Results for 'virtualuty, knowing, epistemology, virtual reality, virtual imagein, information'

958 found
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  1. Meillassoux’s Virtual Future.Graham Harman - 2011 - Continent 1 (2):78-91.
    continent. 1.2 (2011): 78-91. This article consists of three parts. First, I will review the major themes of Quentin Meillassoux’s After Finitude . Since some of my readers will have read this book and others not, I will try to strike a balance between clear summary and fresh critique. Second, I discuss an unpublished book by Meillassoux unfamiliar to all readers of this article, except those scant few that may have gone digging in the microfilm archives of the École normale (...)
     
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  2.  96
    "New" Media, Art, and Intercultural Communication.Bart Vandenabeele - 2004 - Journal of Aesthetic Education 38 (4):1.
    In lieu of an abstract, here is a brief excerpt of the content:"New" Media, Art, and Intercultural CommunicationBart Vandenabeele (bio)It is fairly common — but perhaps not altogether innocent — to avoid addressing new media and intercultural aspects of communication in one and the same essay. Here, however, both issues are treated together. I shall investigate, in a perhaps somewhat unusual way, the phenomenon of "new" artistic media and some related issues such as virtual reality, computer and telecommunications technology, (...)
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  3. Is the Universe a Vast, Consciousness-created Virtual Reality Simulation?Bernard Haisch - 2014 - Cosmos and History 10 (1):48-60.
    Two luminaries of 20th century astrophysics were Sir James Jeans and Sir Arthur Eddington. Both took seriously the view that there is more to reality than the physical universe and more to consciousness than simply brain activity. In his Science and the Unseen World Eddington speculated about a spiritual world and that "conscious is not wholly, nor even primarily a device for receiving sense impressions." Jeans also speculated on the existence of a universal mind and a non-mechanical reality, writing in (...)
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  4.  33
    Perspective and the Past: Modeling Historical Representation from Camera Obscura to Virtual Reality.Rūta Kazlauskaitė - 2021 - Journal of the Philosophy of History 16 (2):159-178.
    This article examines the concept of “perspective” as an embodied metaphor with ontological and epistemological implications for the modeling of historical understanding of contested pasts. The metaphors employed in modeling past reality shape how we make sense of the controversial past. In particular, I explore how perspectival metaphorical models conjure the notions of presence/proximity/engagement and absence/distance/detachment. To open this up, the paper juxtaposes two distinct models of seeing and knowing as sources of embodied metaphor: 1) static and distancing optical metaphors (...)
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  5.  6
    Information and Reality: Problems of Reflection, Perception and Interpretation.Олександр Володимирович МИХАЙЛЮК & Вікторія Анатоліївна ВЕРШИНА - 2024 - Epistemological studies in Philosophy, Social and Political Sciences 7 (1):43-49.
    The concept of information is related to fundamental philosophical questions: the relationship between being and thinking, truth and delusion, problems of communication in human society, problems of virtual reality, their connection with language, etc. The topic of information in its various aspects has recently become one of the most popular among scientists, publicists, journalists, and politicians. To date, there is a wide variety of definitions of the concept of “information”, however, there is no generally accepted understanding (...)
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  6.  10
    In Search of the Virtual Class: Education in an Information Society.Lalita Rajasingham & John Tiffin - 1995 - Routledge.
    _'Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. Next, she sits astride something that is a bit like a motorbike, except that it has no wheels and is attached firmly to the floor. Her feet fit on to something similar (...)
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  7. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some (...)
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  8.  44
    Deleuze’s Conception of Virtuality Versus Virtual Computer Objects.Małgorzata Czarnocka & Mariusz Mazurek - 2024 - Foundations of Science 29 (4):871-883.
    Is Gilles Deleuze’s concept of virtuality sufficiently close to the concept of virtuality used in informatics and the philosophy of information for computer-created objects and virtual reality to justify the latter’s explanation by means of the former? This question is the main objective of the present paper. We aim to show that, contrary to its most widespread interpretations, the Deleuzian conception of virtuality is epistemological and not ontological, and that this invalidates the belief that Deleuze’s virtuality and that (...)
