Results for 'ludics'

111 found
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  1.  71
    Ludic Constructivism: Or, Individual Life and the Fate of Humankind.Avery Kolers - 2018 - Sport, Ethics and Philosophy 13 (3-4):392-405.
    In The Grasshopper, Bernard Suits argues that the best life is the one whose essence is game-play. In fact, only through the concept of game-play can we understand how anything at all is worth doing. Yet this seems implausible: morality makes things worth doing independently of any game, and games are themselves subject to moral evaluation. So games must be logically posterior to morality. The current paper responds to these objections by developing the theory of Ludic Constructivism. Constructivist theories such (...)
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  2. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their efforts to understand (...)
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  3.  11
    The ludic praxis. Phenomenological perspectives.Emilio Vicuña - 2024 - Husserl Studies 40 (3):221-239.
    In this article I will use Husserlian tools in order to elaborate a phenomenology of ludic experience. Following Fink, my aim here is to present what Husserl could have elaborated in a more systematic manner concerning the specificity of what he calls the ludic praxis (Spielpraxis) and the ludic construct (Spielgebilde). Firstly, I analyze the temporality of ludic experience. Play has a dilative temporal structure: it involves a momentary captivation in the present and a momentary suspension of the architectonic goals (...)
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  4.  18
    Ludic Proof: Greek Mathematics and the Alexandrian Aesthetic.Reviel Netz - 2009 - Cambridge University Press.
    This book represents a new departure in science studies: an analysis of a scientific style of writing, situating it within the context of the contemporary style of literature. Its philosophical significance is that it provides a novel way of making sense of the notion of a scientific style. For the first time, the Hellenistic mathematical corpus - one of the most substantial extant for the period - is placed centre-stage in the discussion of Hellenistic culture as a whole. Professor Netz (...)
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  5.  10
    “Ludic Amoralism”: Philosophical Reflections on a Key Problem in Gaming Ethics.Ralf Beuthan - 2021 - Cheolhak-Korean Journal of Philosophy 146:191-219.
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  6.  79
    From foundations to ludics.Jean-Yves Girard - 2003 - Bulletin of Symbolic Logic 9 (2):131-168.
    Ludics [1] is a novel approach to logic—especially proof-theory. The present introduction emphasises foundational issues.For ages, not a single disturbing idea in the area of “foundations”: the discussion is sort of ossified—as if everything had been said, as if all notions had taken their definite place, in a big cemetery of ideas. One can still refresh the flowers or regild the stone, e.g., prove technicalities, sometimes non-trivial; but the real debate is still: this paper begins with an autopsy, the (...)
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  7.  91
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind (...)
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  8.  48
    Ludic resistance: a new solution to the gamer’s paradox.Louis Rouillé - 2024 - Ethics and Information Technology 26 (2):1-11.
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  9.  22
    Detection of Ludic Patterns in Two Triadic Motor Games and Differences in Decision Complexity.Miguel Pic Aguilar, Vicente Navarro-Adelantado & Gudberg K. Jonsson - 2018 - Frontiers in Psychology 8.
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  10. Ludic role of religious rituals. The use of play for religious ceremony.Tudor Cosmin Ciocan - 2015 - Dialogo 2 (1):120-128.
    This paper was made as part of a wider research I made about rituals and their meaning and roles they are playing in the religious system of thinking. The way they are thought, displayed, precisely followed as instructed and believed, makes them a powerful social act that has been always provided by any religion, and also a tool for religion to make the human society what it is today. After I speak about what is a ritual and its religious content (...)
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  11.  38
    Morales du Joujou: Ludic wonder objects.Margarete Jahrmann - 2008 - Technoetic Arts 6 (2):149-162.
    This paper focuses on philosophical toy objects and neo-pataphysicist disciplines, everyday resistance by futility and play. Contemporary electromagnetic toys, smart objects and the Internet of Things will be compared to the seventeenth-century Wunderkammer objects. Historic naturalia, objects and actual toy gadgetry will all be unveiled as alternate W.A.S.T.E. (Pynchon 1964) communications devices, among Habsburg peers. A proof of evidence for the functions of futile toys as resistance objects is given through the presentation of electronic circuit board designs as new bachelor (...)
