Results for 'Computer animation'

969 found
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  1.  29
    The view of a computational animal.Anya Hurlbert - 1992 - Behavioral and Brain Sciences 15 (1):39-40.
  2.  18
    Neural Correlates of Racial Ingroup Bias in Observing Computer-Animated Social Encounters.Yuta Katsumi & Sanda Dolcos - 2018 - Frontiers in Human Neuroscience 11.
  3. The medium is the body : computer-animated architecture and media art.Bernadette Wegenstein - 2010 - In Henk Oosterling & Ewa Płonowska Ziarek (eds.), Intermedialities: Philosophy, Arts, Politics. Lanham, Md.: Lexington Books.
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  4.  21
    Animal-computer interfaces.Irene M. Pepperberg - 2023 - Interaction Studies 24 (2):193-200.
    The field of animal-computer interfaces has a longer history than one might at first suppose. In this Introduction, I first discuss some of the early attempts to integrate computers into the study of animal cognition, communication, and behavior and how they provided the groundwork for subsequent research in nonhuman-computer interfaces. I then summarize the various contributions to this special issue, emphasizing how they provide a snapshot into the current state of the field. I close by emphasizing the value (...)
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  5.  8
    Animal welfare, agency, and animal-computer interaction.Heather Browning & Walter Veit - unknown
    Recent discussions in animal welfare have emphasised the importance of animal agency—the ability of animals to make choices and exert control over their environment in a way that aligns with their needs and preferences. In this paper, we discuss the importance of animal agency for welfare and examine how use of some types of animal–computer interaction can enable animals to exercise more agency in captive environments through increased choice and control, cognitive challenge, and social interactions; as well as considering (...)
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  6.  10
    Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation.Yufeng Xin, Dongliang Zhang & Guopeng Qiu - 2021 - Complexity 2021:1-11.
    With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for (...)
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  7.  14
    The human difference: Animals, computers, and the necessity of social science.Thomas J. Fararo - 1996 - History of European Ideas 22 (2):158-159.
  8. Animate vision.Dana H. Ballard - 1991 - Artificial Intelligence 48 (1):57-86.
    Animate vision systems have gaze control mechanisms that can actively position the camera coordinate system in response to physical stimuli. Compared to passive systems, animate systems show that visual computation can be vastly less expensive when considered in the larger context of behavior. The most important visual behavior is the ability to control the direction of gaze. This allows the use of very low resolution imaging that has a high virtual resolution. Using such a system in a controlled way provides (...)
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  9.  12
    Sensations of history: animation and new media art.James J. Hodge - 2019 - Minneapolis: University of Minnesota Press.
    In Sensations of History, James J. Hodge argues that animation in new media art transforms historical experience in the digital age. Combining close textual analysis of experimental new media artworks with discussion of key phenomenological texts, Sensations of History argues for the broad critical significance of animation as we shift from analog to digital technologies. Hodge looks closely at animation aesthetics, which allow for a clear grasp of the ways digital technologies transform our sense of historical experience.
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  10.  26
    Do Computer Poems Show That an Author's Intention Is Irrelevant to the Meaning of a Literary Work?P. D. Juhl - 1979 - Critical Inquiry 5 (3):481-487.
    Suppose a computer prints out the following little "poem": The shooting of the hunters she heardBut to pity it moved her not. What can we say about the meaning of this "poem"? We can say that it is ambiguous. It could mean: She heard the hunters shooting at animals, people, etc., but she had no pity for the victims. . . . She heard the hunters being shot but did not pity them. . . . She heard the hunters (...)
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  11. ‘Theory of mind’ in animals: ways to make progress.Elske van der Vaart & Charlotte K. Hemelrijk - 2014 - Synthese 191 (3).
    Whether any non-human animal can attribute mental states to others remains the subject of extensive debate. This despite the fact that several species have behaved as if they have a ‘theory of mind’ in various behavioral tasks. In this paper, we review the reasons of skeptics for their doubts: That existing experimental setups cannot distinguish between ‘mind readers’ and ‘behavior readers’, that results that seem to indicate ‘theory of mind’ may come from studies that are insufficiently controlled, and that our (...)
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  12. Replacing animal experiments: choices, chances and challenges.Gill Langley, Tom Evans, Stephen T. Holgate & Anthony Jones - 2007 - Bioessays 29 (9):918-926.
