Results for ' real‐world architectural design'

964 found
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  1.  10
    Using Posterior EEG Theta Band to Assess the Effects of Architectural Designs on Landmark Recognition in an Urban Setting.James D. Rounds, Jesus Gabriel Cruz-Garza & Saleh Kalantari - 2020 - Frontiers in Human Neuroscience 14.
    The process of urban landmark-based navigation has proven to be difficult to study in a rigorous fashion, primarily due to confounding variables and the problem of obtaining reliable data in real-world contexts. The development of high-resolution, immersive virtual reality technologies has opened exciting new possibilities for gathering data on human wayfinding that could not otherwise be readily obtained. We developed a research platform using a virtual environment and electroencephalography to better understand the neural processes associated with landmark usage and recognition (...)
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  2.  33
    Practical ethics in architecture and interior design practice.Sue Lani W. Madsen - 2023 - New York: Routledge/Taylor & Francis Group. Edited by Dana E. Vaux & David Wang.
    Practical Ethics in Architecture and Interior Design Practice presents the basics of design practice through ethical scenarios, ushering design students into real-world experiential learning. Each chapter begins with a detailed story involving a complicated set of practical and ethical dilemmas, exemplifying those encountered each day in the world of professional practice. Practice-based topics such as contracts and project delivery methods, marketing design services, cross-cultural collaboration, virtual connectivity, social justice and sustainable design, soft skills, and other (...)
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  3.  30
    (1 other version)LEGO® Formalism in Architecture.Saul Fisher - 2017 - In Roy T. Cook & Sondra Bacharach (eds.), Lego and Philosophy: Constructing Reality Brick by Brick. Blackwell Publishers. pp. 27-37.
    LEGO tells about not just LEGO architecture but architecture generally: its objects, its aesthetic properties, and how people judge them. To illustrate how thinking about LEGO can help people with such matters, this chapter considers some scenarios. These scenarios illustrate two very different ways of thinking about architecture. On the one hand, people might think architectural objects (more commonly, "works of architecture"), like buildings, bridges, and aqueducts, have forms that stand on their own, and which thereby do not depend (...)
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  4.  15
    Fog computing architectures for healthcare.Lisardo Prieto González, Corvin Jaedicke, Johannes Schubert & Vladimir Stantchev - 2016 - Journal of Information, Communication and Ethics in Society 14 (4):334-349.
    Purpose The purpose of this study is to analyze how embedding of self-powered wireless sensors into cloud computing further enables such a system to become a sustainable part of work environment. Design/methodology/approach This is exemplified by an application scenario in healthcare that was developed in the context of the OpSIT project in Germany. A clearly outlined three-layer architecture, in the sense of Internet of Things, is presented. It provides the basis for integrating a broad range of sensors into smart (...)
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  5.  16
    The Strata/machinic Assemblage and Architecture.Gareth Abrahams - 2020 - Deleuze and Guattari Studies 14 (4):604-633.
    Much of the literature exploring the intersection between Deleuzo-Guattarian philosophy and architecture have focused on abstract theory, experimental projects and practices at the margins of the profession. But, one may ask, what of the mainstream, commercial practices that produce the offices, housing, shops, schools and community buildings that we see and engage with in our day-to-day lives? What of the everyday design decisions made by professional architects and technicians sitting at their desks and drawing boards? Are these to be (...)
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  6. Architecture and Deconstruction. The Case of Peter Eisenman and Bernard Tschumi.Cezary Wąs - 2015 - Dissertation, University of Wrocław
    Architecture and Deconstruction Case of Peter Eisenman and Bernard Tschumi -/- Introduction Towards deconstruction in architecture Intensive relations between philosophical deconstruction and architecture, which were present in the late 1980s and early 1990s, belong to the past and therefore may be described from a greater than before distance. Within these relations three basic variations can be distinguished: the first one, in which philosophy of deconstruction deals with architectural terms but does not interfere with real architecture, the second one, in (...)
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  7.  16
    The Literary Method of Urban Design: Design Fictions Using Fiction.Alan Marshall - 2024 - Utopian Studies 34 (3):560-569.
    In lieu of an abstract, here is a brief excerpt of the content:The Literary Method of Urban Design: Design Fictions Using FictionAlan Marshall (bio)For students of design the world over, there’s usually nowhere near enough time in the school year to build a prototype of each and every single innovative idea that pops into one’s head—let alone to test them all in the social world or the marketplace. To speedily explore as many innovations as possible, students are (...)