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  12.  30
    Faustic and Ludic Visions of the Scientific and Technological Revolution.Józef Borgosz & Tomasz Przestępski - 1979 - Dialectics and Humanism 6 (2):33-44.
  13. Libomudravna, a ludic philosophy of hron.V. Borecky - 1992 - Filosoficky Casopis 40 (3):489-502.
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  14.  42
    A Ludic Book on Ludic Proof * Reviel Netz. Ludic Proof, Greek Mathematics and Alexandrian Aesthetic. Cambridge: Cambridge University Press, 2009. ISBN 978-0-521-89894-2. Pp. xvi + 255. [REVIEW]Ladislav Kvasz - 2011 - Philosophia Mathematica 19 (1):91-95.
    The latest book of Reviel Netz presents a highly erudite analysis of the style of Hellenistic mathematics. Besides the Introduction and Conclusion the book is composed of four chapters. Before turning to more general remarks I would like first to outline the contents of the book.The Introduction starts with the presentation of Archimedes’ Spiral lines. In a condensed form, the author outlines his approach and calls attention to the stylistic peculiarities of that work. Most of the themes discussed in more (...)
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  15. In Defense of the Post-Work Future: Withdrawal and the Ludic Life.John Danaher - 2019 - In Michael Cholbi & Michael Weber (eds.), The Future of Work, Technology, and Basic Income. Routledge. pp. 99-116.
    A basic income might be able to correct for the income related losses of unemployment, but what about the meaning/purpose related losses? For better or worse, many people derive meaning and fulfillment from the jobs they do; if their jobs are taken away, they lose this source of meaning. If we are about the enter an era of rampant job loss as a result of advances in technology, is there a danger that it will also be an era of rampant (...)
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  16.  18
    Book Review: Playtexts: Ludics in Contemporary Literature. [REVIEW]Walter E. Broman - 1996 - Philosophy and Literature 20 (1):243-244.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Playtexts: Ludics in Contemporary LiteratureWalter E. BromanPlaytexts: Ludics in Contemporary Literature, by Warren Motte; 233 pp. Lincoln: University of Nebraska Press, 1995, $31.50.When readers early encounter such stuff as “Thus in the category of agôn, for example, hide-and-seek would tend toward paidia, whereas chess would tend toward ludus” (p. 7), they suspect that this book will be a rugged and humorless read, in spite of the (...)
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  17. Figures of dialogue: a view from Ludics.Alain Lecomte & Myriam Quatrini - 2011 - Synthese 183 (S1):59-85.
    In this paper, we study dialogue as a game, but not only in the sense in which there would exist winning strategies and a priori rules. Dialogue is not governed by game rules like for chess or other games, since even if we start from a priori rules, it is always possible to play with them, provided that some invariant properties are preserved. An important discovery of Ludics is that such properties may be expressed in geometrical terms. The main (...)
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  18.  27
    Theory Evaluation and Formulation: A Reply to Ludic Theory through A.N.Whitehead´s Aesthetic Experience.Camilo Osejo-Bucheli - 2022 - Philosophy of Management 21 (4):415-440.
    This article uses Whitehead's process ontology and epistemology to propose Aesthetic Experience as a theory that can be used in organizational studies. The article starts from the intersections of ludic theory and aesthetics, to formulate a theory of Aesthetic Experience that improves and promotes enjoyment, creativity, satisfaction, and productivity in the workspace. Located in a process ontology and epistemology, we propose a simple approach for theory evaluation, using thought experiments to identify issues in the formulations of extant theories, and formulate (...)
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  19.  20
    Anatomy of Ludic Pleasure in Thomas Aquinas.Piotr Roszak - 2013 - Pensamiento y Cultura 16 (2):50-71.
    El artículo hace el análisis del vocabulario lúdico utilizado en los escritos de Tomás de Aquino, que permite descubrir una “hermenéutica del buen humor” que caracteriza su manera de pensar sobre el ser humano. El objetivo del estudio consiste en sondear la base filosófica tomista de lo lúdico, destacando su contexto antropológico , epistemológico y ético. En este marco, aparece en el pensamiento del Aquinate una “racionalidad lúdica”, que percibe lo lúdico como dirigibile, y que, además, a través del placer (...)
