Results for 'interactive'

959 found
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  1. George L. Gerstein.Interactions Within Neuronal - 1990 - In J. McGaugh, Jerry Weinberger & G. Lynch (eds.), Brain Organization and Memory: Cells, Systems, and Circuits. Guilford Press.
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  2. Hitman: Blood Money.[XBOX360].I. O. Interactive - forthcoming - Eidos: Revista de Filosofía de la Universidad Del Norte.
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  3.  16
    Journal of the International Association for Semiotic Studies/Revue de l'Association Internationale de Sémiotique.Meaning In Motion & Interaction In Cars - 2012 - Semiotica 2012 (191).
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  4. Replacing Race: Interactive Constructionism about Racialized Groups.Adam Hochman - 2017 - Ergo: An Open Access Journal of Philosophy 4:61-92.
    In this paper I defend anti-realism about race and a new theory of racialization. I argue that there are no races, only racialized groups. Many social constructionists about race have adopted racial formation theory to explain how ‘races’ are formed. However, anti-realists about race cannot adopt racial formation theory, because it assumes the reality of race. I introduce interactive constructionism about racialized groups as a theory of racialization for anti-realists about race. Interactive constructionism moves the discussion away from (...)
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  5.  73
    An interactive activation model of context effects in letter perception: I. An account of basic findings.James L. McClelland & David E. Rumelhart - 1981 - Psychological Review 88 (5):375-407.
  6. Diversity in feminist economics research methods: trends from the Global South.U. T. Salt Lake City, Annandale-On-Hudson USAb Levy Economics Institute of Bard College, C. O. Fort Collins, Markets Including Care Work, History of Economic Thought Public Policy, Labor Economics Currently Development, Macroeconomic Implications of Social Reproduction Her Research Focuses on the Micro-, Finance She is A. Labor Associate Editor for the African Review of Economics, Research Interests Related to the Division Feminist Economist, Definition of Both Paid Quality, How Households Unpaid Work, Formed Around These Types of Work Families Are Structured, Households How the State Interacts, Development The Editor of Feminist Economics She Was Recently Senior Economist at the United Nations Conference on Trade, Including the International Labour Organization Has Done Consulting Work for A. Number of International Development Institutions, the United Nations Research Institute on Social Development the World Bank & Macroeconomic Asp U. N. Women Her Work Focuses on the International - forthcoming - Journal of Economic Methodology:1-25.
    Using data on submitted and published manuscripts in Feminist Economics from 1995 to 2019, we examine differences in method and scope used by authors residing in the Global North and Global South. We specifically focus on research methods, intersectional analyses, region of analysis, and co-authorship status. Further, using logistic regression models, we examine the relationship between authors’ location and use of research methods. We find authors in the Global South are more likely to engage in empirical and mixed-methods papers compared (...)
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  7.  81
    An interactive activation model of context effects in letter perception: II. The contextual enhancement effect and some tests and extensions of the model.David E. Rumelhart & James L. McClelland - 1982 - Psychological Review 89 (1):60-94.
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  8.  58
    Participatory Interactive Objectivity in Psychiatry.Şerife Tekin - 2022 - Philosophy of Science 89 (5):1166-1175.
    This paper challenges the exclusion of patients from epistemic practices in psychiatry by examining the creation and revision processes of the Diagnostic and Statistical Manual of Mental Disorders (DSM), a document produced by the American Psychiatric Association that identifies the properties of mental disorders and thereby guides research, diagnosis, treatment, and various administrative tasks. It argues there are epistemic—rather than exclusively social/political—reasons for including patients in the DSM revision process. Individuals with mental disorders are indispensable resources to enhance psychiatric epistemology, (...)
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  9. The interactive account of ventral occipitotemporal contributions to reading.Cathy J. Price & Joseph T. Devlin - 2011 - Trends in Cognitive Sciences 15 (6):246-253.
  10.  82
    Neuropsychological inference with an interactive brain: A critique of the “locality” assumption.Martha J. Farah - 1994 - Behavioral and Brain Sciences 17 (1):43-61.
