers in Psychology 11.
    Most people encounter art images as digital reproductions on a computer screen instead of as originals in a museum or gallery. With the development of digital technologies, high-resolution artworks can be accessed anywhere and anytime by a large number of viewers. Since these digital images depict the same content and are attributed to the same artist as the original, it is often implicitly assumed that their aesthetic evaluation will be similar. When it comes to the digital reproductions of art, however, (...)
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  7.  32
    The Force of Digital Aesthetics. On Memes, Hacking, and Individuation.Olga Goriunova - 2015 - Nordic Journal of Aesthetics 24 (47).
    The paper explores memes, digital artefacts that acquire a viral character and become globally popular, as an aesthetic trend that not only entices but propels and molds subjective, collective and political becoming. Following both Simondon and Bakhtin, memes are first considered as aesthetic objects that mediate individuation. Here, resonance between psychic, collective and technical individuation is established and re-enacted through the aesthetic consummation of self, the collective and the technical in the various performances of meme cultures. Secondly, if memes are (...)
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  8.  74
    Aesthetics of Interaction in Digital Art. [REVIEW]Dominic McIver Lopes - 2015 - British Journal of Aesthetics 55 (2):261-263.
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  9.  8
    Philosophy of Technology: A Cultural Critique of Digital Aesthetics and Values in Spiritual Practices.Helena Dupont - 2024 - European Journal for Philosophy of Religion 17 (1):33-48.
    The primary aim of research is to explore the complex relationships in the digital era between technology, culture, aesthetics, and values. This investigation digs deeply into the underlying philosophical underpinnings of our digital environment, going beyond superficial interpretations. The research negotiates the tricky territory where technology and culture collide by drawing on concepts from philosophy, sociology, and cultural studies. For measuring, the research study, used E-Views software and generated results, including descriptive statistics, unit root test analysis, co-integration analysis, and (...)
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  10.  33
    ‘Half Tiger’: An interrogation of digital and mobile street culture and aesthetic practice in Johannesburg and Nairobi.Tegan Bristow - 2013 - Technoetic Arts 11 (3):221-230.
    In South African slang ‘Half-Tiger’ refers to five rand, half of a ‘Tiger’ (ten rand) and amounts to approximately 60 US cents. It is at the ‘Half-Tiger’ level of commerce where contemporary and deeply afro-urban digital cultural practice is found. A mass street level culture that in East Africa is driven by the mobile phone as socio-political development tool. And in South Africa by a booming media industry that has been hacked and gone viral. These cultures augment music, fashion, politics (...)
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  11.  20
    The aesthetics of falling: Contingency in avant-garde art from Charles Baudelaire to Lars von Trier.Christian Refsum - 2011 - Empedocles: European Journal for the Philosophy of Communication 2 (1):79-94.
    This article presents how the act of falling has been used as a metaphor for invention within avant-garde art and aesthetics. It takes Lars von Trier’s documentary The Five Obstacles (2003) as its point of departure and seeks to historically contextualize the figure of falling by discussing Charles Baudelaire’s essay ‘De l’essence du rire et généralement du comique dans les arts plastiques’/‘On the Essence of Laughter’ (1955 [1855–1857]). The article also discusses the fascination with falling in early cinema, stressing (...)
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  12. Deleuze and the sampler as an audio-microscope : on the music-historical and aesthetic foundations of digital micro-acoustic recording and EndoSonoScopy and the process of analysis and production.Sabine Schäfer & Joachim Krebs - 2008 - In Mine Doğantan (ed.), Recorded music: philosophical and critical reflections. London: Middlesex University Press.
     
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  13.  19
    From point to pixel: a genealogy of digital aesthetics.Meredith Hoy - 2017 - Hanover, New Hampshire: Dartmouth College Press.
