Results for 'Historical Game Studies'

967 found
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  1. An Introduction to CEE HGS: Central and Eastern European historical game studies.Michał Mochocki, Paweł Schreiber, Jakub Majewski & Yaraslau I. Kot - 2025 - In Michal Mochocki, Paweł Schreiber, Jakub Majewski & Yaraslau I. Kot (eds.), Central and Eastern European histories and heritages in video games. New York: Routledge.
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  2.  18
    New Rules of the Game? Rejuvenating Cinema as a Field of Critical, Conceptual, and Historical Study.Stan Jones - 2000 - Film-Philosophy 4 (1).
    _Film Studies: An International Review_ Issue 1, Spring 1999 ISBN 1900755288.
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  3. A Framework Proposal for Developing Historical Video Games Based on Player Review Data Mining to Support Historic Preservation.Sarvin Eshaghi, Sepehr Vaez Afshar & Mahyar Hadighi - 2023 - In Saif Haq, Adil Sharag-Eldin & Sepideh Niknia (eds.), ARCC 2023 CONFERENCE PROCEEDING: The Research Design Interface. Architectural Research Centers Consortium, Inc.. pp. 297-305.
    Historic preservation, which is a vital act for conveying people’s understanding of the past, such as events, ideas, and places to the future, allows people to preserve history for future generations. Additionally, since the historic properties are currently concentrated in urban areas, an urban-oriented approach will contribute to the issue. Hence, public awareness is a key factor that paves the way for this conservation. Public history, a history with a public audience and special methods of representation, can serve society in (...)
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  4.  20
    What Has the Study of Digital Games Contributed to the Science of Expert Behavior?Neil Charness - 2017 - Topics in Cognitive Science 9 (2):510-521.
    I review the historical context for modeling skilled performance in games. Using Newell's concept of time bands for explaining cognitive behavior, I categorize the current papers in terms of time scales, type of data, and analysis methodologies. I discuss strengths and weaknesses of these approaches for describing skill acquisition and why the study of digital games can address the challenges of replication and generalizability. Cognitive science needs to pay closer attention to population representativeness to enhance generalizability of findings, and (...)
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  5.  28
    El videojuego de temática histórica como arte visual: anacronías conscientes y licencias creativas en la representación de espacios urbanos de la saga Assassin’s Creed.Jose Enrique Ocaña Romero & Francisco Javier Ruíz del Olmo - 2020 - Co-herencia 17 (33):41-63.
    A partir de la revisión de bibliografía especializada y del análisis crítico-constructivo del trabajo de Dow (2013) que examina los anacronismos existentes en la recreación digital de la ciudad de Florencia en el videojuego Assassin’s Creed II (2009), el presente trabajo explora la capacidad que tienen este tipo de videojuegos para reconstruir la ambientación de un período histórico concreto a partir del uso de anacronismos derivados de licencias creativas y de las necesidades artísticas propias del videojuego. Los resultados demuestran que (...)
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  6.  3
    Philosophical Reflections on Serious Game Design and Intangible Cultural Heritage Identity: A Case Study of Huizhou Wood Carving.Yuying Zhou - 2024 - European Journal for Philosophy of Religion 16 (4):295-315.
    This study explores the philosophical and cultural dimensions of preserving intangible cultural heritage through serious game design, focusing on Huizhou wood carving as a case study. Grounded in cultural identity theory, the research investigates how serious games can serve as effective tools for cultural revitalization and identity reinforcement. The model of cultural identity theory is applied by analyzing Huizhou wood carvings symbolic, historical, and artistic elements across macro, meso, and micro levels. Relevant cultural motifs and narratives are integrated (...)
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  7.  4
    Central and Eastern European histories and heritages in video games.Michal Mochocki, Paweł Schreiber, Jakub Majewski & Yaraslau I. Kot (eds.) - 2025 - New York: Routledge.
    This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games - from postcolonialism to identity politics to heritage studies. The book includes chapters (...)
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  8.  3
    Asian histories and heritages in video games.Yowei Kang, Kenneth C. C. Yang, Michal Mochocki, Jakub Majewski & Paweł Schreiber (eds.) - 2025 - New York, NY: Routledge.
    This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in (...)
