Results for ' virtual world of mathematics'

971 found
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  1.  15
    Evolutionary Games in Natural, Social, and Virtual Worlds.Daniel Friedman & Barry Sinervo - 2016 - Oxford University Press USA.
    Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world (...)
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  2. Virtual Mathematics: the logic of difference.Simon Duffy (ed.) - 2006 - Clinamen.
    Of all twentieth century philosophers, it is Gilles Deleuze whose work agitates most forcefully for a worldview privileging becoming over being, difference over sameness; the world as a complex, open set of multiplicities. Nevertheless, Deleuze remains singular in enlisting mathematical resources to underpin and inform such a position, refusing the hackneyed opposition between ‘static’ mathematical logic versus ‘dynamic’ physical world. This is an international collection of work commissioned from foremost philosophers, mathematicians and philosophers of science, to address the (...)
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  3.  16
    Dimensions of Creation of the Universe and the Living Worlds.Mahesh M. Shrestha - 2021 - European Journal of Theology and Philosophy 1 (4):1-8.
    The Cosmos we live in consists of Invisible Prakriti and Visible World. In Visible World, we do live. All the galaxies, Milky Ways, nebulas and planets, stars, and physical bodies belong to this world are governed by the physical and mathematical laws of nature. Prakriti which is invisible spiritually governed and wave-formed existed even before the Big-Bang. Purush holds the Visible World and Prakriti around makes entire Cosmos in existence. Purush which is an absolutely positively charged (...)
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  4. The World of Mathematics.James Newman - 1956
  5.  5
    The Computation of Bodily, Embodied, and Virtual Reality.Durt Christoph - 2020 - Phänomenologische Forschungen 2020 (1):26-40.
    This essay investigates the impact of the digital age on corporality as a constitutive condition of experience. Rather than just considering the multitude of phenomena at the surface of digitalization, the essay uncovers the conceptual development that underlies them. I apply Edmund Husserl’s concept of the “mathematization of nature” to digitalization, and, more specifically, digitization of data from experience. This leads to an explanation of some of the reasons for the apparent and the factual loss of corporality. Building on ideas (...)
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  6. Making too much of possible worlds.John Woods - unknown
    A possible worlds treatment of the normal alethic modalities was, after classical model theory, logic’s most significant semantic achievement in the century just past.[1] Kripke’s groundbreaking paper appeared in 1959 and, in the scant few succeeding years, its principal analytical tool, possible worlds, was adapted to serve a range of quite different-seeming purposes – from nonnormal logics,[2] to epistemic and doxastic logics[3], deontic[4] and temporal logics[5] and, not much later, the logic of counterfactual conditionals.[6] In short order, possible worlds acquired (...)
     
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  7. What is Mathematics, Really?Reuben Hersh - 1997 - New York: Oxford University Press.
    Platonism is the most pervasive philosophy of mathematics. Indeed, it can be argued that an inarticulate, half-conscious Platonism is nearly universal among mathematicians. The basic idea is that mathematical entities exist outside space and time, outside thought and matter, in an abstract realm. In the more eloquent words of Edward Everett, a distinguished nineteenth-century American scholar, "in pure mathematics we contemplate absolute truths which existed in the divine mind before the morning stars sang together, and which will continue (...)
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  8.  97
    Philosophy of Mathematics: An Introduction to a World of Proofs and Pictures.James Robert Brown - 1999 - New York: Routledge.
    _Philosophy of Mathematics_ is an excellent introductory text. This student friendly book discusses the great philosophers and the importance of mathematics to their thought. It includes the following topics: * the mathematical image * platonism * picture-proofs * applied mathematics * Hilbert and Godel * knots and nations * definitions * picture-proofs and Wittgenstein * computation, proof and conjecture. The book is ideal for courses on philosophy of mathematics and logic.
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  9. Bettina Heintz. The inner world of mathematics. On the culture and practice of a proof-based discipline.B. Van Kerkhove - 2004 - Philosophia Mathematica 12 (1):69-74.
  10.  42
    The World of Mathematics[REVIEW]Ernan McMullin - 1957 - Philosophical Studies (Dublin) 7:221-223.
    This anthology has had a fantastic success in the U.S., selling over 200,000 sets in a few months, and prompting its astounded editor to remark that the tasteful four-volume set must have been secretly pushed by interior decorators! We have had so much of anthologies in late years that one automatically inclines to discount their lasting value in a field where profound and hard thinking is so necessary. Let it be said at once that Mr. Newman has not attempted to (...)
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  11. Virtual worlds and moral evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.
