Results for 'computational experiments'

972 found
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  1.  24
    Deduction, Computation, Experiment: Exploring the Effectiveness of Proof.Giovanna Corsi & Rossella Lupacchini (eds.) - 2008 - Berlin and Milano: Springer.
    The essays collected in this volume address such questions from different points of view and will interest students and scholars in several branches of scientific knowledge.
  2.  62
    Computer experiments in harmonic analysis.Michael Barany - unknown
    It is conventionally understood that computers play a rather limited role in theoretical mathematics. While computation is indispensable in applied mathematics and the theory of computing and algorithms is rich and thriving, one does not, even today, expect to find computers in theoretical mathematics settings beyond the theory of computing. Where computers are used, by those studying combinatorics , algebra, number theory, or dynamical systems, the computer most often assumes the role of an automated and speedy theoretician, performing manipulations and (...)
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  3.  51
    Exposure and emergence in usage-based grammar: computational experiments in 35 languages.Jonathan Dunn - 2022 - Cognitive Linguistics 33 (4):659-699.
    This paper uses computational experiments to explore the role of exposure in the emergence of construction grammars. While usage-based grammars are hypothesized to depend on a learner’s exposure to actual language use, the mechanisms of such exposure have only been studied in a few constructions in isolation. This paper experiments with (i) the growth rate of the constructicon, (ii) the convergence rate of grammars exposed to independent registers, and (iii) the rate at which constructions are forgotten when (...)
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  4.  25
    Locative media and data-driven computing experiments.Leighton Evans, Rob Kitchin & Sung-Yueh Perng - 2016 - Big Data and Society 3 (1).
    Over the past two decades urban social life has undergone a rapid and pervasive geocoding, becoming mediated, augmented and anticipated by location-sensitive technologies and services that generate and utilise big, personal, locative data. The production of these data has prompted the development of exploratory data-driven computing experiments that seek to find ways to extract value and insight from them. These projects often start from the data, rather than from a question or theory, and try to imagine and identify their (...)
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  5.  20
    Individual attitude change and societal dynamics: Computational experiments with psychological theories.Jan Lorenz, Martin Neumann & Tobias Schröder - 2021 - Psychological Review 128 (4):623-642.
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  6. Emotional Experience in the Computational Belief–Desire Theory of Emotion.Rainer Reisenzein - 2009 - Emotion Review 1 (3):214-222.
    Based on the belief that computational modeling (thinking in terms of representation and computations) can help to clarify controversial issues in emotion theory, this article examines emotional experience from the perspective of the Computational Belief–Desire Theory of Emotion (CBDTE), a computational explication of the belief–desire theory of emotion. It is argued that CBDTE provides plausible answers to central explanatory challenges posed by emotional experience, including: the phenomenal quality,intensity and object-directedness of emotional experience, the function of emotional experience (...)
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  7. Are computer simulations experiments? And if not, how are they related to each other?Claus Beisbart - 2018 - European Journal for Philosophy of Science 8 (2):171-204.
    Computer simulations and experiments share many important features. One way of explaining the similarities is to say that computer simulations just are experiments. This claim is quite popular in the literature. The aim of this paper is to argue against the claim and to develop an alternative explanation of why computer simulations resemble experiments. To this purpose, experiment is characterized in terms of an intervention on a system and of the observation of the reaction. Thus, if computer (...)
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  8. Computer Modeling in Climate Science: Experiment, Explanation, Pluralism.Wendy S. Parker - 2003 - Dissertation, University of Pittsburgh
    Computer simulation modeling is an important part of contemporary scientific practice but has not yet received much attention from philosophers. The present project helps to fill this lacuna in the philosophical literature by addressing three questions that arise in the context of computer simulation of Earth's climate. Computer simulation experimentation commonly is viewed as a suspect methodology, in contrast to the trusted mainstay of material experimentation. Are the results of computer simulation experiments somehow deeply problematic in ways that the (...)