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  20.  27
    Legal justice and ludic fairness.John Gardner - 2020 - Jurisprudence 11 (3):468-475.
    I have proposed elsewhere 1 that questions of justice are distinctive in being allocative questions. Questions of justice are particularly prominent in the law because there is no law without adjud...
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  21.  14
    Playing with the Gods: Materiality of Religious Communication and Ludic Materiality in Cicero’s Critique of Divination.Jörg Rüpke - 2022 - Kernos 35:45-59.
    Cicero’s treatise On Divination is among the most intense ancient discussions of divinatory practices, arguing as much against the background of a long and rich tradition in Greek philosophy as contemporary and recent Roman practices. Focusing on book 2, my contribution will reconstruct Cicero’s “ludic view” of divinatory ritual and extispicy in particular (2.26–41). I will argue that the reference to playing is an important part of Cicero’s argument. I will then use this ancient observation as a hermeneutic lens onto (...)
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  22.  24
    Reviel Netz. Ludic Proof: Greek Mathematics and the Alexandrian Aesthetic. xv + 255 pp., figs., bibl., index. Cambridge/New York: Cambridge University Press, 2009. £59. [REVIEW]Michael N. Fried - 2011 - Isis 102 (4):753-754.
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  23.  10
    “You Must Be Joking!”: Theory, Religion, and The Domestication of the Ludic.Nicholas Low - 2024 - The Philosophy of Humor Yearbook 5 (1):121-146.
    This article traces the valuation of the ludic themes of laughter and play in the work of Jonathan Z. Smith, as debated by two of his interpreters. The question at stake is whether “religious” or “secular” thinking is more playful and open to humor. Sam Gill argues that a special form of play animates both certain forms of religion as well as an ideal form of secular theory. Tyler Roberts counters that Gill “domesticates” the ludic, and in doing so misconstrues (...)
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  24.  15
    Book review: Playtexts: Ludics in contemporary literature. [REVIEW]Warren F. Motte - 1996 - Philosophy and Literature 20 (1).
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  25.  10
    Gödel’s Absolute Proofs and Girard’s Ludics: Mutual Insights.Gabriella Crocco & Myriam Quatrini - 2024 - In Antonio Piccolomini D'Aragona (ed.), Perspectives on Deduction: Contemporary Studies in the Philosophy, History and Formal Theories of Deduction. Springer Verlag. pp. 51-89.
    Is it possible to characterize the notion of proof in terms of acts, without focusing on a specific domain of application and a specific linguistic formalization of it? This is the question that this paper addresses through a comparative analysis between two logicians who reflected on this issue: Kurt Gödel and Jean-Yves Girard. A comparative analysis of their respective theoretical frames, their respective results, the similarities and the differences between their methodological assumptions is proposed. More specifically, the aim of the (...)
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  26.  70
    1, 2, 3, 4 Futures—Ludic Forms in Narrative Films.Henriette Heidbrink - 2013 - Substance 42 (1):146-164.
    "One might say that 'chance' is anything but blind in forking-path narratives."Fictional worlds attract the attention of debaters in particular when they are supposed to activate the viewers' reflections in a special way. Thus, movies that are most likely to irritate the audience and seem to animate people to reflect on their own personality and life are of major interest. In the following, I want to discuss a certain type of movie that meets these criteria: forking-path or multiple-draft narratives. On (...)
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  27.  25
    Constituição de impulsos lúdicos pela educação estética de docentes: um olhar schilleriano // Processes of constitution of ludic impulses through aesthetic education of pedagogues in the university: a schillerian look.Ana Cristina Moraes & Luis Távora Furtado Ribeiro - 2020 - Conjectura: Filosofia E Educação 25:020028.
