Results for 'Interactivity'

968 found
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  1. George L. Gerstein.Interactions Within Neuronal - 1990 - In J. McGaugh, Jerry Weinberger & G. Lynch (eds.), Brain Organization and Memory: Cells, Systems, and Circuits. Guilford Press.
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  2. Hitman: Blood Money.[XBOX360].I. O. Interactive - forthcoming - Eidos: Revista de Filosofía de la Universidad Del Norte.
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  3.  17
    Journal of the International Association for Semiotic Studies/Revue de l'Association Internationale de Sémiotique.Meaning In Motion & Interaction In Cars - 2012 - Semiotica 2012 (191).
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  4.  5
    Diversity in feminist economics research methods: trends from the Global South.U. T. Salt Lake City, Annandale-On-Hudson USAb Levy Economics Institute of Bard College, C. O. Fort Collins, Markets Including Care Work, History of Economic Thought Public Policy, Labor Economics Currently Development, Macroeconomic Implications of Social Reproduction Her Research Focuses on the Micro-, Finance She is A. Labor Associate Editor for the African Review of Economics, Research Interests Related to the Division Feminist Economist, Definition of Both Paid Quality, How Households Unpaid Work, Formed Around These Types of Work Families Are Structured, Households How the State Interacts, Development The Editor of Feminist Economics She Was Recently Senior Economist at the United Nations Conference on Trade, Including the International Labour Organization Has Done Consulting Work for A. Number of International Development Institutions, the United Nations Research Institute on Social Development the World Bank & Macroeconomic Asp U. N. Women Her Work Focuses on the International - forthcoming - Journal of Economic Methodology:1-25.
  5.  24
    Inferring Interactivity From Gaze Patterns During Triadic Person-Object-Agent Interactions.Mathis Jording, Arne Hartz, Gary Bente, Martin Schulte-Rüther & Kai Vogeley - 2019 - Frontiers in Psychology 10.
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  6.  36
    Interactivity in the light of dialogism.Lucia Santaella-Braga - 2004 - Semiotica 2004 (148):119-135.
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  7.  29
    Metaphorizing as Embodied Interactivity: What Gesturing and Film Viewing Can Tell Us About an Ecological View on Metaphor.Cornelia Müller - 2019 - Metaphor and Symbol 34 (1):61-79.
    Ecological-cognition approaches share the overall assumption that cognition is enacted, extended, embedded, and embodied. In this article, these basic assumptions are illustrated and critically evaluated from the point of view of gesture and film studies. In a theoretical introduction, the idea of metaphorizing as embodied interactivity is developed and connected with these basic assumptions of an ecological cognition approach to metaphor. Four case studies illustrate how metaphoricity in face-to-face contexts and in film viewing is enacted, extended, embedded, and embodied. (...)
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  8.  53
    Introduction to the Special Issue: “Expertise, Semiotics and Interactivity”.Charles Lassiter & Sarah Bro Trasmundi - 2024 - Social Epistemology 38 (1):1-12.
    In this article, we offer an overview of the philosophical and psychological literatures on expertise. Work so far has failed to engage with recent work in embodied and encultured cognition--in particular the notions of interactivity and semiosis. We suggest how bringing these concepts on board reveals new areas of research concerning the philosophy and psychology of expertise. We conclude with a brief synopsis of each paper.
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  9. Symmetry and interactivity in programming.P. -L. Curien - 2003 - Bulletin of Symbolic Logic 9 (2):169-180.
    We recall some of the early occurrences of the notions of interactivity and symmetry in the operational and denotational semantics of programming languages. We suggest some connections with ludics.
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  10.  42
    Art games: Interactivity and the embodied gaze.Graham Coulter-Smith & Elizabeth Coulter-Smith - 2006 - Technoetic Arts 4 (3):169-182.
    One of the most salient differences between fine art and new media art lies in the possibility for interactivity. Interactivity is not simply an inherent quality of new media, it also relates to a crucial ethico-aesthetic premise informing deconstructive art from Dada and Surrealism through radical art of the 1960s and 1970s and into the present. The ethico-aesthetic premise in question concerns breaking down the barrier between the viewer and the work of art and bringing art into life. (...)
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  11.  47
    Empathy beyond the human: Interactivity and kinetic art in the context of a global crisis.Quanta Gauld - 2014 - Technoetic Arts 12 (2):389-398.
