Results for 'Computer Science - Machine Learning'

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  1. An Intelligent Tutoring System for Learning Introduction to Computer Science.Ahmad Marouf, Mohammed K. Abu Yousef, Mohammed N. Mukhaimer & Samy S. Abu-Naser - 2018 - International Journal of Academic Multidisciplinary Research (IJAMR) 2 (2):1-8.
    The paper describes the design of an intelligent tutoring system for teaching Introduction to Computer Science-a compulsory curriculum in Al-Azhar University of Gaza to students who attend the university. The basic idea of this system is a systematic introduction into computer science. The system presents topics with examples. The system is dynamically checks student's individual progress. An initial evaluation study was done to investigate the effect of using the intelligent tutoring system on the performance of students (...)
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  2.  24
    Implicit learning from a computer-science perspective.Peter Kugel - 1996 - Behavioral and Brain Sciences 19 (3):556-557.
    Shanks and St. John (1994a) suggest that From the viewpoint of a computer scientist who tries to construct learning systems, that claim seems rather implausible. In this commentary I wish to suggest why, in the hopes of shedding light on the relationship between consciousness and learning.
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  3. Using Exemplars for Holistic Character Education: With Evidence about Embodiment and Learning from Neuroscience and Computer Science.Hyemin Han - manuscript
    In this chapter, I will discuss employing exemplars in moral and character education promoting virtue development with the involvement of embodiment. Virtue ethicists propose two phases of virtue development: early virtue habituation and later phronesis cultivation. I will overview prior research on the mechanism of habituation at the biological and neural levels to examine why embodiment is fundamental during the first phase, virtue habituation. Then, I will review recent philosophical and psychological studies about the nature of phronesis, i.e., practical wisdom, (...)
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  4.  34
    Democratizing Children's Computation: Learning Computational Science as Aesthetic Experience.Amy Voss Farris & Pratim Sengupta - 2016 - Educational Theory 66 (1-2):279-296.
    In this essay, Amy Voss Farris and Pratim Sengupta argue that a democratic approach to children's computing education in a science class must focus on the aesthetics of children's experience. In Democracy and Education, Dewey links “democracy” with a distinctive understanding of “experience.” For Dewey, the value of educational experiences lies in “the unity or integrity of experience.” In Art as Experience, Dewey presents aesthetic experience as the fundamental form of human experience that undergirds all other forms of experiences (...)
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  5. Integrating Ethics into Computer Science Education: Multi-, Inter-, and Transdisciplinary Approaches.Trystan S. Goetze - 2023 - Proceedings of the 54Th Acm Technical Symposium on Computer Science Education V. 1 (Sigcse 2023).
    While calls to integrate ethics into computer science education go back decades, recent high-profile ethical failures related to computing technology by large technology companies, governments, and academic institutions have accelerated the adoption of computer ethics education at all levels of instruction. Discussions of how to integrate ethics into existing computer science programmes often focus on the structure of the intervention—embedded modules or dedicated courses, humanists or computer scientists as ethics instructors—or on the specific content (...)
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  6.  28
    Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology.Lara Bertram - 2020 - Frontiers in Psychology 11.
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  7.  18
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the (...)
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  8. A Cybernetic Computational Model for Learning and Skill Acquisition.B. Scott & A. Bansal - 2013 - Constructivist Foundations 9 (1):125-136.
    Context: Although there are rich descriptive accounts of skill acquisition in the literature, there are no satisfactory explanatory models of the cognitive processes involved. Problem: The aim of the paper is to explain some key phenomena frequently observed in the acquisition of motor skills: the loss of conscious access to knowledge of the structure of a skill and the awareness that an error has been made prior to the receipt of knowledge of results. Method: In the 1970s, the first author (...)
     
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  9. Computers and the learning of biological concepts: Attitudes and achievement of Nigerian students.Olugbemiro J. Jegede, Peter Akinsola Okebukola & Gabriel A. Ajewole - 1991 - Science Education 75 (6):701-706.
     
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  10.  63
    What forms the chunks in a subject's performance? Lessons from the CHREST computational model of learning.Peter C. R. Lane, Fernand Gobet & Peter C.-H. Cheng - 2001 - Behavioral and Brain Sciences 24 (1):128-129.
