Results for 'virtual perspective'

981 found
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  1.  33
    Perspective and the Past: Modeling Historical Representation from Camera Obscura to Virtual Reality.Rūta Kazlauskaitė - 2021 - Journal of the Philosophy of History 16 (2):159-178.
    This article examines the concept of “perspective” as an embodied metaphor with ontological and epistemological implications for the modeling of historical understanding of contested pasts. The metaphors employed in modeling past reality shape how we make sense of the controversial past. In particular, I explore how perspectival metaphorical models conjure the notions of presence/proximity/engagement and absence/distance/detachment. To open this up, the paper juxtaposes two distinct models of seeing and knowing as sources of embodied metaphor: 1) static and distancing optical (...)
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  2.  11
    From virtual reality to augmented reality: A neuromarketing perspective.Vincenzo Russo, Marco Bilucaglia & Margherita Zito - 2022 - Frontiers in Psychology 13.
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  3.  37
    Virtual Teaching: Arabic language Teachers' Perspectives on Online Virtual Classroom Effectiveness During and Beyond COVID-19.Abdullah Bin Mohammed Al-Subaie - 2022 - Postmodern Openings 13 (3):439-452.
    The aim was to investigate and assess the acceptance of virtual classes among Arabic language student teachers during and beyond covid-19. Quantitative research is carried out with the aim to assess the acceptance of virtual classes among Arabic language student teachers during and beyond covid-19. It uses a survey-based methodology to obtain data from the respondents. An online questionnaire was used to collect data via Facebook and WhatsApp groups. 450 questionnaire responses were received. They were 300 males, and (...)
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  4.  20
    Perspective taking as virtual navigation? Perceptual simulation of what others see reflects their location in space but not their gaze.Eleanor Ward, Giorgio Ganis, Katrina L. McDonough & Patric Bach - 2020 - Cognition 199 (C):104241.
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  5.  19
    Perspective of Governance in University Institutions in Virtual Digital Environments.Edgar German Martínez, Elizabeth Sánchez Vázquez, Fernando Augusto Poveda Aguja, Lugo Manuel Barbosa Guerrero & Edgar Olmedo Cruz Mican - 2023 - Human Review. International Humanities Review / Revista Internacional de Humanidades 21 (1):71-81.
    Study was born in the construction of problem concepts in the deployment of a governance strategy in institutions under digital environments, a technical position of understanding from South America is raised, the initial hypothesis of knowing aspects and determining requirements, an efficient model of governance can be achieved from the use and application of ICT, which allow to argue the as of the process, The use ICT, TAC, TEP as change managers in virtuality, to interact in a disruptive way, the (...)
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  6.  65
    Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic.Olli I. Heimo, J. Tuomas Harviainen, Kai K. Kimppa & Tuomas Mäkilä - 2018 - Journal of Business Ethics 153 (1):95-103.
    In this article, we expand on the models available for defining various different business logics relevant to video game development, especially those concerning free-to-play games. We use the models to analyse those business logics from an Aristotelian virtue ethics perspective. We argue that if an individual wishes to follow the Aristotelian virtue ethics code in order to develop the virtues inherent in his or her own character, how he or she chooses to try and generate revenue from the fruits (...)
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  7.  94
    Virtual Reality and Wearable Technologies to Support Adaptive Responding of Children and Adolescents With Neurodevelopmental Disorders: A Critical Comment and New Perspectives.Fabrizio Stasolla - 2021 - Frontiers in Psychology 12.
  8.  43
    Sliding perspectives: dissociating ownership from self-location during full body illusions in virtual reality.Antonella Maselli & Mel Slater - 2014 - Frontiers in Human Neuroscience 8.
  9.  11
    The effect of visual perspective on episodic memory in aging: A virtual reality study.Silvia Serino, Melanie Bieler-Aeschlimann, Andrea Brioschi Guevara, Jean-Francois Démonet & Andrea Serino - 2023 - Consciousness and Cognition 116 (C):103603.
