Results for 'Number game'

979 found
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  1. African Numbers Games and Gambler Motivation: 'Fahfee' in Contemporary South African.Stephen Louw - 2018 - African Affairs 117 (466):109-129.
    Since independence, at least 28 African countries have legalized some form of gambling. Yet a range of informal gambling activities have also flourished, often provoking widespread public concern about the negative social and economic impact of unregulated gambling on poor communities. This article addresses an illegal South African numbers game called fahfee. Drawing on interviews with players, operators, and regulatory officials, this article explores two aspects of this game. First, it explores the lives of both players and runners, (...)
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  2.  13
    The Numbers Game in Evangelism.Robert T. Coote - 1991 - Transformation: An International Journal of Holistic Mission Studies 8 (1):1-5.
    Failed expectations about “bringing in the Kingdom” may lie at the root of the decline in the missionary force of mainline denominations. Is a missiological motivation based on “evangelising the world to bring back the King” giving rise to similar unrealistic expectations? Optimistic statistics on aspects of church growth are vulnerable to question. Reports of the numbers of missionaries forget the aspect of proportionality to size of population, reports of church growth include the effect of babies born to Christians of (...)
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  3.  26
    A numbers game: An interpretation of lysias 17.Gábor Bolonyai - 2008 - Classical Quarterly 58 (2):491-.
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  4. Numbers Game.Mitsuye Yamada - forthcoming - Feminist Studies.
     
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  5.  75
    Cognitive Analysis of Educational Games: The Number Game.Han L. J. van der Maas & Enkhbold Nyamsuren - 2017 - Topics in Cognitive Science 9 (2):395-412.
    The subtitle of this paper could have been, “Big Data meets Education to advance Cognitive Science.” In it, the authors analyze 20 million answers to 1700 simple arithmetic problems in an educational number game to determine “what makes some problems harder than others.” The results contribute to the cognitive science of arithmetic skill acquisition and have the potential to change how math is taught.
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  6.  36
    Cognitive Analysis of Educational Games: The Number Game.Han L. J. Maas & Enkhbold Nyamsuren - 2016 - Topics in Cognitive Science 8 (4).
    We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers have to be used precisely once to create a target number with basic arithmetic operations. We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward (...)
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  7. Evidentialism and the Numbers Game.Andrew E. Reisner - 2007 - Theoria 73 (4):304-316.
    In this paper I introduce an objection to normative evidentialism about reasons for belief. The objection arises from difficulties that evidentialism has with explaining our reasons for belief in unstable belief contexts with a single fixed point. I consider what other kinds of reasons for belief are relevant in such cases.
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  8.  50
    Not Just a Gender Numbers Game: How Board Gender Diversity Affects Corporate Risk Disclosure.Andreas Seebeck & Julia Vetter - 2022 - Journal of Business Ethics 177 (2):395-420.
    This paper examines how board gender diversity affects corporate risk disclosure. We exploit an exogenous shock on firms’ risk environment created by the United Kingdom’s vote to leave the European Union and analyze related risk disclosure in annual reports of public firms in the UK. Using this unique setting, we mitigate concerns about omitted variables in concurrent studies. The findings suggest that board gender diversity is positively related to corporate risk disclosure. However, our results also indicate that the proportion of (...)
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  9.  28
    Athenian oligarchs: the numbers game.Roger Brock - 1989 - Journal of Hellenic Studies 109:160-164.
  10.  14
    Christopher Columbus and the Numbers Game.John V. Fleming - 1989 - Mediaevalia 15:321-335.
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  11.  25
    Pythagoras & The Numbers Game.Richard Lewis - 1997 - Philosophy Now 17:8-9.
  12.  24
    Mitochondria and ageing: winning and losing in the numbers game.João F. Passos, Thomas von Zglinicki & Thomas B. L. Kirkwood - 2007 - Bioessays 29 (9):908-917.
    Mitochondrial dysfunction has long been considered a key mechanism in the ageing process but surprisingly little attention has been paid to the impact of mitochondrial number or density within cells. Recent reports suggest a positive association between mitochondrial density, energy homeostasis and longevity. However, mitochondrial number also determines the number of sites generating reactive oxygen species (ROS) and we suggest that the links between mitochondrial density and ageing are more complex, potentially acting in both directions. The idea (...)
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  13.  41
    Lucky numbers: Choice strategies in the Pennsylvania Daily Number game.Andrea R. Halpern & Scott D. Devereaux - 1989 - Bulletin of the Psychonomic Society 27 (2):167-170.