    Replacing animal procedures with methods such as cells and tissues in vitro, volunteer studies, physicochemical techniques and computer modelling, is driven by legislative, scientific and moral imperatives. Non‐animal approaches are now considered as advanced methods that can overcome many of the limitations of animal experiments. In testing medicines and chemicals, in vitro assays have spared hundreds of thousands of animals. In contrast, academic animal use continues to rise and the concept of replacement seems less well accepted in university research. (...)
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  13.  3
    Computational Models Applied to Various Philosophical Topics.Nathan Gabriel - 2023 - Dissertation, University of California, Irvine
    This dissertation investigates some philosophical issues using computational models. Chapter 1 presents a Lewis-Skyrms signaling game that can exhibit a type of compositionality novel to the signaling game literature. The structure of the signaling game is motivated by an analogy to the alarm calls of putty-nosed monkeys (Cercopithecus nictitans). Putty-nosed monkeys display a compositional system of alarm calls with a semantics that is sensitive to the ordering of terms. This sensitivity to the ordering of terms has not been previously modeled (...)
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  14.  15
    Multivisual Animation Character 3D Model Design Method Based on VR Technology.Leiming Li, Wenyao Zhu & Hongwei Hu - 2021 - Complexity 2021:1-12.
    For VR systems, one of its core parts is to present people with a real and immersive 3D simulation environment. This paper uses real-time computer graphics technology, three-dimensional modeling technology, and binocular stereo vision technology to study the multivisual animation character objects in virtual reality technology; designs a binocular stereo vision animation system; designs and produces a three-dimensional model; and develops a virtual multivisual animation scene application. The main research content and work performed in the text (...)
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  15.  39
    Computational domestication of ignorant entities.Lorenzo Magnani - 2020 - Synthese 198 (8):7503-7532.
    Eco-cognitive computationalism considers computation in context, following some of the main tenets advanced by the recent cognitive science views on embodied, situated, and distributed cognition. It is in the framework of this eco-cognitive perspective that we can usefully analyze the recent attention in computer science devoted to the importance of the simplification of cognitive and motor tasks caused in organic entities by the morphological features: ignorant bodies can be domesticated to become useful “mimetic bodies”, that is able to render (...)
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  16.  37
    Computer modelling of neural tube defects.David Dunnett, Anthony Goodbody & Martin Stanisstreet - 1991 - Acta Biotheoretica 39 (1):63-79.
    Neurulation, the curling of the neuroepithelium to form the neural tube, is an essential component of the development of animal embryos. Defects of neural tube formation, which occur with an overall frequency of one in 500 human births, are the cause of severe and distressing congenital abnormalities. However, despite the fact that there is increasing information from animal experiments about the mechanisms which effect neural tube formation, much less is known about the fundamental causes of neural tube defects (NTD). The (...)
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  17.  82
    'Theory of mind' in animals: ways to make progress.Elske Vaart & Charlotte K. Hemelrijk - 2012 - Synthese (3):1-20.
    Whether any non-human animal can attribute mental states to others remains the subject of extensive debate. This despite the fact that several species have behaved as if they have a ‘theory of mind’ in various behavioral tasks. In this paper, we review the reasons of skeptics for their doubts: That existing experimental setups cannot distinguish between ‘mind readers’ and ‘behavior readers’, that results that seem to indicate ‘theory of mind’ may come from studies that are insufficiently controlled, and that our (...)
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  18.  25
    Can animations be safely used in court?Ajit Narayanan & Sharon Hibbin - 2001 - Artificial Intelligence and Law 9 (4):271-294.
    As courts become increasingly technologically sophisticated, it can be expected that the use of the latest visualisation techniques will also increase to make the most of this technology. In particular, the use of computer-generated animations can be expected to become more dominant. There is, however, very little research into the effects of animated evidence on jurors and other members of the judicial process. This paper investigates whether there is a difference in the quality and robustness of memories formed by (...)
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  19. Brain–computer interfaces and dualism: a problem of brain, mind, and body.Joseph Lee - 2016 - AI and Society 31 (1):29-40.
    The brain–computer interface (BCI) has made remarkable progress in the bridging the divide between the brain and the external environment to assist persons with severe disabilities caused by brain impairments. There is also continuing philosophical interest in BCIs which emerges from thoughtful reflection on computers, machines, and artificial intelligence. This article seeks to apply BCI perspectives to examine, challenge, and work towards a possible resolution to a persistent problem in the mind–body relationship, namely dualism. The original humanitarian goals of (...)
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  20.  90
    Utopias, Dolphins and Computers: Problems in Philosophical Plumbing.Mary Midgley - 1996 - New York: Routledge.