     
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  9. Computer simulation: The cooperation between experimenting and modeling.Johannes Lenhard - 2007 - Philosophy of Science 74 (2):176-194.
    The goal of the present article is to contribute to the epistemology and methodology of computer simulations. The central thesis is that the process of simulation modeling takes the form of an explorative cooperation between experimenting and modeling. This characteristic mode of modeling turns simulations into autonomous mediators in a specific way; namely, it makes it possible for the phenomena and the data to exert a direct influence on the model. The argumentation will be illustrated by a case study of (...)
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  10.  98
    Why computer simulations are not inferences, and in what sense they are experiments.Florian J. Boge - 2018 - European Journal for Philosophy of Science 9 (1):1-30.
    The question of where, between theory and experiment, computer simulations (CSs) locate on the methodological map is one of the central questions in the epistemology of simulation (cf. Saam Journal for General Philosophy of Science, 48, 293–309, 2017). The two extremes on the map have them either be a kind of experiment in their own right (e.g. Barberousse et al. Synthese, 169, 557–574, 2009; Morgan 2002, 2003, Journal of Economic Methodology, 12(2), 317–329, 2005; Morrison Philosophical Studies, 143, 33–57, 2009; Morrison (...)
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  11.  78
    Mathematical experiments on paper and computer.Dirk Schlimm & Juan Fernández González - 2024 - In Bharath Sriraman (ed.), Handbook of the History and Philosophy of Mathematical Practice. Cham: Springer. pp. 2503-2522.
    We propose a characterization of mathematical experiments in terms of a setup, a process with an outcome, and an interpretation. Using a broad notion of process, this allows us to consider arithmetic calculations and geometric constructions as components of mathematical experiments. Moreover, we argue that mathematical experiments should be considered within a broader context of an experimental research project. Finally, we present a particular case study of the genesis of a geometric construction to illustrate the experimental use (...)
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  12.  66
    Computing and Experiments: A Methodological View on the Debate on the Scientific Nature of Computing.Viola Schiaffonati & Mario Verdicchio - 2014 - Philosophy and Technology 27 (3):359-376.
    The question about the scientific nature of computing has been widely debated with no universal consensus reached about its disciplinary status. Positions vary from acknowledging computing as the science of computers to defining it as a synthetic engineering discipline. In this paper, we aim at discussing the nature of computing from a methodological perspective. We consider, in particular, the nature and role of experiments in this field, whether they can be considered close to the traditional experimental scientific method or, (...)
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  13.  69
    Technological Metaphors and Moral Education: The Hacker Ethic and the Computational Experience.Bryan R. Warnick - 2004 - Studies in Philosophy and Education 23 (4):265-281.
    This essay is an attempt to understand how technological metaphors, particularly computer metaphors, are relevant to moral education. After discussing various types of technological metaphors, it is argued that technological metaphors enter moral thought through their functional descriptions. The computer metaphor is then explored by turning to the hacker ethic. Analysis of this ethic reveals parallels between the experience of computer programming and the moral standards of those who are enmeshed in computer technology. This parallel suggests that the hacker ethic (...)
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  14. Computer Simulations as Experiments.Anouk Barberousse, Sara Franceschelli & Cyrille Imbert - 2009 - Synthese 169 (3):557 - 574.
    Whereas computer simulations involve no direct physical interaction between the machine they are run on and the physical systems they are used to investigate, they are often used as experiments and yield data about these systems. It is commonly argued that they do so because they are implemented on physical machines. We claim that physicality is not necessary for their representational and predictive capacities and that the explanation of why computer simulations generate desired information about their target system is (...)
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  15.  63
    Computer Simulation, Experiment, and Novelty.Julie Jebeile - 2017 - International Studies in the Philosophy of Science 31 (4):379-395.
    It is often said that computer simulations generate new knowledge about the empirical world in the same way experiments do. My aim is to make sense of such a claim. I first show that the similarities between computer simulations and experiments do not allow them to generate new knowledge but invite the simulationist to interact with simulations in an experimental manner. I contend that, nevertheless, computer simulations and experiments yield new knowledge under the same epistemic circumstances, independently (...)