    This article explores the use of interactive and kinetic technologies in contemporary art practice as a means by which artists engage with conditions of social and ecological crisis. In a context in which the perpetual exploitation of human and natural resources threatens the sustainability of the planet and all earthy life, the language of interactivity provides perspective into the interconnectivity of organisms and the interdependence of biological, social, economic and political systems. The interactive, kinetic work affords a distilled set (...)
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  12.  55
    Can level of interactivity be measured?Gulnara Z. Karimova - 2011 - Empedocles: European Journal for the Philosophy of Communication 2 (2):291-304.
    This study identifies two major problems related to the theory of interactivity: how interactivity can be defined and how it can be measured. The article addresses these problems by critiquing existing classifications and scales for measuring the level of interactivity. It suggests an alternative way of looking at interactivity from the Bakhtinian perspective and states that interactivity is a relation and therefore, cannot be measured.
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  13.  20
    Cognitive Networks: Interactivity, Intersubjectivity, and Synergy.Helena Knyazeva - 2017 - Філософія Освіти 20 (1):52-78.
    Some properties of cognitive networks are discussed in the article in the context of the modern achievements of the network science. It is the study in network structures and their surprising properties that gives a new impetus to the development of the theory of complex systems. The analysis of cognitive processes from the point of view of the network structures that arise in them not only fits with such concepts already existing in cognitive science and epistemology, as cognitive niches, cognitive (...)
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  14.  25
    Discreteness and interactivity in spoken word production.Brenda Rapp & Matthew Goldrick - 2000 - Psychological Review 107 (3):460-499.
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  15. Impact of Perceived Influence, Virtual Interactivity on Consumer Purchase Intentions Through the Path of Brand Image and Brand Expected Value.Xinzhong Jia, Abdul Khaliq Alvi, Muhammad Aamir Nadeem, Nadeem Akhtar & Hafiz Muhammad Fakhar Zaman - 2022 - Frontiers in Psychology 13:947916.
    Many researchers are currently showing interest in researching consumers who are purchasing the products with the help of new tools, and new kinds of markets are emerging rapidly. M-commerce is a prevalent mode of marketing and is famous among young people of Pakistan. Current research is planned to check the status of consumer purchase intentions (PIs) using perceived influence, virtual interactivity, brand image, and brand expected value among customers who purchase their products with the help of m-commerce. Data was (...)
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  16.  31
    Undesirable Difficulty Effects in the Learning of High-Element Interactivity Materials.Ouhao Chen, Juan C. Castro-Alonso, Fred Paas & John Sweller - 2018 - Frontiers in Psychology 9:375102.
    According to the concept of desirable difficulties, introducing difficulties in learning may sacrifice short-term performance in order to benefit long-term retention of learning. We describe three types of desirable difficulty effects: testing, generation, and varied conditions of practice. The empirical literature indicates that desirable difficulty effects are not always obtained and we suggest that cognitive load theory may be used to explain many of these contradictory results. Many failures to obtain desirable difficulty effects may occur under conditions where working memory (...)
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  17.  25
    Vox populi, vox neminis: Crowds, Interactivity and the Fate of Communication.Bernardo Ferro - 2022 - Critical Horizons 23 (4):330-345.
    Philosophy’s engagement with mass media has often been ambiguous: many critical theorists, from Benjamin to Bourdieu, recognised the emancipatory potential of modern communication technologies, but they also denounced the economic, political and ideological forces at work in the creation and dissemination of public opinion. Looking at different media, these authors emphasised the dialectical tension between the plurality of the public sphere and different forms of control and manipulation. In the present paper, I argue that this line of criticism, albeit important, (...)
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  18. The art of interaction: Interactivity, performativity, and computers.David Z. Saltz - 1997 - Journal of Aesthetics and Art Criticism 55 (2):117-127.
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  19.  16
    The similarity of characteristics between cybernetics and interactivity: How to identify interactive systems/artworks using cybernetic thinking.Jun Li - 2020 - Technoetic Arts 18 (1):31-40.
    Cybernetic theory and interactivity have much in common, including human interrelationships between modern technology and how they define and reveal the whole interactive process. Most of the key notions in both can be described as the system in conversation about the system, talking to each other through the information passed back and forth between the particular relationship in audiences and artworks. These similar languages are feedback, control, conversation and system thinking in the field of cybernetic theory and interactive artworks. (...)