    Why do the big philosophical questions so often strike us as far-fetched and little to with everyday life? Mary Midgley shows that it need not be that way; she shows that there is a need for philosophy in the real world. Her popularity as one of our foremost philosophers is based on a no-nonsense, down-to-earth approach to fundamental human problems, philosphical or otherwise. In _Utopias, Dolphins and Computers_ she makes her case for philosophy as a difficult but necessary tool for (...)
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  21. Obscuring length changes during animated motion.Jason Harrison, Ronald A. Rensink & Michiel van de Panne - 2004 - ACM Transactions on Graphics 23:569-573.
    In this paper we examine to what extent the lengths of the links in an animated articulated figure can be changed without the viewer being aware of the change. This is investigated in terms of a framework that emphasizes the role of attention in visual perception. We conducted a set of five experiments to establish bounds for the sen-sitivity to changes in length as a function of several parameters and the amount of attention available. We found that while length changes (...)
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  22. Animal consciousness as a test case of cognitive science.Manuel Bremer - 2005 - In Bewusstsein: Interdisziplinäre Perspektiven.
    In our dealings with animals at least most of us see them as conscious beings. On the other hand the employment of human categories to animals seems to be problematic. Reflecting on the details of human beliefs, for example, casts serious doubt on whether the cat is able to believe anything at all. These theses try to reflect on methodological issues when investigating animal minds. Developing a theory of animal mentality seems to be a test case of the interdisciplinary research (...)
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  23.  27
    Animating embryos: the in toto representation of life.Janina Wellmann - 2017 - British Journal for the History of Science 50 (3):521-535.
    With the recent advent of systems biology, developmental biology is taking a new turn. Attempts to create a ‘digital embryo’ are prominent among systems approaches. At the heart of these systems-based endeavours, variously described as ‘in vivoimaging’, ‘live imaging’ or ‘in totorepresentation’, are visualization techniques that allow researchers to image whole, live embryos at cellular resolution over time. Ultimately, the aim of the visualizations is to build a computer model of embryogenesis. This article examines the role of such visualization (...)
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  24.  85
    Natural behavior, animal rights, or making money – a study of swedish organic farmers' view of animal issues.Vonne Lund, Sven Hemlin & James White - 2004 - Journal of Agricultural and Environmental Ethics 17 (2):157-179.
    A questionnaire study was performed among Swedish organic livestock farmers to determine their view of animal welfare and other ethical issues in animal production. The questionnaire was sent to 56.5% of the target group and the response rate was 75.6%. A principal components analysis (exploratory factor analysis) was performed to get a more manageable data set. A matrix of intercorrelations between all pairs of factors was computed. The factors were then entered into a series of multiple regression models to explain (...)
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  25. Young children reorient by computing layout geometry, not by matching images of the environment.Sang Ah Lee & Elizabeth S. Spelke - unknown
    Disoriented animals from ants to humans reorient in accord with the shape of the surrounding surface layout: a behavioral pattern long taken as evidence for sensitivity to layout geometry. Recent computational models suggest, however, that the reorientation process may not depend on geometrical analyses but instead on the matching of brightness contours in 2D images of the environment. Here we test this suggestion by investigating young children's reorientation in enclosed environments. Children reoriented by extremely subtle geometric properties of the 3D (...)
     
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  26.  61
    The determinacy of computation.André Curtis-Trudel - 2022 - Synthese 200 (1):1-28.
    A skeptical worry known as ‘the indeterminacy of computation’ animates much recent philosophical reflection on the computational identity of physical systems. On the one hand, computational explanation seems to require that physical computing systems fall under a single, unique computational description at a time. On the other, if a physical system falls under any computational description, it seems to fall under many simultaneously. Absent some principled reason to take just one of these descriptions in particular as relevant for computational explanation, (...)
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  27. Why Computers are not Intelligent: An Argument.Richard Oxenberg - 2017 - Political Animal Magazine.
    Computers can mimic human intelligence, sometimes quite impressively. This has led some to claim that, a.) computers can actually acquire intelligence, and/or, b.) the human mind may be thought of as a very sophisticated computer. In this paper I argue that neither of these inferences are sound. The human mind and computers, I argue, operate on radically different principles.
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  28.  46
    Building Thinking Machines by Solving Animal Cognition Tasks.Matthew Crosby - 2020 - Minds and Machines 30 (4):589-615.