    Computational models of learning provide an alternative technique for identifying the number and type of chunks used by a subject in a specific task. Results from applying CHREST to chess expertise support the theoretical framework of Cowan and a limit in visual short-term memory capacity of 3–4 looms. An application to learning from diagrams illustrates different identifiable forms of chunk.
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  11.  26
    A Computational Theory of Learning Causal Relationships.Michael Pazzani - 1991 - Cognitive Science 15 (3):401-424.
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  12.  12
    STS, SCIENCE EDUCATION A Bibliography of Computer-Aided Language Learning, Vance Stephens, Roland Sussex, and Walter Vladimir Tuman. 1987. AMS Press, New York. ISBN: 0404-1266-9. $32.50. [REVIEW]Joseph Haberer - 1988 - Bulletin of Science, Technology and Society 8 (4):427-427.
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  13.  16
    Learning logic programs with structured background knowledge☆☆An extended abstract of this paper appeared in: L. De Raedt (Ed.), Proceedings of the Fifth International Workshop on Inductive Logic Programming, Tokyo, Japan, 1995, pp. 53–76, Scientific Report of the Department of Computer Science, Katholieke Universiteit Leuven, and also in the post-conference volume: L. De Raedt (Ed.), Advances in Inductive Logic Programming, IOS Press, Amsterdam/Ohmsha, Tokyo, 1996, pp. 172–191. [REVIEW]Tamás Horváth & György Turán - 2001 - Artificial Intelligence 128 (1-2):31-97.
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  14. Evaluating UK academics’ perspectives of ethics education within computer science degree programmes: a preliminary insight.Karen O’Shea - 2025 - International Journal of Ethics Education 10 (1):65-78.
    Emerging systems using artificial intelligence (AI) including the complexities of deep learning leading to decision-making outcomes pose challenge, risk alongside opportunities to revolutionize business sectors and thus, human life. Building AI that impact on critical decision-making must be entwined with ethical questioning from the initial conception of design. As academics educating future technologists, we must lead on embedding the importance of ethical thinking for equitable designed systems. Currently, it is unclear across UK Higher Education how widely ethics is taught (...)
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  15.  1
    Evaluating UK academics’ perspectives of ethics education within computer science degree programmes: a preliminary insight.Karen O’Shea - 2024 - International Journal of Ethics Education 10 (1):65-78.
    Emerging systems using artificial intelligence (AI) including the complexities of deep learning leading to decision-making outcomes pose challenge, risk alongside opportunities to revolutionize business sectors and thus, human life. Building AI that impact on critical decision-making must be entwined with ethical questioning from the initial conception of design. As academics educating future technologists, we must lead on embedding the importance of ethical thinking for equitable designed systems. Currently, it is unclear across UK Higher Education how widely ethics is taught (...)
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  16. Learning evolution and the nature of science using evolutionary computing and artificial life.Robert Pennock - manuscript
    Because evolution in natural systems happens so slowly, it is dif- ficult to design inquiry-based labs where students can experiment and observe evolution in the way they can when studying other phenomena. New research in evolutionary computation and artificial life provides a solution to this problem. This paper describes a new A-Life software environment – Avida-ED – in which undergraduate students can test evolutionary hypotheses directly using digital organisms that evolve on their own through the very mechanisms that Darwin discovered.
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  17.  19
    Participatory Design for Cognitive Science: Examples From the Learning Sciences and Human−Computer Interaction.Jenny Yun-Chen Chan, Tomohiro Nagashima & Avery H. Closser - 2023 - Cognitive Science 47 (10):e13365.
    Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human−Computer Interaction, we (a) explore what, why, who, when, and where researchers can collaborate with community members in Cognitive Science research; (b) examine the ways in which participatory‐design research can benefit the field; and (c) share ideas to incorporate participatory design into existing basic and applied (...)
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  18.  44
    Computational Investigations of Multiword Chunks in Language Learning.Stewart M. McCauley & Morten H. Christiansen - 2017 - Topics in Cognitive Science 9 (3):637-652.
    Second-language learners rarely arrive at native proficiency in a number of linguistic domains, including morphological and syntactic processing. Previous approaches to understanding the different outcomes of first- versus second-language learning have focused on cognitive and neural factors. In contrast, we explore the possibility that children and adults may rely on different linguistic units throughout the course of language learning, with specific focus on the granularity of those units. Following recent psycholinguistic evidence for the role of multiword chunks in (...)