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  8.  37
    Reclaiming the Mundane: Comments on Albert Borgmann’s Real American Ethics.Marion Hourdequin - 2008 - Journal of Agricultural and Environmental Ethics 21 (1):65-73.
    Like much of his work, Albert Borgmann’s Real American Ethics defies easy categorization. Neither analytic nor Continental in style, it bridges these traditions while remaining firmly connected to the issues and concerns facing real people in contemporary life. In particular, the book is of deep relevance to the development of an ethics that attends to the material conditions of human existence. In its attention to the physical, social, and technological dimensions of moral life, the book emphasizes issues of central importance (...)
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  9.  37
    The Real‐World Ethics of Adaptive‐Design Clinical Trials.Laura E. Bothwell & Aaron S. Kesselheim - 2017 - Hastings Center Report 47 (6):27-37.
    From the earliest application of modern randomized controlled trials in medical research, scientists and observers have deliberated the ethics of randomly allocating study participants to trial control arms. Adaptive RCT designs have been promoted as ethically advantageous over conventional RCTs because they reduce the allocation of subjects to what appear to be inferior treatments. Critical assessment of this claim is important, as adaptive designs are changing medical research, with the potential to significantly shift how clinical trials are conducted. Policy-makers are (...)
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  10.  41
    Real-world behavior as a constraint on the cognitive architecture: Comparing ACT-R and DAC in the Newell Test.Paul F. M. J. Verschure - 2003 - Behavioral and Brain Sciences 26 (5):624-626.
    The Newell Test is an important step in advancing our understanding of cognition. One critical constraint is missing from this test : A cognitive architecture must be self-contained. ACT-R and connectionism fail on this account. I present an alternative proposal, called Distributed Adaptive Control, and expose it to the Newell Test with the goal of achieving a clearer specification of the different constraints and their relationships, as proposed by Anderson & Lebiere.
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  11. Commentary on "Towards a Design-Based Analysis of Emotional Episodes".Maria Miceli & Cristiano Castelfranchi - 1996 - Philosophy, Psychiatry, and Psychology 3 (2):129-133.
    In lieu of an abstract, here is a brief excerpt of the content:Commentary on “Towards a Design-Based Analysis of Emotional Episodes”Cristiano Castelfranchi (bio) and Maria Miceli (bio)Keywordsgrief, suffering, attachment, agent architectureThis paper is significant in many respects: its approach (the design-based analysis); its proposed architecture; its description of grief; and its self-control/perturbance theory. We would offer some remarks on each of these aspects.AI: Back to the FutureAfter some years of crisis, AI seems now to have recovered its original (...)
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  12.  51
    The Phenomenology of Real and Virtual Places.Erik Champion (ed.) - 2018 - UK: Routledge.
    Routledge is running a monograph sale through June 11th. Readers can now access The Phenomenology of Real and Virtual Places free-of-charge for seven days then the eBook can be purchased for £10/$15. Go to the online tfstore kortext com and look for the book using: the-phenomenology-of-real-and-virtual-places-384647 (EPUB version) the-phenomenology-of-real-and-virtual-places-390649 (PDF version) or check attached hyperlinks below. ABSTRACT: This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of (...)
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  13. Course Design to Connect Theory to Real-World Cases: Teaching Political Philosophy in Asia.Sandra Leonie Field - 2019 - Asian Journal of the Scholarship of Teaching and Learning 9 (2):199-211.
    Students often have difficulty connecting theoretical and text-based scholarship to the real world. When teaching in Asia, this disconnection is exacerbated by the European/American focus of many canonical texts, whereas students' own experiences are primarily Asian. However, in my discipline of political philosophy, this problem receives little recognition nor is it comprehensively addressed. In this paper, I propose that the problem must be taken seriously, and I share my own experiences with a novel pedagogical strategy which might offer a possible (...)
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  14.  35
    (1 other version)Between Real World and Thought Experiment: Framing Moral Decision-Making in Self-Driving Car Dilemmas.Vanessa Schäffner - 2020 - Humanistic Management Journal 6 (2):1-24.
    How should driverless vehicles respond to situations of unavoidable personal harm? This paper takes up the case of self-driving cars as a prominent example of algorithmic moral decision-making, an emergent type of morality that is evolving at a high pace in a digitised business world. As its main contribution, it juxtaposes dilemma decision situations relating to ethical crash algorithms for autonomous cars to two edge cases: the case of manually driven cars facing real-life, mundane accidents, on the one hand, and (...)