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  10.  35
    From Immersive Body Swapping to Apprehending the Other’s Emotions: Perspective-Taking and Levels of Empathy in Embodied Virtual Reality.Ingrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas De Warren (eds.), Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
    Natural scientists working at the intersection of virtual reality, psychology, and computer science have recently explored the question of whether Embodied Virtual Reality (EVR) can be employed to train empathy. While for some authors (e.g., Bertrand et el. 2018), EVR can enhance empathy by means of creating a series of perceptual illusions, which lead users to adopt the other’s perspective and resonate with her experience, other authors (e.g., Sora-Domenjó 2022; Sutherland 2016) have been more skeptical about the (...)
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  11.  98
    Virtual Existentialism: Meaning and Subjectivity in Virtual Worlds.Stefano Gualeni & Daniel Vella - 2020 - Basingstoke, UK: Palgrave Pivot.
    This book explores what it means to exist in virtual worlds. Chiefly drawing on the philosophical traditions of existentialism, it articulates the idea that — by means of our technical equipment and coordinated practices — human beings disclose contexts or worlds in which they can perceive, feel, act, and think. More specifically, this book discusses how virtual worlds allow human beings to take new perspectives on their values and beliefs, and explore previously unexperienced ways of being. Virtual (...)
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  12.  41
    Trust and Virtual Worlds: Contemporary Perspectives.Charles Ess & May Thorseth (eds.) - 2011 - Peter Lang.
    Trust is essential to human society and the good life. At the same time, citizens of developed countries spend more and more time in virtual environments. This collection asks how far virtual environments, especially those affiliated with -Web 2.0-, challenge and foster trust? <BR> The book's early chapters establish historical, linguistic, and philosophical foundations for key concepts of trust, embodiment, virtuality, and virtual worlds. Four philosophers then analyze how trust - historically interwoven with embodied co-presence - may (...)
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  13.  14
    A Positive Psychology Perspective on Positive Emotion and Foreign Language Enjoyment Among Chinese as a Second Language Learners Attending Virtual Online Classes in the Emergency Remote Teaching Context Amid the COVID-19 Pandemic.Qing Wang & Yuhong Jiang - 2022 - Frontiers in Psychology 12.
    This study adopted a positive psychology perspective to investigate positive emotion and foreign language enjoyment among Chinese as a second language learners in an emergency remote teaching context amid the COVID-19 pandemic. A set of 90 preparatory Chinese language students was assessed for their level of foreign language enjoyment using the Foreign Language Enjoyment Scale. Participles' scores on self-perceived language achievement and actual test scores were adopted as the measurement of their Chinese language proficiency. The results revealed that: CSL (...)
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  14.  33
    Computational Models and Virtual Reality. New Perspectives of Research in Chemistry.Klaus Mainzer - 1999 - Hyle 5 (2):135 - 144.
    Molecular models are typical topics of chemical research depending on the technical standards of observation, computation, and representation. Mathematically, molecular structures have been represented by means of graph theory, topology, differential equations, and numerical procedures. With the increasing capabilities of computer networks, computational models and computer-assisted visualization become an essential part of chemical research. Object-oriented programming languages create a virtual reality of chemical structures opening new avenues of exploration and collaboration in chemistry. From an epistemic point of view, (...) reality is a new computer-assisted tool of human imagination and recognition. (shrink)
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  15.  28
    The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness.Wei-Kai Liou, Wen-Hsiang Lin, Yen-Tung Lee, Sufen Chen & Caleb Liang - 2024 - Virtual Reality 28 (1):1-19.
    The distinction between the first-person perspective (1PP) and the third-person perspective (3PP) has been widely regarded as fundamental and rigid, and many researchers hold that genuine bodily illusions can only be experienced from the 1PP. We applied VR technology to investigate whether this mainstream view is correct. In our experiments, the participants were immersed in a VR environment in which they saw a life-sized virtual body either from the 1PP or from the 3PP. They either passively received (...)
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  16.  79
    Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively (...)
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  17.  5
    Virtual diversity : Resolving the tension between the wider culture and the institution of science.Harry Collins, Robert Evans & Luis Reyes-Galindo - unknown
    There are widespread calls for increased demographic diversity in science, often linked to the epistemic claim that including more perspectives will improve the quality of the knowledge produced. By distinguishing between demographic and epistemic diversity, we show that this is only true some of the time. There are cases where increasing demographic diversity will not bring about the necessary epistemic diversity and cases where failing to exclude some voices reduces the quality of the scientific debate. We seek to resolve these (...)
