Results for 'User prototyping'

971 found
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  1.  52
    Evaluating expert system prototypes.Pål Sørgaard - 1991 - AI and Society 5 (1):3-17.
    There is a disparity between the multitude of apparently successful expert system prototypes and the scarcity of expert systems in real everyday use. Modern tools make it deceptively easy to make reasonable prototypes, but these prototypes are seldom made subject to serious evaluation. Instead the development team confronts their product with a set of cases, and the primary evaluation criterion is the percentage of correct answers: we are faced with a “95% syndrome”. Other aspects related to the use of the (...)
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  2.  22
    State Changes: Prototypical Governance Figured and Prefigured.Fleur Johns - 2022 - Law and Critique 33 (3):251-271.
    My 2019 article ‘From Planning to Prototypes: New Ways of Seeing Like a State’ (P2P) drew attention to some shortcomings of the kinds of critical, reformist impulses fostered in law and development work. I sought to show that persistent preoccupations with the destructive hubris of ‘top-down’ planning—especially state planning—bypassed the tendency for great power to be deployed in other stylistic modes: through the release and responsive tweaking of prototypes, for instance. This article engages with later developments—at one of P2P’s main (...)
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  3.  22
    A Computationally Efficient User Model for Effective Content Adaptation Based on Domain-Wise Learning Style Preferences: A Web-Based Approach.Dong Pan, Anwar Hussain, Shah Nazir & Sulaiman Khan - 2021 - Complexity 2021:1-15.
    In the educational hypermedia domain, adaptive systems try to adapt educational materials according to the required properties of a user. The adaptability of these systems becomes more effective once the system has the knowledge about how a student can learn better. Studies suggest that, for effective personalization, one of the important features is to know precisely the learning style of a student. However, learning styles are dynamic and may vary domain-wise. To address such aspects of learning styles, we have (...)
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  4.  52
    Rule and similarity as prototype concepts.Edward E. Smith - 2005 - Behavioral and Brain Sciences 28 (1):34-35.
    There is a continuum between prototypical cases of rule use and prototypical cases of similarity use. A prototypical rule: (1) is explicitly represented, (2) can be verbalized, and (3) requires that the user selectively attend to a few features of the object, while ignoring the others. Prototypical similarity-use requires that: (1) the user should match the object to a mental representation holistically, and (2) there should be no selective attention or inhibition. Neural evidence supports prototypical rule-use. Most models (...)
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  5. Prototyping a Browser for a Listed Buildings Database with Semantic MediaWiki.Michael Kohlhase - unknown
    Listed buildings, even if they are not top landmarks, are increasingly attracting visitors. People express interest in hidden gems in their neighborhood or along their travel itinerary, and in the history of the building they live in. All required data has been meticulously collected by the offices for historical monuments but is not flexibly accessible. In Bremen, the database of buildings (with location, map of the estate, construction history, architect, photos) is searchable and browsable online3, but that only helps users (...)
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  6.  25
    Bilingual Dictionaries for Australian Languages: User studies on the place of paper and electronic dictionaries.Miriam Corris, Christopher Manning, Susan Poetsch & Jane Simpson - unknown
    Dictionaries have long been seen as an essential contribution by linguists to work on endangered languages. We report on preliminary investigations of actual dictionary usage and usability by 76 speakers, semi-speakers and learners of Australian Aboriginal languages. The dictionaries include: electronic and printed bilingual Warlpiri-English dictionaries, a printed trilingual Alawa-Kriol- English dictionary, and a printed bilingual Warumungu-English dictionary. We examine competing demands for completeness of coverage and ease of access, and focus on the prospects of electronic dictionaries for solving many (...)
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  7.  51
    The PROTEVS approach: A short presentation of background, principles and methods. [REVIEW]Siv Friis - 1995 - AI and Society 9 (2-3):193-207.
    Prototyping is not a new approach to computer-based information system development. It is just one technique among many used in system design. What might be new is for what purpose prototyping is used. The purpose could be to achieve a more user controlled system development and to give the future users a tool that will enable them to fully participate in not only the work with requirements specifications, but also in the actual systems design and organisational change. (...)
