Results for ' “Beyond Climbing Games: Alpinism as Humanism”'

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  1.  7
    (1 other version)It ain't fast food : an authentic climbing experience.Ben Levey - 2010 - In Fritz Allhoff & Stephen E. Schmid, Climbing - Philosophy for Everyone: Because It's There. Malden, MA: Wiley-Blackwell. pp. 106–116.
    This chapter contains sections titled: It Ain't Fast Food! We Are What We Eat Notes.
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  2.  41
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  3. Beyond the Game: Perceptions and Practices of Corporate Social Responsibility in the Professional Sport Industry.Hela Sheth & Kathy M. Babiak - 2010 - Journal of Business Ethics 91 (3):433-450.
    Corporate social responsibility (CSR) is an area of great interest, yet little is known about how CSR is perceived and practiced in the professional sport industry. This study employs a mixed-methods approach, including a survey, and a qualitative content analysis of responses to open-ended questions, to explore how professional sport executives define CSR, and what priorities teams have regarding their CSR activities. Findings from this study indicate that sport executives placed different emphases on elements of CSR including a focus on (...)
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  4.  29
    Beyond economic games: A mutualistic approach to the rest of moral life.Jesse Graham - 2013 - Behavioral and Brain Sciences 36 (1):91 - 92.
    Mutualism provides a compelling account of the fairness intuitions on display in economic games. However, it is not yet clear how well the approach holds up as an explanation of all human morality. The theory needs to be tested outside the methodological neighborhood it was born in; such testing has the potential to greatly improve our understanding of morality in general.
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  5.  23
    Climbing Mont Ventoux: the contest/context of scholasticism and humanism in early fifteenth-century Paduan music theory and practice.Jason Stoessel - 2017 - Intellectual History Review 27 (3):317-332.
    Petrarch’s description of his ascent of Mont Ventoux in 1336 provides a point of departure for exploring the dynamic between the old and new, logic and rhetoric, absolute and relative knowledge, and scholasticism and humanism in writings on music from early fifteenth-century Padua. Early fifteenth-century Padua was a city of contrasts in which two intellectual traditions – one condemned by Petrarch and the other his legacy – ran alongside, and often entangled with, each other: scholasticism and early humanism. The writings (...)
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  6.  48
    Beyond agency: games as the aesthetics of being.Daniel Vella - 2021 - Journal of the Philosophy of Sport 48 (3):436-447.
    In digital game studies, approaches to the aesthetics of games have primarily focused on games’ narrative or sensory qualities, considered the status of games as em...
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  7. Geoethics beyond enmeshment: Critical Reflections on the post-humanist position in the Anthropocene.Vincent Blok - 2021 - In Geo-Societal Narratives. cham: pp. 29-54.
    In philosophical reflections on geoethics, it is primarily the question of what it means to be ‘part’ of the Earth system that is critically reflected upon. As the current geological era of the Anthropocene disrupts the dichotomy between Human agency and the Earth system, philosophers criticise a humanist account of geoethics and call for a post-humanist account. In this chapter, we critically engage with one specific proponent of the post-humanist position, Timothy Morton. We introduce his version of the post-humanist position (...)
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  8.  62
    Beyond Individual Choice: Teams and Frames in Game Theory.Michael Bacharach - 2006 - Princeton University Press.
    This is a revision of game theory which takes account of agents' own descriptions of their situations, and which allows people to reason as members of groups.
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  9.  19
    Antiquities Beyond Humanism.Emanuela Bianchi, Sara Brill & Brooke Holmes (eds.) - 2019 - Oxford, United Kingdom: Oxford University Press.
    Greco-Roman antiquity is often presumed to provide the very paradigm of Western humanism. This paradigm has been increasingly thrown into question by new theoretical currents such as posthumanism and the "new materialisms", which point toward entities, forces, and systems that pass through andbeyond the human and which dislodge it from its primacy as the measure of things. Antiquities beyond Humanism seeks to explode this presumed dichotomy between the ancient tradition and the twenty-first century "turn": fourteen original essays explore the myriad (...)
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  10.  2
    Pluralizing humanism: religions and secularisms beyond power.Slavica Jakelic - 2024 - New York, NY: Routledge.