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  18.  14
    Virtual Exchange as a Tool for Boosting Students’ Skills for Virtual Negotiations.Małgorzata Marchewka - 2022 - Dialogue and Universalism 32 (2):45-60.
    Recently the virtual organization of work has become of crucial significance. The changes in the work environment induced by the Industry 4.0 revolution are also reflected in the emergence of virtual negotiations. New settings impose new challenges not only for negotiators, but also for higher education struggling to provide students with the best opportunities for comprehensive development. Given the applicability of virtual exchange (VE) in business higher education, the main objective of this paper is to present the (...)
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  19.  6
    Effect of introducing virtual community and community group buying on customer’s perceived value and loyalty behavior: A convenience store-based perspective.Xiaoyu Xu & Zhineng Hu - 2022 - Frontiers in Psychology 13.
    Customers’ declining receptivity to conventional marketing tools has been a challenge for convenience stores. To overcome this, retailers are turning to social media as a new, potent marketing tool for creating business prospects and encouraging direct customer interaction. However, it is still unknown how social media marketing affects the shifts in customer behavior. This paper expands on the relationship of “loyalty program + virtual community experience → perceived value → customer loyalty” in the traditional convenience store scenario, refining the (...)
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  20. Virtual water and groundwater security.Minh-Hoang Nguyen & Quan-Hoang Vuong - manuscript
    In a recent study by Cai et al. about water shortages in Beijing-Tianjin-Hebei urban areas, virtual water has become the central concept of the groundwater security strategy by suggesting increasing imports of water-intensive agricultural products instead of utilizing the depleted groundwater resources for production. However, despite reviewing the content, we could not see how the authors discussed the households’ economic and financial issues from both production and consumption perspectives.
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  21.  87
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it (...)
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  22.  18
    Virtual Reality Action Interactive Teaching Artificial Intelligence Education System.Liangfu Jiang - 2021 - Complexity 2021:1-11.
    Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it (...)
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  23.  43
    Virtuality and Materiality: Conjunction or Dichotomy? Conscience and Consciousness in View of Subject-Object-Medium Relations.Marina Biti - 2008 - Filozofska Istrazivanja 28 (2):303-331.
    Izravni interes ove studije tiče se uvriježene opozicije između virtualnosti i materijalnosti kao razlikovno označenih pojmova u jeziku. Raspravlja se o virtualnosti odnosno materijalnosti jezičnoga medija i njegove podatnosti daljnjim remedijacijskim preobrazbama, o oblicima i modusima tekstualizacije virtualnog i materijalnog, a u tome kontekstu – oprimjerenu kroz različite vidove jezične uporabe – i o suodnosima virtualnog i materijalnog u kontekstu čovjekova spoznajnog funkcioniranja. Pritom se propituju modusi i razine združivanja i/ili razdruživanja subjekta, objekta i medija, da bi se uputilo na (...)
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  24. Virtual Subjectivity: Existence and Projectuality in Virtual Worlds.Daniel Vella & Stefano Gualeni - 2019 - Techné: Research in Philosophy and Technology 23 (2):115-136.
    This paper draws on the notion of the ‘project,’ as developed in the existential philosophy of Heidegger and Sartre, to articulate an understanding of the existential structure of engagement with virtual worlds. By this philosophical understanding, the individual’s orientation towards a project structures a mechanism of self-determination, meaning that the project is understood essentially as the project to make oneself into a certain kind of being. Drawing on existing research from an existential-philosophical perspective on subjectivity in digital game (...)
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  25. Embodying virtue: a Buddhist perspective on virtual reality.Damien Keown - 1998 - In John Wood (ed.), The virtual embodied: presence/practice/technology. New York: Routledge. pp. 76--87.
  26.  34
    (1 other version)Epistemic Challenges of Digital Twins & Virtual Brains : Perspectives from Fundamental Neuroethics.Kathinka Evers & Arleen Salles - 2021 - SCIO: Revista de Filosofía 21.