    Consider the multi-user virtual worlds of online games such as EVE and World of Warcraft, or the multi-user virtual world of Second Life. Suppose a player performs an action in one of these worlds, via his or her virtual character, which would be wrong, if the virtual world were real. What is the moral status of this virtual action? In this paper I consider arguments for and against the Asymmetry Thesis: the thesis (...)
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  12. Meillassoux’s Virtual Future.Graham Harman - 2011 - Continent 1 (2):78-91.
    continent. 1.2 (2011): 78-91. This article consists of three parts. First, I will review the major themes of Quentin Meillassoux’s After Finitude . Since some of my readers will have read this book and others not, I will try to strike a balance between clear summary and fresh critique. Second, I discuss an unpublished book by Meillassoux unfamiliar to all readers of this article, except those scant few that may have gone digging in the microfilm archives of the École normale (...)
     
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  13.  55
    Between Fiction, Reality, and Ideality: Virtual Objects as Computationally Grounded Intentional Objects.Bartłomiej Skowron & Paweł Stacewicz - 2023 - Philosophy and Technology 36 (2):1-29.
    Virtual objects, such as online shops, the elements that go to make up virtual life in computer games, virtual maps, e-books, avatars, cryptocurrencies, chatbots, holograms, etc., are a phenomenon we now encounter at every turn: they have become a part of our life and our world. Philosophers—and ontologists in particular—have sought to answer the question of what, exactly, they are. They fall into two camps: some, pointing to the chimerical character of virtuality, hold that virtual (...)
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  14.  14
    How humans learn to think mathematically: exploring the three worlds of mathematics.David Tall - 2013 - Cambridge: Cambridge University Press.
    I. Prelude -- About this Book -- II. School Mathematics and Its Consequences -- The Foundations of Mathematical Thinking -- Compression, Connection and Blending of Mathematical Ideas -- Set-befores, Met-befores and Long-term Learning -- Mathematics and the Emotions -- The Three Worlds of Mathematics -- Journeys through Embodiment and Symbolism -- Problem-Solving and Proof -- III. Interlude -- The Historical Evolution of Mathematics -- IV. University Mathematics and Beyond -- The Transition to Formal Knowledge -- (...)
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  15.  34
    What is the world of mathematics?J. Lambek - 2004 - Annals of Pure and Applied Logic 126 (1-3):149-158.
    It may be argued that the language of mathematics is about the category\nof sets, although the definite article requires some justification.\nAs possible worlds of mathematics we may admit all models of type\ntheory, by which we mean all local toposes. For an intuitionist,\nthere is a distinguished local topos, namely the so-called free topos,\nwhich may be constructed as the Tarski–Lindenbaum category of intuitionistic\ntype theory. However, for a classical mathematician, to pick a distinguished\nmodel may be as difficult as to define the (...)
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  16.  43
    Ubiquity: the science of history, or why the world is simpler than we think.Mark Buchanan - 2000 - London: Weidenfeld & Nicolson.
    Scientists have recently discovered a new law of nature. Its footprints are virtually everywhere - in the spread of forest fires, mass extinctions, traffic jams, earthquakes, stock-market fluctuations, the rise and fall of nations, and even trends in fashion, music and art. Wherever we look, the world is modelled on a simple template: like a steep pile of sand, it is poised on the brink of instability, with avalanches - in events, ideas or whatever - following a universal pattern (...)
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  17. Philosophy of mathematics: a contemporary introduction to the world of proofs and pictures.James Robert Brown - 2008 - New York: Routledge.
    In his long-awaited new edition of Philosophy of Mathematics, James Robert Brown tackles important new as well as enduring questions in the mathematical sciences. Can pictures go beyond being merely suggestive and actually prove anything? Are mathematical results certain? Are experiments of any real value?" "This clear and engaging book takes a unique approach, encompassing nonstandard topics such as the role of visual reasoning, the importance of notation, and the place of computers in mathematics, as well as traditional (...)
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  18.  24
    The Invisible Hand in Virtual Worlds: The Economic Order of Video Games.Matthew McCaffrey (ed.) - 2022 - Cambridge University Press.
    Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, (...)
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  19. The Middle Way Method : A Buddhist Informed Ethnography of the Virtual World of Second Life.Gregory Grieve - 2015 - In Gregory Price Grieve & Daniel M. Veidlinger (eds.), Buddhism, the internet, and digital media: the pixel in the lotus. New York: Routledge, Taylor & Francis Group.