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  9. An Informational Ontology and Epistemology of Cognition.Wu Kun & Joseph E. Brenner - 2015 - Foundations of Science 20 (3):249-279.
    Despite recent major advances in the neuroscience underlying cognition, the processes of its emergence and evolution are far from being understood. In our view, current interrelated concepts of mind; knowledge; epistemology; perception; cognition and information fail to reflect the real dynamics of mental processes, their ontology and their logic. It has become routine to talk about information in relation to these processes, but there is no consensus about its most relevant qualitative and functional properties. We present a theory (...)
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  10. Ways of Knowing (The Reality Club, Vol. III).John Brockman (ed.) - 1998 - New York, NY: Prentice Hall Press.
    The Reality Club is an informal group of adventurous intellectuals whose by-invitation-only membership roster reads like a Who's Who of American arts, science, politics, and business—particle physicist Gerald Feinberg, anthropologist Mary Catherine Bateson, linguist Vitaly Shevoroshkin, cyberneticist and video artist Paul Ryan. Theirs are the cutting-edge minds of our time, whose ideas are creating the reality of tomorrow. The Reality Club has been meeting once or twice a month, in private sessions in New York City, since 1981. Now it's going (...)
     
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  11.  14
    Virtual Religious Conflict: From Cyberspace to Reality.Awaludin Pimay & Agus Riyadi - 2023 - HTS Theological Studies 79 (1):6.
    Freedom of expression on social media is sometimes carried out unethically and often undermines religious symbols, resulting in friction and destructive actions. This research was conducted with the aim of knowing the polarisation of religious conflict in cyberspace and the process of diffusion of religious conflict from the virtual world to the real world. This type of research is descriptive qualitative. This research was conducted in Central Java, namely, in the cities of Solo and Semarang. The results of the (...)
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  12.  84
    Reality bubbles:Can we know anything about the physical world?Christian de Quincey - 2008 - Journal of Consciousness Studies 15 (8):94-101.
    From Plato's eidos, to Descartes' cogito, to Kant's numenon, our understanding of reality has faltered at a seemingly impossible, double-edged, impasse. First, an ontological 'hard problem': If mind and matter are so radically different and separate, how do they ever interact? Second, a related epistemological conundrum: How is it possible for mind to ever know anything about matter--including whether it even exists? Then came Whitehead. By shifting the mind-matter relation from substances interacting in space to complementary phases in process, he (...)
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  13.  1
    Information and Reality (Problems of Semantics and Pragmatics).Олександр МИХАЙЛЮК & Вікторія ВЕРШИНА - 2024 - Epistemological studies in Philosophy, Social and Political Sciences 7 (2):58-66.
    The relevance of the topic of the article is due to the need for philosophical research into the nature of information as a factor that significantly affects the development of modern society. Understanding the nature of information is important for the study of processes, mechanisms, and technologies in any sphere of social life.The study is based on a semiotic approach, the relationship between information and reality is considered based on the semantic and pragmatic aspects of this problem. (...)
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  14.  42
    Progress, epistemology and human health and welfare: what nurses need to know and why.Clinton E. Betts - 2005 - Nursing Philosophy 6 (3):174-188.
    Human Progress is often understood to be a rather natural and obvious truth of human existence. That this is not necessarily so, is indicative of the pervasive social, psychological, and educational inculcation that sustains its ubiquitous acceptance. Moreover, the uncritical and ill‐informed understanding of Progress as an unquestioned expression of human beneficence has serious consequences for those concerned with the health and welfare of people. It is argued in this paper that, much of what we might consider deleterious in the (...)
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  15.  32
    Metaphysics, epistemology, and technology.Carl Mitcham (ed.) - 2000 - New York: JAI.
    Research in Philosophy and Technology: Volume 19 advances philosophical reflections on technology through a focus on metaphysical and epistemological issues. The contributors employ the resources of both the phenomenological and analytical traditions of contemporary philosophy in their work. Contributions include general proposals for the reform of the philosophy of technology; examinations of the work of major philosophers including Wittgenstein, Heidegger, Jonas, Ihde, and Merleau-Ponty; an extended argument for a more careful delineation of the difference between science and technology; a new (...)