    In this article, we present and analyse the concept of Digital Twin linked to distinct types of objects and examine the challenges involved in creating them from a fundamental neuroethics approach that emphasises conceptual analyses. We begin by providing a brief description of DTs and their initial development as models of artefacts and physical inanimate objects, identifying core challenges in building these tools and noting their intended benefits. Next, we describe attempts to build DTs of model living entities, such as (...)
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  27.  41
    Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective.Aline W. de Borst & Beatrice de Gelder - 2015 - Frontiers in Psychology 6.
  28.  15
    The third-person perspective full-body illusion induced by visual-tactile stimulation in virtual reality for stroke patients.Zhe Song, Xiaoya Fan, Jiaoyang Dong, Xiting Zhang, Xiaotian Xu, Wei Li & Fang Pu - 2023 - Consciousness and Cognition 115 (C):103578.
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  29.  14
    Features of Social Interactions in the Age of Real Virtuality from a Sociological Perspective.Krešimir Peračković, Matea Milak & Luka Strmotić Kuhar - 2023 - Filozofska Istrazivanja 43 (2):235-251.
    The aim of this paper is primarily to consider some basic concepts and their meanings related to contemporary social interactions, starting from the classical sociological concepts of social relationship and social interaction, and to see what is changing and what remains the same in the age of networking and “moving” to virtual space. In other words, we want to re-examine their form and content in an age without the necessity of the spatial dimension for a relationship, in which new (...)
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  30. Virtual Reality not for “being someone” but for “being in someone else’s shoes”: Avoiding misconceptions in empathy enhancement.Francisco Lara & Jon Rueda - 2021 - Frontiers in Psychology 12:3674.
    Erick J. Ramirez, Miles Elliott and Per‑Erik Milam (2021) have recently claimed that using Virtual Reality (VR) as an educational nudge to promote empathy is unethical. These authors argue that the influence exerted on the participant through virtual simulation is based on the deception of making them believe that they are someone else when this is impossible. This makes the use of VR for empathy enhancement a manipulative strategy in itself. In this article, we show that Ramirez et (...)
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  31.  13
    Is the virtual of virtual technologies the Deleuzian virtual?Francesca Perotto - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):17-25.
    Gilles Deleuze has become a key reference for the recent debate on virtual technologies, as his conception of the virtual is widely used to argue for the reality of virtuality. Nonetheless some scholars, among which Slavoj Žižek stands out, have warned about the risks of flattening the Deleuzian concept on the tech debate. This paper aims to show why the two concepts of the virtual do not overlap by explaining some features of the Deleuzian virtual that (...)
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  32.  26
    (1 other version)The Problem of Existence of Virtual Objects from the Philosophical Perspective.Mariusz Mazurek - 2022 - Filozofia i Nauka 10:137-156.
    I consider the problem of existence of virtual objects, mainly their mode of existence, while omitting the issue of the criteria of their existence. I present and analyze the concepts of modes of existence of virtual objects proposed in the literature of the subject, and then I demonstrate my own position on the issue. My position on the existence of virtual objects has certain points coinciding with the already postulated views, but at the same time it differs (...)
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  33. Collaborative Virtual Worlds and Productive Failure.Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun - 2011 - In Michael J. Jacobson, Charlotte Taylor, Anne Newstead, Wai Yat Wong, Deborah Richards, Meredith Taylor, Porte John, Kartiko Iwan, Kapur Manu & Hu Chun (eds.), Proceedings of the CSCL (Computer Supported Cognition and Learning) III. University of Hong Kong.
    This paper reports on an ongoing ARC Discovery Project that is conducting design research into learning in collaborative virtual worlds (CVW).The paper will describe three design components of the project: (a) pedagogical design, (b)technical and graphics design, and (c) learning research design. The perspectives of each design team will be discussed and how the three teams worked together to produce the CVW. The development of productive failure learning activities for the CVW will be discussed and there will be an (...)
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  34.  21
    Virtual Immersivity: some semiotic issues.Ilaria Ventura Bordenca - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):49-59.
    In this essay, some theoretical semiotic issues concerning immersive technologies are presented and discussed. In particular, the somatic and corporeal dimensions of the construction of the user-visual hybrid, the problematic of point of view and realism, and the narrativity inscribed in immersive technologies will be discussed. The objective is twofold: tracing the semiotic perspective on the real/virtual relationship and questioning certain rhetoric of immersivity that underlies precise ideologies circulating in the contemporary imagery.