    When cognitive neuropsychologists make inferences about the functional architecture of the normal mind from selective cognitive impairments they generally assume that the effects of brain damage are local, that is, that the nondamaged components of the architecture continue to function as they did before the damage. This assumption follows from the view that the components of the functional architecture are modular, in the sense of being informationally encapsulated. In this target article it is argued that this “locality” assumption is probably (...)
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  11.  48
    Assessing interactive causal influence.Laura R. Novick & Patricia W. Cheng - 2004 - Psychological Review 111 (2):455-485.
    The discovery of conjunctive causes--factors that act in concert to produce or prevent an effect--has been explained by purely covariational theories. Such theories assume that concomitant variations in observable events directly license causal inferences, without postulating the existence of unobservable causal relations. This article discusses problems with these theories, proposes a causal-power theory that overcomes the problems, and reports empirical evidence favoring the new theory. Unlike earlier models, the new theory derives (a) the conditions under which covariation implies conjunctive causation (...)
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  12.  36
    Interactive effects on reaction time of preparatory interval length and preparatory interval frequency.Alfred A. Baumeister & Charles E. Joubert - 1969 - Journal of Experimental Psychology 82 (2):393.
  13. Semantic Naturalization via Interactive Perceptual Causality.John Dilworth - 2008 - Minds and Machines 18 (4):527-546.
    A novel semantic naturalization program is proposed. Its three main differences from informational semantics approaches are as follows. First, it makes use of a perceptually based, four-factor interactive causal relation in place of a simple nomic covariance relation. Second, it does not attempt to globally naturalize all semantic concepts, but instead it appeals to a broadly realist interpretation of natural science, in which the concept of propositional truth is off-limits to naturalization attempts. And third, it treats all semantic concepts (...)
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  14.  22
    The Interactive Effect of Perceived Overqualification and Peer Overqualification on Peer Ostracism and Work Meaningfulness.Yejun Zhang, Mark C. Bolino & Kui Yin - 2022 - Journal of Business Ethics 182 (3):699-716.
    Integrating victim precipitation theory with the belongingness perspective of work meaningfulness, this study investigates the interplay among employee perceived overqualification, peer overqualification, and peer ostracism and examines how peer ostracism, in turn, leads to subsequent reduced work meaningfulness. In Study 1, a time-lagged field study of 282 employees, we found that employees who felt overqualified, while working with peers who were less overqualified, experienced more ostracism, which was associated with reduced levels of work meaningfulness. These findings were replicated in Study (...)
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  15. Seeking the Supernatural: The Interactive Religious Experience Model.Neil Van Leeuwen & Michiel van Elk - 2019 - Religion, Brain and Behavior 9 (3):221-275.
    [OPEN ACCESS TARGET ARTICLE WITH COMMENTARIES AND RESPONSE] We develop a new model of how human agency-detection capacities and other socio-cognitive biases are involved in forming religious beliefs. Crucially, we distinguish general religious beliefs (such as *God exists*) from personal religious beliefs that directly refer to the agent holding the belief or to her peripersonal time and space (such as *God appeared to _me_ last night*). On our model, people acquire general religious beliefs mostly from their surrounding culture; however, people (...)
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  16. Truth in interactive fiction.Alex Fisher - 2022 - Synthese 200 (6):1-18.
    This paper provides an account of truth in interactive fiction. Interactive fiction allows the audience to make choices, resulting in many different possible fictions within each interactive fiction, unlike in literary fiction where there is just one. Adequately capturing this feature of interactive fiction requires us to address familiar issues regarding impossible fiction and the nature of time in fiction. Truth in interactive fiction thus requires a complex account to capture its multitude of fictions. It (...)
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  17.  80
    Inter-ethics: Towards an interactive and interdependent bioethics.Tineke A. Abma, Vivianne E. Baur, Bert Molewijk & Guy A. M. Widdershoven - 2010 - Bioethics 24 (5):242-255.
    Since its origin bioethics has been a specialized, academic discipline, focussing on moral issues, using a vast set of globalized principles and rational techniques to evaluate and guide healthcare practices. With the emergence of a plural society, the loss of faith in experts and authorities and the decline of overarching grand narratives and shared moralities, a new approach to bioethics is needed. This approach implies a shift from an external critique of practices towards embedded ethics and interactive practice improvement, (...)