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  15.  77
    A real‐world rational agent: unifying old and new AI.Paul F. M. J. Verschure & Philipp Althaus - 2003 - Cognitive Science 27 (4):561-590.
    Explanations of cognitive processes provided by traditional artificial intelligence were based on the notion of the knowledge level. This perspective has been challenged by new AI that proposes an approach based on embodied systems that interact with the real‐world. We demonstrate that these two views can be unified. Our argument is based on the assumption that knowledge level explanations can be defined in the context of Bayesian theory while the goals of new AI are captured by using a well (...)
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  16.  33
    Judicial knowledge-enhanced magnitude-aware reasoning for numerical legal judgment prediction.Sheng Bi, Zhiyao Zhou, Lu Pan & Guilin Qi - 2023 - Artificial Intelligence and Law 31 (4):773-806.
    Legal Judgment Prediction (LJP) is an essential component of legal assistant systems, which aims to automatically predict judgment results from a given criminal fact description. As a vital subtask of LJP, researchers have paid little attention to the numerical LJP, i.e., the prediction of imprisonment and penalty. Existing methods ignore numerical information in the criminal facts, making their performances far from satisfactory. For instance, the amount of theft varies, as do the prison terms and penalties. The major challenge is how (...)
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  17. Corporeality in Virtual Spaces: An exploration through AR/VR technologies.Asma Mehan - 2024 - In Marco Bovati, Anna Moro & Daniele Villa (eds.), In-Presence/The Body and The Space: The role of corporality in the era of virtualization. Alghero, Italy: PUBLICA. pp. 739-743.
    The integration of AR/VR in architectural space is reshaping our interaction with the built environment [Milgram, Kishino 1994]. This study delves into the transformative role of augmented reality (AR) and virtual reality (VR) in architectural spaces, revolutionizing how we interact with the built environment. It explores the intersection of AR and VR technologies with corporeal experiences, fundamentally altering architectural design and user engagement. Utilizing Milgram and Kishino’s virtuality continuum and Heim’s virtual realism, the research examines the (...)
     
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  18. The plausibility design, quasi-experiments, and real world research: a case study from the interdisciplinary monitoring project for antimalarial combination treatment in Tanzania.S. Patrick Kachur - 2011 - In Wenzel Geissler & Catherine Molyneux (eds.), Evidence, ethos and experiment: the anthropology and history of medical research in Africa. New York: Berghahn Books.
     
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  19.  20
    efficient IoT forensic approach for the evidence acquisition and analysis based on network link.Saad Khalid Alabdulsalam, Trung Q. Duong, Kim-Kwang Raymond Choo & Nhien-An Le-Khac - 2022 - Logic Journal of the IGPL 30 (6):1041-1055.
    In an Internet of Things (IoT) environment, IoT devices are typically connected through different network media types such as mobile, wireless and wired networks. Due to the pervasive nature of such devices, they are a potential evidence source in both civil litigation and criminal investigations. It is, however, challenging to identify and acquire forensic artefacts from a broad range of devices, which have varying storage and communication capabilities. Hence, in this paper, we first propose an IoT network architecture for the (...)
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  20. Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past. By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms.. Most VH applications are intended forsome kind of (...)
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  21. Interventions designed to reduce implicit prejudices and implicit stereotypes in real world contexts: a systematic review.Chloë Fitzgerald, Samia A. Hurst, Delphine Berner & Angela K. Martin - 2019 - BMC Psychology 7.
    Background Implicit biases are present in the general population and among professionals in various domains, where they can lead to discrimination. Many interventions are used to reduce implicit bias. However, uncertainties remain as to their effectiveness. -/- Methods We conducted a systematic review by searching ERIC, PUBMED and PSYCHINFO for peer-reviewed studies conducted on adults between May 2005 and April 2015, testing interventions designed to reduce implicit bias, with results measured using the Implicit Association Test (IAT) or sufficiently similar methods. (...)
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  22. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some epistemological issues (...)
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  23.  10
    The Real World of Modern Science, Medicine, and Qigong.William A. Tiller - 2002 - Bulletin of Science, Technology and Society 22 (5):352-361.