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  35.  97
    Virtual Reality, Embodiment, and Allusion: an Ecological-Enactive Approach.Giovanni Rolla, Guilherme Vasconcelos & Nara M. Figueiredo - 2022 - Philosophy and Technology 35 (4):1-23.
    It is common in the cognitive and computational sciences to regard virtual reality (VR) as composed of illusory experiences, given its immersive character. In this paper, we adopt an ecological-enactive perspective on cognition (Sect. 3) to evaluate the nature of VR and one’s engagement with it. Based on a post-cognitivist conception of illusion, we reject the commonly held assumption that virtual reality experiences (VREs) are illusory (Sect. 4). Our positive take on this issue is that VR devices, (...)
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  36.  30
    Virtual Futures: Cyberotics, Technology and Posthuman Pragmatism.Joan Broadhurst Dixon & Eric Cassidy (eds.) - 1998 - Routledge.
    Virtual Futures explores the ideas that the future lies in its ability to articulate the consequences of an increasingly synthetic and virtual world. New technologies like cyberspace, the internet, and Chaos theory are often discussed in the context of technology and its potential to liberate or in terms of technophobia. This collection examines both these ideas while also charting a new and controversial route through contemporary discourses on technology; a path that discusses the material evolution and the erotic (...)
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  37.  9
    Virtuality and Truth. On Literature in Merleau-Ponty’s Indirect Ontology.Paola Pazienti - 2021 - Phainomenon 32 (1):69-84.
    This paper aims to investigate the importance of literature in Maurice Merleau-Ponty’s reflections concerning two strictly connected phenomenological themes: 1) the virtuality of objects and of existence itself; 2) the genesis of truth and the intuition of essences. According to Merleau-Ponty, modern novelists have adopted a phenomenological method: instead of ‘explaining’ the world through words, they ‘show’ the lifeworld and its paradoxes indirectly. In his view, and against Jean-Paul Sartre’s position, analyzing literature means developing a theory integrating perception and the (...)
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  38.  37
    Virtuality+: The physical body in virtual reality and the path toward augmented virtuality.Philippe Bédard - 2023 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 16 (1):61-72.
    While many scholars have decried the erasure of the body in virtual reality (VR), this paper focuses on the body – and the physical reality for which it stands – as a critical component of any experience of virtual reality. Specifically, studying VR from the perspective of the physical body allows for a more nuanced appreciation of the unique reality of this «virtual» reality. Moreover, this paper argues that the body should not be seen as a (...)
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  39.  17
    The Principles of Art Therapy in Virtual Reality.Irit Hacmun, Dafna Regev & Roy Salomon - 2018 - Frontiers in Psychology 9.
    In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in fields ranging from entertainment, scientific research, social networks, artistic creation as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in virtual reality is a novel medium which offers unique possibilities, extending beyond classical (...)
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  40.  35
    Re-thinking Technology from an Organizational Perspective: Virtual Reality as a Whiteheadian "Real Potentiality".Mark R. Dibben & Niki Panteli - 2003 - Process Studies 32 (2):258-269.
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  41. From immersive body swap to the apprehension of the other's emotions : perspective-taking and levels of empathy in embodied virtual reality.Íngrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas De Warren (eds.), Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
     
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  42.  48
    Virtual Reality Church as a New Mission Frontier in the Metaverse: Exploring Theological Controversies and Missional Potential of Virtual Reality Church.Guichun Jun - 2020 - Transformation: An International Journal of Holistic Mission Studies 37 (4):297-305.
    The combination of COVID-19 and the Fourth Industrial Revolution has brought an unprecedented new normal, which has affected all aspects of human life, including religious activities. As a consequence, church mission and different ministries have found themselves more dependent on media. Furthermore, the convergent digital technology continually develops augmented reality and virtual reality, in which churches are planted and continue to carry out their mission and ministries. Although virtual reality churches are new mission frontiers in the digital age, (...)