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  16. Virtual Reality Interview (Metaphysics and Epistemology): "Welcome Back!".Erick Jose Ramirez & Miles Elliott - manuscript
    This is a virtual reality simulation that imagines its subject as emerging from a long stint in Robert Nozick's "Experience Machine." The simulation is an interview (with many branching paths) meant to gauge the subject's views on the metaphysics of virtual objects and the ethics of virtual actions. It draws heavily from the published work of David Chalmers, Mark Silcox, Jon Cogburn, Morgan Luck, and Nick Bostrom. *Requires an Oculus Rift (or Rift-S) or HTC Vive and a (...)
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  17.  39
    The Epistemological Consequences of Artificial Intelligence, Precision Medicine, and Implantable Brain-Computer Interfaces.Ian Stevens - 2024 - Voices in Bioethics 10.
    ABSTRACT I argue that this examination and appreciation for the shift to abductive reasoning should be extended to the intersection of neuroscience and novel brain-computer interfaces too. This paper highlights the implications of applying abductive reasoning to personalized implantable neurotechnologies. Then, it explores whether abductive reasoning is sufficient to justify insurance coverage for devices absent widespread clinical trials, which are better applied to one-size-fits-all treatments. INTRODUCTION In contrast to the classic model of randomized-control trials, often with a large number of (...)
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  18. The epistemology and ontology of human-computer interaction.Philip Brey - 2005 - Minds and Machines 15 (3-4):383-398.
    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this role, computer systems extend human (...)
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  19.  43
    Virtuality and immanence in Deleuze and Merleau-Ponty.Andrea Colombo & Floriana Ferro - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):7-16.
    In this paper we aim to find a definition of virtual which fits the latest developments of digital technology, but also applies to the analog world. We consider the virtual as related to immanence, taking inspiration from Deleuze’s reading of Bergson and Merleau-Ponty’s last work. We first analyze Deleuze’s idea of immanence, from which virtuality emerges, then we focus on Merleau-Ponty’s concept of flesh and its virtual center. We argue that both philosophers see immanence as a dynamic (...)
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  20. Ever Since the World Began: A Reading & Interview with Masha Tupitsyn.Masha Tupitsyn & The Editors - 2013 - Continent 3 (1):7-12.
    "Ever Since This World Began" from Love Dog (Penny-Ante Editions, 2013) by Masha Tupitsyn continent. The audio-essay you've recorded yourself reading for continent. , “Ever Since the World Began,” is a compelling entrance into your new multi-media book, Love Dog (Success and Failure) , because it speaks to the very form of the book itself: vacillating and finding the long way around the question of love by using different genres and media. In your discussion of the face, one of the (...)
     
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  21. Collaborative Virtual Worlds for Enhanced Scientific Understanding.Anne Newstead & Michael J. Jacobson - manuscript
    This is a copy of the presentation given at the "Workshop on Agency and Distributed Cognition" at Macquarie University, March 2012. What is noteworthy about this piece of work is that (i) it is a very early foray into the pedagogy, ontology, and epistemology of virtual worlds (it's 2012, way before David Chalmers' book "Reality+" in 2022); and (ii) it was my first foray into "social epistemology" beyond the standard "S knows that p" epistemology, drawing on Vygotskian collaborative approaches (...)
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  22.  18
    Visualization of Information Retrieval in Smart Library Based on Virtual Reality Technology.Shulin Fang - 2020 - Complexity 2020:1-18.
    Starting from the virtual reality technology, the characteristics of its most suitable combination with the library are explored, so as to lay a foundation in theory and practice to promote the development of virtual reality in the library. In the concentration camp of the latest advanced technology, the relevant technologies used in the various levels of models in the smart library are extracted, and their functional principles and applications are systematically introduced; Chapter 4 builds the level of the (...)
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  23.  17
    A GLIMPSE OF VIRTUAL REALITY PUBLICATIONS IN ENGINEERING DISCIPLINES.A. A. Salama, Abdul Hamid Adnan, Shimaa I. Hassan & N. M. A. Ayad - 2020 - Egyptian Journal of Applied Sciences (EJAS) 35:75-83.