     
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  20.  92
    Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers (review).Anand Jayprakash Vaidya - 2023 - Philosophy East and West 73 (1):1-6.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Reality+: Virtual Worlds and the Problems of Philosophy by David J. ChalmersAnand Jayprakash Vaidya (bio)Reality+: Virtual Worlds and the Problems of Philosophy. By David J. Chalmers. New York, NY: W.W Norton & Company, 2022. Pp. xi + 520. Hardcover $22.49, isbn 978-0-393635-80-5.It isn't uncommon to think that virtual worlds, the worlds we engage with in video games, for example, are not real or at least (...)
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  21. On the nature of the world of mathematics.L. Kvasz - 1995 - Filozofia 50 (3):131-144.
  22.  38
    Philosophy of mathematics on the world wide web.A. D. Irvine - 1997 - Philosophia Mathematica 5 (3):278-279.
  23.  76
    Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers (W. W. Norton & Company, 2022).Yuval Avnur - forthcoming - Philosophy.
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  24.  36
    Ethics in the Virtual World: The Morality and Psychology of Gaming.Garry Young - 2013 - Durham, UK: Routledge.
    Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant (...)
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  25. The reality of friendship within immersive virtual worlds.Nicholas John Munn - 2012 - Ethics and Information Technology 14 (1):1-10.
    In this article I examine a recent development in online communication, the immersive virtual worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). I argue that these environments provide a distinct form of online experience from the experience available through earlier generation forms of online communication such as newsgroups, chat rooms, email and instant messaging. The experience available to participants in MMORPGs is founded on shared activity, while the experience of earlier generation online communication is largely if not wholly dependent (...)
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  26. Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments.Stefano Gualeni - 2019 - In Andri Gerber & Ulrich Götz (eds.), The Architectonics of Game Spaces: The Spatial Logic of the Virtual and its Meaning for the Real. Transcript. pp. 153-165.
    A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow, and what is – instead – left out of their ‘possibility horizon’. The term ‘possibility horizon’ references the Ancient Greek origin of the term ‘horizon’, ὄρος (oros), which denotes a frontier – a spatial limit. On this etymological foundation, ‘horizon’ is used here to indicate the (...)
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  27.  66
    Virtual worlds: a journey in hype and hyperreality.Benjamin Woolley - 1992 - Cambridge, USA: Blackwell.
    In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality.
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  28. The Transformation of Mathematics in the Early Mediterranean World: From Problems to Equations.Reviel Netz - 2004 - Cambridge University Press.
    The transformation of mathematics from ancient Greece to the medieval Arab-speaking world is here approached by focusing on a single problem proposed by Archimedes and the many solutions offered. In this trajectory Reviel Netz follows the change in the task from solving a geometrical problem to its expression as an equation, still formulated geometrically, and then on to an algebraic problem, now handled by procedures that are more like rules of manipulation. From a practice of mathematics based (...)
     
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  29.  40
    The perceptual world of a virtual Umwelt.Julieta Aguilera - 2013 - Technoetic Arts 11 (3):193-198.
    Real-time computer graphics and complex sensory input challenge past assumptions of highly constrained metaphors based on static imagery. Access to research and gaming interfaces have popularized the understanding of tracking technologies that tailor interaction to ambulatory displacement and dexterous handling of objects, expanding the realm of metaphors from visual to physical phenomena. But behaviour and the mind have been studied far before there were real-time computer graphics or digitally created synthetic environments. Dynamic relationships between environment, body and thought are being (...)
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  30.  43
    Dutton, Davies, and Imaginative Virtual Worlds: The Current State of Evolutionary Aesthetics.Joseph Carroll - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (2):81-93.
    This paper is a commentary comparing the evolutionary perspectives of Denis Dutton’s The Art Instinct (2009) and Stephen Davies’s The Artful Species (2012). Their topics thus necessarily overlap, but their books have different purposes and a different feel. Davies’s book is an academic exercise. He has no real arguments or claims of his own. Dutton wishes to demonstrate that evolutionary psychology can provide a satisfying naturalistic explanation of aesthetic experience. Neither Davies nor Dutton fully succeeds in his ambition. Davies extends (...)
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  31.  13
    The Social Reality of Virtual Worlds.Robert Fraser - forthcoming - Metaphysics 7 (1):85-98.
    What is the ontological status of virtual worlds? The two prominent positions in the recent debate are David Chalmers’s virtual digitalism and Neil McDonnell and Nathan Wildman’s virtual fictionalism. In this paper, I argue that there are good reasons to be dissatisfied with both. To overcome their limitations, I propose a novel position, virtual socialism. Drawing on the ‘two-dimensional’ approach to social ontology articulated by Brian Epstein, I suggest that virtual objects are social objects grounded (...)
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  32. (1 other version)Philosophy of Mathematics: An Introduction to the World of Proofs and Pictures.James R. Brown - 2001 - Erkenntnis 54 (3):404-407.