    Humanism is appealed to today whenever we want to tackle the conditions of dehumanization in the contemporary world. But for humanism to be viable in the twenty first century, this book argues, it needs to be pluralized. Employing theoretical, historical and sociological arguments, the book moves beyond the discourse of critique. It engages theories of religion and secularism, as well as postmodern, postcolonial, and decolonial critiques of Western humanist projects, to uncover the ideas and practices of religious and secular humanisms (...)
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  11. Beyond Humanism and Postmodernism: Theorizing a Feminist Practice.Sara Ahmed - 1996 - Hypatia 11 (2):71 - 93.
    The model of feminism as humanist in practice and postmodern in theory is inadequate. Feminist practice and theory directly inform each other to displace both humanist and postmodern conceptions of the subject. An examination of feminism's use of rights discourse suggests that feminist practice questions the humanist conception of the subject as a self-identity. Likewise, feminist theory undermines the postmodern emphasis on the constitutive instability and indeterminacy of the subject.
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  12.  45
    Beyond Individual Choice: Teams and Frames in Game Theory.Natalie Gold & Robert Sugden (eds.) - 2006 - Princeton University Press.
    Game theory is central to modern understandings of how people deal with problems of coordination and cooperation. Yet, ironically, it cannot give a straightforward explanation of some of the simplest forms of human coordination and cooperation--most famously, that people can use the apparently arbitrary features of "focal points" to solve coordination problems, and that people sometimes cooperate in "prisoner's dilemmas." Addressing a wide readership of economists, sociologists, psychologists, and philosophers, Michael Bacharach here proposes a revision of game theory that resolves (...)
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  13.  57
    Beyond Economic Criteria: A Humanistic Approach to Organizational Survival.Josep M. Rosanas - 2008 - Journal of Business Ethics 78 (3):447-462.
    There are many theories about organizations that are mutually inconsistent with each other, which explain phenomena to very similar extents. Most of them ignore the ethical dimension completely. In this paper I put forth the basic principles for a theory of decision-making in organizations, which integrates ethics in the core of the theory. It is based on the work of Juan Antonio Pérez López [1991, Teoría de la Acción humana en las organizaciones (Ediciones Rialp, Madrid), 1993, Fundamentos de la Dirección (...)
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  14. Beyond Dehumanization: A Post-Humanist Critique of Intensive Confinement.Lisa Guenther - 2012 - Journal of Critical Animal Studies. Special Issue on Animals and Prisons 10 (2).
    Prisoners involved in the Attica rebellion and in the recent Georgia prison strike have protested their dehumanizing treatment as animals and as slaves. Their critique is crucial for tracing the connections between slavery, abolition, the racialization of crime, and the reinscription of racialized slavery within the US prison system. I argue that, in addition to the dehumanization of prisoners, inmates are further de-animalized when they are held in conditions of intensive confinement such as prolonged solitude or chronic overcrowding. To be (...)
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  15. Games machines play.Wynn C. Stirling - 2002 - Minds and Machines 12 (3):327-352.
    Individual rationality, or doing what is best for oneself, is a standard model used to explain and predict human behavior, and von Neumann–Morgenstern game theory is the classical mathematical formalization of this theory in multiple-agent settings. Individual rationality, however, is an inadequate model for the synthesis of artificial social systems where cooperation is essential, since it does not permit the accommodation of group interests other than as aggregations of individual interests. Satisficing game theory is based upon a well-defined notion of (...)
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  16.  31
    Beyond the Search for Truth: Dewey's Humble and Humanistic Vision of Science Education.David I. Waddington & Noah Weeth Feinstein - 2016 - Educational Theory 66 (1-2):111-126.
    In this essay, David Waddington and Noah Weeth Feinstein explore how Dewey's conception of science can help us rethink the way science is done in schools. The authors begin by contrasting a view of science that is implicitly accepted by many scientists and science educators — science as a search for truth — with Dewey's instrumentalist, technological, and nonrealist conception of science. After demonstrating that the search-for-truth conception is closely linked to some ongoing difficulties with science curricula that students find (...)
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  17. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  18. Transgressive humanism in mid-socialist Poland.Nina Seiler - 2025 - New York, NY: Routledge.