    In ‘Computing Machinery and Intelligence’, Turing, sceptical of the question ‘Can machines think?’, quickly replaces it with an experimentally verifiable test: the imitation game. I suggest that for such a move to be successful the test needs to be relevant, expansive, solvable by exemplars, unpredictable, and lead to actionable research. The Imitation Game is only partially successful in this regard and its reliance on language, whilst insightful for partially solving the problem, has put AI progress on the wrong foot, prescribing (...)
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  29.  49
    Wide Computation: A Mechanistic Account.Luke Kersten - 2020 - Dissertation, University of Edinburgh
    This Ph.D. thesis explores a novel way of thinking about computation in cognitive science. It argues for what I call ‘the mechanistic account of wide computationalism’, or simply wide mechanistic computation. The key claim is that some cognitive and perceptual abilities are produced by or are the result of computational mechanisms that are, in part, located outside the individual; that computational systems, the ones that form the proper units of analysis in cognitive science, are particular types of functional mechanisms that, (...)
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  30.  10
    The explicit animal: a defence of human consciousness.Raymond Tallis - 1991 - Basingstoke [England]: Macmillan Academic and Professional.
    There has been an extraordinary resurgence of interest in the enigma of human consciousness among neuroscientists, psychologists, and professional philosophers. Much work is aimed at accommodating consciousness within the currently dominant physicalist world picture. This book is a comprehensive and sometimes impassioned attack to "biologize" consciousness by explaining its origin in evolutionary terms and identifying mental phenomena with brain processes; to "computerize" it by identifying mind with the supposed computational activity of the brain; and to empty or eliminate it by (...)
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  31.  46
    Pitfalls in biological computing: Canonical and idiosyncratic dysfunction of conscious machines.Rodrick Wallace - 2006 - Mind and Matter 4 (1):91-113.
    The central paradigm of arti?cial intelligence is rapidly shifting toward biological models for both robotic devices and systems performing such critical tasks as network management, vehicle navigation, and process control. Here we use a recent mathematical analysis of the necessary conditions for consciousness in humans to explore likely failure modes inherent to a broad class of biologically inspired computing machines. Analogs to developmental psychopathology, in which regulatory mechanisms for consciousness fail progressively and subtly understress, and toinattentional blindness, where a narrow (...)
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  32.  17
    Knowing Who you Are.William J. Devlin - 2019-10-03 - In Richard B. Davis (ed.), Disney and Philosophy. Wiley. pp. 107–117.
    Disney's computer‐animated musical film, Moana tells the tale of Moana, the daughter of Tui, the chief of a Polynesian island, Motunui. Bound by the legendary tradition of her ancestors, Moana is expected to follow her lineage and take over as chief when she grows up. As the authors dig beneath the surface level of the story, they find a metaphorical and philosophical level to Moana's journey. The story of Moana has layers. First, it is literally a tale of Moana's (...)
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  33.  20
    Systematic iterative design of interactive devices for animals.Ilyena Hirskyj-Douglas - 2023 - Interaction Studies 24 (2):225-256.
    The numerous systems designed to facilitate animals’ use of computers often are specific to the animals involved, their unique context, and the applications – enrichment among them. Hence, several development methods have arisen in parallel, largely transposed from the human-computer interaction (HCI) domain. In light of that prior work, the paper presents a step-by-step guide for iteratively designing and constructing interactive computers for animals, informed by the rich history of HCI yet applying animal-centred principles, to enrich animal-computer interaction. (...)
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  34.  17
    Making the anaesthetised animal into a boundary object: an analysis of the 1875 Royal Commission on Vivisection.Tarquin Holmes & Carrie Friese - 2020 - History and Philosophy of the Life Sciences 42 (4):1-28.
    This paper explores how, at the 1875 Royal Commission on Vivisection, the anaesthetised animal was construed as a boundary object around which “cooperation without consensus” Computer supported cooperative work: cooperation or conflict? Springer, London, 1993) could form, serving the interests of both scientists and animals. Advocates of anaesthesia presented it as benevolently intervening between the scientific agent and animal patient. Such articulations of ‘ethical’ vivisection through anaesthesia were then mandated in the 1876 Cruelty to Animals Act, and thus have (...)
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  35.  17
    Understanding Human−Autonomy Teams Through a Human−Animal Teaming Model.Heather C. Lum & Elizabeth K. Phillips - 2024 - Topics in Cognitive Science 16 (3):554-567.