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  14.  36
    Long games and σ-projective sets.Juan P. Aguilera, Sandra Müller & Philipp Schlicht - 2021 - Annals of Pure and Applied Logic 172 (4):102939.
    We prove a number of results on the determinacy of σ-projective sets of reals, i.e., those belonging to the smallest pointclass containing the open sets and closed under complements, countable unions, and projections. We first prove the equivalence between σ-projective determinacy and the determinacy of certain classes of games of variable length <ω^2 (Theorem 2.4). We then give an elementary proof of the determinacy of σ-projective sets from optimal large-cardinal hypotheses (Theorem 4.4). Finally, we show how to generalize the (...)
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  15.  94
    Game theory, rationality and evolution of the social contract.Brian Skyrms - 2000 - Journal of Consciousness Studies 7 (1-2):1-2.
    Game theory based on rational choice is compared with game theory based on evolutionary, or other adaptive, dynamics. The Nash equilibrium concept has a central role to play in both theories, even though one makes extremely strong assumptions about cognitive capacities and common knowledge of the players, and the other does not. Nevertheless, there are also important differences between the two theories. These differences are illustrated in a number of games that model types of interaction that are (...)
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  16. Evolutionary game theory and the normative theory of institutional design: Binmore and behavioral economics.Don Ross - 2006 - Politics, Philosophy and Economics 5 (1):51-79.
    In this article, I critically respond to Herbert Gintis's criticisms of the behavioral-economic foundations of Ken Binmore 's game-theoretic theory of justice. Gintis, I argue, fails to take full account of the normative requirements Binmore sets for his account, and also ignores what I call the ‘scale-relativity’ considerations built into Binmore 's approach to modeling human evolution. Paul Seabright's criticism of Binmore, I note, repeats these oversights. In the course of answering Gintis's and Seabright's objections, I clarify and extend (...)
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  17.  62
    Games and Cardinalities in Inquisitive First-Order Logic.Gianluca Grilletti & Ivano Ciardelli - 2023 - Review of Symbolic Logic 16 (1):241-267.
    Inquisitive first-order logic, InqBQ, is a system which extends classical first-order logic with formulas expressing questions. From a mathematical point of view, formulas in this logic express properties of sets of relational structures. This paper makes two contributions to the study of this logic. First, we describe an Ehrenfeucht–Fraïssé game for InqBQ and show that it characterizes the distinguishing power of the logic. Second, we use the game to study cardinality quantifiers in the inquisitive setting. That is, we (...)
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  18.  32
    Reduction games, provability and compactness.Damir D. Dzhafarov, Denis R. Hirschfeldt & Sarah Reitzes - 2022 - Journal of Mathematical Logic 22 (3).
    Journal of Mathematical Logic, Volume 22, Issue 03, December 2022. Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between [math] principles over [math]-models of [math]. They also introduced a version of this game that similarly captures provability over [math]. We generalize and extend this game-theoretic framework to other formal systems, and establish a certain compactness result that shows that if an implication (...)
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  19.  54
    Varying the number of bidders in the first-price sealed-bid auction: experimental evidence for the one-shot game[REVIEW]Sascha Füllbrunn & Tibor Neugebauer - 2013 - Theory and Decision 75 (3):421-447.
    The paper reports experimental data on the behavior in the first-price sealed-bid auction for a varying number of bidders when values and bids are private information. This feedback-free design is proposed for the experimental test of the one-shot game situation. We consider both within-subjects and between-subjects variations. In line with the qualitative risk neutral Nash equilibrium prediction, the data show that bids increase in the number of bidders. However, in auctions involving a small number of bidders, (...)
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  20. Game Theory and “Convention‘.Margaret Gilbert - 1981 - Synthese 46 (1):41 - 93.
    A feature of David Lewis's account of conventions in his book "Convention" which has received admiring notices from philosophers is his use of the mathematical theory of games. In this paper I point out a number of serious flaws in Lewis's use of game theory. Lewis's basic claim is that conventions cover 'coordination problems'. I show that game-Theoretical analysis tends to establish that coordination problems in Lewis's sense need not underlie conventions.
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  21. Sacred Games, Death, and Renewal in the Ancient Eastern Woodlands: The Ohio Hopewell System of Cult Sodality Heterarchies.Sandra Wallace - 2012 - Journal of Critical Realism 11 (4):507-509.
    Sacred Games, Death, and Renewal in the Ancient Eastern Woodlands Content Type Journal Article Category Review Pages 507-509 DOI 10.1558/jcr.v11i4.507 Authors Sandra Wallace, Artefact Heritage, Po Box 772 Rose Bay, NSW 2029 Journal Journal of Critical Realism Online ISSN 1572-5138 Print ISSN 1476-7430 Journal Volume Volume 11 Journal Issue Volume 11, Number 4 / 2012.