    ABSTRCTIn recent times, Information and Communication Technology (ICT) hasbeen developed and widely spread around world. ICT is used in various sectorsand considered a basis in the emergence of some important technologies such asvirtual reality technology. Virtual Reality (VR) is a special technology as anadvanced technology connected to several fields, e.g. training, learning, science,engineering, medicine, military, etc. VR has great potentials which enabled toperform several phenomena and experiments. Hence, several scenarios havebecome available. The purpose of this study is to (...)
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  24.  17
    Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display (...)
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  25.  87
    The epistemology and technologies of shamanic states of consciousness.Stanley Krippner - 2000 - Journal of Consciousness Studies 7 (11-12):11-12.
    The Epistemology and Technologies of Shamanic States of Consciousness Shamanism can be described as a group of techniques by which its practitioners enter the ‘spirit world', purportedly obtaining information that is used to help and to heal members of their social group. The shamans’ epistemology, or ways of knowing, depended on deliberately altering their conscious state and/or heightening their perception to contact spiritual entities in ‘upper worlds', ‘lower worlds’ and ‘middle earth’ . For the shaman, the totality of inner (...)
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  26.  21
    Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo & Tobias Loetscher - 2020 - Frontiers in Human Neuroscience 14:512264.
    The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the (...)
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  27.  92
    Contextualizing Meaning Through Epistemology.Claudia Bianchi & Nicla Vassallo - 2008 - Proceedings of the Xxii World Congress of Philosophy 39:7-11.
    Epistemological contextualism and semantic contextualism are two distinct but closely entangled projects in contemporary philosophy. According to epistemological contextualism, our knowledge attributions are context-sensitive. That is, the truth-conditions of knowledge ascribing sentences – sentences of the form of (1) S knows that p - vary depending on the context in which they are uttered. Contextualism admits the legitimacy of several epistemic standards that vary with the context of use of (1); it might be right to claim – for the same (...)
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  28.  47
    Virtual Reality.Derek Stanovsky - 2003 - In Luciano Floridi (ed.), The Blackwell guide to the philosophy of computing and information. Blackwell. pp. 167–177.
    The prelims comprise: Introduction Virtual Reality Virtual Metaphysics Virtual Identity Economic Reality.
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  29. The Convergence of Virtual Reality and Social Networks: Threats to Privacy and Autonomy.Fiachra O’Brolcháin, Tim Jacquemard, David Monaghan, Noel O’Connor, Peter Novitzky & Bert Gordijn - 2016 - Science and Engineering Ethics 22 (1):1-29.
    The rapid evolution of information, communication and entertainment technologies will transform the lives of citizens and ultimately transform society. This paper focuses on ethical issues associated with the likely convergence of virtual realities and social networks, hereafter VRSNs. We examine a scenario in which a significant segment of the world’s population has a presence in a VRSN. Given the pace of technological development and the popularity of these new forms of social interaction, this scenario is plausible. However, it (...)
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  30.  21
    Virtual Reality and Eye-Tracking Assessment, and Treatment of Unilateral Spatial Neglect: Systematic Review and Future Prospects.Alexander Pilgaard Kaiser, Kristian Westergaard Villadsen, Afshin Samani, Hendrik Knoche & Lars Evald - 2022 - Frontiers in Psychology 13.
    Unilateral spatial neglect is a disorder characterized by the failure to report, respond to, or orient toward the contralateral side of space to a brain lesion. Current assessment methods often fail to discover milder forms, cannot differentiate between unilateral spatial neglect subtypes and lack ecological validity. There is also a need for treatment methods that target subtypes. Immersive virtual reality systems in combination with eye-tracking have the potential to overcome these shortcomings, by providing more naturalistic environments and tasks, with (...)
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  31. Is Chalmers' Virtual Reality "Mirror Argument" Sound?Shaohua Xue - 2022 - Journal of Human Cognition 6 (1):24-32.