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  19.  51
    The interrogative model of inquiry and computer-supported collaborative learning.Kai Hakkarainen & Matti Sintonen - 2002 - Science & Education 11 (1):25-43.
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  20.  54
    Learning General Phonological Rules From Distributional Information: A Computational Model.Shira Calamaro & Gaja Jarosz - 2015 - Cognitive Science 39 (3):647-666.
    Phonological rules create alternations in the phonetic realizations of related words. These rules must be learned by infants in order to identify the phonological inventory, the morphological structure, and the lexicon of a language. Recent work proposes a computational model for the learning of one kind of phonological alternation, allophony . This paper extends the model to account for learning of a broader set of phonological alternations and the formalization of these alternations as general rules. In Experiment 1, (...)
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  21.  29
    Computational complexity and cognitive science : How the body and the world help the mind be efficient.Peter Gärdenfors - unknown
    This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, (...)
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  22. Computer simulation and the philosophy of science.Eric Winsberg - 2009 - Philosophy Compass 4 (5):835-845.
    There are a variety of topics in the philosophy of science that need to be rethought, in varying degrees, after one pays careful attention to the ways in which computer simulations are used in the sciences. There are a number of conceptual issues internal to the practice of computer simulation that can benefit from the attention of philosophers. This essay surveys some of the recent literature on simulation from the perspective of the philosophy of science and (...)
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  23. Integrating computation into the mechanistic hierarchy in the cognitive and neural sciences.Lotem Elber-Dorozko & Oron Shagrir - 2019 - Synthese 199 (Suppl 1):43-66.
    It is generally accepted that, in the cognitive and neural sciences, there are both computational and mechanistic explanations. We ask how computational explanations can integrate into the mechanistic hierarchy. The problem stems from the fact that implementation and mechanistic relations have different forms. The implementation relation, from the states of an abstract computational system to the physical, implementing states is a homomorphism mapping relation. The mechanistic relation, however, is that of part/whole; the explaining features in a mechanistic explanation are the (...)
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  24.  72
    A Probabilistic Computational Model of Cross-Situational Word Learning.Afsaneh Fazly, Afra Alishahi & Suzanne Stevenson - 2010 - Cognitive Science 34 (6):1017-1063.
    Words are the essence of communication: They are the building blocks of any language. Learning the meaning of words is thus one of the most important aspects of language acquisition: Children must first learn words before they can combine them into complex utterances. Many theories have been developed to explain the impressive efficiency of young children in acquiring the vocabulary of their language, as well as the developmental patterns observed in the course of lexical acquisition. A major source of (...)
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  25.  54
    Learning Phonology With Substantive Bias: An Experimental and Computational Study of Velar Palatalization.Colin Wilson - 2006 - Cognitive Science 30 (5):945-982.
    There is an active debate within the field of phonology concerning the cognitive status of substantive phonetic factors such as ease of articulation and perceptual distinctiveness. A new framework is proposed in which substance acts as a bias, or prior, on phonological learning. Two experiments tested this framework with a method in which participants are first provided highly impoverished evidence of a new phonological pattern, and then tested on how they extend this pattern to novel contexts and novel sounds. (...)
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  26. AISC 17 Talk: The Explanatory Problems of Deep Learning in Artificial Intelligence and Computational Cognitive Science: Two Possible Research Agendas.Antonio Lieto - 2018 - In Proceedings of AISC 2017.
    Endowing artificial systems with explanatory capacities about the reasons guiding their decisions, represents a crucial challenge and research objective in the current fields of Artificial Intelligence (AI) and Computational Cognitive Science [Langley et al., 2017]. Current mainstream AI systems, in fact, despite the enormous progresses reached in specific tasks, mostly fail to provide a transparent account of the reasons determining their behavior (both in cases of a successful or unsuccessful output). This is due to the fact that the classical (...)
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  27.  61
    Computational Models in the Philosophy of Science.Paul Thagard - 1986 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1986:329 - 335.
    Computational models can aid in the development of philosophical views concerning the structure and growth of scientific knowledge. In cognitive psychology, computational models have proved valuable for describing the structures and processes of thought and for testing these models by writing and running computer programs using the techniques of artificial intelligence. Similarly, in the philosophy of science models can be developed that shed light on the structure, discovery, and justification of scientific theories. This paper briefly describes a computational (...)