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  9. Echoes of Union Depot: A virtual reality educational game for historic preservation and public awareness.Sepehr Vaez Afshar, Sarvin Eshaghi & Mahyar Hadighi - 2023 - In Sepehr Vaez Afshar, Sarvin Eshaghi & Mahyar Hadighi (eds.), Proceedings of the 9th Regional International Symposium on Education and Research in Computer Aided Architectural Design in Europe. Tallinn: eCAADe Tallinn University of Technology, Department of Civil Engineering and Architecture. pp. 129-138.
    This paper presents the design, development, and potential impact of Echoes of Union Depot, a virtual reality (VR) game aimed at promoting historic preservation and raising public awareness about El Paso's Union Depot, a building listed on the National Register of Historic Places Inventory. The game leverages the immersive capabilities of VR technology and 360° images to engage players in exploring the site's rich history and architectural evolution. Players assume the role of a time-traveling detective, guiding lost spirits (...)
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  10.  14
    Traditional Sports and Games: Intercultural Dialog, Sustainability, and Empowerment.Soraia Chung Saura & Ana Cristina Zimmermann - 2021 - Frontiers in Psychology 11:590301.
    From Traditional Sports and Games (TSG) we have not only learned different ways of living time as well as inhabit space and a particular mode of practicing sports and games from distinct cultures, but also promoting universal dialog among people. TSG presents sustainable and ecological references for living needed even before the advent of the COVID-19 pandemic. Nowadays, environmentally friendly policies and production methods must be taken more seriously. TSG may reveal a path to sustainable development, considering our corporeality and (...)
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  11.  67
    A Field Study of Con Games.Erika Lorraine Milam - 2014 - Isis 105 (3):596-605.
    ABSTRACT In 1978, the evolutionary biologist Robert Trivers and Huey P. Newton, cofounder of the Black Panthers, began a collaboration exploring the evolution of self-deception. Together they published a brief paper that used their ideas about the naturalistic basis of deceit and self-deception to explain the crash of Air Florida Flight 90 in Washington, D.C. Given the continued power of the naturalistic fallacy in the modern life sciences, historical attention typically focuses on highly visible controversies with great popular traction. (...)
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  12.  31
    Drawings of Representational Images by Upper Paleolithic Humans and their Absence in Neanderthals Reflect Historical Differences in Hunting Wary Game.Richard G. Coss - 2017 - Evolutionary Studies in Imaginative Culture 1 (2):15-38.
    One characteristic of the transition from the Middle Paleolithic to the Upper Paleolithic in Europe was the emergence of representational charcoal drawings and engravings by Aurignacian and Gravettian artists. European Neanderthals never engaged in representational drawing during the Middle and Early Upper Paleolithic, a property that might reflect less developed visuomotor coordination. This article postulates a causal relationship between an evolved ability of anatomically modern humans to throw spears accurately while hunting and their ability to draw representational images from working (...)
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  13. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  14.  18
    Historical Priorities.Nancy S. Struever - 2005 - Journal of the History of Ideas 66 (4):541-556.
    In lieu of an abstract, here is a brief excerpt of the content:Journal of the History of Ideas 66.4 (2005) 541-556 [Access article in PDF] Historical Priorities Nancy S. Struever Johns Hopkins University One of the morals of Christopher Celenza's excellent The Lost Italian Renaissance is, simply, that an impoverished sense of philosophy delivers an impoverished history of philosophy. Salvatore Camporeale's enriched sense of philosophy, responsive to his strong positions on philosophy of religion, invests his brilliant work on Lorenzo (...)
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  15.  63
    Kenzaburō Ōe, The Silent Cry (Man'en gannen no futtobōru): The Game of Sacred Violence between Myth, Logos and History in the Japanese Cultural Matrix.Rodica Frentiu - 2013 - Journal for the Study of Religions and Ideologies 12 (36):22-50.
    Studies of mythology and the philosophy of religions ascribe violence an important role in understanding traditional societies. Whether perceived as sacred and capable of renewing the world, or as oppressive and destructive, violence acquires a twofold valence, whose constituents are interpreted in a complementary relation of interdependence and entail a world outlook with profound implications. Retrieving this ambiguous dimension of religious violence, Kenzaburō Ōe’s novel imagines, against the historical background of post-war Japanese society, a game that enacts (...)
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  16. Living-into, living-with: A Schutzian account of the player/character relationship.Rebecca A. Hardesty - 2016 - Glimpse 17:27-34.
