Results for 'custom, language game, rule, intention'

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  1. O costume como instituição ética – uma reconstrução objetiva do processo de seguir-regras.Jesús Padilla Gálvez - 2019 - In António Marques & Susana Cadilha, Wittgenstein sobre Ética. Universidade Nova de Lisboa. pp. 135-151.
    The aim of this article is to examine the concept of ›custom‹ (Gepflogenheit) in Wittgenstein’s philosophy. Any meaningful human action is underpinned by rules. Custom is situated in the transition phase from the actual rule to the following of this rule. However, as the concept of ›rule‹ is a term with blurred edges and does not allow any ›interpretations behind interpretations‹, it can- not guarantee objectivity. Therefore, a platonic perspective must be adopted which involves fixed rules but makes it impossible (...)
     
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  2. Language Games: Wittgenstein's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  3. Gepflogenheit als Institution.Jesús Padilla Gálvez - 2018 - Archivs Für Begriffsgeschichte 60:345-362.
    The aim of this article is to examine the concept of ›custom‹ (Gepflogenheit) in Wittgenstein’s philosophy. Any meaningful human action is underpinned by rules. Custom is situated in the transition phase from the actual rule to the following of this rule. However, as the concept of ›rule‹ is a term with blurred edges and does not allow any ›interpretations behind interpretations‹, it can- not guarantee objectivity. Therefore, a platonic perspective must be adopted which involves fixed rules but makes it impossible (...)
     
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  4.  56
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex, rule-following, and language games. This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, this paper clarifies to at least (...)
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  5. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or (...)
     
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  6. Language-games and language : rules, normality conditions, and conversation.Stephen Mulhall - 2009 - In Hans-Johann Glock & John Hyman, Wittgenstein and Analytic Philosophy: Essays for P. M. S. Hacker. New York: Oxford University Press.
     
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  7. Authority and Gender: Flipping the F-Switch.Lynne Tirrell - 2018 - Feminist Philosophy Quarterly 4 (3).
    The very rules of our language games contain mechanisms of disregard. Philosophy of language tends to treat speakers as peers with equal discursive authority, but this is rare in real, lived speech situations. This paper explores the mechanisms of discursive inclusion and exclusion governing our speech practices, with a special focus on the role of gender attribution in undermining women’s authority as speakers. Taking seriously the metaphor of language games, we must ask who gets in the game (...)
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  8.  51
    The Language-Game of Revelation.M. E. Locker & C. Sedmak - 2001 - Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to a (...)
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  9.  11
    Language Games in The Expanse.Andrew Magrath - 2021 - In Jeffery L. Nicholas, The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so (...)
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  10.  12
    The Prodigious Diversity of Language Games.Hans Sluga - 1989 - In Dayton Z. Phillips & Peter G. Winch, Wittgenstein. Blackwell. pp. 57–75.
    This chapter contains sections titled: Meaning as Use Language Games Mind and Matter Mathematics and Other Sciences Science, Myth, and Religion Seeing Aspects World Pictures The Inner and the Outer A Field of Diversity Further reading.
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  11.  77
    Language‐Games.Jaakko Hintikka - 1977 - Dialectica 31 (3‐4):225-245.
    SummaryCorrectly understood, Wittgenstein's “picture theory of language” is remarkably similar to the basic ideas of a Tarskian‐type logical semantics, except for the crucial Wittgensteinian doctrine that semantical relations can only be shown, not said. This is an instance of the idea van Heijenoort calls “logic as language”.What happens in the transition to Wittgenstein's later philosophy is not that the picture idea is rejected but that a new view of the connections between language and reality is introduced. The (...)
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  12.  12
    Rules, understanding and language games in mathematics.V. V. Tselishchev - forthcoming - Philosophical Problems of IT and Cyberspace.
    The article is devoted to the applicability of Wittgenstein’s following the rule in the context of his philosophy of mathematics to real mathematical practice. It is noted that in «Philosophical Investigations» and «Remarks on the Foundations of Mathematics» Wittgenstein resorted to the analysis of rather elementary mathematical concepts, accompanied also by the inherent ambiguity and ambiguity of his presentation. In particular, against this background, his radical conventionalism, the substitution of logical necessity with the «form of life» of the community, as (...)