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  18.  96
    Degrees of engagement in interactive workspaces.Renate Fruchter - 2005 - AI and Society 19 (1):8-21.
    This paper presents a new perspective of the impact of collaboration technology on the degrees of engagement and specific interaction zones in interactive workspaces. The study is at the intersection of the design of physical work spaces, i.e., bricks, rich electronic content such as video, audio, sketching, CAD, i.e., bits, and new ways people behave in communicative events, i.e., interaction. The study presents: (1) an innovative multi-modal collaboration technology, called RECALL (patented by Stanford University), that supports the seamless, real-time (...)
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  19. More on the Interactive Indexing Semantic Theory.John Dilworth - 2010 - Minds and Machines 20 (3):455-474.
    This article further explains and develops a recent, comprehensive semantic naturalization theory, namely the interactive indexing (II) theory as described in my 2008 Minds and Machines article Semantic Naturalization via Interactive Perceptual Causality (Vol. 18, pp. 527–546). Folk views postulate a concrete intentional relation between cognitive states and the worldly states they are about. The II theory eliminates any such concrete intentionality, replacing it with purely causal relations based on the interactive theory of perception. But intentionality is (...)
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  20.  15
    Discourse, Interaction and Communication: Proceedings of the Fourth International Colloquium on Cognitive Science (ICCS-95).Xabier Arrazola, Kepa Korta & Francis Jeffrey Pelletier (eds.) - 2010 - Dordrecht, Netherland: Springer.
    DISCOURSE, INTERACTION, AND COMMUNICATION Co-organized by the Department of Logic and Philosophy of Science and the Institute for Logic, Cognition, Language, and Infonnation (ILCLI) both from the University of the Basque Country, tlle Fourth International Colloquium on Cognitive Science (ICCS-95) gathered at Donostia - San Sebastian ti'om May 3 to 6, 1995, with the following as its main topics: 1. Social Action and Cooperation. 2. Cognitive Approaches in Discourse Processing: Grammatical and Semantical Aspects. 3. Models of Infonnation in Communication Systems. (...)
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  21.  87
    (1 other version)Epistemic Objects as Interactive Loci.Alex Levine - 2011 - Axiomathes 21 (1):57-66.
    Contemporary process metaphysics has achieved a number of important results, most significantly in accounting for emergence, a problem on which substance metaphysics has foundered since Plato. It also faces trenchant problems of its own, among them the related problems of boundaries and individuation. Historically, the quest for ontology may thus have been largely responsible for the persistence of substance metaphysics. But as Plato was well aware, an ontology of substantial things raises serious, perhaps insurmountable problems for any account of our (...)
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  22.  33
    The Interactive Effect of Religiosity and Perceived Organizational Adversity on Change-Oriented Citizenship Behavior.Inam Ul Haq, Dirk De Clercq, Muhammad Umer Azeem & Aamir Suhail - 2020 - Journal of Business Ethics 165 (1):161-175.
    This study adds to business ethics research by examining how employees’ religiosity might enhance their propensity to engage in change-oriented citizenship behavior, as well as how this effect may be invigorated in adverse organizational climates with respect to voluntarism. Two-wave survey data collected from employees in Pakistan show that change-oriented citizenship activities increase to the extent that employees can draw on their personal resource of religiosity and perceive little adversity, measured in this study with respect to whether voluntarism is encouraged. (...)
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  23.  63
    Cascading and feedback in interactive models of production: A reflection of forward modeling?Gary S. Dell - 2013 - Behavioral and Brain Sciences 36 (4):351-352.
    Interactive theories of lexical retrieval in language production assume that activation cascades from earlier to later processing levels, and feeds back in the reverse direction. This commentary invites Pickering & Garrod (P&G) to consider whether cascading and feedback can be seen as a form of forwarding modeling within a hierarchical production system.
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  24.  84
    Imaginative Desires and Interactive Fiction: On Wanting to Shoot Fictional Zombies.Nele Van de Mosselaer - 2020 - British Journal of Aesthetics 60 (3):241-251.