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  8.  38
    Thinking About Multiword Constructions: Usage‐Based Approaches to Acquisition and Processing.Nick C. Ellis & Dave C. Ogden - 2017 - Topics in Cognitive Science 9 (3):604-620.
    Usage-based approaches to language hold that we learn multiword expressions as patterns of language from language usage, and that knowledge of these patterns underlies fluent language processing. This paper explores these claims by focusing upon verb–argument constructions such as “V about n.” These are productive constructions that bind syntax, lexis, and semantics. It presents analyses of usage patterns of English VACs in terms of their grammatical form, semantics, lexical constituency, and distribution patterns in large corpora; patterns of VAC usage in (...)
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  9.  39
    Digital platforms and responsible innovation: expanding value sensitive design to overcome ontological uncertainty.Mark de Reuver, Aimee van Wynsberghe, Marijn Janssen & Ibo van de Poel - 2020 - Ethics and Information Technology 22 (3):257-267.
    In this paper, we argue that the characteristics of digital platforms challenge the fundamental assumptions of value sensitive design (VSD). Traditionally, VSD methods assume that we can identify relevant values during the design phase of new technologies. The underlying assumption is that there is onlyepistemic uncertaintyabout which values will be impacted by a technology. VSD methods suggest that one can predict which values will be affected by new technologies by increasing knowledge about how values are interpreted or understood in context. (...)
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  10.  24
    Dsiu: ネットユーザのための意思決定支援: 個人ページの利用価値とプロトタイプの構築を中心に.Shimazu Mitsunobu Fujimoto Kazunori - 2002 - Transactions of the Japanese Society for Artificial Intelligence 17:162-165.
    This paper describes availability of personal Web-pages and a prototype development for Decision Support for Internet Users, called DSIU, which is an area of research for decision support by using information on the Internet. The availability of Web-pages concerns usage of formal pages, which are provided by companies and so on, and personal pages, which are provided by private persons. Web-pages are gathered by using an Internet search engine to determine destinations for travel and personal pages are confirmed to provide (...)
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  11.  28
    Reflection Machines: Supporting Effective Human Oversight Over Medical Decision Support Systems.Pim Haselager, Hanna Schraffenberger, Serge Thill, Simon Fischer, Pablo Lanillos, Sebastiaan van de Groes & Miranda van Hooff - 2024 - Cambridge Quarterly of Healthcare Ethics 33 (3):380-389.
    Human decisions are increasingly supported by decision support systems (DSS). Humans are required to remain “on the loop,” by monitoring and approving/rejecting machine recommendations. However, use of DSS can lead to overreliance on machines, reducing human oversight. This paper proposes “reflection machines” (RM) to increase meaningful human control. An RM provides a medical expert not with suggestions for a decision, but with questions that stimulate reflection about decisions. It can refer to data points or suggest counterarguments that are less compatible (...)
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  12.  14
    Upon Opening the Black Box and Finding It Full: Exploring the Ethics in Design Practices.Marc Steen - 2015 - Science, Technology, and Human Values 40 (3):389-420.
    Contemporary design practices, such as participatory design, human-centered design, and codesign, have inherent ethical qualities, which often remain implicit and unexamined. Three design projects in the high-tech industry were studied using three ethical traditions as lenses. Virtue ethics helped to understand cooperation, curiosity, creativity, and empowerment as virtues that people in PD need to cultivate, so that they can engage, for example, in mutual learning and collaborative prototyping. Ethics of alterity helped to understand human-centered design as a fragile encounter (...)
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  13.  7
    The Snowden Archive-in-a-Box: A year of travelling experiments in outreach and education.Evan Light - 2016 - Big Data and Society 3 (2).
    The Snowden Archive-in-a-Box is an offline wireless network and web server providing private access to a replica of the Snowden Digital Surveillance Archive. The online version is hosted by Canadian Journalists for Free Expression. A work-in-development since April 2015, the Archive-in-a-Box is both a research tool and a tool for public education on data surveillance. The original version is powered with battery packs and housed in a 1960s spy style briefcase. When it is turned on, anybody in the vicinity can (...)