    Humankind is concerned with scientific enquiry because humans want to understand the milieu in which they find themselves. They want to engineer and reliably control or cooperatively modulate as much of the environment as possible to sustain, enrich, and propagate their lives. Following this path, the goal of science is to gain a reliable description of all natural phenomena so as to allow accurate prediction (within appropriate limits) of nature’s behavior as a function of an ever-changing environment. As such, science (...)
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  24.  15
    Constraints on the experimental design process in real-world science.Lisa M. Baker & Kevin Dunbar - 1996 - In Garrison W. Cottrell (ed.), Proceedings of the Eighteenth Annual Conference of The Cognitive Science Society. Lawrence Erlbaum. pp. 154--159.
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  25.  60
    Optimal grip on affordances in architectural design practices: an ethnography.Erik Rietveld & Anne Ardina Brouwers - 2017 - Phenomenology and the Cognitive Sciences 16 (3):545-564.
    In this article we move beyond the problematic distinction between ‘higher’ and ‘lower’ cognition by accounting for so-called ‘higher’ cognitive capacities in terms of skillful activities in practices, and in terms of the affordances exploited in those practices. Through ethnographic research we aim to further develop the new notion of skilled intentionality by turning to the phenomenon of the tendency towards an optimal grip on a situation in real-life situations in the field of architecture. Tending towards an optimal grip is (...)
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  26.  14
    Scientific Inference with Interpretable Machine Learning: Analyzing Models to Learn About Real-World Phenomena.Timo Freiesleben, Gunnar König, Christoph Molnar & Álvaro Tejero-Cantero - 2024 - Minds and Machines 34 (3):1-39.
    To learn about real world phenomena, scientists have traditionally used models with clearly interpretable elements. However, modern machine learning (ML) models, while powerful predictors, lack this direct elementwise interpretability (e.g. neural network weights). Interpretable machine learning (IML) offers a solution by analyzing models holistically to derive interpretations. Yet, current IML research is focused on auditing ML models rather than leveraging them for scientific inference. Our work bridges this gap, presenting a framework for designing IML methods—termed ’property descriptors’—that illuminate not just (...)
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  27. Physics and the Real World.George F. R. Ellis - 2006 - Foundations of Physics 36 (2):227-262.
    Physics and chemistry underlie the nature of all the world around us, including human brains. Consequently some suggest that in causal terms, physics is all there is. However, we live in an environment dominated by objects embodying the outcomes of intentional design (buildings, computers, teaspoons). The present day subject of physics has nothing to say about the intentionality resulting in existence of such objects, even though this intentionality is clearly causally effective. This paper examines the claim that the underlying (...)
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  28.  29
    What can experimental studies of bias tell us about real-world group disparities?Joseph Cesario - 2022 - Behavioral and Brain Sciences 45:1-80.
    This article questions the widespread use of experimental social psychology to understand real-world group disparities. Standard experimental practice is to design studies in which participants make judgments of targets who vary only on the social categories to which they belong. This is typically done under simplified decision landscapes and with untrained decision-makers. For example, to understand racial disparities in police shootings, researchers show pictures of armed and unarmed Black and White men to undergraduates and have them press “shoot” and (...)
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  29.  12
    Neural Signature of Buying Decisions in Real-World Online Shopping Scenarios – An Exploratory Electroencephalography Study Series.Ninja K. Horr, Keren Han, Bijan Mousavi & Ruihong Tang - 2022 - Frontiers in Human Neuroscience 15.
    The neural underpinnings of decision-making are critical to understanding and predicting human behavior. However, findings from decision neuroscience are limited in their practical applicability due to the gap between experimental decision-making paradigms and real-world choices. The present manuscript investigates the neural markers of buying decisions in a fully natural purchase setting: participants are asked to use their favorite online shopping applications to buy common goods they are currently in need of. Their electroencephalography is recorded while they view the product page (...)
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  30.  13
    Culturally fluent real-world disparities can blind us to bias: Experiments using a cultural lens can help.Daphna Oyserman & Amabel Youngbin Jeon - 2022 - Behavioral and Brain Sciences 45.
    Culture provides people with rich, detailed, implicit, and explicit knowledge about associations and contingencies. These culture-based expectations allow people to get through their days without much systematic reasoning. Experimental designs that unpack these situated effects of culture on thinking, feeling, and doing can advance bias research and direct policy and intervention.
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  31. Moral Philosophy and the ‘Real World’.Christopher J. Cowley - 2011 - Analytic Teaching and Philosophical Praxis 31 (1):21-30.