    Introduction. The digital : an aesthetic ontology -- From analog pictures to digital notations -- Points, divisions, and pixels : from modern to contemporary digitality -- Vasarely, Watz, and the new abstraction : from op art to generative art -- Spectral analogies : From wall drawing to the art of programming -- Conclusion. Amalgamations : from digital painting to information visualization.
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  14.  34
    Digital interaction as opening space for aesthetics of consciousness.Elhem Younes, Alain Lioret & Ioannis Bardakos - 2017 - Technoetic Arts 15 (3):231-245.
    In this research we will examine the paradox nature of self-reference. This concept appears in the form of pure feedback loops in language and mathematics and naturally extends towards many different domains such as biology, sociology, art and philosophy. The basic elements of human experience show the manifestations of such loops. Their results are noticeable in internal or external, mental or body processes. Our interest with these loops focuses on the domain of brain processes in observing, thinking and interpreting as (...)
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  15.  34
    Towards a New Computational Aesthetics of Creative Software.Damien Charrieras - 2023 - Balkan Journal of Philosophy 15 (1):53-60.
    This paper proposes a deep analysis of the latest research of digital humanities scholar Beatrice Fazi, and especially her critique of computational automation, to understand the roles of digital creative technologies, and more specifically of creative software. After a close analysis of Fazi’s main contribution to a new understanding of computational aesthetics, we will briefly outline the potential implications of her work to understand the contemporary evolution of creative software, and especially the implementation of machine learning algorithms in these (...)
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  16.  45
    Appropriating Gugak and Negotiating K-Heritage. K-Pop's Reconstruction of Korean Aesthetics in the Age of Digital Globalization.Hee-sun Kim - 2022 - Espes. The Slovak Journal of Aesthetics 11 (2):27-39.
    This paper explores global K-pop's negotiation and reconstruction of Korean aesthetics via the dismantling, adoption, appropriation, and transfiguring of central elements of Korean traditional culture. Recently, K-pop groups have been incorporating traditional music and dance (gugak), traditional attire (hanbok), traditional houses (hanok), and old palaces (gogung) into music videos disseminated globally over digital platforms like YouTube. In their efforts to incorporate more 'Koreanness' into their musical productions and neutralize criticisms of their use of the 'K' prefix as inauthentic and (...)
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  17.  16
    Aesthetics of Universal Knowledge.Pasquale Gagliardi, Simon Schaffer & John Tresch (eds.) - 2017 - Cham: Imprint: Palgrave Macmillan.
    Born out of a major international dialogue held at the Fondazione Giorgio Cini in Venice, Italy, this collection of essays presents innovative and provocative arguments about the claims of universal knowledge schemes and the different aesthetic and material forms in which such claims have been made and executed. Contributors take a close look at everything from religious pilgrimages, museums, and maps of the world, to search engines and automated GPS. Current obsessions in information technology, communications theory, and digital culture often (...)
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  18.  18
    Jpegs: Thomas Ruff and the horror of digital photography.Ian Rothwell - 2021 - Philosophy of Photography 12 (1):93-109.
    This article analyses the aesthetics of digital compression as revealed in Thomas Ruff’s Jpegs series of photographs (2004–07). These images exhibit a poor standard of digital picture resolution fixed as large-scale, high-quality, lustrous C-type photographic prints. With reference to Vilém Flusser’s writing on photography, I argue that Ruff’s work discloses a ‘horror of digital photography’: a system of automated representation, which inverts our relationship to the photographic image.
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  19.  47
    Aesthetics of Photography in the Era of Instagramism.Michaela Pašteková - 2018 - Espes 7 (1):38-46.
    For students of photography who were born in the digital era, publications and magazines about photography are no longer the reference sources of information, but it is the social platform Instagram. There, they are looking not only for current aesthetic trends, but they also actively use Instagram in their art projects. Lev Manovich calls this modern phenomenon Instagramism. In our paper we look at the basic features of his aesthetics. Than, we will compare how established artists such as Cindy (...)