    Games Studies reveals the performative nature of playing a character in a virtual-game-world (Nitsche 2008, p.205; Pearce 2006, p.1; Taylor 2002, p.48). Tbe Player/Character relationship is typically understood in terms of the player’s in-game “presence” (Boellstorff 2008, p.89; Schroeder 2002, p.6). This gives the appearance that living-into a game-world is an all-or- nothing affair: either the player is “present” in the game-world, or they are not. I argue that, in fact, a constitutive phenomenology reveals the (...)
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  17.  17
    Games of Truth in the Age of Transparency: International Organisations and the Construction of Corruption.Roan Alexander Snyman - 2021 - Journal of Business Ethics 181 (1):83-96.
    AbstractCorruption is one of the most intractable problems that the world is faced with and its reported impact is widespread and pervasive. Since the mid-1990s, international efforts to combat this problem expanded significantly, driven by the involvement governments, international financial institutions and non-governmental organisations. The objective of this article is to use Michel Foucault’s work in a critical analysis of the international fight against corruption. This analysis is centred on Foucault’s concept of governmentality, as well as his notions of knowledge, (...)
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  18.  33
    Secular studies come of age.James S. Bielo - 2015 - Thesis Eleven 129 (1):119-130.
    In this essay I review three important volumes for the field of secular studies: Varieties of Secularism in a Secular Age, Rethinking Secularism, and The Power of Religion in the Public Sphere. All three volumes explore the nature of the secular and the status, role, and possible futures of religion in our late modern, globalized world. The volumes present 34 essays by 30 authors representing seven disciplines, and at least six end games. For some, questions of religion-secular entanglement are (...)
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  19.  30
    Training the Eye: Sportization and Aestheticization Processes of the Earliest Olympic Games.Eduardo Lautaro Galak - 2021 - Sport, Ethics and Philosophy 16 (4):476-488.
    This article analyses different ways of perceiving sports based on the study of cinematographic documentary of the first Olympic Games. The aim is to explore the political discourses and aesthetic senses transmitted through images, studying footages from the beginning of the twentieth century until Berlin 1936, when the aestheticization process became analogous to the sportization process, as Norbert Elias pointed out. This ‘movement-image’—as Gilles Deleuze named it—shows that a set of documentary Olympics footages, especially those produced since Saint Louis Games (...)
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  20.  17
    Literary Studies and the Repression of Reputation.John Rodden - 1988 - Philosophy and Literature 12 (2):261-271.
    In lieu of an abstract, here is a brief excerpt of the content:Notes and Fragments LITERARY STUDIES AND THE REPRESSION OF REPUTATION by John Rodden 6 6T A Thomakesorbreaks a writer's reputation?" asked Esquire during VV the mid-1960s. The editors' answer, titled "The Structure of the Literary Establishment," came in the form of a multicolored "chart of power." Included was "virtually everyone of serious literary consequence," whether "writer, editor, agent, or simple hipster." The center of power was indicated, noted (...)
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  21.  7
    Violence in North-American Indian Sports Games.Fabrice Delsahut - 2018 - Philosophical Journal of Conflict and Violence 2 (2).
    North American Indians have often been perceived as violent, bloodthirsty human beings. The horrified fascination exerted by this violence on the European imagination takes hold of all historical accounts and lies at the heart of the smallest social productions. The sports games, whose imposing corpus is intriguing to the colonists, are also perceived as a cultural element of this gratuitous violence, a biological one, even, as inherent to their “wild nature”. And yet, far from being instinctual, this violence takes (...)
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  22.  38
    Teaching Engineering Ethics using BLOCKS Game.Shiew Wei Lau, Terence Peng Lian Tan & Suk Meng Goh - 2013 - Science and Engineering Ethics 19 (3):1357-1373.
    The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints were introduced to the teams such that they faced similar ambiguity in the technical facts that (...)
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  23. Analytic Narratives: What they are and how they contribute to historical explanation.Philippe Mongin - 2019 - In Claude Diebolt & Michael Haupert (eds.), Handbook of Cliometrics. Springer.
    The expression "analytic narratives" is used to refer to a range of quite recent studies that lie on the boundaries between history, political science, and economics. These studies purport to explain specific historical events by combining the usual narrative approach of historians with the analytic tools that economists and political scientists draw from formal rational choice theories. Game theory, especially of the extensive form version, is currently prominent among these tools, but there is nothing inevitable about (...)
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  24.  54
    Literary Study Among the Ruins.J. Hillis Miller - 2001 - Diacritics 31 (3):57-66.