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  16. Computational Theories of Conscious Experience: Between a Rock and a Hard Place.Gary Bartlett - 2012 - Erkenntnis 76 (2):195-209.
    Very plausibly, nothing can be a genuine computing system unless it meets an input-sensitivity requirement. Otherwise all sorts of objects, such as rocks or pails of water, can count as performing computations, even such as might suffice for mentality—thus threatening computationalism about the mind with panpsychism. Maudlin in J Philos 86:407–432, ( 1989 ) and Bishop ( 2002a , b ) have argued, however, that such a requirement creates difficulties for computationalism about conscious experience, putting it in conflict with the (...)
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  17.  9
    Contingent Computation: Abstraction, Experience, and Indeterminacy in Computational Aesthetics.M. Beatrice Fazi - 2018 - London: Rowman & Littlefield International.
    In Contingent Computation, M. Beatrice Fazi offers a new theoretical perspective through which we can engage philosophically with computing. The book proves that aesthetics is a viable mode of investigating contemporary computational systems. It does so by advancing an original conception of computational aesthetics that does not just concern art made by or with computers, but rather the modes of being and becoming of computational processes. Contingent Computation mobilises the philosophies of Gilles Deleuze and Alfred North Whitehead (...)
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  18.  41
    Computer simulations and experiments: in vivo–in vitro conditions in biochemistry.Pio Garcia - 2015 - Foundations of Chemistry 17 (1):49-65.
    Scientific practices have been changed by the increasing use of computer simulations. A central question for philosophers is how to characterize computer simulations. In this paper, we address this question by analyzing simulations in biochemistry. We propose that simulations have been used in biochemistry long before computers arrived. Simulation can be described as a surrogate relationship between models. Moreover, a simulative aspect is implicit in the classical dichotomy between in vivo–in vitro conditions. Based on a discussion about how to characterize (...)
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  19.  93
    Unfolding in the empirical sciences: experiments, thought experiments and computer simulations.Rawad El Skaf & Cyrille Imbert - 2013 - Synthese 190 (16):3451-3474.
    Experiments (E), computer simulations (CS) and thought experiments (TE) are usually seen as playing different roles in science and as having different epistemologies. Accordingly, they are usually analyzed separately. We argue in this paper that these activities can contribute to answering the same questions by playing the same epistemic role when they are used to unfold the content of a well-described scenario. We emphasize that in such cases, these three activities can be described by means of the same (...)
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  20. Computational Thought Experiments for a More Rigorous Philosophy and Science of the Mind.Iris Oved, Nikhil Krishnaswamy, James Pustejovsky & Joshua Hartshorne - 2024 - In Larissa Samuelson, Stefan Frank, Mariya Toneva, Allyson Mackey & Eliot Hazeltine (eds.), Proceedings of the 46th Annual Conference of the Cognitive Science Society. pp. 601-609.
    We offer philosophical motivations for a method we call Virtual World Cognitive Science (VW CogSci), in which researchers use virtual embodied agents that are embedded in virtual worlds to explore questions in the field of Cognitive Science. We focus on questions about mental and linguistic representation and the ways that such computational modeling can add rigor to philosophical thought experiments, as well as the terminology used in the scientific study of such representations. We find that this method forces (...)
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  21. Nonconceptual Content: From Perceptual Experience to Subpersonal Computational States.José Luis Bermúdez - 1995 - Mind and Language 10 (4):333-369.
    Philosophers have often argued that ascriptions of content are appropriate only to the personal level states of folk psychology. Against this, this paper defends the view that the familiar propositional attitudes and states defined over them are part of a larger set of cognitive proceses that do not make constitutive reference to concept possession. It does this by showing that states with nonconceptual content exist both in perceptual experience and in subpersonal information-processing systems. What makes these states content-involving is their (...)
