Results for 'Jeopardy race game'

971 found
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  1.  44
    Hold or roll: reaching the goal in jeopardy race games. [REVIEW]Darryl A. Seale, William E. Stein & Amnon Rapoport - 2014 - Theory and Decision 76 (3):419-450.
    We consider a class of dynamic tournaments in which two contestants are faced with a choice between two courses of action. The first is a riskless option (“hold”) of maintaining the resources the contestant already has accumulated in her turn and ceding the initiative to her rival. The second is the bolder option (“roll”) of taking the initiative of accumulating additional resources, and thereby moving ahead of her rival, while at the same time sustaining a risk of temporary setback. We (...)
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  2.  39
    The Representational Necropolitics of Black Women in Zombie Dystopia Video Games.Eric Andrew James - 2021 - Feminist Studies 47 (1):147-174.
    In lieu of an abstract, here is a brief excerpt of the content:Feminist Studies 47, no. 1. © 2021 by Feminist Studies, Inc. 147 Eric Andrew James The Representational Necropolitics of Black Women in Zombie Dystopia Video Games Though Stuart Hall defends popular representation as an important terrain of political struggle, he also argues that images of difference are dominated by “racialized regimes of representation” manifest in stereotypes and invisibilities.1 These ensure that marginal identities are reduced, essentialized, and rendered other. (...)
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  3.  52
    Playing the Race Game: A Response to Thandeka’s “Whites: Made in America”.V. Denise James - 2018 - The Pluralist 13 (1):51-58.
    It is rare that I both disagree so thoroughly with the first few lines of a talk or article and still find it compelling and timely. Reverend Dr. Thandeka's "Whites Made in America: Advancing American Philosophers' Discourse on Race" is one such paper. She begins, "'Racism" and 'white privilege' have outlived their usefulness as concepts and judgements. Neither term explains what's going on in America today".Like many, Thandeka marks the election of Donald Trump as President of the United States (...)
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  4. What Makes Jeopardy! a Good Game?Brendan Shea - 2012 - In Shaun P. Young (ed.), Jeopardy! and Philosophy: What is Knowledge in the Form of a Question? Open Court. pp. 27-39.
    Competitive quiz shows, and Jeopardy! in particular, occupy a unique place among TV game shows. The most successful Jeopardy! contestants—Ken Jennings, Brad Rutter, Frank Sparenberg, and so on—have appeared on late night talk shows, been given book contracts, and been interviewed by major newspapers. This sort of treatment is substantially different than, say, the treatment that the winners of The Price is Right or Deal or No Deal are afforded. The distinctive status of quiz shows is evidenced (...)
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  5.  21
    Gender in Jeopardy!: Intonation Variation on a Television Game Show.Thomas J. Linneman - 2013 - Gender and Society 27 (1):82-105.
    Uptalk is the use of a rising, questioning intonation when making a statement, which has become quite prevalent in contemporary American speech. Women tend to use uptalk more frequently than men do, though the reasons behind this difference are contested. I use the popular game show Jeopardy! to study variation in the use of uptalk among the contestants’ responses, and argue that uptalk is a key way in which gender is constructed through interaction. While overall, Jeopardy! contestants (...)
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  6.  17
    The multiple jeopardy of race, class, and gender for aids risk among women.David M. Quadagno, Allen Imershein, Philippa Levine, Joseph Byers, Dianne F. Harrison, K. G. Wambach & Marie Withers Osmond - 1993 - Gender and Society 7 (1):99-120.
    This article focuses on the ways that sexual risk behaviors are related to race, class, and gender among low-income, culturally diverse women in South Florida. Data concerning sexual risk and gender are presented in terms of race and class variations. Results indicate that, in general, these women have a high degree of knowledge about acquired immune deficiency syndrome, a quite contemporary awareness of women's gendered subordination, and a lack of trust in heterosexual relationships. Attitudes, beliefs, and knowledge, however, (...)
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  7.  28
    Playing with race: the ethics of racialized representations in e-games.Dean Chan - 2005 - International Review of Information Ethics 4 (12):24-30.