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  20.  54
    The prelude to the millennium: The backstory of digital aesthetics.Sherry Mayo - 2008 - Journal of Aesthetic Education 42 (1):100-113.
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  21.  36
    Freedom of form: Ethics and aesthetics in digital architecture.Michael J. Ostwald - 2004 - Philosophical Forum 35 (2):201–220.
  22.  66
    Speculative Aesthetics and Digital Media.Johanna Drucker - 2007 - Journal of Philosophy: A Cross-Disciplinary Inquiry 3 (7):34-41.
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  23. The Implied Designer of Digital Games.Nele Van de Mosselaer & Stefano Gualeni - 2023 - Estetika: The European Journal of Aesthetics 60 (1):71-89.
    As artefacts, the worlds of digital games are designed and developed to fulfil certain expressive, functional, and experiential objectives. During play, players infer these purposes and aspirations from various aspects of their engagement with the gameworld. Influenced by their sociocultural backgrounds, sensitivities, gameplay preferences, and familiarity with game conventions, players construct a subjective interpretation of the intentions with which they believe the digital game in question was created. By analogy with the narratological notion of the implied author, we call the (...)
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  24.  32
    Mixing for Parlak and Bowing for a Büyük Ses: The Aesthetics of Arranged Traditional Music in Turkey.Eliot Bates - 2010 - Ethnomusicology 54 (1):81-105.
    In this paper I explore the production aesthetics that define the sound of most arranged traditional music albums produced in the early 2000s in Istanbul,Turkey. I will focus on two primary aesthetic characteristics, the achievement of which consume much of the labor put into tracking and mix- ing: parlak (“shine”) and büyük ses (“big sound”). Parlak, at its most basic, consists of a pronounced high frequency boost and a pattern of harmonic distortion characteristics,and is often described by studio musicians (...)
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  25.  17
    The Case of (Digital) Wagner.Peter Kivy - forthcoming - Journal of Aesthetics and Art Criticism.
    The article argues that the proposal to produce a digital Ring cycle was not just ethically and economically misguided, but aesthetically misguided as well. Orchestras produces performances, and the proposed digital Ring would not have produced genuine performances of the Ring operas. Nevertheless, a digital musical work might allow us to reconstruct, and in that way recover and gain access to, a full-fledged musical work.
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  26.  19
    Digital Aesthetics: The Discrete and the Continuous.M. Beatrice Fazi - 2019 - Theory, Culture and Society 36 (1):3-26.
    Aesthetic investigations of computation are stuck in an impasse, caused by the difficulty of accounting for the ontological discrepancy between the continuity of sensation and the discreteness of digital technology. This article proposes a theoretical position intended to overcome that deadlock. It highlights how an ontological focus on continuity has entered media studies via readings of Deleuze, which attempt to build a ‘digital aisthesis’ (that is, a theory of digital sensation) by ascribing a ‘virtuality’ to computation. This underpins, in part, (...)
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  27.  53
    Performing digital aesthetics: the framework for a theory of the formation of interactive narratives.N. C. M. Brown, T. S. Barker & D. Del Favero - 2011 - Leonardo: Art Science and Technology 44 (3):212-219.
    Interactive narratives are inextricable from the way that we understand our encounters with digital technology. This is based upon the way that these encounters are processually formed into a narrative of episodic events, arranged and re-arranged by various levels of agency. After describing past research conducted at the iCinema Research Centre at the University of New South Wales, this paper sets out a framework within which to build a relational theory of interactive narrative formation, outlining future research in the area.
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  28.  21
    Towards an ontology of digital arts. Media environments, interactive processes and effects of presence.Andrea Giomi - 2020 - Rivista di Estetica 73:47-65.
    During the Nineties, the diffusion of information and communication technologies allowed a dramatic transformation in art practices. Radically new aesthetic experiences, such as tele-presence, immersivity, responsivity, hyper-mediacy and multimediality, emerge in the framework of the digital arts and call into question not only the traditional status of the work of art but also the fundamental relation with the beholder. The aim of this paper is to define a conceptual framework for the ontology of digital arts by identifying some ontological features (...)