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  22. Does matter really matter? Computer simulations, experiments, and materiality.Wendy S. Parker - 2009 - Synthese 169 (3):483-496.
    A number of recent discussions comparing computer simulation and traditional experimentation have focused on the significance of “materiality.” I challenge several claims emerging from this work and suggest that computer simulation studies are material experiments in a straightforward sense. After discussing some of the implications of this material status for the epistemology of computer simulation, I consider the extent to which materiality (in a particular sense) is important when it comes to making justified inferences about target systems on the (...)
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  23.  25
    Making computers noble. An experiment in automatic analysis of medieval texts.Andrea Colli - 2015 - Doctor Virtualis 13.
    L’analisi informatica di testi filosofici, la creazione di database, ipertesti o edizioni elettroniche non costituiscono più unicamente una ricerca di frontiera, ma sono da molti anni una risorsa preziosa per gli studi umanistici. Ora, non si tratta di richiedere alle macchine un ulteriore sforzo per comprendere il linguaggio umano, quanto piuttosto di perfezionare gli strumenti affinché esse possano essere a tutti gli effetti collaboratori di ricerca. Questo articolo è concepito come il resoconto di un esperimento finalizzato a documentare come le (...)
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  24.  12
    Computers and commitment to a public management decision: An experiment.Barry Bozeman & R. F. Shangraw - 1989 - Knowledge, Technology & Policy 2 (3):42-56.
    Based on results of an experiment, hypotheses are tested concerning the effects of computer use on decision commitment. The experiment required subjects to make an adoption decision regarding a hypothetical government agency's innovation. Subjects could choose from a variety of information sets, some computer based, some not, before making the decision. After their decision the subjects were given “new evidence” that contradicted their initial position. Two experimental treatments included more difficult access to the computer-based information and higher cost for the (...)
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  25. Experiments in Computational Metaphysics: Gödel’s Proof of God’s Existence.Christoph Benzmüller & Bruno Woltzenlogel Paleo - 2017 - Savijnanam: Scientific Exploration for a Spiritual Paradigm. Journal of the Bhaktivedanta Institute 9:43-57.
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  26.  12
    Thought experiments and computer simulations : different ends, same means!Darrell Patrick Rowbottom - unknown
  27.  45
    Clifford Algebraic Computational Fluid Dynamics: A New Class of Experiments.William Kallfelz - unknown
    Though some influentially critical objections have been raised during the ‘classical’ pre-computational simulation philosophy of science tradition, suggesting a more nuanced methodological category for experiments, it safe to say such critical objections have greatly proliferated in philosophical studies dedicated to the role played by computational simulations in science. For instance, Eric Winsberg suggests that computer simulations are methodologically unique in the development of a theory’s models suggesting new epistemic notions of application. This is also echoed in Jeffrey (...)
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  28.  31
    An Experience of Machine-Based Images by the Autonomy of Computing System.Jae-Joon Lee - 2008 - Proceedings of the Xxii World Congress of Philosophy 12:47-54.
    Contemporary production of machine-based images relay gradually on the autonomy of computing machines. Autonomous computing machines require the interaction with users like Human-Computer-Interaction technology and other interface technologies, especially computing machine-based images must also ask for viewer as an inter-actor, viewer’s participations. Whether this interaction of viewer-user is with machines or with images, if it is an interaction with each individual that have autonomy or self-organization, its interaction will be the interaction of each ecosystem. And the forms of this environmental (...)
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  29.  34
    Transitions in human–computer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of human–computer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to a distinct bridge between (...)
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  30.  31
    Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday human–computer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this framework: (1) illuminating (...)
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  31.  34
    Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience.Amy Voss Farris & Pratim Sengupta - 2016 - Educational Theory 66 (1-2):279-296.