    Notoriously, most philosophers write for other philosophers. Most philosophy books are designed for students of philosophy, students who can be assumed to have signed up and remained in the subject voluntarily, and therefore to have a certain interest in the subject and a certain understanding of the point of it all. In this paper I want to consider the philosopher’s engagement with those who, living in the ‘real world’, have had neither interest in nor exposure to philosophy beyond the stereotypes (...)
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  32. VIRTUAL LANDSCAPE IN SERIOUS GAMES: A FRAMEWORK FOR ENHANCING THE PLAYER INTERACTION FOCUSING ON THE LEARNING RATE.Sepehr Vaez Afshar - 2021 - Dissertation, Istanbul Technical University
    Throughout history, education has always been essential for humanity's justice and fundamental for the creation of a free and satisfying society with the dissemination of knowledge. Hence, in addition to the life occurrences educating people, traditional higher education methods have played an important role for a long period. However, the age of technology has changed the educational system along with the people's lifestyles to meet the continuously changing conditions. During the past twenty years, the Information and Communication Technologies (ICTs) led (...)
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  33. Managing goals and real world objects in dynamic environments.E. Gordon & B. Logan - 2004 - In Darryl N. Davis (ed.), Visions of Mind: Architectures for Cognition and Affect. IDEA Group Publishing.
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  34.  13
    Injustice: political theory for the real world.Michael E. Goodhart - 2018 - New York, NY: Oxford University Press.
    This book challenges the dominant approach to problems of justice in global normative theory and offers a radical alternative designed to transform our thinking about what kind of problem injustice is and how political theorists might do better in understanding and addressing it. It argues that the dominant approach, ideal moral theory (IMT), takes a fundamentally wrong-headed approach to the problem of justice. IMT seeks to work out what an ideally just society would look like, and only then outlines our (...)
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  35.  73
    Playing With The Past.Erik M. Champion - 2010 - London: Springer.
    How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments (...)
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  36.  42
    Explicit Training in Human Values and Social Attitudes of Future Engineers in Spain: Commentary on “Preparing to Understand and Use Science in the Real World: Interdisciplinary Study Concentrations at the Technical University of Darmstadt”.Jaime Fabregat - 2013 - Science and Engineering Ethics 19 (4):1551-1556.
    In Spain before the 1990s there was no clear and explicit comprehensive training for future engineers with regard to social responsibility and social commitment. Following the Spanish university curricular reform, which began in the early 1990s, a number of optional subjects became available to students, concerning science, technology and society (STS), international cooperation, the environment and sustainability. The latest redefinition of the Spanish curriculum in line with the Bologna agreements has reduced the number of non-obligatory subjects, but could lead to (...)
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  37.  15
    “Real” and imaginary worlds in children’s fiction: The Velveteen Rabbit.Christian M. I. M. Matthiessen & Francisco O. D. Veloso - 2023 - Semiotica 2023 (251):161-191.
    Literature for children is often designed to stimulate imagination through variants of the “real” world that we inhabit, expanding their potential for construing different possible worlds – variants that include imaginary characters like animals with human traits or toys that are somehow animated and conscious. Here we will examine one version of Margery William’s classic nursery tale The Velveteen Rabbit, or How Toys Become Real, where the theme of “real” and imaginary characters and worlds is construed both linguistically and pictorially. (...)
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  38.  23
    Designing a Common World: Public Responsibility and the Aim to Objectify Architecture.Hans Teerds - 2020 - Architecture Philosophy 5 (1).
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  39.  81
    Set as an Instance of a Real-World Visual-Cognitive Task.Enkhbold Nyamsuren & Niels A. Taatgen - 2013 - Cognitive Science 37 (1):146-175.
    Complex problem solving is often an integration of perceptual processing and deliberate planning. But what balances these two processes, and how do novices differ from experts? We investigate the interplay between these two in the game of SET. This article investigates how people combine bottom-up visual processes and top-down planning to succeed in this game. Using combinatorial and mixed-effect regression analysis of eye-movement protocols and a cognitive model of a human player, we show that SET players deploy both bottom-up and (...)