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  14.  27
    IoT plant monitoring system for mental health therapy.Karuna Yepuganti, Sonalika Awasthi & Raghav Sharma - 2021 - AI and Society 36 (3):1029-1034.
    In this paper, we propose an Internet of Things to enhancing the experience of personal gardening as a method of therapy for mental-health patients, given a belief in its role in a person’s mood and general positivity, The proposed prototype continuously senses and monitors the state of an indoor plant through different sensors. The user is notified of the plant’s needs for water, sunlight, etc., through generated notifications from channels over cloud in-real time. Thus, we were able to successfully (...)
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  15.  79
    Intelligent Computer Evaluation of Offender’s Previous Record.Uri J. Schild & Ruth Kannai - 2005 - Artificial Intelligence and Law 13 (3-4):373-405.
    This paper considers the problem of how to evaluate an offender’s criminal record. This evaluation is part of the sentencing process carried out by a judge, and may be complicated in the case of offenders with a heavy record. We give a comprehensive overview of the approach to an offender’s past record in various (Western) countries, considering the two major approaches: desert-based and utilitarian. The paper describes the determination of the parameters involved in the evaluation, and the construction of a (...)
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  16.  33
    (1 other version)Du jeu utile au jeu sérieux . Le projet Jeu Serai.Emmanuel Guardiola, Stéphane Natkin, Delphine Soriano, Even Loarer & Pierre Vrignaud - 2012 - Hermès: La Revue Cognition, communication, politique 62 (1):, [ p.].
    Qu’est-ce qu’un jeu sérieux ? Ce terme galvaudé nous semble devoir être remplacé par celui de jeu utile. Dans cet article, nous développons ce concept dans le cadre de Jeu Serai. Il s’agit d’un projet retenu à l’appel d’offres Serious Game du ministère de l’Industrie. Dans ce projet nous visons à utiliser les mécanismes fondamentaux du jeu vidéo pour évaluer les centres d’intérêts et de motivation de l’utilisateur, ainsi que la façon dont il réalise des choix afin de l’aider dans (...)
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  17.  24
    Machine Interpretation of Emotion: Design of a Memory‐Based Expert System for Interpreting Facial Expressions in Terms of Signaled Emotions.Garrett D. Kearney & Sati McKenzie - 1993 - Cognitive Science 17 (4):589-622.
    As a first step in involving user emotion in human‐computer interaction, a memory‐based expert system (JANUS; Kearney, 1991) was designed to interpret facial expression in terms of the signaled emotion. Anticipating that a VDU‐mounted camera will eventually supply face parameters automatically, JANUS now accepts manually made measurements on a digitized full‐face photograph and returns emotion labels used by college students. An intermediate representation in terms of face actions (e.g., mouth open) is also used. Production rules convert the geometry into (...)
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  18.  17
    ユビキタス環境下におけるモバイルエージェントアプリケーションの効率的開発手法.吉岡 信和 松崎 和賢 - 2004 - Transactions of the Japanese Society for Artificial Intelligence 19:311-321.
    A methodology which enables a flexible and reusable development of mobile agent application to a mobility aware indoor environment is provided in this study. The methodology is named Workflow-awareness model based on a concept of a pair of mobile agents cooperating to perform a given task. A monolithic mobile agent application with numerous concerns in a mobility aware setting is divided into a master agent and a shadow agent according to a type of tasks. The MA executes a main application (...)
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  19.  19
    Reflection machines: increasing meaningful human control over Decision Support Systems.W. F. G. Haselager, H. K. Schraffenberger, R. J. M. van Eerdt & N. A. J. Cornelissen - 2022 - Ethics and Information Technology 24 (2).