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  13.  30
    Action, Decision-Making and Forms of Life.Jesús Padilla Gálvez (ed.) - 2016 - Berlin, Boston: De Gruyter.
    The book is exceptional because it applies the notion of foms of life to the context of human action. It provides answers to the following questions: Why do we act in a specific way? Why do we make particular decisions? Does one's form of life and language games determine our actions and decisions? Wittgenstein proposes a holistic method which enables us to give coherent answers to these questions. To answer the question of the contents of actions and decisions we (...)
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  14.  42
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights will (...)
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  15. Meaningfulness, Conventions, and Rules.Indrek Reiland - forthcoming - Journal of the American Philosophical Association.
    n the middle of the 20th century, it was a common Wittgenstein-inspired idea in philosophy that languages are analogous to games and for a linguistic expression to have a meaning in a language is for it to be governed by a rule of use. However, due to the influence of David Lewis’s work it is now standard to understand meaningfulness in terms of conventional regularities in use instead (Lewis 1969, 1975). In this paper I will present a simplified Lewis-inspired (...)
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  16. Normative Naturalism.Meredith Williams - 2010 - International Journal of Philosophical Studies 18 (3):355-375.
    The problem of how we can be both animals living in a causal world and agents acting through norms, principles, and rules in that same world persists. Many have understood this as a clash between science and our ordinary ways of talking. For many, this clash has been resolved in favour of the scientific image, either by reducing the intentional and normative to the causal laws of behaviourism or by eliminating our 'folk psychology' altogether in favour of a syntactic or (...)
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  17.  49
    Fictitious Language Games, Otherness, and Philosophy of Education: A View on the Later Wittgenstein.Tomasz Zarębski - 2023 - Studies in Philosophy and Education 42 (3):323-336.
    The article combines later Wittgenstein’s fictitious language games, along with the forms of life associated with them, with the concept of otherness and places them both within the philosophy of education. The account of otherness overlaps with the view of fictional language games in that the latter deviates from our ordinary, extant uses of language and our Lebensform, and thus can be perceived as extraordinary, unusual, strange, and sometimes nonsensical. The advantages of dealing with such construed preposterousness (...)
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  18.  48
    Subaltern Language Games and Political Conditions.Ramesh Chandra Sinha - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:749-755.
    The present paper entitled "Subaltern Language Games and Political Conditions: A Perspective on Applied Philosophy" attempts to streamline Wittgensteinian language games and political conditions. The expression `subaltern ` stands for the meaning as given in the concise oxford dictionary, that is, `of inferior rank`. Subaltern language game is the game of marginalized people. Language game is meaningful in the context of social and political relationship. My contention is that technical or symbolic language is an instrument (...)
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  19. Language Games Versus Communicative Action: Wittgenstein and Habermas on Language and Reason.William Mark Hohengarten - 1991 - Dissertation, Northwestern University
    This dissertation is structured as a debate between Wittgenstein and Habermas concerning the rational implications of linguistic practices. The topic of the debate is set by Habermas's claim that the pragmatic presuppositions of everyday speech acts commit speakers to resolve differences, including differences in their linguistic and reasoning practices, through a process of rational argumentation called discourse. By contrast, Wittgenstein sees linguistic and reasoning practices as the given parameters of all argumentation, such that they themselves are not open to rational (...)
     
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  20.  32
    Talking about Someone's Objects of Belief Dialogical Language Games, Epistemic Acquisition and Intentional Identity.Shahid Rahman & Adjoua Bernadette Dango - unknown
    Réseau LACTO (Langage, Argumentation et Cognition dans les Traditions Orales) Quatrième Rencontre du Réseau Lacto CELHTO, bureau de l'Union Africaine, Niamey, Niger, du 22 au 25 septembre 2015 : JEU ET ORALITE DANS LES SOCIETES A TRADITION ORALE According to the main stream approaches to epistemic notions, knowledge and belief are understood as propositional operators. Thus, • Gildas believes that there is a witch in his village is understood as expressing a proposition. Moreover, • Gildas knows that Gödel proved the (...)
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  21.  21
    Language Game of Private and Inner Sensation. 이재숭 - 2016 - Journal of the New Korean Philosophical Association 84:337-357.