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  28.  15
    Learning to Interpret Measurement and Motion in Fourth Grade Computational Modeling.Amy Voss Farris, Amanda C. Dickes & Pratim Sengupta - 2019 - Science & Education 28 (8):927-956.
    Studies of scientific practice demonstrate that the development of scientific models is an enactive and emergent process. Scientists make meaning through processes such as perspective taking, finding patterns, and following intuitions. In this paper, we focus on how a group of fourth grade learners and their teacher engaged in interpretation in ways that align with core ideas and practices in kinematics and computing. Cycles of measuring and modeling––including computer programming––helped to support classroom interactions that highlighted the interpretive nature of (...)
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  29. volume X. Consciousness-based education and computer science.Volume Editor & Keith Levi - 2011 - In Dara Llewellyn & Craig Pearson, Consciousness-based education: a foundation for teaching and learning in the academic disciplines. Fairfield, Iowa 52557: Consciousness-Based Books, Maharishi University of Management.
     
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  30. A Computational Constructivist Model as an Anticipatory Learning Mechanism for Coupled Agent–Environment Systems.F. S. Perotto - 2013 - Constructivist Foundations 9 (1):46-56.
    Context: The advent of a general artificial intelligence mechanism that learns like humans do would represent the realization of an old and major dream of science. It could be achieved by an artifact able to develop its own cognitive structures following constructivist principles. However, there is a large distance between the descriptions of the intelligence made by constructivist theories and the mechanisms that currently exist. Problem: The constructivist conception of intelligence is very powerful for explaining how cognitive development takes (...)
     
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  31.  65
    Computational Models for the Combination of Advice and Individual Learning.Guido Biele, Jörg Rieskamp & Richard Gonzalez - 2009 - Cognitive Science 33 (2):206-242.
    Decision making often takes place in social environments where other actors influence individuals' decisions. The present article examines how advice affects individual learning. Five social learning models combining advice and individual learning‐four based on reinforcement learning and one on Bayesian learning‐and one individual learning model are tested against each other. In two experiments, some participants received good or bad advice prior to a repeated multioption choice task. Receivers of advice adhered to the advice, so (...)
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  32.  96
    Formal Learning Theory and the Philosophy of Science.Kevin T. Kelly - 1988 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:413 - 423.
    Formal learning theory is an approach to the study of inductive inference that has been developed by computer scientists. In this paper, I discuss the relevance of formal learning theory to such standard topics in the philosophy of science as underdetermination, realism, scientific progress, methodology, bounded rationality, the problem of induction, the logic of discovery, the theory of knowledge, the philosophy of artificial intelligence, and the philosophy of psychology.
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  33.  71
    An effective metacognitive strategy: learning by doing and explaining with a computer‐based Cognitive Tutor.Vincent A. W. M. M. Aleven & Kenneth R. Koedinger - 2002 - Cognitive Science 26 (2):147-179.
    Recent studies have shown that self‐explanation is an effective metacognitive strategy, but how can it be leveraged to improve students' learning in actual classrooms? How do instructional treatments that emphasizes self‐explanation affect students' learning, as compared to other instructional treatments? We investigated whether self‐explanation can be scaffolded effectively in a classroom environment using a Cognitive Tutor, which is intelligent instructional software that supports guided learning by doing. In two classroom experiments, we found that students who explained their (...)
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  34.  42
    Learning Consistent, Interactive, and Meaningful Task‐Action Mappings: A Computational Model.Andrew Howes & Richard M. Young - 1996 - Cognitive Science 20 (3):301-356.
    Within the field of human‐computer interaction, the study of the interaction between people and computers has revealed many phenomena. For example, highly interactive devices, such as the Apple Macintosh, are often easier to learn and use than keyboard‐based devices such as Unix. Similarly, consistent interfaces are easier to learn and use than inconsistent ones. This article describes an integrated cognitive model designed to exhibit a range of these phenomena while learning task‐action mappings: action sequences for achieving simple goals, (...)
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  35.  23
    A Computational Model of Context‐Dependent Encodings During Category Learning.Paulo F. Carvalho & Robert L. Goldstone - 2022 - Cognitive Science 46 (4).
    Cognitive Science, Volume 46, Issue 4, April 2022.
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  36.  23
    Infant Phonetic Learning as Perceptual Space Learning: A Crosslinguistic Evaluation of Computational Models.Yevgen Matusevych, Thomas Schatz, Herman Kamper, Naomi H. Feldman & Sharon Goldwater - 2023 - Cognitive Science 47 (7):e13314.