    Questions about the meanings of racialized representations must be included as part of developing an ethical game design practice. This paper examines the various ways in which race and racial contexts are repre-sented in a selected range of commercially available e-games, namely war, sports and action-adventure games. The analysis focuses on the use of racial slurs and the contingencies of historical re-representation in war games; the limited representation of black masculinity in sports games and the romanticization of ‘ghetto (...)
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  8.  58
    Galvin’s “Racing Pawns” Game, Internal Hyperarithmetic Comprehension, and the Law of Excluded Middle.Chris Conidis, Noam Greenberg & Daniel Turetsky - 2013 - Notre Dame Journal of Formal Logic 54 (2):233-252.
    We show that the fact that the first player wins every instance of Galvin’s “racing pawns” game is equivalent to arithmetic transfinite recursion. Along the way we analyze the satisfaction relation for infinitary formulas, of “internal” hyperarithmetic comprehension, and of the law of excluded middle for such formulas.
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  9.  10
    Game grounds in western and ship races in eastern Scandinavia: an archaeological-interdisciplinary view.Oliver Grimm - 2013 - In Matthias Teichert (ed.), Sport Und Spiel Bei den Germanen: Nordeuropa von der Römischen Kaiserzeit Bis Zum Mittelalter. De Gruyter. pp. 429-456.
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  10.  10
    Word Associations, Black Jeopardy, and Mr. Robinson's Neighborhood.J. Jeremy Wisnewski - 2020 - In Ruth Tallman & Jason Southworth (eds.), Saturday Night Live and Philosophy: Deep Thoughts Through the Decades. John Wiley & Sons. pp. 75–86.
    Saturday Night Live's comedy and philosophy have something fundamental in common: both re‐tune attention by challenging assumptions about the world and each other. Comedy reveals assumptions by exploiting them in exaggerated form – and boy do we have a lot of assumptions, particularly about race and racial identity. “Black Jeopardy” reminds people that many things affect identities, not just the putative race to which we belong. The “neighborhood” we're exposed to is one of pure fancy: a comedic (...)
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  11. Preemption Games with Private Information.Hugo Hopenhayn - unknown
    Preemption games are widely used to model patent races, innovation adoption and market entry problems. A previously neglected feature of these problems is that the agents’ states (e.g. R&D …rms’ technological improvements) are kept secret and stochastically change over time. We fully characterize equilibrium in preemption games where private information evolves according to Poisson processes, and provide a strategic rationale for the common wisdom that ‘big things happen fast.’ In the context of patent races we surprisingly …nd that strengthening patent (...)
     
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  12.  19
    Race, Gender, and the Development of Cross-Race Egalitarianism.Sarah E. Gaither, Joshua D. Perlin & Stacey N. Doan - 2020 - Frontiers in Psychology 11:520445.
    Over the course of development, children acquire adult-like thinking about social categories such as race, which in turn informs their perceptions, attitudes, and behavior. However, children’s developing perceptions of race have been understudied particularly with respect to their potential influence on cross-race egalitarianism. Specifically, the acquisition of racial constancy, defined as the perception that race is a concrete and stable category, has been associated with increased awareness of racial stereotypes and group status differences. Yet, little work (...)
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  13.  28
    War Games as Child's Play.Matthew Brophy - 2013 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Malden, MA: Wiley. pp. 66–77.
    Only by presenting war as a game was the I.F. able to get brilliant children— Ender in particular—to accomplish its military tasks. Representing war as a game is a common, effective misrepresentation that allows otherwise moral human beings to commit the inhumane violence war requires. This chapter explores the masquerade of war as a game and how it manipulates human psychology to effectively accomplish destructive goals. It looks at philosophy, psychology, and sociology to illuminate the I.F. High (...)
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  14.  20
    Against the new space race: global AI competition and cooperation for people.Inga Ulnicane - 2023 - AI and Society 38 (2):681-683.
    This Open Forum contribution critically interrogates the use of space race rhetoric in current discussions about artificial intelligence (AI). According to this rhetoric, similar to the space race of the twentieth century, AI development is portrayed as a rivalry among superpowers where one country will win and reap major benefits, while others will be left behind. Using this rhetoric to frame AI development tends to prioritize narrow and short-term economic interests over broader and longer-term societal needs. Three particularly (...)