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  20. Immersion vs. Interactivity: Virtual Reality and Literary Theory.Marie-Laure Ryan - 1999 - Substance 28 (2):110-137.
  21.  14
    The Internet and Public Participation: State Legislature Web Sites and the Many Definitions of Interactivity.Rudy Pugliese, Franz Foltz & Paul Ferber - 2005 - Bulletin of Science, Technology and Society 25 (1):85-93.
    The interactive nature of the Internet is seen by some as a technological innovation that might boost participation in politics and civic affairs. That potential, however, is clouded by imprecise definitions of interactivity found among scholars and practitioners alike. Evaluation of state legislature Web sites found them to not be very interactive under most definitions of the term. Chief technology officers of the legislatures appear to differ as to which site features promote interactivity. The current state of these (...)
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  22. Phenomenological Teleology and Human Interactivity.R. Gahrn-Andersen & M. I. Harvey - 2016 - Constructivist Foundations 11 (2):224-226.
    Open peer commentary on the article “Lived Experience and Cognitive Science Reappraising Enactivism’s Jonasian Turn” by Mario Villalobos & Dave Ward. Upshot: We argue that Villalobos and Ward’s criticism misses two crucial aspects of Varelian enactivism. These are, first, that enactivism attempts to offer a rigorous scientific justification for its teleological claims, and second, that enactivism in fact pays too little attention to the nature of human phenomenology and intentionality, rather than anthropomorphically over-valuing it.
     
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  23. Virtual reality and metastable interactivity.Nebojsa Kujundzic - 2001 - Ends and Means 5 (1):25.
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  24.  14
    Studying the interpretive and physical aspects of interactivity: Revisiting interactivity as a situated interplay of structure and agencies.CarrieLynn D. Reinhard - 2011 - Communications 36 (3):353-374.
    The concept of “interactivity” has routinely been used to differentiate older analogue media and newer digital media. In this usage, interactivity has come to be defined as primarily a physical behavior from the person, as dictated by the media product, which has technological and/or content features that enable, promote, and require specific types and amounts of such activity. However, physical behaviors are only part of the processes involved in engaging with a media product. These also involve cognitive, affective (...)
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  25.  60
    Immersion Versus Interactivity.Marie-Laure Ryan - 1994 - Semiotics:392-401.
  26.  10
    Interaction Between the East and Andalusia in the Context of Hadith Methodology Literature.Zülal Kılıç - 2025 - Kocaeli İLahiyat Dergisi 8 (2):145-173.
    In addition to the transmission of the science of hadith from the Eastern Islamic world to the west, particularly to Andalusia, a rich literature also developed in Andalusia. Therefore, the development of the science of hadith and hadith methodology in the Andalusian region and the impact of scholars from that region on these sciences is an important issue that deserves attention. This article examines how the intellectual atmosphere of Andalusia was enriched by the hadith works that came from the East (...)
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  27. Optimally interacting minds.Bahador Bahrami, Karsten Olsen, Peter Latham, Andreas Roepstorff, Geraint Rees & Chris Frith - 2010 - Science 329 (5995):1081–5.
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  28.  26
    Phantasm of Subjectivity in the Key of Interactivity. The Case of Computer Screen.Hajrudin Hromadžić - 2007 - Filozofska Istrazivanja 27 (1):127-142.
    Simboličko ishodište za tekst predstavlja Malevičev »Crni kvadrat«, odnosno epistemološki prijelaz u teorijskom razumijevanju spomenutog umjetničkog djela: iz fenomenološko-ontološke perspektive ka psihoanalitičkoj interpretaciji istog. Putem aplikacije Lacanovog koncepta pogleda, povlačimo paralelu između simbolike Malevičevog kvadrata i primjera ekrana kroz opozicijsko sučeljavanje televizijskog i kompjutorskog ekrana. Definiranjem razlika između televizijskog i kompjutorskog ekrana reaktualiziramo i spomenuti Lacanov koncept, te ga u redefiniranoj verziji apliciramo na primjere kompjutorskog virtualnog prostora i identitet tzv. virtualnog subjekta. Tako uspostavljen problemski motiv obrađujemo i preko razmatranja (...)