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  29.  38
    Theoretical and Practical Paralogisms of Digital Immortality.Joel White - 2023 - Journal of Aesthetics and Phenomenology 9 (2):155-172.
    Modern and contemporary transhumanism (distinct from posthumanism, see endnote i) is a philosophical movement that seeks the enhancement of the human body and mind though technological means.1 Its...
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  30.  34
    Digitally fabricated aesthetic enhancements and enrichments.Margarita Benitez & Markus Vogl - 2021 - AI and Society 36 (4):1343-1348.
    In this paper, we explore digitally fabricated aesthetic enhancements and modifications of the body as well as digitally fabricated fauna habitats. We will address how we utilize speculative works through our bio inspired digitally fabricated designs via two of our most recent projects: {skin} D.E.E.P. and in silico et in situ. Through these two projects we explore cultural implications of the intersection of technology and biologically inspired art/design. Technology has provided an ever increasing amount of data which has facilitated the (...)
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  31.  16
    Film Worlds: A Philosophical Aesthetics of Cinema.Daniel Yacavone - 2014 - New York: Cambridge University Press.
    _Film Worlds_ unpacks the significance of the "worlds" that narrative films create, offering an innovative perspective on cinema as art. Drawing on aesthetics and the philosophy of art in both the continental and analytic traditions, as well as classical and contemporary film theory, it weaves together multiple strands of thought and analysis to provide new understandings of filmic representation, fictionality, expression, self-reflexivity, style, and the full range of cinema's affective and symbolic dimensions. Always more than "fictional worlds" and "storyworlds" (...)
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  32.  39
    The neuro-image: a Deleuzian film-philosophy of digital screen culture.Patricia Pisters - 2012 - Stanford, California: Stanford University Press.
    Introduction : schizoanalysis, digital screens and new brain circuits -- Schizoid minds, delirium cinema and powers of machines of the invisible -- Illusionary perception and powers of the false -- Surveillance screens and powers of affect -- Signs of time : meta/physics of the brain-screen -- Degrees of belief : epistemology of probabilities -- Powers of creation : aesthetics of material-force -- The open archive : cinema as world-memory -- Divine in(ter)vention : micropolitics and resistance -- Logistics of perception (...)
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  33.  16
    Haptic Aesthetics and Bodily Properties of Ori Gersht’s Digital Art: A Behavioral and Eye-Tracking Study.Marta Calbi, Hava Aldouby, Ori Gersht, Nunzio Langiulli, Vittorio Gallese & Maria Alessandra Umiltà - 2019 - Frontiers in Psychology 10:490645.
    Experimental aesthetics has shed light on the involvement of pre-motor areas in the perception of abstract art. However, the contribution of texture perception to aesthetic experience is still understudied. We hypothesized that digital screen-based art, despite its immateriality, might suggest potential sensorimotor stimulation. Original born-digital works of art were selected and manipulated by the artist himself. Five behavioral parameters: Beauty, Liking, Touch, Proximity, and Movement, were investigated under four experimental conditions: Resolution (high/low), and Magnitude (Entire image/detail). These were expected (...)
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  34.  5
    The supplement of the digital.Oliver Ruf - 2024 - Studi di Estetica 28.
    ‘Communication’ is the basic concept of an aesthetic media theory and, under the title ‘communication aesthetics’, is particularly suitable for defining a capacity of that phenomenon that also describes a holistic experience of so-called digitality in a new way. In the passage through this concept of communication, ‘communication aesthetics’ is therefore also the basic term for studies of digital media cultures and is used here as an example to determine the relevant phenomena of mediality, materiality and the (...)