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  33. The Social Furniture of Virtual Worlds.Peter Ludlow - 2019 - Disputatio 11 (55):345-369.
    David Chalmers argues that virtual objects exist in the form of data structures that have causal powers. I argue that there is a large class of virtual objects that are social objects and that do not depend upon data structures for their existence. I also argue that data structures are themselves fundamentally social objects. Thus, virtual objects are fundamentally social objects.
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  34.  91
    Social bodies in virtual worlds: Intercorporeality in Esports.David Ekdahl & Susanne Ravn - 2021 - Phenomenology and the Cognitive Sciences 21 (2):293-316.
    As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners’ experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in (...)
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  35.  29
    “Metaphysics Without Ethics is Blind”: The Legacy of Hilary Putnam.Massimo Dell’Utri - 2017 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 48 (4):501-515.
    Two convictions underlie the following article. The first is that Hilary Putnam has been one of the greatest thinkers of our time, a philosopher who was able to propose groundbreaking ideas in virtually every area of philosophy. As the reader will see, the topics he tackled in his writings included questions of philosophy of science, philosophy of language, philosophy of mathematics and logic, philosophy of mind, metaethics, the fact-value dichotomy, the interpretation of Wittgenstein’s later thought, the question of relativism, (...)
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  36.  86
    Coherence theory reconsidered: Professor Werkmeister on semantics and on the nature of empirical laws.May Brodbeck - 1949 - Philosophy of Science 16 (1):75-85.
    Werkmeister's new book, The Basis and Structure of Knowledge is the second major attempt in recent years to defend the idealistic theory of knowledge. The first was Blanshard's Nature of Thought; and it is worth noticing that both authors, in undertaking the defense of a position long in the shadows, are well aware of contemporary developments in logic and technical philosophy. Werkmeister freely acknowledges his debt to Blanshard; yet his work differs in scope from the latter's in at least two (...)
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  37. Philosophy of Mathematics: An Introduction to the World of Proofs and Pictures.Roy T. Cook - 2004 - Mind 113 (449):154-157.
  38. The cyber world of child pornography and the child pornography act of 1996: Thoughts on morphing, virtual imaging, and the first amendment.Sandy Karnold - 2000 - Journal of Information Ethics 9 (2):60-65.
     
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  39.  20
    Sacred realms in virtual worlds: The making of Buddhist spaces in Second Life.Jessica M. Falcone - 2019 - Critical Research on Religion 7 (2):147-167.
    Second Life, a virtual world, has been heralded by some scholars and transhumanists as a sacred, “heavenly” space. Through detailed ethnographic work on Buddhist religious spaces in Second Life, this article argues instead that just as in actual life, virtual life is comprised of both sacred and profane spaces. By demonstrating different types of Buddhist spaces, community-practice-oriented and individual-practice-oriented, and the meaning that these spaces hold for practitioners, readers come to understand that the sacrality in Second Life (...)
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  40.  19
    Reality+: Virtual Worlds and the Problems of Philosophy. [REVIEW]Evan Selinger - 2022 - The Philosophers' Magazine 98:110-113.
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  41.  60
    Professional Ethics in a Virtual World: The Impact of the Internet on Traditional Notions of Professionalism.Ellen M. Harshman, James F. Gilsinan, James E. Fisher & Frederick C. Yeager - 2005 - Journal of Business Ethics 58 (1-3):227-236.
    Numerous articles in the popular press together with an examination of websites associated with the medical, legal, engineering, financial, and other professions leave no doubt that the role of professions has been impacted by the Internet. While offering the promise of the democratization of expertise – expertise made available to the public at convenient times and locations and at an affordable cost – the Internet is also driving a reexamination of the concept of professional identity and related claims of expertise (...)
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  42. Embodied involvement in virtual worlds: the case of eSports practitioners.David Ekdahl & Susanne Ravn - 2019 - Sport, Ethics and Philosophy 13 (2):132-144.
    eSports practice designates a unique set of activities tethered to competitive, virtual environments, or worlds. This correlation between eSports practitioner and virtual world, we argue, is inadequately accounted for solely in terms of something physical or intellectual. Instead, we favor a perspective on eSports practice to be analyzed as a perceptual and embodied phenomenon. In this article, we present the phenomenological approach and focus on the embodied sensations of eSports practitioners as they cope with and perceive within (...)
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  43. Social Cooperation Within Virtual Worlds. Old Social Phenomena Emerging in New Environments.Diana Richards & Andrei Decu - 2017 - Studia Universitatis Babeş-Bolyai Philosophia:23-48.