    Este texto reflete sobre possibilidades de educação estética na universidade como necessidade premente à formação inicial de docentes, mais especificamente de pedagogos, no sentido da ampliação e do aperfeiçoamento de sua percepção estética, aliadas ao desenvolvimento de uma postura atenta aos contextos sócio-históricos vivenciados. Nessa direção, problematiza sobre quais dispositivos pedagógicos podem ser acionadores de impulsos lúdicos na formação de docentes, sob a luz das concepções de Schiller. Dentre outras contribuições teóricas, o texto cita ainda Freire, que tece importantes considerações (...)
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  28.  11
    Nietzsche's Psycho-Genealogy: A Ludic Alternative to Heidegger's Reading of Nietzsche.Alan D. Schrift - 1983 - Journal of the British Society for Phenomenology 14 (3):283-303.
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  29.  59
    Play, Utopia, and Dystopia: Prologue to a Ludic Theory of the State.William J. Morgan - 1982 - Journal of the Philosophy of Sport 9 (1):30-42.
  30.  23
    Kierkegaard and the Self-Conscious Literary Tradition: An Interpretation of the Ludic Aspects of Kierkegaard’s Pseudonymous Authorship from a Literary-Historical Perspective.Julio Jensen - 2015 - Kierkegaard Studies Yearbook 20 (1).
    Name der Zeitschrift: Kierkegaard Studies Yearbook Jahrgang: 20 Heft: 1 Seiten: 179-200.
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  31.  57
    The ontological integrity of the art object from the ludic viewpoint.Leon Rosenstein - 1976 - Journal of Aesthetics and Art Criticism 34 (3):323-336.
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  32.  37
    Mathematics and poetry in hellenistic alexandria - R. Netz ludic proof. Greek mathematics and the alexandrian aesthetic. Pp. XVI + 255, figs. Cambridge: Cambridge university press, 2009. Cased, £62, us$107. Isbn: 978-0-521-89894-2. [REVIEW]Markus Asper - 2013 - The Classical Review 63 (1):75-77.
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  33.  14
    Dating and Play in Virtual Worlds.Bo Brinkman - 2010-09-24 - In Fritz Allhoff, Kristie Miller & Marlene Clark (eds.), Dating ‐ Philosophy for Everyone. Wiley‐Blackwell. pp. 165–179.
    This chapter contains sections titled: “Is this man cheating on his wife?” “Just a game” Play and Dating A Ludic Understanding of Dating The Wizards of Dating and Their Hangers‐on The Moral Significance of a Ludic Conception of Dating.
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  34.  28
    The Influence of Psychoanalysis on Merleau-Ponty’s Philosophy and the Pulsional Body in the Gaming Experience.Terezinha Petrúcia da Nóbrega & Judson Cavalcante Bezerra - 2023 - Sport, Ethics and Philosophy 18 (1):96-104.
    In this essay, we address the influence of psychoanalysis on Merleau-Ponty's philosophy of the esthesiological body. Our analyses are about the relation of senses and meanings established among the notions of game, sport and ludic, dialoguing with esthesiology and with the pulsional body, based on Freud's psychoanalytic referential, also approached by Merleau-Ponty. Our interlocutor considers that the expression of play in language seeks to situate the body, perception, and desire as primordial sources in the process of signification, presenting a different (...)
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  35.  84
    Body, brain, and culture.Victor Turner - 1983 - Zygon 18 (3):221-245.
    Recent work in cerebral neurology should be used to fashion a new synthesis with anthropological studies. Beginning with Paul D. Madean's model of the triune brain, we explore Ralph Wendell Burhoe's question whether creative processes result from a coadaptation, perhaps in ritual itself, of genetic and cultural information. Then we examine the division of labor between right and left cerebral hemispheres and its implications for the notions of play and “ludic recombination.” Intimately related to ritual, play may function in the (...)
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  36.  13
    Objects, Existence, and Reference a Prolegomenon to Guise Theory.Hector-Neri Castañeda - 1985 - Grazer Philosophische Studien 25-26 (1):3-59.
    This is an investigation into the fundamental connections between the referential use of language and our rich human experience. All types of experience — perceptual, practical, scientific, literary, esthetic, ludic,... — are tightly unified into one total experience by the structure of reference to real or possible items. Singular reference is essential for locating ourselves in our own corner of the world. General reference, by means of quantifiers, is our main tool in ascertaining the accessible patterns of the world. Both (...)