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  29. The Role of Allostasis in Sense-Making: A Better Fit for Interactivity than Cybernetic-Enactivism?R. Lowe - 2016 - Constructivist Foundations 11 (2):251-254.
    Open peer commentary on the article “Interactivity and Enaction in Human Cognition” by Matthew Isaac Harvey, Rasmus Gahrn-Andersen & Sune Vork Steffensen. Upshot: In contrasting an interactivity account alternative to variants on the enactive approach, the authors discuss the role of sense-making. They claim that their interactivity perspective, unlike enactive approaches, accounts for a dependency on “non-local” resources characteristic of many organisms. I draw attention to the cybernetic-enactivist perspective on homeostatic sense-making, which may fundamentally fail to explain (...)
     
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  30.  20
    Cyberdemocracy and Online Politics: A New Model of Interactivity.Rudy Pugliese, Franz Foltz & Paul Ferber - 2007 - Bulletin of Science, Technology and Society 27 (5):391-400.
    Building on McMillan's two-way model of interactivity, this study presents a three-way model of interactive communication, which is used to assess political Web sites' progress toward the ideals of cyberdemocracy and the fostering of public deliberation. Results of a 3-year study of state legislature Web sites, an analysis of the community networks, and a review of purely political sites such as MoveOn.org, RNC.org, and DNC.org are reported. Little deliberation was found on the legislature sites, but opportunities for such were (...)
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  31.  13
    The same but different: A social semiotic analysis of website interactivity as discourse.Søren Vigild Poulsen - 2022 - Discourse and Communication 16 (2):249-268.
    The aim of this article is to explore website interactivity as discourse. Whereas the use of writing, images and layout in web design has been explored extensively, interactivity, that is, interactions between a web user and the website system, remains an underdeveloped area of discourse studies. To analyze interactivity as discourse, the article uses data from a research project on offline and online shopping for electronics, viewing the offline-online relationship as recontextualization in the sense that webshop (...) represents and transforms in-store shopping actions. Using a methodology that combines analytical framework for interactive sites and approach to discourse analysis, the article maps cursor resources and interactive webshop features as actions and compares them to the actions that constitute in-store shopping. On this basis, the article offers reflections on how interactivity plays a defining role in the digital resemiotization of social practices. (shrink)
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  32. Interactional Linguistics: Studying Language in Social Interaction.[author unknown] - 2018
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  33. Further on informational quanta, interactions, and entropy under the granular view of value formation.Quan-Hoang Vuong & Minh-Hoang Nguyen - 2024 - SSRN.
    A recent study suggests that value and quantum states seem to be governed by the same underlying mechanisms. In our recent book titled "Better economics for the Earth: A lesson from quantum and information theories," specifically Chapter 5, we have proposed an informational entropy-based notion of value, grounded in Granular Interaction Thinking Theory (GITT), which integrates granular worldview and primary features of quantum mechanics, Shannon’s information theory, and the mindsponge theory. Specifically, the notion suggests that values are created through the (...)
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  34.  90
    The interaction of explicit and implicit learning: An integrated model.Ron Sun - unknown
    This paper explicates the interaction between the implicit and explicit learning processes in skill acquisition, contrary to the common tendency in the literature of studying each type of learning in isolation. It highlights the interaction between the two types of processes and its various effects on learning, including the synergy effect. This work advocates an integrated model of skill learning that takes into account both implicit and explicit processes; moreover, it embodies a bottom-up approach (first learning implicit knowledge and then (...)
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  35.  17
    Accident and agency: a mixed methods study contrasting luck and interactivity in problem solving.Wendy Ross & Frédéric Vallée-Tourangeau - 2022 - Thinking and Reasoning 28 (4):487-528.
    Problem solving in a materially rich environment requires interacting with chance. Sixty-four participants were invited to solve 5-letter anagrams presented as movable tiles in conditions that either allowed the participants to move the tiles as they wished or only allowed random shuffling (without rearranging the tiles post shuffling) thus contrasting pure luck with an interactive model. We hypothesised that shuffling would break unhelpful mental sets and introduce beneficial unplanned problem-solving trajectories. However, participants performed significantly worse when shuffling, which suggests luck (...)
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  36. Interacting mindreaders.Stephen Andrew Butterfill - 2013 - Philosophical Studies 165 (3):841-863.