    『탐구』의 비트겐슈타인에 있어서 언어의 진정한 의미는 다양한 맥락과 상황에 따라 그것이 사용되는 다양한 언어 게임 속에서 드러난다. 그리고 언어사용에 대한 정당화는 언어 사용자가 공동체의 구성원들과 일치해서 규칙에 따라 사용할 때 획득되는 것이다. 따라서 언어 사용자가 임의적이고 사적인 방식으로 규칙에 따라서 자신의 사적이며 내적인 감각을 기술하는 것은 불가능하다. 이에 대한 비트겐슈타인의 논의가 이른바‘사적 언어논증’이다.BR 데카르트 이래로 많은 철학자들은 사적 언어의 가능성을 주장해 왔다. 하지만 비트겐슈타인은 ‘사적 언어논증’을 통해 사적 언어 그 자체로는 어떠한 의미도 가질 수 없으며, 내적인 감각을 지시하는 언어(감각 언어)는 (...)
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  22.  23
    Notes on language games as a source of methods for studying the formal properties of linguistic events1.Harold Garfinkel - 2019 - European Journal of Social Theory 22 (2):148-174.
    One of three distinct approaches to his famous ‘Trust’ argument, this paper written by Garfinkel in 1960, and never before published, proposed a rethinking of rules, games and linguistic classifications in interactional terms consistent with Wittgenstein’s language games. Garfinkel had been working in collaboration with Parsons since 1958 to craft an approach to culture that would replace conceptual classification with the constitutive expectancies of interaction and systems of interaction. The argument challenged the work of cultural anthropologists influenced by zoology (...)
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  23.  1
    Scorekeeping in a Therapeutic Language Game.Stefan Rinner - 2024 - Philosophy 99 (4):625-638.
    In ‘Scorekeeping in a Language Game’, David Lewis famously compares conversations to playing baseball. Just like baseball, conversations have a score which, together with rules for correct play, determines which utterances are acceptable or even true in the course of a conversation. For all similarities, however, there is a crucial difference between conversations and baseball games. Unlike the score of a baseball game, conversational score adjusts in such a way that the utterances made in the course of a conversation (...)
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  24. Wittgenstein's Language‐games.Max Black - 1979 - Dialectica 33 (3‐4):337-353.
    SummaryWittgenstein's uses of “language‐game” oscillate between references to simplified and imaginary models of rule‐governed observable interaction, and reference to ways in which words are actually used.Reasons are offered for rejecting Wittgenstein's claim for the autonomy of language‐games: use of “mini‐languages “presupposes use of a full language; and mastery of conceptually related language‐games.“Language‐games” are not games. They might be treated as “images” in the literary critic's sense of “pictures made out of words”.
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  25. The use-theory of meaning and the rules of our language games.Jaroslav Peregrin - 2011 - In Ken Turner, Making Semantics Pragmatic. Emerald Group Publishing.
    While most theoreticians of meaning in the first half of the twentieth century subscribed to a representational theory (viewing meanings as entities stood for by the expressions), the second half of the century was marked by the rise of various versions of use-theories of meaning. The roots of this ‘pragmatist turn’ are detectable in the writings of the later Wittgenstein, the Oxford speech act theorists (Austin, Grice) and the American neopragmatists (Quine, Sellars). Though it is now rather popular (and sometimes (...)
     
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  26. (1 other version)Some reflections on language games.Wilfrid Sellars - 1954 - Philosophy of Science 21 (3):204-228.
    1. It seems plausible to say that a language is a system of expressions the use of which is subject to certain rules. It would seem, thus, that learning to use a language is learning to obey the rules for the use of its expressions. However, taken as it stands, this thesis is subject to an obvious and devastating refutation. After formulating this refutation, I shall turn to the constructive task of attempting to restate the thesis in a (...)
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  27.  38
    From Calculus to Language Game.Christoph Durt - 2018 - Techné: Research in Philosophy and Technology 22 (3):425-446.
    Cognitive technology is an increasingly important form of technology that can deal with meaning by either replicating or simulating human cognition. Cognitive technology can make use of information technology, but it strives to go beyond mere information processing by recognizing, changing, and creating meaning. This presents us with a two-sided challenge: On the one hand, cognitive technology is challenged to ‘understand’ meaning in ordinary language. And on the other, it challenges us to rethink fundamental questions of human cognition and (...)