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  15.  65
    Grantham S. B.. Galvin's “racing pawns” game and a well-ordering of trees. Memoirs of the American Mathematical Society, no. 316. American Mathematical Society, Providence 1985, iv + 63 pp. [REVIEW]Jean A. Larson - 1990 - Journal of Symbolic Logic 55 (3):1310-1311.
  16.  50
    Risk Factors for Gambling Problems on Online Electronic Gaming Machines, Race Betting and Sports Betting.Nerilee Hing, Alex M. Russell & Matthew Browne - 2017 - Frontiers in Psychology 8.
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  17. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), (...)
     
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  18. Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), The Oxford handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these are of (...)
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  19.  20
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), The Oxford handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these are of (...)
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  20.  68
    Arms Races and the Opportunity for Peace.Bruce Bueno De Mesquita & David Lalman - 1988 - Synthese 76 (2):263 - 283.
    We model the evolution of international conflict as a game of sequential decisions and show that arms races are neither necessary nor sufficient for peace or war. Peaceful intentions are not adequate to insure peace, even when both rivals wish to avoid violence. Peaceful intentions together with complete information are sufficient for peace. A preference for forcefully pursuing foreign policy goals also is not sufficient to preclude the peaceful resolution of disputes, and this is true even if there is (...)
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  21. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. This (...)
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  22.  36
    The Commons, Game Theory and Aspects of Human Nature that May Allow Conservation of Global Resources.Walter K. Dodds - 2005 - Environmental Values 14 (4):411-425.
    Fundamental aspects of human use of the environment can be explained by game theory. Game theory explains aggregate behaviour of the human species driven by perceived costs and benefits. In the ‘game’ of global environmental protection and conservation, the stakes are the living conditions of all species including the human race, and the playing field is our planet. The question is can we control humanity's hitherto endless appetite for resources before we irreparably harm the global ecosystem (...)
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  23.  33
    RuPaul's Drag Race and Philosophy: Sissy That Thought.Hendrik Kempt & Megan Volpert (eds.) - 2019 - Open Court.
    The first truly philosophical exploration of the drag queen in the context of this ground-breaking reality TV showAs RuPaul has said, this is the Golden Age of Drag-and that's chiefly the achievement of RuPaul's Drag Race, which in its eleventh year is more popular than ever, and has now become fully mainstream in its appeal. The show has an irresistible allure for folks of all persuasions and proclivities. Yet serious or philosophical discussion of its exponential success has been rare. (...)
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  24.  82
    National security games.Steven J. Brams & D. Marc Kilgour - 1988 - Synthese 76 (2):185 - 200.
    Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners'' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each (...)
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  25.  16
    If we were kin: race, identification, and intimate political appeals.Lisa Beard - 2023 - New York, NY: Oxford University Press.
    If We Were Kin is about the we of politics-how that we is made, fought over, and remade-and how these struggles lie at the very core of questions about power and political change. While reigning frameworks in the study of politics leave forms of identification sedimented in the background as a priori identities or prop them up front as a part of a mechanistic and calculated game, political identification cannot be captured by these frameworks and is a far more (...)
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  26.  14
    Changing the game: animal liberation in the twenty-first century.Norm Phelps - 2015 - New York: Lantern Books, A Division of Booklight.
    Norm Phelps has long been one of the leading theoreticians, historians, and strategists of the animal advocacy movement. His new book collects his recent writings on this subject, as well as offers in print for the first time a fully revised and updated version of the e-book he published with Lantern in 2013 (978-1-59056-379-3). Phelps argues that faced with the overwhelming wealth and power of the animal exploitation industries, animal activists are like David trying to stand up to Goliath. But (...)
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  27. Responsiveness and Robustness in the David Lewis Signaling Game.Carl Brusse & Justin Bruner - 2017 - Philosophy of Science 84 (5):1068-1079.