    In lieu of an abstract, here is a brief excerpt of the content:Diacritics 31.3 (2001) 57-66 [Access article in PDF] Literary Study Among the Ruins J. Hillis Miller It must be remembered and squarely faced, though it is difficult to do so for a lover of literature like me, that in spite of the lip service paid these days to literature's authority by politicians, the media, and educationists, fewer and fewer people, in Europe and America at least, actually spend much (...)
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  25.  19
    Xenophon, Oeconomicus: A Social and Historical Commentary (review).Alison Burford - 1996 - American Journal of Philology 117 (3):492-495.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Xenophon, Oeconomicus: A Social and Historical CommentaryAlison BurfordSarah B. Pomeroy. Xenophon, Oeconomicus: A Social and Historical Commentary. Oxford: Clarendon Press, 1994. xii + 388 pp. 3 pls. 1 fig. Cloth, $75.00.Xenophon has often been dismissed as a light-weight essayist of considerable charm but limited analytical capacity. His dialogue, Oeconomicus, tends to be perceived primarily as a ragbag for social historians in pursuit of a reference. Both (...)
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  26.  27
    The Shape of Power and of Pain in Game of Thrones.Patricia McManus - 2023 - Utopian Studies 34 (2):319-334.
    Abstractabstract:To obliterate history from any narrative model, you must flatten that model so that no temporal change is possible. One way to do this is to remove instances of conflict, another is to render conflict perpetual. The latter is the move made by Game of Thrones, a television drama treated here as an antiutopian text, a model of twenty-first century epic fantasy in its surrender not of morality but of historicity.
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  27.  16
    Revisiting ingarden’s theoretical biological accountof the literary work of art: Is the computer game an “organism”?Matthew E. Gladden - 2020 - HORIZON. Studies in Phenomenology 9 (2):640-661.
    From his earliest published writings to his last, Roman Ingarden displayed an interest in theoretical biology and its efforts to clarify what distinguishes living organisms from other types of entities. However, many of his explorations of such issues are easily overlooked, because they don’t appear in works that are primarily ontological, metaphysical, or anthropological in nature but are “hidden” within his works on literary aesthetics, where Ingarden sought to define the nature of living organisms in order to compare literary works (...)
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  28. A Virtual Tour of Anatolian Caravanserais with Historical Puzzle.Sepehr Vaez Afshar - 2023 - In Texas Tech University 22nd Annual Graduate Student Research Poster Competition. Lubbock: Texas Tech University. pp. 12-14.
    The pandemic has brought new norms and techniques in education, emphasizing virtual and augmented realities. Through this study, an educational game was designed to provide inclusive and equitable learning using 360° images of cultural heritage. The game aims to promote quality education with easy access through mobile devices, using a low-cost 360° virtual tour of architectural heritage, specifically caravanserais of Anatolia, for a remote cultural experience.
     
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  29. Determining truth conditions in signaling games.William F. Harms - 2010 - Philosophical Studies 147 (1):23 - 35.
    Evolving signaling systems can be said to induce partitions on the space of world states as they approach equilibrium. Formalizing this claim provides a general framework for understanding what it means for language to “cut nature at its seams”. In order to avoid taking our current best science as providing the adaptive target for all evolving systems, the state space of the world must be characterized exclusively in terms of the coincidence of stimuli and payoffs that drives the evolution of (...)
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  30.  89
    Patterns of Dissonance: A Study of Women and Contemporary Philosophy.Rosi Braidotti - 1991 - New York: Polity.
    This book is a brilliant and timely analysis of the complex issues raised by the relation between women and philosophy. It offers a critical account of a wide range of contemporary philosophical and feminist texts and it develops this account into an original project of critical feminist thought. Braidotti examines contemporary French philosophy as practised by men such as Foucault and Derrida, showing that they rely on a notion of 'the feminine' in order to undermine classical thought, which bears no (...)
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  31.  23
    Transitional Domesticity: Collectivisation and Fractionalisation in Peer-to-Peer Digital Citizenry Learning from Socio-Innovations of Chinese-Asian Historical Contexts.Provides Ng - 2023 - Open Philosophy 6 (1):816-29.
    Collectivisation, as a socio-innovation, is an incremental part of history that has much to teach on questions of asset commoning. Such notions can provide renewed perspectives in understanding today’s peer-to-peer (p2p) economy and its influence on housing ownership models, which are constituting new forms of domesticity. This study understands domesticity as processes of collectivisation and de-collectivisation, and questions its conceptualisation as universal and invariant. It compares the transitioning moments by which a new governing body is instituted within recent-historical Chinese-Asian (...)