    This book focuses on the often-overlooked mid period of Socialism in twentieth century Poland, tracing the transgressive variations of humanist thought that emerged as forms of resistance amid the intellectual crisis of the late 1960s and early 1970s. It analyses how an upsurge in anti-Semitism and discourses of exclusion in the period stimulated environmental explorations beyond the hegemonic notion of the human subject and humanity. Readers will find a synthetic analysis not only of the atmosphere of the mid-socialist period, but (...)
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  19.  66
    Looking beyond history: the optics of German anthropology and the critique of humanism.Andrew Zimmerman - 2001 - Studies in History and Philosophy of Science Part C: Studies in History and Philosophy of Biological and Biomedical Sciences 32 (3):385-411.
    Late nineteenth-century German anthropology had to compete for intellectual legitimacy with the established academic humanities (Geisteswissenschaften), above all history. Whereas humanists interpreted literary documents to create narratives about great civilizations, anthropologists represented and viewed objects, such as skulls or artifacts, to create what they regarded as natural scientific knowledge about so-called 'natural peoples'-colonized societies of Africa, the Pacific, and the Americas. Anthropologists thus invoked a venerable tradition that presented looking at objects as a more certain source of knowledge than reading (...)
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  20.  46
    Finding Wilderness through Games.Adam Berg - 2015 - Journal of the Philosophy of Sport 42 (1):137-151.
    In forms of physical recreation associated with ‘wilderness experiences’, such as backcountry hiking or mountain climbing, technology is omnipresent. As a result, some may wonder whether genuine wilderness experiences are possible. In this essay, I argue that wilderness experiences are possible and that they can be enhanced through games. That is, I contend there are often physically challenging aspects to wilderness experiences that certain games can help to promote. This analysis will stress the fact that Bernard Suits (...)
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  21.  25
    Humanistic Management for Laypeople: the Relational Approach.Giulio Maspero - 2020 - Humanistic Management Journal 5 (1):25-38.
    The paper applies Christian Humanism to management highlighting the role of relations in business and the entrepreneurial life. The claim is that such a dimension is important for everybody even from a secular point of view regardless of one’s belief. The first part shows how Biblical tradition inspired a rereading of relation in the first Christian thinkers, who had to recognize it in God. But this made possible to perceive that the relationships can be a real source of being, as (...)
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  22.  25
    Beyond Malaise and Euphoria: Herbrechter's Critical Post-Humanism.Apple Zefelius Igrek - 2015 - Comparative and Continental Philosophy 7 (1):92-97.
    The following essay explores critical post-humanism as elaborated by Stephan Herbrechter. Avoiding the simplistic, deterministic accounts of new technological developments—whether they predict impending apocalypse or future communication systems in which all of humanity becomes perfectly and peacefully united—Herbrechter's analysis reminds us that the democratization of subjects requires an ongoing, persistent deconstruction of the anthropocentric values all too often linked to recent trends in social media, artificial intelligence, genetic enhancements, predictive analytics, digital surveillance, and so on.
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  23.  12
    Beyond radical humanism. An attempt to critically confront Liebsch’s heterocentrism.Caslav Koprivica - 2020 - Filozofija I Društvo 31 (4):577-587.
    Methodologically, heterocentrism is the principal starting point of several recent Liebsch?s theoretical contributions, the meaning of which is simply to be taken as the protection of man. In one decisive sense, for him, keeping someone in a position of otherness already con?tains the germ of violence: making an other leads to alienating subordination. In this paper, we examine the sustainability of the author?s universal interpretive thesis that the history of our culture is a history of violence: it turns out to (...)
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  24.  30
    Reflexive Games in Management.Andrew Schumann - 2018 - Studia Humana 7 (1):44-52.
    In this paper reflexive games are defined as a way to act beyond equilibria to control our opponents by our hiding motives. The task of a reflexive game is to have the opponent’s actions become transparent for us, while our actions remain obscure for the competitor. In case a reflexive game is carried out between agents belonging to the same organisation, success in a reflexive game can be reached by a purposeful modification of some components of a controlled system. (...)