    In this essay, Amy Voss Farris and Pratim Sengupta argue that a democratic approach to children's computing education in a science class must focus on the aesthetics of children's experience. In Democracy and Education, Dewey links “democracy” with a distinctive understanding of “experience.” For Dewey, the value of educational experiences lies in “the unity or integrity of experience.” In Art as Experience, Dewey presents aesthetic experience as the fundamental form of human experience that undergirds all other forms of experiences and (...)
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  32.  51
    The experience of agency in human-computer interactions: a review.Hannah Limerick, David Coyle & James W. Moore - 2014 - Frontiers in Human Neuroscience 8.
  33.  11
    New experimentalism and computer-aided experiments.Sławomir Grzegorz Leciejewski - 2023 - Zagadnienia Filozoficzne W Nauce 75:107-134.
    In the 1980s, computer-aided experimental research became standard in the majority of leading research laboratories. Unfortunately, this shift was not adequately reflected in the professional literature related to the philosophy and methodology of science. A new experimentalism did emerge, aimed at adequately describing experimental practice (to be discussed in the first part of this article); however, in its initial phase, it failed to consider the role of computers in experimental research (discussed in the second part). This oversight by the philosophers (...)
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  34.  58
    The sudden experience of the computer.Robert Rosenberger - 2009 - AI and Society 24 (2):173-180.
    The experience of computer use can be productively articulated with concepts developed in the phenomenological tradition of philosophy. Building on the insights of classical phenomenologists, Ihde has advanced a sophisticated view of the ways humans relate to technology. I review and expand on his notions of “technological mediation,” “embodiment,” and “multistability,” and apply them to the experience of computer interface. In particular, I explore the experience of using a computer that fails to work properly. A revealing example is the experience (...)
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  35.  95
    Computer simulations and experiments: The case of the Higgs boson.Michela Massimi & Wahid Bhimji - 2015 - Studies in History and Philosophy of Science Part B: Studies in History and Philosophy of Modern Physics 51 (C):71-81.
  36. Is computer simulation changing the face of experimentation?Ronald N. Giere - 2009 - Philosophical Studies 143 (1):59 - 62.
    Morrison points out many similarities between the roles of simulation models and other sorts of models in science. On the basis of these similarities she claims that running a simulation is epistemologically on a par with doing a traditional experiment and that the output of a simulation therefore counts as a measurement. I agree with her premises but reject the inference. The epistemological payoff of a traditional experiment is greater (or less) confidence in the fit between a model and a (...)
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  37.  11
    Experimenting with computing.Meurig Beynon & Steve Russ - 2008 - Journal of Applied Logic 6 (4):476-489.
  38.  14
    An experiment concerning mathematical proofs on computers with French undergraduate students.R. David & C. Raffalli - 2004 - Journal of Applied Logic 2 (2):219-239.
  39.  32
    Sensory experience and the formation of a computational map of auditory space in the brain.Andrew J. King - 1999 - Bioessays 21 (11):900-911.
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  40.  57
    Varieties of Emotional Experience: Differences in Object or Computation?William A. Cunningham & Jay J. Van Bavel - 2009 - Emotion Review 1 (1):56-57.
    Discovering the taxonomies that best describe emotional experience has been surprisingly challenging. Clore and Huntsinger propose that by exploring the objects of emotion, such as standards or actions, we may better understand differences in emotion that emerge for similarly valenced reactions. We are sympathetic to this idea, although we suggest here that greater attention should be given to the computations that accompany affective processing, such as the discrepancy between different hedonic states, rather than the object per se.
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  41.  23
    Computation, levels of abstraction, and the intrinsic character of experience. SchrÖ, J.Ü der & Rgen - 1999 - Behavioral and Brain Sciences 22 (6):970-971.
  42.  52
    Stretching the Traditional Notion of Experiment in Computing: Explorative Experiments.Viola Schiaffonati - 2016 - Science and Engineering Ethics 22 (3):647-665.