    Rapid developments in Artificial Intelligence are leading to an increasing human reliance on machine decision making. Even in collaborative efforts with Decision Support Systems (DSSs), where a human expert is expected to make the final decisions, it can be hard to keep the expert actively involved throughout the decision process. DSSs suggest their own solutions and thus invite passive decision making. To keep humans actively ‘on’ the decision-making loop and counter overreliance on machines, we propose a ‘reflection machine’ (RM). This (...)
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  20.  38
    Sharing private data through personalized search.Kei Karasawa - 2009 - Identity in the Information Society 2 (3):205-220.
    A method for sharing private data through personalized searches is described. This method enables users to retrieve access-controlled private data as well as publicly available data by submitting a single query to a conventional search engine. Seamless integration of the method into current search services through a prototype on the Mozilla Firefox web browser, without any changes to existing search functions, such as crawling, indexing, and matching, is also described. Evaluations showed that the additional storage requirement is only 10% and (...)
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  21.  45
    Developing a System for Processing Health Data of Children Using Digitalized Toys: Ethical and Privacy Concerns for the Internet of Things Paradigm.María Luisa Martín-Ruíz, Celia Fernández-Aller, Eloy Portillo, Javier Malagón & Cristina del Barrio - 2018 - Science and Engineering Ethics 24 (4):1057-1076.
    EDUCERE is a government funded research and development project. EDUCERE objectives are to investigate, develop, and evaluate innovative solutions for society to detect changes in psychomotor development through the natural interaction of children with toys and everyday objects, and perform stimulation and early attention activities in real environments such as home and school. In the EDUCERE project, an ethical impact assessment is carried out linked to a minors’ data protection rights. Using a specific methodology, the project has achieved some promising (...)
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  22. Cut-free single-pass tableaux for the logic of common knowledge.Rajeev Gore - unknown
    We present a cut-free tableau calculus with histories and variables for the EXPTIME-complete multi-modal logic of common knowledge. Our calculus constructs the tableau using only one pass, so proof-search for testing theoremhood of ϕ does not exhibit the worst-case EXPTIME-behaviour for all ϕ as in two-pass methods. Our calculus also does not contain a “finitized ω-rule” so that it detects cyclic branches as soon as they arise rather than by worst-case exponential branching with respect to the size of ϕ. Moreover, (...)
     
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  23.  52
    A process model for information retrieval context learning and knowledge discovery.Harvey Hyman, Terry Sincich, Rick Will, Manish Agrawal, Balaji Padmanabhan & Warren Fridy - 2015 - Artificial Intelligence and Law 23 (2):103-132.
    In this paper we take a fresh look at the information retrieval problem of balancing recall with precision in electronic document extraction. We examine the IR constructs of uncertainty, context and relevance, proposing a new process model for context learning, and introducing a new IT artifact designed to support user driven learning by leveraging explicit knowledge to discover implicit knowledge within a corpus of documents. The IT artifact is a prototype designed to present a small set of extracted documents (...)
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  24.  30
    Finding light in dark archives: using AI to connect context and content in email.Stephanie Decker, David A. Kirsch, Santhilata Kuppili Venkata & Adam Nix - 2022 - AI and Society 37 (3):859-872.
    Email archives are important historical resources, but access to such data poses a unique archival challenge and many born-digital collections remain dark, while questions of how they should be effectively made available remain. This paper contributes to the growing interest in preserving access to email by addressing the needs of users, in readiness for when such collections become more widely available. We argue that for the content of email to be meaningfully accessed, the context of email must form part of (...)
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  25.  12
    The Making of the Experimental Subject: Apparatus, Automatism, and the Anxiety of the Early Avant-Garde.Branden Hookway - 2020 - Theory, Culture and Society 37 (7-8):115-132.
    This essay presents the experimental subject as a figure of modernity. It addresses notions of control, sensory thresholds, automatism, and human agency through a study of experimental psychology and psychological apparatus from the late 19th century to the First World War, juxtaposing this with notions of experimentation in early 20th-century avant-garde movements. The human subject of experimental psychology, defined by its inexpression as it awaits the stimuli of testing and measurement, is treated as a prototype for the present-day user (...)