    In the first year of life, infants' speech perception becomes attuned to the sounds of their native language. This process of early phonetic learning has traditionally been framed as phonetic category acquisition. However, recent studies have hypothesized that the attunement may instead reflect a perceptual space learning process that does not involve categories. In this article, we explore the idea of perceptual space learning by implementing five different perceptual space learning models and testing them on three (...)
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  37.  67
    Learning About Reality Through Models and Computer Simulations.Melissa Jacquart - 2018 - Science & Education 27 (7-8):805-810.
    Margaret Morrison, (2015) Reconstructing Reality: Models, Mathematics, and Simulations. Oxford University Press, New York. -/- Scientific models, mathematical equations, and computer simulations are indispensable to scientific practice. Through the use of models, scientists are able to effectively learn about how the world works, and to discover new information. However, there is a challenge in understanding how scientists can generate knowledge from their use, stemming from the fact that models and computer simulations are necessarily incomplete representations, and partial descriptions, (...)
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  38.  18
    Learning with insufficient data: a multi-armed bandit perspective on covid-19 interventions.Jean Czerlinski Whitmore Ortega - 2022 - Mind and Society 21 (2):183-193.
    In February 2020, as covid-19 infections spread to more than fifty countries, public health officials needed to recommend how the public could protect themselves, balancing safety and urgency. But there was very little data since this novel virus had only been identified three months prior. How could public health officials decide with insufficient data? The multi-armed bandit problem of computer science offers adaptive decision-making procedures that can achieve both safety and urgency. These adaptive methods balance learning information (...)
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  39.  5
    The Computer in College: For Learning or Leisure?Peter Stine - 1998 - Bulletin of Science, Technology and Society 18 (6):426-431.
    A survey on computer use was conducted on 152 college students majoring in elementary education. The students used computers an average of 11.8 hours per week. The uses included academic uses such as writing papers and conducting research over the Internet, as well as leisure uses such as chatting, playing games, and cruising the Web. A strong correlation is seen between the number of hours a student spends on the computer for academics and the number of hours spent (...)
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  40.  57
    The Cambridge Handbook of the Learning Sciences.R. Keith Sawyer (ed.) - 2022 - Cambridge University Press.
    The interdisciplinary field of the learning sciences encompasses educational psychology, cognitive science, computer science, and anthropology, among other disciplines. The Cambridge Handbook of the Learning Sciences, first published in 2006, is the definitive introduction to this innovative approach to teaching, learning, and educational technology. In this significantly revised third edition, leading scholars incorporate the latest research to provide seminal overviews of the field. This research is essential in developing effective innovations that enhance student (...) - including how to write textbooks, design educational software, prepare effective teachers, and organize classrooms. The chapters illustrate the importance of creating productive learning environments both inside and outside school, including after school clubs, libraries, and museums. The Handbook has proven to be an essential resource for graduate students, researchers, consultants, software designers, and policy makers on a global scale. (shrink)
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  41. Meta-learning Contributes to Cultivation of Wisdom in Moral Domains: Implications of Recent Artificial Intelligence Research and Educational Considerations.Hyemin Han - forthcoming - International Journal of Ethics Education:1-23.
    Meta-learning is learning to learn, which includes the development of capacities to transfer what people learned in one specific domain to other domains. It facilitates finetuning learning parameters and setting priors for effective and optimal learning in novel contexts and situations. Recent advances in research on artificial intelligence have reported meta-learning is essential in improving and optimizing the performance of trained models across different domains. In this paper, I suggest that meta-learning plays fundamental roles (...)
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  42.  8
    Computational Natural Philosophy: A Thread from Presocratics through Turing to ChatGPT.Gordana Dodig Crnkovic - unknown
    Modern computational natural philosophy conceptualizes the universe in terms of information and computation, establishing a framework for the study of cognition and intelligence. Despite some critiques, this computational perspective has significantly influenced our understanding of the natural world, leading to the development of AI systems like ChatGPT based on deep neural networks. Advancements in this domain have been facilitated by interdisciplinary research, integrating knowledge from multiple fields to simulate complex systems. Large Language Models (LLMs), such as ChatGPT, represent this approach's (...)