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  25. Beyond Humanism: Reflections on Trans-and Posthumanism.Stefan Lorenz Sorgner - 2010 - Journal of Evolution and Technology 21 (2):1-19.
    I am focusing here on the main counterarguments that were raised against a thesis I put forward in my article “Nietzsche, the Overhuman, and Transhumanism” (2009), namely that significant similarities can be found on a fundamental level between the concept of the posthuman, as put forward by some transhumanists, and Nietzsche’s concept of the overhuman. The articles with the counterarguments were published in the recent “Nietzsche and European Posthumanisms” issue of The Journal of Evolution and Technology (January-July 2010). As several (...)
     
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  26.  46
    Noncompliance With Safety Guidelines as a Free-Riding Strategy: An Evolutionary Game-Theoretic Approach to Cooperation During the COVID-19 Pandemic.Jose C. Yong & Bryan K. C. Choy - 2021 - Frontiers in Psychology 12:646892.
    Evolutionary game theory and public goods games offer an important framework to understand cooperation during pandemics. From this perspective, the COVID-19 situation can be conceptualized as a dilemma where people who neglect safety precautions act as free riders, because they get to enjoy the benefits of decreased health risk from others’ compliance with policies despite not contributing to or even undermining public safety themselves. At the same time, humans appear to carry a suite of evolved psychological mechanisms aimed at (...)
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  27.  38
    Judging athletic movement in moving images: a critique of agonic reason in representations of alpine sport, seen through the Paltrow v. Sanderson ski crash trial.Kalle Jonasson & Jonnie Eriksson - forthcoming - Sport, Ethics and Philosophy:1-17.
    This paper concerns the judgement and critique of athletic movement in moving images. Inspired by the ski crash trial case of Paltrow v. Sanderson, and by comparing different media representations of downhill skiing, the essay outlines a framework that discerns as well as connects elements of movement and images, developing the concept of the ‘diorama’ in relation to Deleuze’s notion of the diagram and Kant’s idea of critique. Thus, moving images featuring elite alpine skier Mikaela Shiffrin, fictional character James Bond, (...)
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  28.  45
    Baseball as a Road to God: Seeing Beyond the Game. [REVIEW]Amber L. Griffioen - 2014 - Journal of the Philosophy of Sport 41 (2):282-287.
    I begin this review with a brief overview of the book itself, followed by a discussion of its pedagogical usefulness as a text in Philosophy of Sport and Philosophy of Religion courses. I then move on to discuss a few points in the book that I take to be especially interesting and/or problematic from a philosophical point of view.
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  29.  34
    Six Suggestions for Research on Games in Cognitive Science.Christopher F. Chabris - 2017 - Topics in Cognitive Science 9 (2):497-509.
    Games are more varied and occupy more of daily life than ever before. At the same time, the tools available to study game play and players are more powerful than ever, especially massive data sets from online platforms and computational engines that can accurately evaluate human decisions. This essay offers six suggestions for future cognitive science research on games: Don't forget about chess, Look beyond action games and chess, Use -optimal play to understand human play and players, (...)
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  30. Putnam Beyond Putnam: Understanding, Pragmatism, Humanism.Ulvi Doguoglu - 2008 - Poznan Studies in the Philosophy of the Sciences and the Humanities 95 (1):103-124.
    It seems natural to think that one of the businesses of the philosophy of language is to provide an explanation of the understanding of language. It is the aim of the present essay to show that and why this is not so. Instead, I shall hold that both meaning and understanding go beyond the scope of traditional philosophy of language. Philosophers widely agree today that the meaning of linguistic expressions is to be explained by recourse to the use of words (...)
     
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  31.  53
    Beyond Dominance and Affection: Living with Rabbits in Post-Humanist Households.Julie Ann Smith - 2003 - Society and Animals 11 (2):181-197.
    Nearly 20 years age, Yi-Fu Tuan wrote his influential Dominance and Affection:The Making of Pets , which argued that human affection for domestic animals is inseparable from dominance. Today, cultural critics persist in the view that companion animals are compromised, even degraded, because they are controlled by humans. The essay attempts to rethink the relationship between humans and companion animals beyond the freedom-dominance binary. It argues for a conceptual approach that defers confidant interpretation of animals while dramatically relaxing control of (...)