    We consider modifications to the standard David Lewis signaling game and relax a number of unrealistic implicit assumptions that are often built into the framework. In particular, we motivate and explore various asymmetries that exist between the sender and receiver roles. We find that endowing receivers with a more realistic set of responses significantly decreases the likelihood of signaling, while allowing for unequal selection pressure often has the opposite effect. We argue that the results of this article can also (...)
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  28.  19
    (1 other version)Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays (...)
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  29.  33
    Classe, parti, mouvement-classe,«race», sexe.Jacques Bidet - 2009 - Actuel Marx 46 (2):104-120.
    Class, Party, Social Movement - Class, « Race », Gender The ruling class is a hydra with two heads : “finance” and “elite”. The popular struggle for emancipation is thus not merely a confrontation between two classes. It is rather a game with three players. Itsultimate horizon is not “socialism”, a term which still carries the connotation of a “top-down” process,but “communism”. It presupposes the convergence between the apparently disparate conflicts whichare being played out in modern society. And, (...)
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  30.  20
    Racing the Beam: uma história das Materialidades do videogame Atari.Letícia Perani - 2009 - Logos: Comuniação e Univerisdade 16 (1):125-129.
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  31. The incorrigible social meaning of video game imagery.Stephanie Patridge - 2010 - Ethics and Information Technology 13 (4):303-312.
    In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the (...)
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  32.  21
    Review of Aaron Trammell: The Privilege of Play: A History of Hobby Games, Race, and Geek Culture[REVIEW]Peter McDonald - 2024 - Critical Inquiry 50 (3):577-577.
  33.  78
    Some Reflections on Gaslighting and Language Games.Jeff Engelhardt - 2023 - Feminist Philosophy Quarterly 9 (3).
    This paper proposes that, in many cases, conversational norms permit gaslighting when socially subordinate speakers report systemic injustice. Section 1 introduces gaslighting and the kinds of cases on which I focus—namely, cases in which multiple people gaslight. I give examples and statistics to suggest that these cases are common in response to reports of race- or gender-based injustice; and I appeal to scholarship on epistemologies of ignorance to suggest that this kind of gaslighting is common because it is systematically (...)
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  34.  27
    A Doo-Dah-Doo-Dah-Dey at the Races: Ovid Amores 3.2 and the Personal Politics of the Circus Maximus.John Henderson - 2002 - Classical Antiquity 21 (1):41-65.
    Ovid's two versions of his encounter with a woman at the races in the Circus Maximus are re-read together as celebrations of the spectacle of the spectators in the arena. The analytical approaches of "Everyday Life" collage and "Foucauldian panopticism" structure are shown to "over-achieve." Ovid dramatizes personal politics at the Circus in a sustained display of the self-reflexive poetics of erotic metaphor. When elegiac amor is acted out as a race, victory and favor are eroticized, steering between crude (...)
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  35.  12
    ‘Women are Trouble, Did you know that Fergus?’: Neil Jordan's the Crying Game.Sarah Edge - 1995 - Feminist Review 50 (1):173-186.
    The subject of this article is Neil Jordan's film The Crying Game. Released in 1992, it was widely received as a film that challenged stereotypes in relation to both the IRA and questions of race, sexuality and desire. This article calls into question such a radical reading by analysing the way in which Jude the IRA woman is represented. Through a feminist deconstruction, the article proposes that the character of Jude can be seen to represent both national and (...)
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  36.  22
    Long-term mutual training for the cybathlon bci race with a tetraplegic pilot: A case study on inter-session transfer and intra-session adaptation.Lea Hehenberger, Reinmar J. Kobler, Catarina Lopes-Dias, Nitikorn Srisrisawang, Peter Tumfart, John B. Uroko, Paul R. Torke & Gernot R. Müller-Putz - 2021 - Frontiers in Human Neuroscience 15.
    CYBATHLON is an international championship where people with severe physical disabilities compete with the aid of state-of-the-art assistive technology. In one of the disciplines, the BCI Race, tetraplegic pilots compete in a computer game race by controlling an avatar with a brain-computer interface. This competition offers a perfect opportunity for BCI researchers to study long-term training effects in potential end-users, and to evaluate BCI performance in a realistic environment. In this work, we describe the BCI system designed (...)