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  26.  26
    Social robots as partners?Paul Healy - forthcoming - AI and Society:1-8.
    Although social robots are achieving increasing prominence as companions and carers, their status as partners in an interactive relationship with humans remains unclear. The present paper explores this issue, first, by considering why social robots cannot truly qualify as “Thous”, that is, as surrogate human partners, as they are often assumed to be, and then by briefly considering why it will not do to construe them as mere machines, slaves, or pets, as others have contended. Having concluded that none of (...)
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  27.  32
    The UniversAAL Platform for AAL.Carsten Stocklöw, Konstantinos M. Giannoutakis, Rubaiyat Sadat, Roni Ram, Andrej Grguric, Joe Gorman, Christopher Mayer, Dario Salvi, Michele Girolami & Erina Ferro - 2015 - Journal of Intelligent Systems 24 (3):301-319.
    This article describes the UniversAAL platform, an open platform intended to facilitate the development, distribution, and deployment of technological solutions for Ambient assisted living. The platform is intended to benefit end users, authorities with responsibility for AAL, and organizations involved in the development and deployment of AAL services. It consists of an extensive set of resources aimed at these different groups. The resources are classified into three main groups: runtime support, development support, and community support. The article presents the benefits (...)
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  28. Distributive justice as an ethical principle for autonomous vehicle behavior beyond hazard scenarios.Manuel Dietrich & Thomas H. Weisswange - 2019 - Ethics and Information Technology 21 (3):227-239.
    Through modern driver assistant systems, algorithmic decisions already have a significant impact on the behavior of vehicles in everyday traffic. This will become even more prominent in the near future considering the development of autonomous driving functionality. The need to consider ethical principles in the design of such systems is generally acknowledged. However, scope, principles and strategies for their implementations are not yet clear. Most of the current discussions concentrate on situations of unavoidable crashes in which the life of human (...)
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  29.  10
    The Role of Language in Expressing Agentivity in Caused Motion Events: A Cross-Linguistic Investigation.Hae In Park - 2022 - Frontiers in Psychology 13:878277.
    While understanding and expressing causal relations are universal aspects of human cognition, language users may differ in their capacity to perceive, interpret, and express events. One source of variation in descriptions of caused motion events is agentivity, which refers to the attribution of a result to the agent's action. Depending on the perspective taken, the same event may be described with agentive or non-agentive interpretations. Does language play a role in how people construe and express caused motion events? The present (...)
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  30.  75
    Helpless machines and true loving care givers: a feminist critique of recent trends in human‐robot interaction.Jutta Weber - 2005 - Journal of Information, Communication and Ethics in Society 3 (4):209-218.
    In recent developments in Artificial Intelligence and especially in robotics we can observe a tendency towards building intelligent artefacts that are meant to be social, to have ‘human social’ characteristics like emotions, the ability to conduct dialogue, to learn, to develop personality, character traits, and social competencies. Care, entertainment, pet and educational robots are conceptualised as friendly, understanding partners and credible assistants which communicate ‘naturally’ with users, show emotions and support them in everyday life. Social robots are often designed to (...)
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  31. Controlled and uncontrolled English for ontology editing.Brian Donohue, Douglas Kutach, Robert Ganger, Ron Rudnicki, Tien Pham, Geeth de Mel, Dave Braines & Barry Smith - 2015 - Semantic Technology for Intelligence, Defense and Security 1523:74-81.
    Ontologies formally represent reality in a way that limits ambiguity and facilitates automated reasoning and data fusion, but is often daunting to the non-technical user. Thus, many researchers have endeavored to hide the formal syntax and semantics of ontologies behind the constructs of Controlled Natural Languages (CNLs), which retain the formal properties of ontologies while simultaneously presenting that information in a comprehensible natural language format. In this paper, we build upon previous work in this field by evaluating prospects of (...)
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  32.  40
    The influence of repeated interactions on the persuasiveness of simulation.Kenny K. N. Chow - 2021 - Interaction Studies 22 (3):373-395.