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  22.  32
    Love, Games and Gamification: Gambling and Gaming as Techniques of Modern Romantic Love.Lee Mackinnon - 2022 - Theory, Culture and Society 39 (6):121-137.
    A number of authors claim that Western European modern romantic love has been ‘gamified’ by digital apps and platforms, resulting in a ludic market logic that is increasingly compulsive and even addictive. This paper will suggest that modern romantic love was, in fact, predicated on games, particularly games of chance and competition. These games are seen to provide a number of functions, including homosocial bonding, the vindication of personal responsibility, and bringing about the probability of the improbable. The (...)
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  23.  29
    A ‘Game’ Bird? On Why Hunting is Not a Game and Thus Not a Sport.Rebekah Humphreys - 2023 - Sport, Ethics and Philosophy 17 (4):432-442.
    This paper aims to provide a conceptual analysis of blood-sport as a concept. Through utilising a generalised notion of sport as well as the concept of fair-play, the objective will be to examine whether blood-sports are games and analyse to what extent, if any, blood-sports can be properly called ‘sports’. For the purposes of application and because of the sheer numbers of birds used in the sports-shooting industry, the paper will focus on a discussion of game-birding, but the findings (...)
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  24. Action Video Game Training for Healthy Adults: A Meta-Analytic Study.Ping Wang, Han-Hui Liu, Xing-Ting Zhu, Tian Meng, Hui-Jie Li & Xi-Nian Zuo - 2016 - Frontiers in Psychology 7:187309.
    Action video game (AVG) has attracted increasing attention from both the public and from researchers. More and more studies found video game training improved a variety of cognitive functions. However, it remains controversial whether healthy adults can benefit from AVG training, and whether young and older adults benefit similarly from AVG training. In the present study, we aimed to quantitatively assess the AVG training effect on the cognitive ability of adults and to compare the training effects on young (...)
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  25.  29
    Behavioral capital: gaming and monetization in post-marxist perspective.Václav Janoščík - 2023 - Semiotica 2023 (254):137-156.
    The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be considered to constitute reproductive labor-power and behavioral capital. In other words, playing here (...)
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  26.  77
    Games and Family Resemblances.Anthony Manser - 1967 - Philosophy 42 (161):210 - 225.
    In his Philosophical Investigations , Wittgenstein introduces the notion of a ‘family resemblance’ to deal with certain problems. Talking of games and what they seem to have in common, he points out that there are no common features in virtue of which we call all games ‘games’. Instead there are, he claims, many different similarities and relationships; he says ‘we see a complicated network of similarities overlapping and criss-crossing: sometimes overall similarities, sometimes similarities of detail’. He then goes on to (...)
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  27.  39
    Game Theory, Abduction, and the Economy of Research: C. S. Peirce's Conception of Humanity's Most Economic Resource.James R. Wible - 2018 - Transactions of the Charles S. Peirce Society 54 (2):134.
    Our power of guessing corresponds to a bird's musical and aeronautical powers.There still remains one more economic consideration in reference to a hypothesis; namely, that it may give a good "leave," as the billiard players say.There is a game called "Twenty Questions," in which one party thinks of something well known to the other, who may then ask at most twenty questions answerable by yes or no, after which he has a right to make three guesses. … The principle (...)
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  28. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman, A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up in distinctive ways of life (...)
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  29. (1 other version)Team reasoning and a measure of mutual advantage in games.Jurgis Karpus & Mantas Radzvilas - 0201 - Economics and Philosophy 34 (1):1-30.
    The game theoretic notion of best-response reasoning is sometimes criticized when its application produces multiple solutions of games, some of which seem less compelling than others. The recent development of the theory of team reasoning addresses this by suggesting that interacting players in games may sometimes reason as members of a team – a group of individuals who act together in the attainment of some common goal. A number of properties have been suggested for team-reasoning decision-makers’ goals to (...)
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  30.  89
    Game Theory in Business Ethics: Bad Ideology or Bad Press?Kay Mathiesen - 1999 - Business Ethics Quarterly 9 (1):37-45.
    Solomon’s article and Binmore’s response exemplify a standard exchange between the game theorist and those critical of applying game theory to ethics. The critic of game theory lists a number of problems with game theory and the game theorist responds by arguing that the critic’s objections are based on a misrepresentation of the theory. Binmore claims that the game theorist is in the position of the innocent man who, when asked why he beats (...)