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  40. LEVERAGING LANDSCAPE ARCHITECTURE AND ENVIRONMENTAL STORYTELLING FOR NEXT-GENERATION GAMING EXPERIENCES: A Holistic Approach to Virtual World Design.Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim - 2023 - In Sepehr Vaez Afshar, Sarvin Eshaghi, Sana Vaez Afshar & Ikhwan Kim (eds.), The 11th International Conference of the Arab Society for Computation in Architecture, Art and Design. USA: Arab Society for Computation in Architecture, Art and Design. 5000 THAYER CTR STE C, OAKLAND MD 21550-1139, USA. pp. 639-651.
    Designing a virtual environment within a digital game occupies a large part of the design procedure, requiring holistic attention and a broad arrangement of the game constituents. Considering other design disciplines, they occupy a unified design methodology; however, a comprehensive literature review reveals the lack of the intended design methodology in the digital game domain's virtual environment development, despite a currently proposed theoretical methodology trying to dissolve the issue. Hence, this research aims to determine the industry's (...)
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  41.  18
    Architecture from the Outside: Essays on Virtual and Real Space.Elizabeth Grosz - 2001 - MIT Press.
    Essays at the intersection of philosophy and architecture explore how we understand and inhabit space. To be outside allows one a fresh perspective on the inside. In these essays, philosopher Elizabeth Grosz explores the ways in which two disciplines that are fundamentally outside each another—architecture and philosophy—can meet in a third space to interact free of their internal constraints. "Outside" also refers to those whose voices are not usually heard in architectural discourse but who inhabit its space—the destitute, the (...)
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  42.  33
    Modelling Subjectivity and Uncertainty in “Real World” Settings.A. Ciaunica - 2017 - Constructivist Foundations 12 (2):184-185.
    Open peer commentary on the article “Modeling Subjects’ Experience While Modeling the Experimental Design: A Mild-Neurophenomenology-Inspired Approach in the Piloting Phase” by Constanza Baquedano & Catalina Fabar. Upshot: The authors show in their pilots how open it is to participants not to obey the instructions during an experiment. Their findings leave us to choose between two options: either we accept that subjective confounds are inevitable and stronger than we think, but in this case, why should we continue trying to (...)
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  43. Emergent Design.Kent Palmer - 2009 - Dissertation, University of South Australia
    Explorations in Systems Phenomenology in Relation to Ontology, Hermeneutics and the Meta-dialectics of Design -/- SYNOPSIS A Phenomenological Analysis of Emergent Design is performed based on the foundations of General Schemas Theory. The concept of Sign Engineering is explored in terms of Hermeneutics, Dialectics, and Ontology in order to define Emergent Systems and Metasystems Engineering based on the concept of Meta-dialectics. -/- ABSTRACT Phenomenology, Ontology, Hermeneutics, and Dialectics will dominate our inquiry into the nature of the Emergent (...) of the System and its inverse dual, the Meta-system. This is an speculative dissertation that attempts to produce a philosophical, mathematical, and theoretical view of the nature of Systems Engineering Design. Emergent System Design, i.e., the design of yet unheard of and/or hitherto non-existent Systems and Metasystems is the focus. This study is a frontal assault on the hard problem of explaining how Engineering produces new things, rather than a repetition or reordering of concepts that already exist. In this work the philosophies of E. Husserl, A. Gurwitsch, M. Heidegger, J. Derrida, G. Deleuze, A. Badiou, G. Hegel, I. Kant and other Continental Philosophers are brought to bear on different aspects of how new technological systems come into existence through the midwifery of Systems Engineering. Sign Engineering is singled out as the most important aspect of Systems Engineering. We will build on the work of Pieter Wisse and extend his theory of Sign Engineering to define Meta-dialectics in the form of Quadralectics and then Pentalectics. Along the way the various ontological levels of Being are explored in conjunction with the discovery that the Quadralectic is related to the possibility of design primarily at the Third Meta-level of Being, called Hyper Being. Design Process is dependent upon the emergent possibilities that appear in Hyper Being. Hyper Being, termed by Heidegger as Being (Being crossed-out) and termed by Derrida as Differance, also appears as the widest space within the Design Field at the third meta-level of Being and therefore provides the most leverage that is needed to produce emergent effects. Hyper Being is where possibilities appear within our worldview. Possibility is necessary for emergent events to occur. Hyper Being possibilities are extended by Wild Being propensities to allow the embodiment of new things. We discuss how this philosophical background relates to meta-methods such as the Gurevich Abstract State Machine and the Wisse Metapattern methods, as well as real-time architectural design methods as described in the Integral Software Engineering Methodology. One aim of this research is to find the foundation for extending the ISEM methodology to become a general purpose Systems Design Methodology. Our purpose is also to bring these philosophical considerations into the practical realm by examining P. Bourdieu’s ideas on the relationship between theoretical and practical reason and M. de Certeau’s ideas on practice. The relationship between design and implementation is seen in terms of the Set/Mass conceptual opposition. General Schemas Theory is used as a way of critiquing the dependence of Set based mathematics as a basis for Design. The dissertation delineates a new foundation for Systems Engineering as Emergent Engineering based on General Schemas Theory, and provides an advanced theory of Design based on the understanding of the meta-levels of Being, particularly focusing upon the relationship between Hyper Being and Wild Being in the context of Pure and Process Being. (shrink)
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  44.  23
    Chomsky and Usage‐Based Linguistics.Frederick J. Newmeyer - 2021 - In Nicholas Allott, Terje Lohndal & Georges Rey (eds.), A Companion to Chomsky. Wiley. pp. 287–304.