    The relationship between humans and animals is complex and influenced by multiple variables. Humans display a remarkably flexible and rich array of social competencies, demonstrating the ability to interpret, predict, and react appropriately to the behavior of others, as well as to engage others in a variety of complex social interactions. Developing computational systems that have similar social abilities is a critical step in designing robots, animated characters, and other computer agents that appear intelligent and capable in their interactions (...)
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  36.  58
    Behavioural Explanation in the Realm of Non-mental Computing Agents.Bernardo Aguilera - 2015 - Minds and Machines 25 (1):37-56.
    Recently, many philosophers have been inclined to ascribe mentality to animals on the main grounds that they possess certain complex computational abilities. In this paper I contend that this view is misleading, since it wrongly assumes that those computational abilities demand a psychological explanation. On the contrary, they can be just characterised from a computational level of explanation, which picks up a domain of computation and information processing that is common to many computing systems but is autonomous from the domain (...)
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  37. What is morphological computation? On how the body contributes to cognition and control.Vincent Müller & Matej Hoffmann - 2017 - Artificial Life 23 (1):1-24.
    The contribution of the body to cognition and control in natural and artificial agents is increasingly described as “off-loading computation from the brain to the body”, where the body is said to perform “morphological computation”. Our investigation of four characteristic cases of morphological computation in animals and robots shows that the ‘off-loading’ perspective is misleading. Actually, the contribution of body morphology to cognition and control is rarely computational, in any useful sense of the word. We thus distinguish (1) morphology that (...)
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  38.  48
    Labels, cognomes, and cyclic computation: an ethological perspective.Elliot Murphy - 2015 - Frontiers in Psychology 6:144329.
    For the past two decades, it has widely been assumed by linguists that there is a single computational operation, Merge, which is unique to language, distinguishing it from other cognitive domains. The intention of this paper is to progress the discussion of language evolution in two ways: (i) survey what the ethological record reveals about the uniqueness of the human computational system, and (ii) explore how syntactic theories account for what ethology may determine to be human-specific. It is shown that (...)
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  39.  14
    Minds of their Own: Thinking and awareness in animals.Lesley J. Rogers - 1997 - Routledge.
    Do Animals have ideas? Do they experience pain like humans? Do they think about objects that they cannot see? About situations that have occurred in the past? Do they consciously make plans for the future or do they simply react unthinkingly to objects as they appear and situations as they arise? All of these questions have bearing on whether or not animals have consciousness. The advent of computers that ”think” has lead us to consider “intelligence” in a way we never (...)
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  40.  19
    Computing taste: algorithms and the makers of music recommendation.Nick Seaver - 2022 - Chicago: University of Chicago Press.
    For the people who make them, music recommender systems hold a utopian promise: they can broaden listeners' horizons and help obscure musicians find audiences, taking advantage of the enormous catalogs offered by companies like Spotify, Apple Music, and their kin. But for critics, recommender systems have come to epitomize the potential harms of algorithms: they seem to reduce expressive culture to numbers, they normalize ever-broadening data collection, and they profile their users for commercial ends, tearing the social fabric into isolated (...)
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  41.  19
    Computational psychiatry and the evolving concept of a mental disorder.Konstantin Genin, Thomas Grote & Thomas Wolfers - 2024 - Synthese 204 (3):1-23.
    As a discipline, psychiatry is in the process of finding the right set of concepts to organize research and guide treatment. Dissatisfaction with the status quo as expressed in standard manuals has animated a number of computational paradigms, each proposing to rectify the received concept of mental disorder. We explore how different computational paradigms: normative modeling, network theory and learning-theoretic approaches like reinforcement learning and active inference, reconceptualize mental disorders. Although each paradigm borrows heavily from machine learning, they differ significantly (...)
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  42.  95
    Computational Neuroethology: A Provisional Manifesto.D. Cliff - 1990 - In Jean-Arcady Meyer & Stewart W. Wilson (eds.), From Animals to Animats: Proceedings of The First International Conference on Simulation of Adaptive Behavior (Complex Adaptive Systems). Cambridge University Press.
  43.  35
    How do Humans Overcome Individual Computational Limitations by Working Together?Natalia Vélez, Brian Christian, Mathew Hardy, Bill D. Thompson & Thomas L. Griffiths - 2023 - Cognitive Science 47 (1):e13232.
    Since the cognitive revolution, psychologists have developed formal theories of cognition by thinking about the mind as a computer. However, this metaphor is typically applied to individual minds. Humans rarely think alone; compared to other animals, humans are curiously dependent on stores of culturally transmitted skills and knowledge, and we are particularly good at collaborating with others. Rather than picturing the human mind as an isolated computer, we can imagine each mind as a node in a vast distributed (...)