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  28.  51
    The new dualism in the philosophy of mind.Charles Landesman - 1965 - Review of Metaphysics 19 (2):329-345.
    THE PRESENT SITUATION in the philosophy of mind may be roughly summed up in three generalizations. First, Cartesian dualism is no longer widely accepted as a genuine option. For many reasons it is no longer taken seriously by experimental psychologists. Perhaps their best reason is that the dualistic hypothesis can provide no satisfactory explanation of behavior since it would seem to make no sense to ascribe to an immaterial substance an internal structure and activity which could be causally linked to (...)
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  29.  34
    The role of imagination, rule-operations, and atmosphere in Wittgenstein's language-games.K. W. Rankin - 1967 - Inquiry: An Interdisciplinary Journal of Philosophy 10 (1-4):279 – 291.
    Wittgenstein argues that understanding a language consists of mastery of techniques for playing language?games rather than some sort of mental state or episode such as mental imagery, rule invocation, or atmosphere investing our experience of words. His elimination of the three mentalistic alternatives presupposes the peculiar distinction, or its virtual lack, between speaker and listener presupposed by his positive claim, instead of establishing the latter. This paper vindicates the episodic nature of certain types of understanding, and gives each (...)
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  30. From Huizinga to Wittgenstein: A Philosophical Analysis of the Notions of Play, Games and Language-Games.Annalisa Sassano - 1994 - Dissertation, State University of New York at Buffalo
    The main purpose of this work is presenting a philosophical analysis of the general notion of play. This analysis starts from Huizinga's definition of the "play-concept" and is extended so as to include Wittgenstein's conception of language-games. By supplementing Huizinga's definition with a distinction between "play" and "game", as the two opposite components of that concept, I carry out an investigation of some of the interesting issues raised by his book. I focus especially on the relationship between the play-phenomenon (...)
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  31.  81
    On Wittgenstein: The Language-Game and Linguistics.Debra Nails - 1976 - Auslegung 3 (2):75-82.
    Wittgenstein was not the "anti-philosopher" he is so often characterized as having been. this short paper points out inadequacies in some of the traditional views of wittgenstein's philosophy. it then suggests a more positive view of what wittgenstein believed the object of philosophy ought to be: in short, the language-game conceived as human activity, object and linguistic sign, mediated by the rules of grammar. finally, to provide an example of one of the ways in which philosophy might proceed, i (...)
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  32. A Note on Cogito.Les Jones - manuscript
    Abstract A Note to Cogito Les Jones Blackburn College Previous submissions include -Intention, interpretation and literary theory, a first lookWittgenstein and St Augustine A DiscussionAreas of Interest – History of Western Philosophy, Miscellaneous Philosophy, European A Note on Cogito Descartes' brilliance in driving out doubt, and proving the existence of himself as a thinking entity, is well documented. Sartre's critique (or maybe extension) is both apposite and grounded and takes these enquiries on to another level. Let's take a look. (...)
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  33.  94
    Derrida's language-games.Newton Garver - 1991 - Topoi 10 (2):187-198.
    In previous essays (1973, 1975, 1977) I have praised Derrida's contributions to philosophical dialogue and also insisted on their limitations. The considerations raised in this present essay do not lead me to a position that is less ambivalent. Philosophy is a particular language-game. Like any other, it has its constitutive rules; or, perhaps better: its practice has certain distinctive features by means of which we recognize philosophizing and distinguish it from other linguistic activities. None of this can be set (...)
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  34.  31
    Limits of Commitments.Martin Dominik - 2023 - Disputatio 15 (68):39-54.
    In this paper, I examine Brandom’s notion of a de re reading of a tradition and question its legitimacy under certain circumstances. Specifically, I argue that within the language game of giving and asking for reasons, commitments should be ascribed to the utterer within reasonable limits, with the utterer only responsible for intentional or negligent breaches of duty. Even if we were to include an ideal speaker who knows all facts available at the time of her utterance, she cannot (...)
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  35.  57
    Normalisation and Language‐Games.Ruy J. G. B. Queiroz - 1994 - Dialectica 48 (2):83-123.