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  37.  68
    Community of Infancy: Suspending the Sovereignty of the Teacher's Voice.Igor Jasinski & Tyson E. Lewis - 2016 - Journal of Philosophy of Education 50 (4):538-553.
    While some argue that the only way to make a place for Philosophy for Children in today's strict, standardised classroom is to measure its efficacy in promoting reasoning, we believe that this must be avoided in order to safeguard what is truly unique in P4C dialogue. When P4C acquiesces to the very same quantitative measures that define the rest of learning, then the philosophical dimension drops out and P4C becomes yet another progressive curriculum and pedagogy for enhancing argumentation skills that (...)
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  38.  9
    Politics and play in the lavs pisonis.Max Leventhal - 2021 - Classical Quarterly 71 (2):741-758.
    This article examines the first-century c.e.Laus Pisonis, an anonymous panegyric for a certain Piso that lays particular emphasis on his skill at lyre-playing, ball games and the board game, the ludus latrunculorum. Whereas this focus has often been a cause of consternation among critics, this article argues that play is a crucial element of the poem's poetic and political operations. The first section shows that the poem employs images of poetic maturity and of temporality in order to justify a light (...)
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  39.  17
    Literal bodies (somata): A telestich in ovid.Julene Abad Del Vecchio - 2021 - Classical Quarterly 71 (2):688-692.
    ABSTRACTThis article draws attention to the presence of a previously unnoticed transliterated telestich in the transformation of stones into bodies in the episode of Deucalion and Pyrrha in Ovid's Metamorphoses. Detection of the Greek intext, which befits the episode's amplified bilingual atmosphere, is encouraged by a number of textual cues. The article also suggests a ludic connection to Aratus’ Phaenomena.
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  40.  39
    Objects, Existence, and Reference A Prolegomenon to Guise Theory.Hector-Neri Castañeda - 1985 - Grazer Philosophische Studien 25 (1):3-59.
    This is an investigation into the fundamental connections between the referential use of language and our rich human experience. All types of experience — perceptual, practical, scientific, literary, esthetic, ludic,... — are tightly unified into one total experience by the structure of reference to real or possible items. Singular reference is essential for locating ourselves in our own corner of the world. General reference, by means of quantifiers, is our main tool in ascertaining the accessible patterns of the world. Both (...)
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  41.  28
    Magnificent Utopian games.Avery Kolers - 2022 - Journal of the Philosophy of Sport 49 (2):263-277.
    The Grasshopper’s game-playing Utopia collapses because, ideal though it might seem to some, ultimately most of us want more out of life than game-play. Building on both The Grasshopper and the published sequels in which Bernard Suits attempts to vindicate his Utopia, the current paper reconstructs Suits’s Utopia in a new way. I start from deeper reflection on Suits’s example of John Striver, a Utopian citizen who wants to work but whose profound boredom occasions Utopia’s collapse. Although the Grasshopper returns (...)
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  42.  9
    What is a Metagame?Michael Hemmingsen - 2023 - Sport, Ethics and Philosophy:1-16.
    The concept of metagames can be of use to philosophers of sport and games. However, the term “metagame” is used throughout the literature in several different, distinct senses, few of which are clearly defined, and as a result there remains ambiguity about what, precisely, this term means. In this paper, I attempt to disambiguate the term metagame. I have come across at least four different senses of “metagame” in academic literature about games. Of these four senses, most relevant to philosophers (...)
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  43.  49
    Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
    ‘Fictional games’ are playful activities and ludic artefacts that were conceptualised to be part of fictional worlds. These games cannot – or at least were not originally meant to – be actually played. This interdisciplinary article discusses fictional games, focusing on those appearing in works of sf. Its objective is that of exploring how fictional games can function as utopian devices. Drawing on game studies, utopian studies, and sf studies, the first half of the article introduces the notion of fictional (...)