    Mental or computer simulation of cause and effect of certain behaviors is a recognized approach to changing one’s attitude or triggering an action. Meanwhile, psychology research results suggest that frequency of simulation may affect the corresponding persuasiveness. This paper argues that with always-on sensing and data-driven visualization technologies, interactive tangible systems can be designed to simulate hypothetical outcomes of real-life behaviors in everyday contexts, which repeatedly stimulate users’ imagination of behavioral consequences and thereby behavioral intentions. To investigate the effect, a (...)
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  33.  25
    Using gestures to convey internal mental models and index multimedia content.Pratik Biswas & Renate Fruchter - 2007 - AI and Society 22 (2):155-168.
    Gestures can serve as external representations of abstract concepts which may be otherwise difficult to illustrate. Gestures often accompany verbal statement as an embodiment of mental models that augment the communication of ideas, concepts or envisioned shapes of products. A gesture is also an indicator of the subject and context of the issue under discussion. We argue that if gestures can be identified and formalized they can be used as a knowledge indexing and retrieval tool and can prove to be (...)
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  34.  22
    Situated Language Understanding as Filtering Perceived Affordances.Peter Gorniak & Deb Roy - 2007 - Cognitive Science 31 (2):197-231.
    We introduce a computational theory of situated language understanding in which the meaning of words and utterances depends on the physical environment and the goals and plans of communication partners. According to the theory, concepts that ground linguistic meaning are neither internal nor external to language users, but instead span the objective‐subjective boundary. To model the possible interactions between subject and object, the theory relies on the notion of perceived affordances: structured units of interaction that can be used for prediction (...)
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  35.  16
    様々な知識発見システムを統一的に利用可能な環境の構築.山本 章博 菊池 敏幸 - 2002 - Transactions of the Japanese Society for Artificial Intelligence 17:576-584.
    The goal of our research is to develop a software environment in which users can select appropriate Knowledge Discovery systems from various candidates, and compare each obtained result with others. This paper reports a prototype of such an environment, named EVLD. The key idea in constructing EVLD is introducing three-level architecture into it. We adopt the logic of discovery proposed by Plotkin for the middle level, and put every Knowledge Discovery system on the lowest level. By designing the transformation of (...)
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  36.  22
    Towards building knowledge by merging multiple ontologies with CoMerger: A partitioning-based approach.Samira Babalou & Birgitta König-Ries - 2023 - Applied ontology 18 (4):307-341.
    Ontologies are the prime way of organizing data in the Semantic Web. Often, it is necessary to combine several, independently developed ontologies to obtain a complete representation of a domain of interest. The complementarity of existing ontologies can be leveraged by merging them. Existing approaches for ontology merging mostly implement a binary merge. However, with the growing number and size of relevant ontologies across domains, scalability becomes a central challenge. A multi-ontology merging technique offers a potential solution to this problem. (...)
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  37. Should we be thinking about sex robots?John Danaher - 2017 - In John Danaher & Neil McArthur (eds.), Robot Sex: Social and Ethical Implications. MIT Press.
    The chapter introduces the edited collection Robot Sex: Social and Ethical Implications. It proposes a definition of the term 'sex robot' and examines some current prototype models. It also considers the three main ethical questions one can ask about sex robots: (i) do they benefit/harm the user? (ii) do they benefit/harm society? or (iii) do they benefit/harm the robot?
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  38.  2
    Enabled apparel: the role of digitally enhanced apparel in promoting remote empathic connection.Leah Heiss - 2007 - AI and Society 22 (1):15-24.
    This research explores the role of digitally enhanced apparel in encouraging empathic linkage between geographically distant individuals. The research draws from the diverse fields of communications theory, neuropsychology, presence technologies and technologically advanced textiles, and suggests that a nexus of these disciplines may provide significant opportunities for enhancing the user interactivity of garments. The paper then describes a series of prototypes that the author has developed, in collaboration with a fashion designer and electronic engineers, to encourage remote empathic connection (...)
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  39.  14
    Music Recommendation Algorithm Based on Multidimensional Time-Series Model Analysis.Juanjuan Shi - 2021 - Complexity 2021:1-11.