    The world we live in is expanding its borders by letting the virtual become part of our lives. Digitisation equally pervades the public and the private sectors and transforms interactions between individuals, and between individuals and the state. For instance, the UK government is now in the process of digitising a whole range of processes and interactions with its citizens, through the Governmental Digital Service (GDS). In this article we aim to prove that virtual worlds provide a (...)
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  44.  79
    Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively (...)
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  45. Is the Universe a Vast, Consciousness-created Virtual Reality Simulation?Bernard Haisch - 2014 - Cosmos and History 10 (1):48-60.
    Two luminaries of 20th century astrophysics were Sir James Jeans and Sir Arthur Eddington. Both took seriously the view that there is more to reality than the physical universe and more to consciousness than simply brain activity. In his Science and the Unseen World Eddington speculated about a spiritual world and that "conscious is not wholly, nor even primarily a device for receiving sense impressions." Jeans also speculated on the existence of a universal mind and a non-mechanical reality, (...)
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  46.  4
    Is the Internet Virtual World an Alternative World?: Analysis of the Self-concept and Behavioral Patterns of the “iGeneration” as a Counterexample. 박치완 - 2024 - Journal of the Society of Philosophical Studies 70:179-215.
    자아관은 시대에 따라 변할까? 데카르트 신봉자에게 이 질문은 우문(愚問)으로 비칠 수 있다. “나는 누구인가?”라는 물음을 이들은 탈시간적·탈공간적 논제로 간주할 것이기 때문이다. 하지만 모든 인간은 ‘시대의 아들’이다. 본 연구에서는 i) “자아관은 시대에 따라 변한다”, ii) 그런즉 “동시대성에 기초해 자아를 새롭게 규명할 필요가 있다”라는 두 개의 새로운 기준에 따라 iii) 디지털 인터넷 시대의 자아상(관)에 관한 탐문을 진행해 보려 한다. 디지털 인터넷 시대는 더 이상 인간이 중심이 아니고 기계(매체)가 중심이라 할 수 있다. 이로부터 자아관은 물론이고 인간관계도 전통의 ‘커뮤니케이션(communication)’에서 ‘컴퓨니케이션(compunication)’으로 바뀌며, 그 중심에 글로벌 (...)
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  47.  65
    (1 other version)Virtual Worlds and Their Challenge to Philosophy: Understanding the “Intravirtual” and the “Extravirtual”.Johnny Hartz Søraker - 2012 - Metaphilosophy 43 (4):499-512.
    The Web, in particular real-time interactions in three-dimensional virtual environments (virtual worlds), comes with a set of unique characteristics that leave our traditional frameworks inapplicable. The present article illustrates this by arguing that the notion of “technology relations,” as put forward by Ihde and Verbeek, becomes inapplicable when it comes to the Internet, and this inapplicability shows why these phenomena require new philosophical frameworks. Against this background, and more constructively, the article proposes a fundamental distinction between “intravirtual” and (...)
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  48.  54
    History of Medieval Logic: A General Overview.Raul Corazzon - unknown
    "The role of logic in the Middle Ages. Regarding the role of logic within the framework of arts and sciences during the Middle Ages, we have to distinguish two related aspects, one institutional and the other scientific. As to the first aspect, we have to remember that the medieval educational system was based on the seven liberal arts, which were divided into the trivium, i.e., three arts of language, and the quadrivium, i.e., four mathematical arts. The so-called trivial arts were (...)
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  49. Collaborative Virtual Worlds for Enhanced Scientific Understanding.Anne Newstead & Michael J. Jacobson - manuscript
    This is a copy of the presentation given at the "Workshop on Agency and Distributed Cognition" at Macquarie University, March 2012. What is noteworthy about this piece of work is that (i) it is a very early foray into the pedagogy, ontology, and epistemology of virtual worlds (it's 2012, way before David Chalmers' book "Reality+" in 2022); and (ii) it was my first foray into "social epistemology" beyond the standard "S knows that p" epistemology, drawing on Vygotskian collaborative approaches (...)
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  50. Collaborative Virtual Worlds and Productive Failure.Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun - 2011 - In Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun (eds.), Proceedings of the CSCL (Computer Supported Cognition and Learning) III. University of Hong Kong.
    This paper reports on an ongoing ARC Discovery Project that is conducting design research into learning in collaborative virtual worlds (CVW).The paper will describe three design components of the project: (a) pedagogical design, (b)technical and graphics design, and (c) learning research design. The perspectives of each design team will be discussed and how the three teams worked together to produce the CVW. The development of productive failure learning activities for the CVW will be discussed and there will be an (...)
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