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  43.  25
    Preface: Virtual Entities in Science.Robert Harlander, Jean-Philippe Martinez, Friedrich Steinle & Adrian Wüthrich - 2024 - Perspectives on Science 32 (3):263-268.
    In lieu of an abstract, here is a brief excerpt of the content:Preface: Virtual Entities in ScienceRobert Harlander, Jean-Philippe Martinez, Friedrich Steinle, and Adrian WüthrichIt is not only since the sudden increase of online communication due to the COVID-19 situation that the concept of the “virtual” has made its way into everyday language. In this context, it mostly denotes a digital substitute for a real object or process. Virtual reality is perhaps the best-known term in this respect. (...)
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  44.  16
    International perspectives on end-of-life law reform: politics, persuasion, and persistence.Ben P. White & Lindy Willmott (eds.) - 2021 - New york, NY: Cambridge University Press.
    However, the barriers and facilitators of such changes - law reform perspectives - have been virtually ignored. Why do so many attempts to change the law fail but others are successful? International Perspectives on End-of-Life Law Reform aims to address this question by drawing on ten case studies of end-of-life law reform from the United Kingdom, the United States, Canada, the Netherlands, Belgium and Australia. Written by leading end-of-life scholars, the book's chapters blend perspectives from law, medicine, bioethics and sociology (...)
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  45.  15
    Deanthropological aspects of inauthentic virtuality.Igor Davydov - 2023 - Sotsium I Vlast 1:26-38.
    Introduction. The influence of virtual reality on the processes of deanthropologization becomes an obvious fact of the development of numerical rela- tions that determine philosophical concepts in the direction of posthumanistic discourse. In this type of discourse, a person is reduced to a numerical operation, an intermediate procedural link in the network structure of a numerical relationship with other objects of the digital network. The purpose of the article is to identify the rela- tionship between virtuality and imagination, the (...)
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  46.  34
    Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective.Cristina Gonzalez-Liencres, Luis E. Zapata, Guillermo Iruretagoyena, Sofia Seinfeld, Lorena Perez-Mendez, Jorge Arroyo-Palacios, David Borland, Mel Slater & Maria V. Sanchez-Vives - 2020 - Frontiers in Psychology 11.
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  47. Who owns my avatar? -Rights in virtual property.Anders Eriksson & Kalle Grill - 2005 - Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play.
    This paper presents a framework for discussing issues of ownership in connection to virtual worlds. We explore how divergent interests in virtual property can be mediated by applying a constructivist perspective to the concept ownership. The simple solutions offered today entail that a contract between the game producer and the gamer gives the game developer exclusive rights to all virtual property. This appears to be unsatisfactory. A number of legitimate interests on part of both producers and (...)
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  48.  9
    The End of the Virtual? A Hermeneutical Approach to Digitality.Alberto Romele - 2019 - In Joaquim Braga (ed.), Conceiving Virtuality: From Art to Technology. Cham: Springer. pp. 169-180.
    The purpose of this chapter is to offer the grounds for a double rehabilitation: that of hermeneutics on the one hand, and of the virtual, a concept that became popular especially between the 1980s and 1990, on the other hand. More precisely, hermeneutics will be used to lay foundations for the hypothesis according to which the virtual never ended. The argument will follow three steps. In the first section, the author accounts for theories on the end of the (...)
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  49. From the Ultimate God to the Virtual God: Post-Ontotheological Perspectives on the Divine in Heidegger, Badiou, and Meillassoux.Jussi Backman - 2014 - Meta: Research in Hermeneutics, Phenomenology, and Practical Philosophy 6 (Special):113-142.
  50.  53
    Real Virtuality and Actual Transitions: Historical Reflections on Virtual Entities before Quantum Field Theory.Alexander S. Blum & Martin Jähnert - 2024 - Perspectives on Science 32 (3):329-349.
    This paper studies the notion of virtuality in the Bohr-Kramers-Slater theory of 1924. We situate the virtual entities of BKS within the tradition of the correspondence principle and the radiation theory of the Bohr model. We show how, in this context, virtual oscillators emerged as classical substitute radiators and were used to describe the otherwise elusive quantum transitions. They played an effective role in the quantum theory of radiation while remaining categorically distinct and ontologically separated from the quantum (...)
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