    The question of finding a suitable formal account of meaning for the logical signs has troubled many philosophers and logicians since the early days of formal logic, whenever it is even recognised as a problem. Here I attempt to show how two operational approaches to the problem can still be shown to be ‘technically’ equivalent, despite having emerged from two different readings of a single philosophical account, and being essentially distinct with respect to the rôle of ‘will’ in the mathematical (...)
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  36. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  37.  15
    The Development of Philosophical Activities of the Academic Philosophy Cafe From Language Game to Theater Game.Wang Huiling ) - 2021 - Philosophical Practice and Counseling 11:121-141.
    In Practical Philosophy Education, besides the learning of conceptual knowledge and working with an introspective method, students are actively engaged whereby they are played in a new form as a language game. The negative attitudes and the pretending performances were revised from the exercise of answering questions to asking question, and then to continue asking. 1957 Coffee proposes the “cross-questioning” model of using knowledge to play the “game” of philosophy. This playing experience is passed down intellectually in the form (...)
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  38. Wittgenstein on language and rules.Norman Malcolm - 1989 - Philosophy 64 (January):5-28.
    An attempt is made to answer the question why wittgenstein might have found the analogy between speaking and playing games philosophically exciting. It is argued that on the face of it the two are strikingly disanalogous, But that on reflecting further one can find various features of games (9 are distinguished in all) which are also features of some speech episodes, And the awareness of which could be philosophically significant.
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  39. Reasoning and Change in a Language Game for Imperative and Permission Sentences.Marvin Belzer - 1984 - Dissertation, Duke University
    The most important problem is philosophical deontic logic is to determine the logical form of expressions of conditional obligation. The dissertation shows first that this problem is closely related to David Lewis's well-known "problem about permission"--a problem concerning the characterization of changes in normative systems. The dissertation contains a solution to the problem about permission, as well as an argument that expressions of conditional obligation cannot be represented satisfactorily by means of some combination of monadic deontic operators and a counterfactual (...)
     
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  40.  8
    Quando ser sujeito não é sujeitar-se.Manuel Sumares - 1989 - Revista Portuguesa de Filosofia 45 (2):189 - 205.
    Por trás do voto, nas Investigações Filosóficas, duma visão completa sobre o funcionamento da linguagem, há uma intenção de emancipar o sujeito de tendências essencialistas no seu modo de pensar filosoficamente; a questão, explícita no Tractatus, quanto ao ver o mundo correctamente necessita ainda uma crítica da teoria da correspondência e duma análise da relação espontânea do sujeito com as regras que governam este funcionamento. Todavia, a sintaxe circular e recíproca da filosofia persiste nos jogos de linguagem; o sujeito não (...)
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  41. Does language have a downtown? Wittgenstein, Brandom, and the game of “giving and asking for reasons”.Pietro Salis - 2019 - Disputatio. Philosophical Research Bulletin 8 (9):1-22.
    Wittgenstein’s Investigations proposed an egalitarian view about language games, emphasizing their plurality (“language has no downtown”). Uses of words depend on the game one is playing, and may change when playing another. Furthermore, there is no privileged game dictating the rules for the others: games are as many as purposes. This view is pluralist and egalitarian, but it says little about the connection between meaning and use, and about how a set of rules is responsible for them in (...)
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  42.  42
    A Wittgensteinian approach to discerning the meaning of works of art in the practice of critical and contextual studies in secondary art education.Leslie Cunliffe - 2006 - Journal of Aesthetic Education 40 (1):65-78.
    In lieu of an abstract, here is a brief excerpt of the content:A Wittgensteinian Approach to Discerning the Meaning of Works of Art in the Practice of Critical and Contextual Studies in Secondary Art EducationLeslie Cunliffe (bio)In order to get clear about aesthetic words you have to describe ways of living.Wittgenstein, Lectures and Conversations on Aesthetics, Psychology and Religious Belief1Language is a labyrinth of paths. You approach from one side and know your way about; you approach the same place from (...)
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  43. Bald-faced lies: how to make a move in a language game without making a move in a conversation.Jessica Keiser - 2016 - Philosophical Studies 173 (2):461-477.