    Extended reality devices provide users with unprecedented immersive and hybrid perceptual experiences, and users will act their bodies according to the information perceived. This shows that visual perception plays a crucial role in the formation and shaping of self-perception and spatial position. Users have a strong perceptual experience of their physical presence and self-perception in the real world as a result of their avatar perspective based on visual perception in a virtual hybrid environment, as is issued by Chalmers (...)
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  32. Virtual reality as a path to self-knowledge.Lukas Schwengerer - 2023 - Synthese 202 (87):1-21.
    I discuss how virtual reality can be used to acquire self-knowledge. Lawlor (Philos Phenomenol Res 79(1):47–75, 2009) and Cassam (Vices of the mind: from the intellectual to the political. OUP, Oxford, 2014) develop inferential accounts of self-knowledge in which one can use imagination to acquire self-knowledge. This is done by actively prompting imaginary scenarios and observing one’s reactions to those scenarios. These reactions are then used as the inferential basis for acquiring self-knowledge. I suggest that the imaginary scenarios can (...)
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  33.  22
    Anthropology and science: epistemologies in practice.Jeanette Edwards, Penelope Harvey & Peter Wade (eds.) - 2007 - New York: Berg.
    What does it mean to know something - scientifically, anthropologically, socially? What is the relationship between different forms of knowledge and ways of knowing? How is knowledge mobilised in society and to what ends? Drawing on ethnographic examples from across the world, and from the virtual and global "places" created by new information technologies, Anthropology and Science presents examples of living and dynamic epistemologies and practices, and of how scientific ways of knowing operate in the world. Authors address (...)
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  34. Rethinking the right to know and the case for restorative epistemic reparation.Melanie Altanian - 2024 - Wiley: Journal of Social Philosophy 55 (4):728-745.
    THIS PUBLICATION IS AVAILABLE OPEN ACCESS. The United Nations Commission on Human Rights acknowledges the Right to Know as part of state obligations to combat impunity and thereby protect and promote human rights in the aftermath of “serious crimes under international law”. In light of such an institutionally acknowledged epistemic right of victims, this paper explores the normative foundations of the idea of epistemic reparation in the aftermath of genocide. I argue that such epistemic reparation requires not only fulfilment of (...)
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  35.  63
    The psychopathology of metaphysics: Depersonalization and the problem of reality.Alexandre Billon - 2024 - Metaphilosophy 55 (1):3-30.
    According to a common philosophical intuition, the deep nature of things is hidden from us, and the world as we know it through perception and science is, just like a dream, shadows, or a computer simulation, somehow shallow and lacking in reality. This “intuition of unreality” clashes with a strong, but perhaps more naive, intuition to the effect that the world as we know it seems perfectly real. Shadows, dreams, or informational structures appear too unreal to be identical to the (...)
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  36.  26
    Virtual reality or real virtuality: the space of flows and nursing practice.Lynne Barnes & Trudy Rudge - 2005 - Nursing Inquiry 12 (4):306-315.
    The use of virtual environments for the provision of health‐care is on the increase, and with each new development brings debates about their impact on care, nursing and nursing practice. Such environments offer opportunities for extending care and improvements in communication. Others believe these developments threaten aspects of nursing they hold sacrosanct. This paper explores the development of an assemblage of computer networks, databases, information systems, software programs and management systems that together work to manage health‐care in Australia, (...)
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  37.  92
    Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers (review).Anand Jayprakash Vaidya - 2023 - Philosophy East and West 73 (1):1-6.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Reality+: Virtual Worlds and the Problems of Philosophy by David J. ChalmersAnand Jayprakash Vaidya (bio)Reality+: Virtual Worlds and the Problems of Philosophy. By David J. Chalmers. New York, NY: W.W Norton & Company, 2022. Pp. xi + 520. Hardcover $22.49, isbn 978-0-393635-80-5.It isn't uncommon to think that virtual worlds, the worlds we engage with in video games, for example, are not real or at least (...)
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  38.  9
    Surviving the Age of Virtual Reality.Thomas Langan - 2000 - University of Missouri.