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  32.  21
    Beloften en teleurstellingen van artificiële intelligentie voor wetenschappelijke ontdekkingen.Albrecht Heeffer - 2021 - Algemeen Nederlands Tijdschrift voor Wijsbegeerte 113 (1):55-80.
    Promises and disappointments of artificial intelligence for scientific discovery Recent successes within Artificial Intelligence with deep learning techniques in board games gave rise to the ambition to apply these learning methods to scientific discovery. This model for discovering new scientific laws is based on data-driven generalization in large databases with observational data using neural networks. In this study we want to review and critical assess an earlier research programme by the name of BACON. Though BACON was based on different AI (...)
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  33.  13
    Material Game Studies: A Philosophy of Analogue Play.Chloe Germaine & Paul Wake (eds.) - 2022 - Bloomsbury Publishing.
    This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement (...)
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  34.  17
    Face in trouble - from physiognomics to Facebook / Olga Szmidt, Katarzyna Trzeciak (eds.) ; Copy-edited by Soren Gauger.Olga Szmidt (ed.) - 2017 - Frankfurt am Main: Peter Lang.
    This book analyzes unobvious relations between historical definitions of the face and its contemporary usage in popular culture and social media, like Facebook or Instagram. Bringing together a wide range of methodologies, it includes essays from manifold disciplines of the humanities such as philosophy, literary and art criticism, media and television studies, game studies, sociology and anthropology. The authors focus on both metaphorical and material meanings of the face. They grapple with crucial questions about modernity, modern (...)
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  35.  63
    Historical Case Studies: The “Model Organisms” of Philosophy of Science.Samuel Schindler & Raphael Scholl - 2020 - Erkenntnis 87 (2):933-952.
    Philosophers use historical case studies to support wide-ranging claims about science. This practice is often criticized as problematic. In this paper we suggest that the function of case studies can be understood and justified by analogy to a well-established practice in biology: the investigation of model organisms. We argue that inferences based on case studies are no more problematic than inferences from model organisms to larger classes of organisms in biology. We demonstrate our view in detail (...)
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  36. It's like a walk in the park - On why are walking simulators so controversial.Pawel Grabarczyk - 2016 - Transformacje 1 (3-4):241-263.
    The paper is devoted to controversies in computer games studies connected with game classification and characteristics. Controversies on walking simulators are discussed in depth; also historical roots of these games and their ergodicity.
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  37.  32
    Religious Culture Pluralism to Wittgenstein and Gadamer.Seyed Amirreza Mazari - 2018 - Philosophy Study 8 (3).
    The current study aims to explain the fundamentals of religious pluralism in Wittgenstein later philosophy and Gadamer philosophical hermeneutics, specifically regarding culture. It, then, proposes the approach more suitable for the Islamic context. Having fulfilled such an objective, pluralism, concerning religious rituals, becomes accepted and cultural and religious interaction is realized without any relativism conclusion. Wittgenstein’s pluralism results in pure relativism. That is to say, in order to understand the rules of the language game and life style he mentions, (...)
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  38. Contemporary legal philosophising: Schmitt, Kelsen, Lukács, Hart, & law and literature, with Marxism's dark legacy in Central Europe (on teaching legal philosophy in appendix).Csaba Varga - 2013 - Budapest: Szent István Társulat.
    Reedition of papers in English spanning from 1986 to 2009 /// Historical background -- An imposed legacy -- Twentieth century contemporaneity -- Appendix: The philosophy of teaching legal philosophy in Hungary /// HISTORICAL BACKGROUND -- PHILOSOPHY OF LAW IN CENTRAL & EASTERN EUROPE: A SKETCH OF HISTORY [1999] 11–21 // PHILOSOPHISING ON LAW IN THE TURMOIL OF COMMUNIST TAKEOVER IN HUNGARY (TWO PORTRAITS, INTERWAR AND POSTWAR: JULIUS MOÓR & ISTVÁN LOSONCZY) [2001–2002] 23–39: Julius Moór 23 / István Losonczy (...)
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  39.  40
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  40.  11
    Enthusiasm: The Kantian Critique of History.Georges Van Den Abbeele (ed.) - 2009 - Stanford University Press.
    _Enthusiasm_ studies what Kant calls a "strong" sense of the sublime, not as an aesthetic feeling but as a form of political judgment rendered not by the active participants in historical events but those who witness them from afar. Lyotard's analysis, preparatory to his work in _The Differend_ and subsequent publications, is a radical rereading of the Kantian "faculties," traditionally understood as functions of the mind, in terms of a philosophy of phrases derived from Lyotard's prior encounters with (...)