    According to the naïve, pre-theoretic conception, lying seems to be characterized by the intent to deceive. However, certain kinds of bald-faced lies appear to be counterexamples to this view, and many philosophers have abandoned it as a result. I argue that this criticism of the naïve view is misplaced; bald-faced lies are not genuine instances of lying because they are not genuine instances of assertion. I present an additional consideration in favor of the naïve view, which is that abandoning it (...)
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  44.  83
    Games, Rules, and Practices.Yuval Eylon & Amir Horowitz - 2018 - Sport, Ethics and Philosophy 12 (3):241-254.
    We present and defend a view labeled “practiceism” which provides a solution to the incompatibility problems. The classic incompatibility problem is inconsistency of:1. Someone who intentionally violates the rules of a game is not playing the game.2. In many cases, players intentionally violate the rules as part of playing the game.The problem has a normative counterpart:1’. In normal cases, it is wrong for a player to intentionally violate the rules of the game.2’. In many normal cases, it is not wrong (...)
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  45.  27
    Icons and Analogy: Expanding our Language Games.Stephanie Rumpza - 2019 - New Blackfriars 100 (1087):308-319.
    While it has become commonplace to use the term “icon” in philosophy of religion, it is an “icon” modeled after the resources of language. We find this for example in the recent Blackfriars article by Adam Glover, which despite its intention to treat the icon as an image, reduces it once again to a general form of reference which immediately feeds back into the linguistic. But might the icon have resources unique to its character as an image that (...)
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  46.  19
    The discovery of some piece of plain nonsense and the bumps in language-games. 변탁규 - 2018 - Journal of the Daedong Philosophical Association 83:1-25.
    The purpose of this paper is to clarify the meaning and position of the private language controversy known as Wittgenstein's later philosophy. Several existing positions on the private language have largely focused on exploring its possibilities, and morever it has neglected why Wittgenstein is dealing with the discussion and what role it plays in language-play. In other words, the argument is not 'to shew the fly the way out of the fly-bottle', but rather to provoke philosophical questions. (...)
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  47.  62
    Strategic Intentional Fouls, Spoiling The Game and Gamesmanship.José Luis Pérez Triviño - 2012 - Sport, Ethics and Philosophy 6 (1):67-77.
    The analysis of so-called ?strategic intentional fouls? (SIF) as well as the discussion of their validity in the normative systems of sports have a long track record. These fouls can be characterised as rule violations committed in order to be detected and which accept the corresponding sanction. However, there is an additional goal of obtaining an advantage or subsequent benefit in the competition. In fact, this practice is not infrequent and it is even occasionally accepted by the players themselves, referees, (...)
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  48.  29
    Online gaming and language aggression in a Tunisian Arabic context.Khouloud Boukhris - 2023 - Lodz Papers in Pragmatics 19 (2):255-278.
    This paper intends to examine the development of conflictual interactions, how they might be resolved, and the socio-cultural norms involved, by adopting an analytical framework in an online gaming context. The current paper was inspired by Kádár and Haugh’s framework as it enables me to investigate both the macro and micro aspects of (im)politeness. The study’s aim is to further examine how impoliteness, language aggression and conflict are realised in two online gaming platforms, namely Fortnite and PUBG Mobile. Thus, (...)
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  49. Wittgenstein Against Interpretation: "the meaning of a text does not stop short of its facts".Sonia Sedivy - 2004 - In John Gibson & Wolfgang Huemer, The Literary Wittgenstein. Routledge. pp. 165-185.
    This paper argues that a Wittgensteinian understanding of language as an integral dimension of human forms of life speaks against the view that our relationship to texts is interpretive in nature. Wittgenstein’s re-orientation to language entails that meaning is immediate rather than interpretive, and that our works don’t stop short of the facts. The aim of this paper is to show that the immediate mutuality of meanings and facts carries over to our textual practices so that our texts (...)
     
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  50.  76
    Language as a.Jaakko Hintikka - 2000 - Sign Systems Studies 28:62-71.
    How does language represent the world it can be used to talk about? Or does it? A negative answer is maintained by one of the main traditions in language theory that includes Frege, Wittgenstein, Heidegger, Quine and Rorty. A test case is offered by the question whether the critical ''mirroring'' relations, especially the notion of truth, are themselves expressible in language. Tarski's negative thesis seemed to close the issue, but dramatic recent developments have decided the issue in (...)
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