    This paper proposes a personalized music recommendation method based on multidimensional time-series analysis, which can improve the effect of music recommendation by using user’s midterm behavior reasonably. This method uses the theme model to express each song as the probability of belonging to several hidden themes, then models the user’s behavior as multidimensional time series, and analyzes the series so as to better predict the use of music users’ behavior preference and give reasonable recommendations. Then, a music recommendation (...)
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  40.  80
    Artifacts and the Limits of Agentive Authority.Kathrin Koslicki - 2023 - In Miguel Garcia-Godinez (ed.), Thomasson on Ontology. Springer Verlag. pp. 209-241.
    Amie Thomasson and other proponents of author-intention-based accounts of artifacts hold that an artifact is what its original author(s) intended it to be. By contrast, according to the user-based framework developed by Beth Preston, an artifact’s function is determined by the practices of users and reproducers. In this chapter, I argue that both author-intention-based and user-based frameworks suffer from an overly agent-centric orientation: despite their many interesting differences, both approaches run into difficulties with scenarios in which the attitudes (...)
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  41.  34
    BisNet: Web ブラウザのブックマーク機能を利用した情報共有システム.Sayama Hiroki Sano Koji - 2005 - Transactions of the Japanese Society for Artificial Intelligence 20:281-288.
    We propose a new information sharing system, named ``BisNet'', which automatically gathers information about the bookmarks stored in users' web browsers and helps the users exchange URIs of possibly interesting web pages with others who have similar interest with them. Being different from other typical agent services that gather and provide information according to pre-registered user profiles, BisNet is expected to share more relevant information because of its use of web browser bookmarks that are actively selected and ordered by (...)
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  42.  9
    Development of Digital Central Innovation for Robotic VCDLN (DCIRV) in the Artificial Intelligence Era.Deni Darmawan, Etiene Damome, Destiny Tchéhouali, Christine Pascal, Eric Olmedo, Dinn Wahyudin, Jenuri, Wirmanto Suteddy, Ayung Candra Padmasari & Linda Setiawati - forthcoming - Evolutionary Studies in Imaginative Culture:1286-1294.
    Continuous innovation has been built since 2020 with the development of VCDLN which is intended for developers and users of digital sources widely in Indonesia. This innovation was continued in 2024, with the support of AR and VR Technology based on Artificial Intelligence (AI) developed at the UPI Cibiru Campus. With the support of AR and VR experts, this innovation research product is called DCIRV (Digital Central Innovation for Robotics). This Innovation Research was carried out with a Mix-Method approach to (...)
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  43.  53
    Expert or assistant: Supporting power engineers in the management of electricity distribution. [REVIEW]K. D. Eason, S. D. P. Harker, R. F. Raven, J. R. Brailsford & A. D. Cross - 1995 - AI and Society 9 (1):91-104.
    A case study is presented of the development of computer-based support tools for power engineers in the electricity supply industry. The objective was to develop an expert system to support witching schedule production. A user-centred approach was followed which led the user community to conclude that a switching schedule production assistant (SSPA) was required which would leave control with the power engineer. Prototype systems were developed and evaluated in user trials which revealed that a significant and more (...)
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  44.  37
    Resolving counterintuitive consequences in law using legal debugging.Wachara Fungwacharakorn, Kanae Tsushima & Ken Satoh - 2021 - Artificial Intelligence and Law 29 (4):541-557.
    There are cases in which the literal interpretation of statutes may lead to counterintuitive consequences. When such cases go to high courts, judges may handle these counterintuitive consequences by identifying problematic rule conditions. Given that the law consists of a large number of rule conditions, it is demanding and exhaustive to figure out which condition is problematic. For solving this problem, our work aims to assist judges in civil law systems to resolve counterintuitive consequences using logic program representation of statutes (...)
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  45.  27
    Ethical implications of digital infrastructures for pluralistic perspectives.Maria Joseph Israel & Ahmed Amer - 2021 - Ethics and Information Technology 23 (3):399-417.