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  44.  20
    Actitud filosófica como herramienta para pensar.Claudia Janneth Arias Sanabria, Gina Alexandra Carreño Sabogal & Liliana Andrea Mariño Díaz - 2016 - Universitas Philosophica 33 (66):237-261.
    This article presents the results of the research “Philosophical Attitude and Childhood: Teachers’ Formation and Transformation”, developed at the Universidad Pedagógica y Tecnológica de Colombia UPTC Kindergarten, by using the Community of Inquiry as a strategy to foster a philosophical attitude. It is divided in three descriptive moments, the first one, previous considerations, contains: philosophy as a tool to think, philosophical attitude as a life style, philosophy for kids as a theoretical and methodological perspective; the second one includes methodological perspectives; (...)
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  45.  15
    Impostures.David Bellos - 2022 - Common Knowledge 28 (3):456-457.
    An eye-opener and a head-scratcher, this set of fifty exercices de style offers an oblique and learned introduction to a great classic of ludic literature dating from the twelfth century, the Maqamat of al-Hariri. Each of the fifty tales of the trickster Abu Zayid, some or perhaps all of which contain or are constituted by one or more formal restrictions, is here presented in the form of a pastiche of some familiar or exotic register of writing in English. We can (...)
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  46.  12
    Critical Interactives: Improving Public Understanding of Institutional Policy.Heidi Rae Cooley & Duncan A. Buell - 2012 - Bulletin of Science, Technology and Society 32 (6):489-496.
    Over the past 3 years, the authors have pursued unique cross-college collaboration. They have hosted a National Endowment for the Humanities (NEH)–funded Humanities Gaming Institute and team-taught a cross-listed course that brought together students from the humanities and computer science. Currently, they are overseeing the development of an NEH-supported social history game called Desperate Fishwives. In the process, the authors have realized that “game” is not the most appropriate designator for the kind of projects they are pursuing. Instead, they propose (...)
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  47.  40
    Cosmopoiesis: The Renaissance Experiment (review).Costica Bradatan - 2003 - Philosophy and Literature 27 (2):471-475.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Literature 27.2 (2003) 471-475 [Access article in PDF] Cosmopoiesis. The Renaissance Experiment, by Giuseppe Mazzotta; xvi & 106 pp. Toronto Italian Studies/Goggio Publication Series. Toronto: Toronto University Press, 2001; $35.00 cloth, $16.95 paper. There is a sense in which this (most recent) book by Giuseppe Mazzotta might be seen as having been born out of his previous book The New Map of the World: The Poetic Philosophy (...)
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  48.  5
    I cartelloni di Nespolo.Gillo Dorfles - 2015 - Rivista di Estetica:109-110.
    Nespolo’s posters have both advertising and educative value. Their style is the same of his artwork based on the inlay technique and the puzzle effect of the configurations. Various cultural events are advertised in Nespolo’s posters: music festival, sports competitions, conferences and also his own art exhibitions. The main features of this posters are: a chromatically salience, a visually simplicity and the typical Nespolo’s ludic attitude. These are the guarantee of the success of his posters.
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  49.  38
    Reivindicando una ética del deporte como filosofía aplicada: El deporte como cuestión moral.Fco Javier López Frías - 2010 - Dilemata 2.
    This article is about some issues related to applied ethics, trying to think of sport in moral terms and demanding the application of philosophy to our daily life. It is essentially an introductory presentation of the main topics in sport ethics, which is based on these two points: sport a) belongs to the ludic world b) is essentially competitive. Finally, these issues lead us to investigate the concept of fair play, without doubt the most important one in this discipline.
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  50.  9
    The Seriousness of Play.Douglas Hedley - 2023 - In Marie-Élise Zovko & John Dillon (eds.), Tourism and Culture in Philosophical Perspective. Springer Verlag. pp. 105-119.
    Regarding the question of why it is that people feel the need to travel for recreational purposes, I suggest that the answer might be found in the concept of “play.” In my paper, I consider the seriousness of play as represented in the work of Johan Huizinga, who held that play lies at the very source of culture, and the novels of Hermann Hesse, in light of Joseph Pieper’s reflections on leisure and the ludic in relation to the contemplative. In (...)
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