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  43.  52
    The computational nature of associative learning.N. A. Schmajuk & G. M. Kutlu - 2009 - Behavioral and Brain Sciences 32 (2):223-224.
    An attentional-associative model (Schmajuk et al. 1996), previously evaluated against multiple sets of classical conditioning data, is applied to causal learning. In agreement with Mitchell et al.'s suggestion, according to the model associative learning can be a conscious, controlled process. However, whereas our model correctly predicts blocking following or preceding subadditive training, the propositional approach cannot account for those results.
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  44.  34
    Learning through Computer Model Improvisations. [REVIEW]Stuart N. Lane, Sarah J. Whatmore & Catharina Landström - 2013 - Science, Technology, and Human Values 38 (5):678-700.
    It has been convincingly argued that computer simulation modeling differs from traditional science. If we understand simulation modeling as a new way of doing science, the manner in which scientists learn about the world through models must also be considered differently. This article examines how researchers learn about environmental processes through computer simulation modeling. Suggesting a conceptual framework anchored in a performative philosophical approach, we examine two modeling projects undertaken by research teams in England, both aiming (...)
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  45. Computational approaches to functional feature learning.M. C. Mozer - 1994 - In Ashwin Ram & Kurt Eiselt, Proceedings of the Sixteenth Annual Conference of the Cognitive Science Society: August 13 to 16, 1994, Georgia Institute of Technology. Erlbaum. pp. 975--976.
  46.  35
    Challenges for everyone: Real people, deception, one-shot games, social learning, and computers.Joseph Henrich - 2001 - Behavioral and Brain Sciences 24 (3):414-415.
    This commentary suggests: (1) experimentalists must expand their subject pools beyond university students; (2) the pollution created by deception would not be a problem if experimentalists fully used non-student subjects; (3) one-shot games remain important and repeated games should not ignore social learning; (4) economists need to take better control of context; and (5) using computers in experiments creates potential problems.
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  47.  33
    Detecting racial inequalities in criminal justice: towards an equitable deep learning approach for generating and interpreting racial categories using mugshots.Rahul Kumar Dass, Nick Petersen, Marisa Omori, Tamara Rice Lave & Ubbo Visser - 2023 - AI and Society 38 (2):897-918.
    Recent events have highlighted large-scale systemic racial disparities in U.S. criminal justice based on race and other demographic characteristics. Although criminological datasets are used to study and document the extent of such disparities, they often lack key information, including arrestees’ racial identification. As AI technologies are increasingly used by criminal justice agencies to make predictions about outcomes in bail, policing, and other decision-making, a growing literature suggests that the current implementation of these systems may perpetuate racial inequalities. In this paper, (...)
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  48.  32
    Special Issue on the Foundations of Software Science and Computation Structures.Juan A. Lara & Shadi Aljawarneh - 2020 - Foundations of Science 25 (4):1003-1008.
    In this full review paper, the recent emerging trends in Computing Structures, Software Science, and System Applications have been reviewed and explored to address the recent topics and contributions in the era of the Software and Computing fields. This includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art, framework, implemented approaches and techniques research projects in the areas of Software Technology & Automation, Networking, Systems, Computing Sciences and Software Engineering, Big Data and E-learning. Based on (...)
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  49.  61
    Flexible features, connectionism, and computational learning theory.Georg Dorffner - 1998 - Behavioral and Brain Sciences 21 (1):24-25.
    This commentary is an elaboration on Schyns, Goldstone & Thibaut's proposal for flexible features in categorization in the light of three areas not explicitly discussed by the authors: connectionist models of categorization, computational learning theory, and constructivist theories of the mind. In general, the authors' proposal is strongly supported, paving the way for model extensions and for interesting novel cognitive research. Nor is the authors' proposal incompatible with theories positing some fixed set of features.
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  50. European Computing and Philosophy.Gordana Dodig-Crnkovic - 2009 - The Reasoner 3 (9):18-19.
    European Computing and Philosophy conference, 2–4 July Barcelona The Seventh ECAP (European Computing and Philosophy) conference was organized by Jordi Vallverdu at Autonomous University of Barcelona. The conference started with the IACAP (The International Association for CAP) presidential address by Luciano Floridi, focusing on mechanisms of knowledge production in informational networks. The first keynote delivered by Klaus Mainzer made a frame for the rest of the conference, by elucidating the fundamental role of complexity of informational structures that can be analyzed (...)
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