    Experimentation represents today a ‘hot’ topic in computing. If experiments made with the support of computers, such as computer simulations, have received increasing attention from philosophers of science and technology, questions such as “what does it mean to do experiments in computer science and engineering and what are their benefits?” emerged only recently as central in the debate over the disciplinary status of the discipline. In this work we aim at showing, also by means of paradigmatic examples, how (...)
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  43.  44
    The Abstraction/Representation Account of Computation and Subjective Experience.Jochen Szangolies - 2020 - Minds and Machines 30 (2):259-299.
    I examine the abstraction/representation theory of computation put forward by Horsman et al., connecting it to the broader notion of modeling, and in particular, model-based explanation, as considered by Rosen. I argue that the ‘representational entities’ it depends on cannot themselves be computational, and that, in particular, their representational capacities cannot be realized by computational means, and must remain explanatorily opaque to them. I then propose that representation might be realized by subjective experience (qualia), through being the bearer (...)
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  44.  14
    Collaborative and Experience-Consistent Schemes of System Modelling in Computational Intelligence.Witold Pedrycz - 2009 - In L. Magnani (ed.), computational intelligence. pp. 697--723.
  45. Tools for Evaluating the Consequences of Prior Knowledge, but no Experiments. On the Role of Computer Simulations in Science.Eckhart Arnold - manuscript
    There is an ongoing debate on whether or to what degree computer simulations can be likened to experiments. Many philosophers are sceptical whether a strict separation between the two categories is possible and deny that the materiality of experiments makes a difference (Morrison 2009, Parker 2009, Winsberg 2010). Some also like to describe computer simulations as a “third way” between experimental and theoretical research (Rohrlich 1990, Axelrod 2003, Kueppers/Lenhard 2005). In this article I defend the view that computer (...)
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  46.  20
    Access to Tablet Portable Computers and Undergraduates Reading Culture: The experience of a Nigerian University.I. O. O. Amali, A. Yusuf, D. S. Daramola & M. B. Bello - 2015 - Human and Social Studies 4 (3):42-51.
    This paper examines the use of tablet personal computers and how they interfere with Nigerian undergraduates reading culture and love for educational books. The study adopts a descriptive research design. The University of Ilorin undergraduates constitute the population for this study while 200 level students of three faculties across the university constitute the target population. Stratified sampling technique was used to sample the needed respondents. A researchers’ designed questionnaire was use for data collection. The collected data was analysed using descriptive (...)
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  47. When can a Computer Simulation act as Substitute for an Experiment? A Case-Study from Chemisty.Johannes Kästner & Eckhart Arnold - manuscript
    In this paper we investigate with a case study from chemistry under what conditions a simulation can serve as a surrogate for an experiment. The case-study concerns a simulation of H2-formation in outer space. We find that in this case the simulation can act as a surrogate for an experiment, because there exists comprehensive theoretical background knowledge in form of quantum mechanics about the range of phenomena to which the investigated process belongs and because any particular modelling assumptions as can (...)
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  48. Prolegomena to a computational theory of experience.T. Fekete & S. Edelman - forthcoming - Consciousness and Cognition. Under Review.
     
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  49.  81
    Computer-mediated communication and cooperation in social dilemmas: An experimental analysis.Cristina Bicchieri & Azi Lev-On - 2007 - Politics, Philosophy and Economics 6 (2):139-168.
    University of Pennsylvania, USA, el322{at}nyu.edu ' + u + '@' + d + ' '//--> One of the most consistent findings in experimental studies of social dilemmas is the positive influence of face-to-face communication on cooperation. The face-to-face `communication effect' has been recently explained in terms of a `focus theory of norms': successful communication focuses agents on pro-social norms, and induces preferences and expectations conducive to cooperation. 1 Many of the studies that point to a communication effect, however, do not (...)
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  50.  40
    Anomaly-driven theory redesign: computational philosophy of science experiments.Lindley Darden - 1998 - In Terrell Ward Bynum & James Moor (eds.), The Digital Phoenix: How Computers are Changing Philosophy. Cambridge: Blackwell. pp. 62--78.
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