    This chapter attempts to unravel the differences, whether real or merely apparent, between Chomsky's linguistics and usage‐based linguistics (UBL). The principal alternative to generative grammar in the world today is a broad umbrella of approaches that fall under the general heading of UBL. UBL is the successor to a Piagetian approach to language acquisition, where experience and general learning principles shape the acquisition process. Functionalism takes the position that properties of grammatical systems are explicable in terms of properties of systems (...)
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  45. Visual spatial learning of complex object structures through virtual and real-world data.Chiara Silvestri, Rene Motro, Bernard Maurin & Birgitta Dresp-Langley - 2010 - Design Studies 31:364-380.
    This article probes the visual spatial représentations underlying the creative conceptual design of complex objects.
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  46.  17
    Architecture – A Worldly Stage.Martin Svensson Ekström - 2011 - Culture and Dialogue 1 (1):117-124.
    This essay attempts to illustrate the vital dialogue there is between architecture and theatre, not only in the sense that the former resembles a worldly stage but also in the way it intentionally designates spaces for events to be seen and experienced. The origins of architecture go back to the erection of spaces to facilitate the dialogue between humans and gods. The stage is the embodiment and objectification of the flow of life. It makes it possible to contemplate both the (...)
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  47.  15
    Aspects of professional ethics in the real world.Declan Brady - 2017 - Journal of Information, Communication and Ethics in Society 15 (4):362-365.
    Purpose This paper aims to describe a perspective from the Council of European Professional Informatics Societies on the role of ethics in IT professionalism, and what that means in a practical sense for IT practitioners. Design/methodology/approach The paper develops ideas generated in a series of micro-conferences hosted by CEPIS on the topic of ethics, in the context of establishing a professional ethics framework as part of CEPIS’ work in support of IT professionalism. Findings Professional ethics is the weakest of (...)
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  48.  61
    Holistic integrated design education: Art education in a complex and uncertain world.Christopher Nokes - 2005 - Journal of Aesthetic Education 39 (1):31-47.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 39.1 (2005) 31-47 [Access article in PDF] Holistic Integrated Design Education: Art Education in a Complex and Uncertain World Christopher Nokes Egosystem All art is the solution to an initiating design problem that must be articulated, even if the problem is this: to create something without meaning. As such, all art is a literary process, whereby the idea is articulated before that (...)
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  49.  15
    Good practices in designing a communication channel architecture for secure async flexible distributed collaboration.Rudolf Erdei, Daniela Delinschi, Oliviu Matei & Laura Andreica - 2024 - Logic Journal of the IGPL 32 (2):334-351.
    In this paper we present a set of good practices in the design of a security-centric architecture for a Communication Channel that can be used to secure a Loosely-Coupled distributed platform, over unreliable communication mediums. The proposed practices are derived from designing a complete architecture that is modular and designed to support principles of Service Oriented Architecture (SOA) and the common functional requirements of a wide range of applications, including cybersecurity, smart power grids and industrial Internet of Things (IoT). (...)
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    Architecture of mathematics.Simon Serovajsky - 2021 - Boca Raton, FL: CRC Press.
    Architecture of Mathematics describes the logical structure of Mathematics from its foundations to its real-world applications. It describes the many interweaving relationships between different areas of mathematics and its practical applications, and as such provides unique reading for professional mathematicians and nonmathematicians alike. This book can be a very important resource both for the teaching of mathematics and as a means to outline the research links between different subjects within and beyond the subject. Features All notions and properties are introduced (...)
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