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  37.  65
    The Irrationality of Stand Your Ground: Game Theory on Self-Defense.Carlos Santana, Adam C. Smith, Kathryn Petrozzo & Derek Halm - 2023 - Moral Philosophy and Politics 10 (2):387-404.
    US law continues its historical trend of growing more permissive towards actors who engage in violent action in purported self-defense. We draw on some informal game theory to show why this is strategically irrational and suggest rolling back self-defense doctrines like stand your ground to earlier historical precedents like duty to retreat.
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  38.  15
    Promoting prosocial behaviors in children through games and play: making social emotional learning fun.Renee O. Hawkins & Laura Anne Nabors (eds.) - 2018 - New York: Nova Science Publishers.
    This ground-breaking textbook focuses on the use of play techniques and games to facilitate the positive behavioral, social, and emotional development of children with and without special needs. The chapters in this book center on the use of games and play to facilitate emotional expression, develop friendships and encourage appropriate behaviors in community contexts, such as schools, that are critical to children's adaptation in the world. For example, there are chapters explaining the importance of playground interactions for children, role play (...)
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  39.  32
    Drawings of Representational Images by Upper Paleolithic Humans and their Absence in Neanderthals Reflect Historical Differences in Hunting Wary Game.Richard G. Coss - 2017 - Evolutionary Studies in Imaginative Culture 1 (2):15-38.
    One characteristic of the transition from the Middle Paleolithic to the Upper Paleolithic in Europe was the emergence of representational charcoal drawings and engravings by Aurignacian and Gravettian artists. European Neanderthals never engaged in representational drawing during the Middle and Early Upper Paleolithic, a property that might reflect less developed visuomotor coordination. This article postulates a causal relationship between an evolved ability of anatomically modern humans to throw spears accurately while hunting and their ability to draw representational images from working (...)
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  40.  63
    ‘The Germans are beating us at our own game’: American eugenics and the German sterilization law of 1933.Egbert Klautke - 2016 - History of the Human Sciences 29 (3):25-43.
    This article assesses interactions between American and German eugenicists in the interwar period. It shows the shifting importance and leading roles of German and American eugenicists: while interactions and exchanges between German and American eugenicists in the interwar period were important and significant, it remains difficult to establish direct American influence on Nazi legislation. German experts of race hygiene who advised the Nazi government in drafting the sterilization law were well informed about the experiences with similar laws in American (...)
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  41.  71
    Common Knowledge: A New Problem for Standard Consequentialism.Fei Song - 2022 - Ethical Theory and Moral Practice 25 (2):299-314.
    This paper reveals a serious flaw in the consequentialist solution to the inefficacy problem in moral philosophy. The consequentialist solution is based on expected utility theory. In current philosophical literature, the debate focuses on the empirical plausibility of the solution. Most philosophers consider the cases of collective actions as of the same type as a horse-racing game, where expected utility theory is adequate to solve the choice problem. However, these cases should be considered as of the same type as (...)
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  42.  12
    Long Multi-Stage Training for a Motor-Impaired User in a BCI Competition.Federica Turi, Maureen Clerc & Théodore Papadopoulo - 2021 - Frontiers in Human Neuroscience 15.
    In a Mental Imagery Brain-Computer Interface the user has to perform a specific mental task that generates electroencephalography components, which can be translated in commands to control a BCI system. The development of a high-performance MI-BCI requires a long training, lasting several weeks or months, in order to improve the ability of the user to manage his/her mental tasks. This works aims to present the design of a MI-BCI combining mental imaginary and cognitive tasks for a severely motor impaired user, (...)
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  43. AI Rights for Human Safety.Peter Salib & Simon Goldstein - manuscript
    AI companies are racing to create artificial general intelligence, or “AGI.” If they succeed, the result will be human-level AI systems that can independently pursue high-level goals by formulating and executing long-term plans in the real world. Leading AI researchers agree that some of these systems will likely be “misaligned”–pursuing goals that humans do not desire. This goal mismatch will put misaligned AIs and humans into strategic competition with one another. As with present-day strategic competition between nations with incompatible goals, (...)