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  35.  19
    The Effect Evaluation of Digital Integration of Traditional Drama and Modern Drama Art Based on Intelligent Computing.Limin Duan, Rosdeen Bin Suboh, Ni Chen, Yanhong Jin, Chao Zhang & Xiaokai Ma - 2023 - European Journal for Philosophy of Religion 15 (4):489-507.
    Out of the consideration of the same artistic essence and aesthetic function of drama and opera as theater, many directors devoted their lives to building a "golden bridge" between drama and opera: on the one hand, to maintain the traditional characteristics of opera, but "to make use of new ideas, new techniques, and new organization, so that the face of the old opera can be renewed". On the other hand, their early practice of new drama also made them realize that (...)
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  36. Toward an Aesthetics of New-Media Environments.Eran Guter - 2016 - Proceedings of the European Society for Aesthetics.
    In this paper I suggest that, over and above the need to explore and understand the technological newness of computer art works, there is a need to address the aesthetic significance of the changes and effects that such technological newness brings about, considering the whole environmental transaction pertaining to new media, including what they can or do offer and what users do or can do with such offerings, and how this whole package is integrated into our living spaces and activities. (...)
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  37.  9
    Dreaming of Cinema: Spectatorship, Surrealism, and the Age of Digital Media.Adam Lowenstein - 2014 - Cambridge University Press.
    Video games, YouTube channels, Blu-ray discs, and other forms of "new" media have made theatrical cinema seem "old." A sense of "cinema lost" has accompanied the ascent of digital media, and many worry film's capacity to record the real is fundamentally changing. Yet the Surrealist movement never treated cinema as a realist medium and understood our perceptions of the real itself to be a mirage. Returning to their interpretation of film's aesthetics and function, this book reads the writing, films, (...)
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  38. Aesthetics of Food Porn.Uku Tooming - 2021 - Critica 53 (157):123-146.
    Enticing food photography which stimulates its viewers’ cravings, often given a dismissive label “food porn,” is one of the most popular contents in contemporary digital media. In this paper, I argue that the label disguises different ways in which a viewer can engage with it. In particular, food porn enables us to engage in cross-modal gustatory imaginings of a specific kind and an image’s capacity to afford such imaginings can contribute to its artistic merit.
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  39. The vitality of digital creation.Timothy Binkley - 1997 - Journal of Aesthetics and Art Criticism 55 (2):107-116.
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  40.  29
    Digital performance: Demoscene and the phenomenology of digital code.Bruce Isaacs - 2015 - Empedocles: European Journal for the Philosophy of Communication 5 (1):111-116.
    Demoscene is a computer subculture that proliferated throughout the 1980s and 1990s. This article examines one aspect of the Demoscene culture, the production of the ‘Demo’, a computer animation generated and performed in real-time visualization through digital code. I analyse the Demo as a technological and aesthetic form, speculating on its possibilities for theorizing a unique mode of digital image experience.
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  41.  71
    Digital lascaux: The beginning in the end of the aesthetic.Howard Caygill - 2002 - Angelaki 7 (1):19 – 26.
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  42.  83
    The aesthetic of immersion in the immersive dome environment (IDE): Stepping between the real and the virtual worlds for further self-constitution?Isabella Buczek - 2012 - Technoetic Arts 10 (1):3-10.
    In the immersion process the border between the canvas and the spectator or between screen and user dissolves, and the distance or physical separation between virtual and physical space is no longer given. The self can expand into the virtual, to test its own boundaries by abandoning the materiality of the limited corpus (Ostermann and Wenzel 2011). This phenomenon can also be understood as a dialogue, an important exchange, which can be itself an illuminating experience for the self and the (...)
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  43. Digital Pictures, Sampling, and Vagueness: The Ontology of Digital Pictures.John Zeimbekis - 2012 - Journal of Aesthetics and Art Criticism 70 (1):43-53.