    As the technological phenomenon known as the worldwide web permeates civilization, it creates some cultures and destroys others. In this pioneering book, philosopher Thomas Langan explores "virtual reality"Can inherently contradictory phrase"and the effects of technology on our very being. In our present-day high- technology environment, making simple, everyday decisions is difficult because the virtual world we've created doesn't necessarily operate according to the old "common sense." To retain our intellectual fitness, we must, Langan argues, consider these essential questions: (...)
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  39.  21
    Virtual Reality Video Image Classification Based on Texture Features.Guofang Qin & Guoliang Qin - 2021 - Complexity 2021:1-11.
    As one of the most widely used methods in deep learning technology, convolutional neural networks have powerful feature extraction capabilities and nonlinear data fitting capabilities. However, the convolutional neural network method still has disadvantages such as complex network model, too long training time and excessive consumption of computing resources, slow convergence speed, network overfitting, and classification accuracy that needs to be improved. Therefore, this article proposes a dense convolutional neural network classification algorithm based on texture features for images in (...) reality videos. First, the texture feature of the image is introduced as a priori information to reflect the spatial relationship between pixels and the unique characteristics of different types of ground features. Second, the grey level cooccurrence matrix is used to extract the grey level correlation features of the image in space. Then, Gauss Markov Random Field is used to establish the statistical correlation characteristics between neighbouring pixels, and the extracted GLCM-GMRF texture feature and image intensity vector are combined. Finally, based on DenseNet, an improved shallow layer dense convolutional neural network is proposed, which can compress network parameters and improve the feature extraction ability of the network. The experimental results show that compared with the current classification method, this method can effectively suppress the influence of coherent speckle noise and obtain better classification results. (shrink)
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  40.  63
    Reality and Virtual Reality Mechanisms in the Brain and their Significance.John Smythies - 2009 - Journal of Consciousness Studies 16 (4):69-80.
    This paper presents the results of some recent experiments in neuroscience and introspectionist psychology that reveal the role of virtual reality in normal visual perception, and the use of television information compression technology by the visual brain. This involves particularly the cholinergic system in the forebrain. This research throws new light on the nature of consciousness, in particular in connection with the debate between Naïve Realists and Physiological Realists.
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  41.  69
    How the True World Finally Became Virtual Reality.Anna Longo - 2022 - Filozofski Vestnik 42 (2).
    As David J. Chalmers claims, “virtual reality is a sort of genuine reality, virtual objects are real objects, and what goes on in virtual reality is truly real.” In this paper, I will suggest that the philosophical hypothesis that we might live in a simulation can be considered to be the last and most nihilistic episode in the series of narrations about the true and apparent worlds that Nietzsche sketched in The Twilight of the Idols. I will (...)
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  42.  33
    Neurophilosophical and Ethical Aspects of Virtual Reality Therapy in Neurology and Psychiatry.Philipp Kellmeyer - 2018 - Cambridge Quarterly of Healthcare Ethics 27 (4):610-627.
    Abstract:Highly immersive virtual reality (VR) systems have been introduced into the consumer market in recent years. The improved technological capabilities of these systems as well as the combination with biometric sensors, for example electroencephalography (EEG), in a closed-loop hybrid VR-EEG, opens up a range of new potential medical applications. This article first provides an overview of the past and current clinical applications of VR systems in neurology and psychiatry and introduces core concepts in neurophilosophy and VR research (such as (...)
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  43.  65
    The Triumph of Virtual Reality.Glenn McLaren - 2012 - Cosmos and History 8 (1):383-411.
    Where will the philosophers of the future come from and can we have civilization without them? In this paper I argue that there is a co-dependent relationship between philosophy and civilization, one that has emerged and developed in relation to the emergence of information technologies, particularly writing and print and conditions for deep and prolonged concentration. The internet, however, today’s powerful information technology which is increasingly mediating humanities relationships, is proving to be a technology which threatens this relationship. (...)
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  44.  54
    Philosophy of information and transhumanism: Explications of philosophical anthropology.O. V. Marchenko & P. V. Kretov - 2019 - Anthropological Measurements of Philosophical Research 16:102-115.