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  44.  10
    Winning Philosophy.Gary Jobson - 2012 - In Patrick Goold & Fritz Allhoff (eds.), Sailing – Philosophy for Everyone. Blackwell. pp. 12–22.
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  45. Utopian Fantasy and the Politics of Difference.Debra Jackson - 2009 - In Luke Cuddy & John Nordlinger (eds.), World of Warcraft and Philosophy: Wrath of the Philosopher King. Open Court. pp. 131-142.
    Although World of Warcraft utilizes ethnic and gender stereotypes in the construction of its playable characters, the structure of the gaming environment provides a modest utopian vision that is structurally just, maximizing both liberty and equality among participants in a way consistent with John Rawls's Theory of Justice. As a result, class, race, and gender are much more a matter of human (humanoid) variety, rather than a tool for hierarchically differentiation. Nevertheless, in players' engagement with the game, class, (...)
     
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  46.  21
    A womanist exposition of pseudo-spirituality and the cry of an oppressed African woman.Fundiswa A. Kobo - 2018 - HTS Theological Studies 74 (1).
    Women have for centuries suffered different forms of oppression and arguably continue to suffer in subtle forms in the 21st century. Marion Young points to five types of oppression, namely, violence, exploitation, marginalisation, powerlessness and cultural imperialism. For South African black women, all of these types of oppression have manifested three times more as they have suffered triple oppression of race, class and gender to employ the widely used notion of triple jeopardy in the womanist discourses and Black (...)
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  47.  43
    Neoliberal Political Economy, Biopolitics and Colonialism.Couze Venn - 2009 - Theory, Culture and Society 26 (6):206-233.
    Foucault’s analysis of the relation of power and the economy in the lectures given at the Collège de France between 1975 and 1979 opens up modern societies for a radically different interrogation of the relations of force inscribed in historically heterogeneous forms of wealth creation and distribution, but more specifically within the period of liberal capitalism. Its vast scope clears the ground for genealogies of power, political economy and race that demonstrate their intertwinement, yet he underplays several elements which (...)
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  48.  96
    Diversity, tolerance, and the social contract.Justin P. Bruner - 2015 - Politics, Philosophy and Economics 14 (4):429-448.
    Philosophers and social scientists have recently turned to game theory and agent-based models to better understand social contract formation. The stag hunt game is an idealization of social contract formation. Using the stag hunt game, we attempt to determine what, if any, barrier diversity is to the formation of an efficient social contract. We uncover a deep connection between tolerance, diversity, and the social contract. We investigate a simple model in which individuals possess salient traits and behave (...)
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  49.  12
    Pelops and Myrtilos: Reassessing the Ekphrasis in Statius, Thebaid 6.283–5.Henry Ka Chun Tang - 2022 - Classical Quarterly 72 (1):327-337.
    This article argues for an alternative interpretation of the ekphrasis of Pelops and Myrtilos among Adrastus’ parade of ancestral images in lines 6.283–5 of Statius’ Thebaid. The majority of scholarly readings believe that the scene described in these lines alludes to the mythical chariot-race between Pelops and Oenomaus. Using a combination of visual, intertextual and intratextual evidence, this article suggests that these lines more likely refer to a later part of the myth—Pelops’ murder of Myrtilos, as the former hurls (...)
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    Judging athletic movement in moving images: a critique of agonic reason in representations of alpine sport, seen through the Paltrow v. Sanderson ski crash trial.Kalle Jonasson & Jonnie Eriksson - forthcoming - Sport, Ethics and Philosophy:1-17.
    This paper concerns the judgement and critique of athletic movement in moving images. Inspired by the ski crash trial case of Paltrow v. Sanderson, and by comparing different media representations of downhill skiing, the essay outlines a framework that discerns as well as connects elements of movement and images, developing the concept of the ‘diorama’ in relation to Deleuze’s notion of the diagram and Kant’s idea of critique. Thus, moving images featuring elite alpine skier Mikaela Shiffrin, fictional character James Bond, (...)
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