    Digital pictures can be type-identical in respect of colours, shapes and sizes (allographic), but they are not tokens of notational systems, because the types under which they are identical have vague limits and do not meet the requirements for notational characters. Digital display devices are designed to instantiate only limited ranges of objective properties (light intensities, sizes and shapes). Those ranges keep differences in objective magnitudes below sensory discrimination thresholds, and thus define objective conditions sufficient, but not necessary, for the (...)
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  44.  11
    Aesthetics, digital studies and Bernard Stiegler.Noel Fitzpatrick, Néill O’Dwyer & Michael O’Hara (eds.) - 2021 - New York: Bloomsbury Academic.
    A collection of philosophical and aesthetic essays, influenced by Bernard Stiegler, which focuses on the techno-cultural artefact in order to critique, engage, or respond to, an aspect of digital culture.
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  45.  17
    Digital/commercial (in)visibility: The politics of DAESH recruitment videos.Anna Leander - 2017 - European Journal of Social Theory 20 (3):348-372.
    This article explores one aspect of digital politics, the politics of videos and more specifically of DAESH recruitment videos. It proposes a practice theoretical approach to the politics of DAESH recruitment videos focused on the re-production of regimes of (in)visibility. The article develops an argument demonstrating specifically how digital and commercial logics characterize the aesthetic, circulatory, and infrastructuring practices re-producing the regime of (in)visibility. It shows that digital/commercial logics are at the heart of the combinatorial marketing of multiple, contradictory images (...)
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  46.  47
    The socio-aesthetic construction of meaning in digitally mediated environments: a digital sensemaking approach.Daniela Brill, Claudia Schnugg & Christian Stary - forthcoming - AI and Society:1-15.
    Sensemaking has recently been identified as a driver of society developments, in particular in the context of designing a reasonable, valuable, and fair life. Since the construction of meaning is a crucial momentum in sensemaking processes, the authors investigate how meaning can be constructed in a sustaining form by utilizing digital means of expression, articulation, sharing of information, and creation of artscience artefacts. The authors report on results of exploring cyber-physical-systems with performative methodologies in the context of sensemaking to identify (...)
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  47.  19
    From Light to Byte: Toward an Ethics of Digital Cinema.Markos Hadjioannou - 2012 - University of Minnesota Press.
    Introduction. Going digital: cinema's new age -- The reality of the index, or where does the truth lie? -- Physical presences: reality, materiality, corporeality -- Spatial coordinates: in between celluloid strips and codified pixels -- Rediscovering cinematic time -- Tracing an ethics of the movie image -- Conclusion. change: a point of constant departure.
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  48.  16
    Digital vision and the ecological aesthetic (1968-2018).Lisa FitzGerald - 2020 - New York: Bloomsbury Academic.
    This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Digital technology has transformed the way that we visualise the natural world, the art we create and the stories we tell about our environments. Exploring contemporary digital art and literature through an ecocritical lens, Digital Vision and the Ecological Aesthetic (1968-2018) demonstrates the many ways in which critical ideas of the sublime, the pastoral and the picturesque have been renewed and shaped in (...)
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  49.  56
    The Coming Together of Times: Jean-Luc Godard’s Aesthetics of Contemporaneity and the Remembering of the Holocaust.Jacob Lund - 2015 - Nordic Journal of Aesthetics 24 (49).
    This article reads Jean-Luc Godard’s film essay Histoire du cinéma as a contemporary artistic endeavour to resist the synchronising, standardising time of global capital, the pervasive uniformity of the global super-present, brought about by today’s televisual and digital communications, which threatens to trivialise the different processes of memory and history, as well as art and culture in general. Taking its point of departure in Bernard Stiegler’s observation that the final stage of capitalism is the control and synchronisation of “available brain (...)
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  50.  25
    Digital Art, Aesthetic Creation: The Birth of a Medium.Paul Crowther - 2018 - Routledge.
    In this book we learn that computers can generate visual art with unique aesthetic effects based on innovations in computer technology, and a postmodern naturalization of technology wherein technology becomes something we live in as well as use.
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