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  41. Historical case studies: Teaching the nature of science in context.Allan R. Irwin - 2000 - Science Education 84 (1):5-26.
     
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  42.  13
    Effect of Mahjong on children's intelligence quotient.Takefumi Higashijima, Taisuke Akimoto & Katsumi Sakata - 2022 - Frontiers in Psychology 13.
    This study investigated the effect of Mahjong, which is a table game played by three or four players and involves intellectual activity, on the intelligence quotient of children. The participants were children between the age of 6 and 15 years, and their IQ was assessed immediately after enrolling in children's Mahjong classes and 1 year after the enrollment using the Wechsler Intelligence Scale for Children Fourth Edition. Twenty children were included in the analysis. Their mean age at the time (...)
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  43.  12
    A Historical Case Study: Human Body as a Visual Field in 18th Century Anatomy.Mesut Malik Yavuz - 2017 - Kader 15 (3):698-717.
    In this article, I will attempt to provide a historical case study, I suggest that the demarcation between perception and how a figure is ‘seen’ is the process of perpetual filtering between the levels of sensation and perception. I argue that this filtering operates through the basic visual principles, which may vary and have divergent functions in different paradigms. This historical case study will focus on the fifty-six plates featured in the influential work of the London surgeon William (...)
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  44.  11
    Game Studies in Russia: Eight Year.A. S. Vetushinskiy & A. S. Salin - 2020 - Sociology of Power 32 (3):8-13.
    The article proposes a new approach to understanding gamification. Its feature lies in taking into account the criticism expressed against gamifi­cation to date. The article examines in detail the history of gamification, it is shown that at its first stage (before 2015) approaches oriented towards extrinsic motivation prevailed, while at the second stage (after 2015) ap­proaches oriented towards intrinsic motivation began to prevail. Ignoring this point just leads to the fact that the criticism expressed in the early 2010s (its main (...)
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  45.  58
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  46. Interacting with the Past: Historical Sciences and Historical Games.David Černín - 2025 - Teorie Vědy / Theory of Science 46 (2):121-144.
    Historical video games are uniquely tied to the scientific practices of professional historians, archaeologists, and many other experts. However, since video games are an interactive medium and the most common-sensical view of history is that the past is fixed, it is clear that, at least from a representationalist point of view, there is some unresolved tension. The article explores this predicament and draws heavily from contemporary historical non-representationalism – a position that shifts focus from the idea of representing (...)
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  47.  25
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  48.  5
    Bodily-Affective Aspects of Phenomen in Malevich’s Suprematism.Anna A. Khakhalova & Хахалова Анна Алексеевна - 2023 - RUDN Journal of Philosophy 27 (3):726-739.
    The study addresses some aspects of Suprematist theory of perception, allowing to investigate the structure of Suprematist phenomenon in the context of ontology, socio-political and religious-mystical works of K. Malevich. The aim of the paper is to present Malevich’s theory of perception in the framework of enactivism. Namely, the article focuses on the theory of social affordances, which today is widely used in design, game development and other everyday practices. The author refers to Malevich’s theoretical and sociopolitical essays, as (...)
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  49.  43
    History, Metahistory, and Audience Response in Livy 45.D. S. Levene - 2006 - Classical Antiquity 25 (1):73-108.
    The paper studies Livy's account in Book 45 of the aftermath of Aemilius Paullus' conquest of Macedon employing two interpretative methods, both common in recent studies of historians. The first is “metahistory,” in other words interpreting events within a historical narrative as commenting covertly on the genre of history and on the work as an example of that genre. The second is seeing how internal audiences provide a guide for the reader's interpretation. These, though theoretically independent, are (...)
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  50.  63
    Sports and ‘Minorities’: Negotiating the Olympic Model.Sylvain Ferez, Sébastien Ruffié & Stéphane Héas - 2017 - Sport, Ethics and Philosophy 12 (2):177-193.
    This paper studies ‘minority’ initiatives to organize sports games. A meta-analysis of published data in the literature identifies the formal appearance taken by each of these initiatives under the Olympic model. But it also conduces to build a number of indicators to answer a series of questions about their logic and strategies. All the initiatives studied are based on an ambivalent posture that, while based on the denunciation of a discriminating space, claim access to it. By an astonishing paradox, (...)
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