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  44. Mental time travel in animals?Thomas Suddendorf & Janie Busby - 2003 - Trends in Cognitive Sciences 7 (9):391-396.
    Are humans alone in their ability to reminisce about the past and imagine the future? Recent evidence suggests that food-storing birds (scrub jays) have access to information about what they have stored where and when. This has raised the possibility of mental time travel (MTT) in animals and sparked similar research with other species. Here we caution that such data do not provide convincing evidence for MTT. Examination of characteristics of human MTT (e.g. non-verbal declaration, generativity, developmental prerequisites) points to (...)
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  45.  18
    The Human Person: Animal and Spirit by David Braine.Philip Blosser - 1995 - The Thomist 59 (2):341-345.
    In lieu of an abstract, here is a brief excerpt of the content:BOOK REVIEWS 341 if you started asking them questions about possible worlds. But Bradley's contribution is to have given us a painstaking and thorough reading of some extremely tightly wound and important aspects of the Tractatus, to have brought that text into direct contaot with con· temporary issues, and to have made progress toward showing that how· ever remarkable we thought the Tractatus was, it is still more remarkable (...)
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  46.  61
    Learning Representations of Animated Motion Sequences—A Neural Model.Georg Layher, Martin A. Giese & Heiko Neumann - 2014 - Topics in Cognitive Science 6 (1):170-182.
    The detection and categorization of animate motions is a crucial task underlying social interaction and perceptual decision making. Neural representations of perceived animate objects are partially located in the primate cortical region STS, which is a region that receives convergent input from intermediate-level form and motion representations. Populations of STS cells exist which are selectively responsive to specific animated motion sequences, such as walkers. It is still unclear how and to what extent form and motion information contribute to the generation (...)
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  47.  16
    Everything is Animated: Pervasive Media and the Networked Subject.Beth Coleman - 2012 - Body and Society 18 (1):79-98.
    In a world of pervasive media and ubiquitous computing, this article asks what happens as everything (objects, subjects, and actions) moves toward animation across a network. How do media and mediation affect our sense of agency? I argue that the contemporary subject, as described by real-world media practice and animated film, exists within a space of accelerated mediation that distorts self-perception. I use the example of A Scanner Darkly, the 2006 Richard Linklater film, to discuss the effects of pervasive (...)
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  48.  25
    Editors' Review and Introduction: Learning Grammatical Structures: Developmental, Cross‐Species, and Computational Approaches.Carel ten Cate, Judit Gervain, Clara C. Levelt, Christopher I. Petkov & Willem Zuidema - 2020 - Topics in Cognitive Science 12 (3):804-814.
    Artificial grammar learning (AGL) is used to study how human adults, infants, animals or machines learn various sorts of rules defined over sounds or visual items. Ten Cate et al. introduce the topic and provide a critical synthesis of this important interdisciplinary area of research. They identify the questions that remain open and the challenges that lie ahead, and argue that the limits of human, animal and machine learning abilities have yet to be found.
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  49.  7
    Extensive Analysis of Viewer Engagement with Ethnic Minority Representations in Animation.K. Suneetha, Anisha Chaudhary, Dr Dhruvin Chauhan, Amritpal Sidhu, Dr Rajeev Kumar Sinha, Dr Shoaib Mohammed & Bhanu Juneja - forthcoming - Evolutionary Studies in Imaginative Culture:744-751.
    The animated movie creates character performances and movement frame-by-frame by involving a sequence of slightly different objects. The technique involves the development of computer graphics, images, or drawings with creativity. More frequently, the representation of ethnic minorities provides a significant impact on the viewers. So, it is significant to analyze how the viewers are influenced by minority representation in animated movies. Hence, the present investigates the impact of ethnic minority representations in animation on various aspects of viewer engagement. (...)
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  50.  37
    The development and implications of a case-based computer program to train ethical decision-making.Eun-Jun Park - 2013 - Nursing Ethics 20 (8):943-956.
    To effectively train ethical decision-making of nursing students, a case-based computer program was developed using Flash animation. Seven ethical cases collected from practicing registered nurses’ actual clinical experiences and a six-step Integrated Ethical Decision-Making Model developed by the author were employed in the program. In total, 251 undergraduate students from three nursing schools used the program in their nursing ethics course. The usability of the program and its usefulness in improving 11 abilities needed in ethical decision-making were measured; (...)
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