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  32. Introducing Cinematic Humanism: A Solution to the Problem of Cinematic Cognitivism.Britt Harrison - 2019 - Croatian Journal of Philosophy 19 (2):331-349.
    A Cinematic Humanist approach to film is committed inter alia to the following tenet: Some fiction films illuminate the human condition thereby enriching our understanding of ourselves, each other and our world. As such, Cinematic Humanism might reasonably be regarded as an example of what one might call ‘Cinematic Cognitivism’. This assumption would, however, be mistaken. For Cinematic Humanism is an alternative, indeed a corrective, to Cinematic Cognitivism. Motivating the need for such a corrective is a genuine scepticism about the (...)
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  33.  15
    Habitus and Disposition in High-risk Mountain-climbing.Matthew Bunn - 2016 - Body and Society 22 (1):92-114.
    Habitus has been an attractive concept for works examining body-centric practices. This article draws on interviews and 18 months of ethnographic research with high-risk climbers primarily throughout North America. An important guide to this research has been the concept of habitus. However, this article demonstrates that there are limits to habitus being used to address the moment of action. The scope of habitus ranges widely, limiting its capacity to effectively address the experience of the individual. Rather than abandoning the concept, (...)
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  34.  87
    Musical Ecologies in Video Games.Michiel Kamp - 2014 - Philosophy and Technology 27 (2):235-249.
    What makes video games unique as an audiovisual medium is not just that they are interactive, but that this interactivity is rule bound and goal oriented. This means that player experience, including experience of the music, is somehow shaped or structured by these characteristics. Because of its emphasis on action in perception, James Gibson’s ecological approach to psychology—particularly his concept of affordances—is well suited to theorise the role of music in player experience. In a game, players perceive the environment (...)
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  35.  9
    Climbing Jacob's ladder: one man's rediscovery of a Jewish spiritual tradition.E. Alan Morinis - 2002 - New York: Broadway Books.
    Jewish by birth, though from a secular family, Alan Morinis took a deep journey into Hinduism and Buddhism as a young man. He received a doctorate for his study of Hindu pilgrimage, learned yoga in India with B. K. S. Iyengar, and attended his first Buddhist meditation course in the Himalayas in 1974. But in 1997, when his film career went off track and he reached for some spiritual oxygen, he felt inspired to explore his Jewish heritage. In his reading (...)
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  36. (2 other versions)The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal (...)
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  37. Defining medical humanism beyond empathy.Juliette Ferry-Danini - 2020 - Archives de Philosophie 4 (84).
    Empathy is often described as a virtue which that could help in making medicine more humanistic. This paper argues that there are two limits to this thesis. First, it is unclear whether a lack of empathy can be attributed to the biomedical education. Second, empathy itself is not without issues, and another concept, compassion, can be put forward instead. Humanism based on compassion is more minimalist, but integrated with an approach focused on health systems, it makes humanism more tangible and (...)
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  38.  14
    Material Game Studies: A Philosophy of Analogue Play.Chloe Germaine & Paul Wake (eds.) - 2022 - Bloomsbury Publishing.
    This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical materiality (...)
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  39.  78
    Humanism, Illness, and Elective Death: A Case Study in Utilitarian Ethics.James Metzger - 2016 - Essays in the Philosophy of Humanism 24 (1):21-58.
    The author offers a defense for elective death on utilitarian grounds, but one that is presented specifically from the perspective of someone who: 1) faces a potentially terminal illness and diminishing quality of life; 2) views death as nothing more than a return to prenatal nonbeing; and 3) maintains common humanist ethical commitments. The argument, then, is uniquely situated and limited in scope, rooted both in the particulars of his recent experience with a rheumatic autoimmune illness and non-Hodgkin’s lymphoma as (...)
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  40.  50
    Dis-Enclosure: The Deconstruction of Christianity.Jean-Luc Nancy - 2008 - Fordham Univesity Press.