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  31.  44
    The Commons, Game Theory and Aspects of Human Nature that May Allow Conservation of Global Resources.Walter K. Dodds - 2005 - Environmental Values 14 (4):411-425.
    Fundamental aspects of human use of the environment can be explained by game theory. Game theory explains aggregate behaviour of the human species driven by perceived costs and benefits. In the ‘game’ of global environmental protection and conservation, the stakes are the living conditions of all species including the human race, and the playing field is our planet. The question is can we control humanity's hitherto endless appetite for resources before we irreparably harm the global ecosystem and (...)
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  32. What is a game?Bernard Suits - 1967 - Philosophy of Science 34 (2):148-156.
    By means of a critical examination of a number of theses as to the nature of game-playing, the following definition is advanced: To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules, where the means permitted by the rules are more limited in scope than they would be in the absence of the rules, and where the sole reason for accepting such limitation (...)
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  33. The Game of Skittles on the Northern Route of the Camino de Santiago.José E. Rodríguez-Fernández, Mar Lorenzo-Moledo, Jesús García-Álvarez & Gabriela Míguez-Salina - 2020 - Frontiers in Psychology 11.
    The main purpose of this study was to analyze the presence and current situation of the game of skittles throughout the northern route of the Camino de Santiago. Thus, we considered its current practice, modalities, where it is played, and its different manifestations as an informal and formal game, comparing it with other traditional games on this pilgrimage route. To do this, a mixed qualitative-quantitative study was designed with 89 participants, constituting an informant for each municipality through which (...)
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  34. Banach games.Chris Freiling - 1984 - Journal of Symbolic Logic 49 (2):343-375.
    Banach introduced the following two-person, perfect information, infinite game on the real numbers and asked the question: For which sets $A \subseteq \mathbf{R}$ is the game determined????? Rules: The two players alternate moves starting with player I. Each move a n is legal iff it is a real number and $0 , and for $n > 1, a_n . The first player to make an illegal move loses. Otherwise all moves are legal and I wins iff ∑ (...)
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  35. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  36.  15
    Games and induction on reals.J. P. Aguilera & P. D. Welch - 2021 - Journal of Symbolic Logic 86 (4):1676-1690.
    It is shown that the determinacy of $G_{\delta \sigma }$ games of length $\omega ^2$ is equivalent to the existence of a transitive model of ${\mathsf {KP}} + {\mathsf {AD}} + \Pi _1\textrm {-MI}_{\mathbb {R}}$ containing $\mathbb {R}$. Here, $\Pi _1\textrm {-MI}_{\mathbb {R}}$ is the axiom asserting that every monotone $\Pi _1$ operator on the real numbers has an inductive fixpoint.
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  37. Using game theory in social science A review of Kaushik Basu's Prelude to Political Economy.K. Binmore - 2002 - Journal of Economic Methodology 9 (3):379-383.
    David Hume’s Treatise on Human Nature famously fell `deadborn from the press’ because it was too far ahead of its time. Basu’s book is one of a number published in recent years that suggest we are at last ready to put its precepts into action.1 Modern game theory provides a framework that makes Hume’s insights genuinely applicable, and I totally agree with Basu that this is not only the right way forward, but that it now looks increasingly likely (...)
     
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  38. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s Empire (2000), (...)
     
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  39.  27
    Circulant games.Ɖura-Georg Granić & Johannes Kern - 2016 - Theory and Decision 80 (1):43-69.
    We study a class of two-player normal-form games with cyclical payoff structures. A game is called circulant if both players’ payoff matrices fulfill a rotational symmetry condition. The class of circulant games contains well-known examples such as Matching Pennies, Rock-Paper-Scissors, as well as subclasses of coordination and common interest games. The best response correspondences in circulant games induce a partition on each player’s set of pure strategies into equivalence classes. In any Nash Equilibrium, all strategies within one class are (...)
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  40.  38
    Cooperative games with homogeneous groups of participants.L. Hernández-Lamoneda & Francisco Sánchez-Sánchez - 2015 - Theory and Decision 79 (3):451-461.
    We consider a class of games, which we call “groups’ games”, in which players are partitioned into classes within which players may be considered indistinguishable. We compute explicit formulas for some of the principal values restricted to these games. This is particularly useful for dealing with games with a large number of players where the usual formulas would be impractical to compute. We give several examples that illustrate how this idea may be applied to concrete situations.
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  41.  37
    Games authors play.Peter Hutchinson - 1983 - New York: Methuen.
    INTRODUCTION It was Eric Berne's Games People Play () which first alerted the world to the large number of 'games' which are played by individuals in ...