    It is important to design digital infrastructure that can better accommodate multicultural and pluralistic views from its foundations. It is insufficient to look at only the responses and influences of culture on technology without considering how the technology can be adapted in anticipation of, and to support, pluralistic multicultural perspectives in its original design. This goes beyond the simple act of supporting multiple languages and interfaces, but should include the ability of digital and data infrastructure to capture and accommodate pluralistic (...)
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  46.  31
    A Proposal in Creating a Semantic Repository for Digital 3D Replicas: The Case of Modernist Sculptures in Public Spaces of Rio De Janeiro.Danielle do Carmo, Luciana Conrado Martins, Asla Medeiros E. Sá, Dalton Lopes Martins & Daniela Lucas da Silva Lemos - 2022 - Knowledge Organization 49 (3):151-171.
    The demand for integrating and sharing heterogeneous data online has attracted the interest of cultural institutions in making information access and retrieval more effective via Semantic Web technologies. The present study proposes a digital repository for 3D scans of modernist sculptures in public spaces in the city of Rio de Janeiro, Brazil, with a view to ensuring access, use, reuse and preservation of this information. This is a qualitative exploratory experimental study based on the scientific literature and specific empirical material. (...)
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  47. An Explainable Affective Recommender based on the Commonsense Reasoning Framework TCL.Antonio Lieto - 2022 - AISC 2022.
    In this work we present an explainable system for emotion attribution and recommendation (called DEGARI (Dynamic Emotion Generator And ReclassIfier) relying on a recently introduced probabilistic commonsense reasoning framework (i.e. the TCL logic, see Lieto & Pozzato 2020) which is based on a human-like procedure for the automatic generation of novel concepts in a Description Logics knowledge base (see also Lieto et al. 2019, Chiodino et al. 2020 for other applications). In particular, in order to model human-like forms of concept (...)
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  48.  25
    Intelligent gloves: An IT intervention for deaf-mute people.Hanadi Almshjary, Amal Alghamdi, Amal Barsheed, Dimah Alahmadi, Ohoud Alzamzami, Hind Bitar & Amal Babour - 2023 - Journal of Intelligent Systems 32 (1).
    Deaf-mute people have much potential to contribute to society. However, communication between deaf-mutes and non-deaf-mutes is a problem that isolates deaf-mutes from society and prevents them from interacting with others. In this study, an information technology intervention, intelligent gloves (IG), a prototype of a two-way communication glove, was developed to facilitate communication between deaf-mutes and non-deaf-mutes. IG consists of a pair of gloves, flex sensors, an Arduino nano, a screen with a built-in microphone, a speaker, and an SD card module. (...)
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  49.  31
    Bringing legal knowledge to the public by constructing a legal question bank using large-scale pre-trained language model.Mingruo Yuan, Ben Kao, Tien-Hsuan Wu, Michael M. K. Cheung, Henry W. H. Chan, Anne S. Y. Cheung, Felix W. H. Chan & Yongxi Chen - 2024 - Artificial Intelligence and Law 32 (3):769-805.
    Access to legal information is fundamental to access to justice. Yet accessibility refers not only to making legal documents available to the public, but also rendering legal information comprehensible to them. A vexing problem in bringing legal information to the public is how to turn formal legal documents such as legislation and judgments, which are often highly technical, to easily navigable and comprehensible knowledge to those without legal education. In this study, we formulate a three-step approach for bringing legal knowledge (...)
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  50.  10
    An Argument-Based Validation of an Asynchronous Written Interaction Task.Ting Chen - 2022 - Frontiers in Psychology 13.
    Interactional competence has attracted increasing attention due to its significance for language users. Previous studies concerning interactional competence mainly focus on synchronous interaction tasks, while the utilization of asynchronous interaction tasks is relatively under-explored despite the importance of asynchronous interaction in real life. Taking the “Responding To Forum Posts” task used in the International Undergraduate English Entrance Examination at Shanghai Jiao Tong University as an example, the study aims to validate the use of asynchronous interaction tasks in the assessment of (...)
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