    Could interacting mindreaders be in a position to know things which they would be unable to know if they were manifestly passive observers? This paper argues that they could. Mindreading is sometimes reciprocal: the mindreader’s target reciprocates by taking the mindreader as a target for mindreading. The paper explains how such reciprocity can significantly narrow the range of possible interpretations of behaviour where mindreaders are, or appear to be, in a position to interact. A consequence is that revisions and extensions (...)
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  37. Interacting with the Envisioned Future as a Constructivist Approach to Learning.F. Kragulj - 2014 - Constructivist Foundations 9 (3):439-440.
    Open peer commentary on the article “Learning How to Innovate as a Socio-epistemological Process of Co-creation: Towards a Constructivist Teaching Strategy for Innovation” by Markus F. Peschl, Gloria Bottaro, Martina Hartner-Tiefenthaler & Katharina Rötzer. Upshot: I introduce and discuss an advancement of the idea of “learning from the future,” called “interacting with the envisioned future.” Further, this approach is put into the context of the target article and the perspective of radical constructivism.
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  38. Interactive Cognition: Exploring the Potential of Electronic Quote/Commenting.Stevan Harnad - unknown
    Human cognition is not an island unto itself. As a species, we are not Leibnizian Monads independently engaging in clear, Cartesian thinking. Our minds interact. That's surely why our species has language. And that interactivity probably constrains both what and how we think.
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  39.  35
    Face to Face (II): Semiotics of Interactivity[REVIEW]Jan M. Broekman - 2010 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 23 (1):41-48.
    Faces challenge the sender-receiver model as the major scheme of thought for appropriately understanding interaction between human individuals. The openness and indeterminacy of faces lead to establish a semiotically relevant distinction between interaction and interactivity. The latter is our proposed articulation of the dynamic energy that thrives through the existence of signs and the uses of a semiotics. Facial expressions sustain and express the vital dynamism of making meaning in life. This often occurs at a bewildering distance to legal (...)
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  40. Interactivity Should Aim to Extend, Not Reject, the Conceptual Foundations of Enaction.T. Froese - 2016 - Constructivist Foundations 11 (2):247-249.
    Open peer commentary on the article “Interactivity and Enaction in Human Cognition” by Matthew Isaac Harvey, Rasmus Gahrn-Andersen & Sune Vork Steffensen. Upshot: Enaction is a diverse research program and some of its texts can be interpreted in terms of a critical contrast to interactivity. Yet much of the former has already started to move in a direction favored by the latter: toward systematic studies of how human activity is shaped by social, cultural, and technological influences. Interactivity (...)
     
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  41.  17
    Interaction Between Judaism and Christianity in History, Religion, Art, and Literature.Marcel Poorthuis, Joshua Jay Schwartz & Joseph Turner (eds.) - 2008 - Brill.
    This volume contains essays dealing with complex relationships between Judaism and Christianity, taking a bold step, assuming that no historical period can be excluded from the interactive process between Judaism and Christianity, conscious or unconscious, as either rejection or appropriation.
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  42.  65
    Group Interaction in the Cockpit: Some Linguistic Factors.Manfred Krifka & Silka Martens - unknown
    For a number of years it has been recognized that the social dynamics of group interaction is an import factor in the origin of accidents and in the way how accidents or accident-prone situations are handled in aviation (cf. Helmreich 1997a, 1997b). Factors related to interpersonal communication have been implicated in up to 80% of all aviation accidents over the past 20 years. As a reaction to this, Crew Resource Management (CRM) has been developed with the goal of rating and (...)
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  43.  47
    Wicked Interactions.Heather Wiltse, Erik Stolterman & Johan Redström - 2015 - Techné: Research in Philosophy and Technology 19 (1):26-49.
    The digital computational technologies that over the past decades have come to be fully integrated into nearly all aspects of human life have varying forms, scales, interactive mechanisms, functions, configurations, and interconnections. Much of this complexity and associated implications for human experience are, however, hidden by prevalent notions of ‘the computer’ as an object. In this paper, we consider how everyday digital technologies collectively mediate human experience, arguing that these technologies are better understood as fluid assemblages that have as many (...)
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  44.  12
    Narrative, interaction, or both.Jan Blommaert - 2007 - Discourse Studies 9 (6):828-830.