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  42.  27
    A game semantics of names and pointers.J. Laird - 2008 - Annals of Pure and Applied Logic 151 (2-3):151-169.
    We describe a fully abstract semantics for a simple functional language with locally declared names which may be used as pointers to names. It is based on a category of dialogue games acted upon by the group of natural number automorphisms. This allows a formal, semantic characterization of the key properties of names such as freshness and locality.We describe a model of the call-by-value λ-calculus based on these games, and show that it can be used to interpret the nu-calculus (...)
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  43.  8
    Traditional Games as Cultural Heritage: The Case of Canary Islands (Spain) From an Ethnomotor Perspective.Rafael Luchoro-Parrilla, Pere Lavega-Burgués, Sabrine Damian-Silva, Queralt Prat, Unai Sáez de Ocáriz, Enric Ormo-Ribes & Miguel Pic - 2021 - Frontiers in Psychology 12.
    UNESCO in the 2030 agenda for sustainable development establishes respect for the environment and sustainability education as key elements for the challenges of society in the coming years. In the educational context, physical education can have a vital role in sustainability education, through Traditional Sporting Games. The aim of this research was to study from an ethnomotor perspective the different characteristics of two different groups of TSG in the Canary Islands, Spain. The corpus of this investigation was made up of (...)
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  44.  24
    Name game: the naming history of the chemical elements—part 1—from antiquity till the end of 18th century.Paweł Miśkowiec - 2022 - Foundations of Chemistry 25 (1):29-51.
    The aim of the series of the three articles entitled “Name game…” is to present the historical information about nomenclature history of every known chemical element. The process of naming each chemical element is analyzed, with particular emphasis on the first publication with a given name. It turned out that in many cases this information is not obvious and unambiguous, and the published data are even contradictory. In a few cases, the names of the elements were changed even several (...)
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  45.  58
    Multistage Game Models and Delay Supergames.Reinhard Selten - 1998 - Theory and Decision 44 (1):1-36.
    The order of stages in a multistage game is often interpreted by looking at earlier stages as involving more long term decisions. For the purpose of making this interpretation precise, the notion of a delay supergame of a bounded multistage game is introduced. A multistage game is bounded if the length of play has an upper bound. A delay supergame is played over many periods. Decisions on all stages are made simultaneously, but with different delays until they (...)
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  46.  39
    Game arguments in computability theory and algorithmic information theory.Alexander Shen - 2012 - In S. Barry Cooper, How the World Computes. pp. 655--666.
    We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional complexity, Epstein–Levin theorem and some (yet unpublished) result of Muchnik and Vyugin.
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  47.  25
    Internet Gaming Disorder Increases Mind-Wandering in Young Adults.Jiawen Zhang, Hui Zhou, Fengji Geng, Xiaolan Song & Yuzheng Hu - 2021 - Frontiers in Psychology 11.
    As a primary symptom defining Internet gaming disorder, preoccupation indicates a mind state in which gamers think about a gaming activity so much that other things appear less important and/or interesting to them. Previous studies have examined the negative impacts of IGD on both cognitive and affective functions, yet no study has investigated the influence of IGD on daily mind state changes that interfere with ongoing tasks. The current study hypothesized that more IGD symptoms lead to a higher frequency of (...)
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  48.  33
    Determinacy of Schmidt’s Game and Other Intersection Games.Logan Crone, Lior Fishman & Stephen Jackson - 2023 - Journal of Symbolic Logic 88 (1):1-21.
    Schmidt’s game and other similar intersection games have played an important role in recent years in applications to number theory, dynamics, and Diophantine approximation theory. These games are real games, that is, games in which the players make moves from a complete separable metric space. The determinacy of these games trivially follows from the axiom of determinacy for real games, $\mathsf {AD}_{\mathbb R}$, which is a much stronger axiom than that asserting all integer games are determined, $\mathsf {AD}$. (...)
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  49. RULE OF THE GAME OF ORGANIZING YOUTH FOOTBALL PLAYER COMPETITIONS: CAN IMPROVE LEVEL OF ENJOYMENT IN COACHING INTERACTIONS?Louie Gula, Sulistiyono, Sumaryanto & Sigit Nugroho - 2022 - MEDIKORA 21 (2):111-120.
    The level of enjoyment in participating in sports activities is one component that causes young athletes to decide to stop or become more motivated to pursue sports activities. Practicing and participating in competitions are the main activities in sports coaching interactions towards optimal performance. This study aims to determine the effect of modifying the match rules implemented in youth soccer competitions on the level of enjoyment of players. Using an experimental method with 20 soccer schools participating in a competition with (...)
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  50.  27
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X (...)
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