    Purpose. The research is aimed at finding out the grounds, forms and essence of the correlation between the projects of information philosophy and transhumanism from the point of view of the problematics of philosophical anthropology. Attention is focused on the status of the knowing subject and the transformations of the forms of its activity within the specified correlation. Theoretical basis. Insufficient thinking on the issue of the functioning of traditional cognitive models, in particular Kant’s transcendental questioning, which formed the (...)
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  45.  88
    Empathy training through virtual reality: moral enhancement with the freedom to fall?Anda Zahiu, Emilian Mihailov, Brian D. Earp, Kathryn B. Francis & Julian Savulescu - 2023 - Ethics and Information Technology 25 (4):1-14.
    We propose to expand the conversation around moral enhancement from direct brain-altering methods to include technological means of modifying the environments and media through which agents can achieve moral improvement. Virtual Reality (VR) based enhancement would not bypass a person’s agency, much less their capacity for reasoned reflection. It would allow agents to critically engage with moral insights occasioned by a technologically mediated intervention. Users would gain access to a vivid ‘experience machine’ that allows for embodied presence and immersion (...)
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  46.  12
    Learning in Virtual Reality: Bridging the Motivation Gap by Adding Annotations.Andrea Vogt, Patrick Albus & Tina Seufert - 2021 - Frontiers in Psychology 12.
    One challenge while learning scientific concepts is to select relevant information and to integrate different representations of the learning content into one coherent mental model. Virtual reality learning environments offer new possibilities to support learners and foster learning processes. Whether learning in VR is successful, however, depends to a large extent on the design of the VRLE and the learners themselves. Hence, adding supportive elements in VRLEs, such as annotations, might facilitate the learning process by guiding attention and (...)
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  47.  33
    RFID: Human Agency and Meaning in Information-Intensive Environments.N. Katherine Hayles - 2009 - Theory, Culture and Society 26 (2-3):47-72.
    RFID tags, small microchips no bigger than grains of rice, are currently being embedded in product labels, clothing, credit cards, and the environment, among other sites. Activated by the appropriate receiver, they transmit information ranging from product information such as manufacturing date, delivery route, and location where the item was purchased to (in the case of credit cards) the name, address, and credit history of the person holding the card. Active RFIDs have the capacity to transmit data without (...)
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  48. Real moral problems in the use of virtual reality.Erick Jose Ramirez & Scott LaBarge - 2018 - Ethics and Information Technology (4):249-263.
    In this paper, we argue that, under a specific set of circumstances, designing and employing certain kinds of virtual reality (VR) experiences can be unethical. After a general discussion of simulations and their ethical context, we begin our argu-ment by distinguishing between the experiences generated by different media (text, film, computer game simulation, and VR simulation), and argue that VR experiences offer an unprecedented degree of what we call “perspectival fidelity” that prior modes of simulation lack. Additionally, we argue (...)
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  49.  46
    Affectivity, Biopolitics and the Virtual Reality of War.Pasi Väliaho - 2012 - Theory, Culture and Society 29 (2):63-83.
    At the focal point of contemporary biopolitical knowledge and power is human life in its contingent, evolutionary and emergent properties: the living as adaptive and affective beings, characterized in particular by their capacity to experience stress and fear that works together with vital survival mechanisms. This article addresses new techniques of psychiatric power and therapeutic epistemologies that have emerged in present-day military-scientific as well as media technological assemblages to define and capture the human in its psychobiological states of emergency. Specifically, (...)
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  50.  19
    Virtual reality boxing: Gaze-contingent manipulation of stimulus properties using blur.Annabelle Limballe, Richard Kulpa, Alexandre Vu, Maé Mavromatis & Simon J. Bennett - 2022 - Frontiers in Psychology 13.
    It has been reported that behavior of experts and novices in various sporting tasks is impervious to the introduction of blur. However, studies have used diverse methods of blurring the visual stimulus, and tasks that did not always preserve the normal perception-action coupling. In the current study, we developed a novel experimental protocol to examine the effect of different levels of Gaussian blur on interception performance and eye gaze data using an immersive VR task. Importantly, this provided a realistic simulation (...)
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