    This book is a profound and eagerly anticipated investigation into what is left of a monotheistic religious spirit—notably, a minimalist faith that is neither confessional nor credulous. Articulating this faith as works and as an objectless hope, Nancy deconstructs Christianity in search of the historical and reflective conditions that provided its initial energy. Working through Blanchot and Nietzsche, re-reading Heidegger and Derrida, Nancy turns to the Epistle of Saint James rather than those of Saint Paul, discerning in it the primitive (...)
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  41.  28
    The Well-Played Game: A Player's Philosophy.Bernie DeKoven - 2013 - MIT Press.
    The return of a classic book about games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and (...)
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  42.  24
    Games and genes: human diversity meets cytogenetics—Mexico 1968.Ana Barahona - 2022 - History and Philosophy of the Life Sciences 44 (4):1-24.
    The 1968 Olympic Games in Mexico included innovative practices and technological knowledge of human biology. The first time that cytogenetic techniques had been applied to athletes was in the 1966 European Athletics Championship in Budapest and used on Olympic athletes for the first time in Mexico in 1968. The Genetics and Human Biology Program was created for this purpose in 1966 in close collaboration with the Local Organizing Committee, by Mexican geneticists Alfonso León de Garay and Rodolfo Félix Estrada (...)
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  43.  12
    Rules, understanding and language games in mathematics.V. V. Tselishchev - forthcoming - Philosophical Problems of IT and Cyberspace.
    The article is devoted to the applicability of Wittgenstein’s following the rule in the context of his philosophy of mathematics to real mathematical practice. It is noted that in «Philosophical Investigations» and «Remarks on the Foundations of Mathematics» Wittgenstein resorted to the analysis of rather elementary mathematical concepts, accompanied also by the inherent ambiguity and ambiguity of his presentation. In particular, against this background, his radical conventionalism, the substitution of logical necessity with the «form of life» of the community, as (...)
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  44.  28
    Humanism and Truth: Valla Writes Against the Donation of Constantine.Riccardo Fubini - 1996 - Journal of the History of Ideas 57 (1):79-86.
    In lieu of an abstract, here is a brief excerpt of the content:Humanism and Truth: Valla Writes against the Donation of ConstantineRiccardo FubiniTranslated by Anastasia Ananson and William ConnellThere has existed for a long time now in studies of Renaissance humanism (and not only as these have developed in a single country or disciplinary area) a tendency to consider from a prevalently formalist point of view what was instead an innovative and complex cultural experience. A particularly privileged position has been (...)
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  45.  13
    Repeated Games and Reputations: Long-Run Relationships.George J. Mailath & Larry Samuelson - 2006 - Oxford University Press USA.
    Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the (...)
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  46.  44
    Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology. [REVIEW]David Fredrick - 2014 - AI and Society 29 (4):461-472.
    First drafted in 2006 and currently in version 2.1, the London Charter calls for the adoption of international standards for intellectual integrity, transparency, sustainability, and access in 3D modeling for cultural heritage. While the London Charter has been in the process of revision and distribution to the heritage community, game engines have become less expensive and more approachable. Several engines offer the ability to publish easily across operating systems, mobile devices, and the web, causing a rapid expansion in their use (...)
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  47. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  48.  28
    Boredom, sport, and games.J. S. Russell - 2024 - Journal of the Philosophy of Sport 51 (1):125-144.
    The philosophical literature on sport and games has had little to say about boredom beyond presuming that sports and games can be important ways of overcoming or preventing it. But boredom is an interesting and often misunderstood phenomenon with overlooked implications in this context. Boredom has significant human value and motivates play in ways that contribute to well-being and culture, often through encouraging engaged agency and exploration of novelty. Understanding boredom can also help to clarify problems and tendencies (...)
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  49. The Ethics of Computer Games.Miguel Sicart - 2011 - MIT Press.
    Despite the emergence of computer games as a dominant cultural industry, we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of (...)
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  50. Aztecs and Games.Christian Duverger & R. Scott Walker - 1984 - Diogenes 32 (125):24-47.
    At the end of the sixteenth century, Friar Juan de Torquemada watched the game of volador on the central plaza in Mexico. At the top of a pole some twenty meters high there was a small pivoting platform. Four ropes were wound around the top of the pole and held in place by a wooden frame. Five men dressed in feathery costumes making them look like birds climbed up the shaft. One of them reached the narrow platform and began to (...)
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