    These comments focus on issues of genre in transcription formats. Bucholtz's paper takes conversation to be the a priori organizational genre of everyday talk, following a long line of interactional and conversational studies. Narrative, however, could as well be seen as an a priori genre for the organization of interaction, and many instances of talk would reflect polygeneric blending. This form of blending should be reflected in transcription practices, so that we can do justice to variation in talk by means (...)
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  45. Interactive Team Cognition.Nancy J. Cooke, Jamie C. Gorman, Christopher W. Myers & Jasmine L. Duran - 2013 - Cognitive Science 37 (2):255-285.
    Cognition in work teams has been predominantly understood and explained in terms of shared cognition with a focus on the similarity of static knowledge structures across individual team members. Inspired by the current zeitgeist in cognitive science, as well as by empirical data and pragmatic concerns, we offer an alternative theory of team cognition. Interactive Team Cognition (ITC) theory posits that (1) team cognition is an activity, not a property or a product; (2) team cognition should be measured and studied (...)
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  46. Interaction and bio-cognitive order.C. A. Hooker - 2009 - Synthese 166 (3):513-546.
    The role of interaction in learning is essential and profound: it must provide the means to solve open problems (those only vaguely specified in advance), but cannot be captured using our familiar formal cognitive tools. This presents an impasse to those confined to present formalisms; but interaction is fundamentally dynamical, not formal, and with its importance thus underlined it invites the development of a distinctively interactivist account of life and mind. This account is provided, from its roots in the interactivist (...)
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  47.  25
    Action, Interaction and Reflection in the Ontology of Ortega y Gasset.Angel Medina - 1978 - In Ronald Bruzina & Bruce W. Wilshire (eds.), Crosscurrents in phenomenology. Boston: Martinus Nijhoff. pp. 66--106.
    The ontology of Ortega y Gasset crystallized slowly between the years of 1934 and 1945. These were years of exile, years of war and financial insecurity that forced him to move from country to country. His health too was sorely tested on various occasions during this period. Remoteness from intellectual resources, familiar libraries, co-laborers, were doubtlessly disturbing obstacles to his progress. Ortega was fifty in 1933; yet for all these hindrances the next decade of his life was his most ambitiously (...)
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  48. More on the Interactive Indexing Semantic Theory.John Dilworth - 2010 - Minds and Machines 20 (3):455-474.
    This article further explains and develops a recent, comprehensive semantic naturalization theory, namely the interactive indexing (II) theory as described in my 2008 Minds and Machines article Semantic Naturalization via Interactive Perceptual Causality (Vol. 18, pp. 527–546). Folk views postulate a concrete intentional relation between cognitive states and the worldly states they are about. The II theory eliminates any such concrete intentionality, replacing it with purely causal relations based on the interactive theory of perception. But intentionality is preserved via purely (...)
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  49. Granular Interaction Thinking Theory in Open Science: A Novel Approach for Enhancing the Plausibility of Social Sciences.Minh-Hoang Nguyen, Viet-Phuong La & Quan-Hoang Vuong - manuscript
    The reproducibility crisis in social sciences has revealed significant weaknesses in conventional research practices, including selective publication, questionable statistical methods, and opaque peer review processes. This paper introduces Granular Interaction Thinking Theory (GITT) as a novel framework for understanding the plausibility of scientific findings, conceptualizing knowledge validation as a structured entropy-reduction process. Within this framework, open science practices—such as open data, open review, and open dialogue—initially increase informational entropy by exposing inconsistencies. However, through iterative refinement, they ultimately enhance the robustness (...)
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  50.  19
    Improvisations in the embodied interactions of a non-speaking autistic child and his mother: practices for creating intersubjective understanding.Rachel S. Y. Chen - 2022 - Cognitive Linguistics 33 (1):155-191.
    The human capacity for intersubjective engagement is present, even when one is limited in speaking, pointing, and coordinating gaze. This paper examines the everyday social interactions of two differently-disposed actors—a non-speaking autistic child and his speaking, neurotypical mother—who participate in shared attention through dialogic turn-taking. In the collaborative pursuit of activities, the participants coordinate across multiple turns, producing multi-turn constructions that accomplish specific goals. The paper asks two questions about these collaborative constructions: 1) What are their linguistic and discursive structures? (...)
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