    What do players of videogames mean when they say they want to shoot zombies? Surely they know that the zombies are not real, and that they cannot really shoot them, but only control a fictional character who does so. Some philosophers of fiction argue that we need the concept of imaginative desires to explain situations in which people feel desires towards fictional characters or desires that motivate pretend actions. Others claim that we can explain these situations without complicating human psychology (...)
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  25. Modeling Environments: Interactive Causation and Adaptations to Environmental Conditions.Bruce Glymour - 2011 - Philosophy of Science 78 (3):448-471.
    I argue that a phenotypic trait can be an adaptation to a particular environmental condition, as against others, only if the environmental condition and the phenotype interactively cause fitness. Models of interactive environmental causes of fitness generally require that environments be individuated by explicit representation rather than by measures of environmental quality, although the latter understanding of ‘environment’ is more prominent in the philosophy of biology. Hence, talk of adaptations to some but not other environmental conditions relies on conceptions (...)
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  26. Motivation and Emotion: An Interactive Process Model.Mark H. Bickhard - 2000 - In Ralph D. Ellis (ed.), The Caldron of Consciousness: Motivation, Affect and Self-Organization. John Benjamins. pp. 161.
    In this chapter, I outline dynamic models of motivation and emotion. These turn out not to be autonomous subsystems, but, instead, are deeply integrated in the basic interactive dynamic character of living systems. Motivation is a crucial aspect of particular kinds of interactive systems -- systems for which representation is a sister aspect. Emotion is a special kind of partially reflective interaction process, and yields its own emergent motivational aspects. In addition, the overall model accounts for some of (...)
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  27. Videogames and interactive fiction.Grant Tavinor - 2005 - Philosophy and Literature 29 (1):24-40.
    In lieu of an abstract, here is a brief excerpt of the content:Videogames and Interactive FictionGrant TavinorIIn the third-person crime simulator Grand Theft Auto 3, the fictional performing of all sorts of criminal nuisance is a possibility. (Squeamish readers, or those that are adamant videogames are playing a decisive role in the moral degeneration of modern society might want to turn away now!) Here is one possibility for players of the game: while driving around in the rundown red-light district (...)
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  28. Interactive Effects of Racial Identity and Repetitive Head Impacts on Cognitive Function, Structural MRI-Derived Volumetric Measures, and Cerebrospinal Fluid Tau and Aβ.Michael L. Alosco, Yorghos Tripodis, Inga K. Koerte, Jonathan D. Jackson, Alicia S. Chua, Megan Mariani, Olivia Haller, Éimear M. Foley, Brett M. Martin, Joseph Palmisano, Bhupinder Singh, Katie Green, Christian Lepage, Marc Muehlmann, Nikos Makris, Robert C. Cantu, Alexander P. Lin, Michael Coleman, Ofer Pasternak, Jesse Mez, Sylvain Bouix, Martha E. Shenton & Robert A. Stern - 2019 - Frontiers in Human Neuroscience 13.
  29.  32
    How Inclusive Interactive Learning Environments Benefit Students Without Special Needs.Silvia Molina Roldán, Jesús Marauri, Adriana Aubert & Ramon Flecha - 2021 - Frontiers in Psychology 12.
    Growing evidence in recent years has led to an agreement on the importance and benefits that inclusive education has for students with special educational needs (SEN). However, the extension and universalization of an inclusive approach will also be enhanced with more evidence on the benefits that inclusion has for all students, including those without SEN. Based on the existing knowledge that learning interactions among diverse students are a key component of educational inclusion, the aim of this study is to identify (...)
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  30.  25
    The Interactive Construction of Biological Individuality Through Biotic Entrenchment.Isaac Hernández & Davide Vecchi - 2019 - Frontiers in Psychology 10.
  31.  27
    Interactive Apps Promote Learning of Basic Mathematics in Children With Special Educational Needs and Disabilities.Nicola J. Pitchford, Elizabeth Kamchedzera, Paula J. Hubber & Antonie L. Chigeda - 2018 - Frontiers in Psychology 9.
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  32. 10cubes and 3N3: Using interactive diagrams to investigate Charles Peirces classifications of signs.Priscila Farias & João Queiroz - 2004 - Semiotica 2004 (151):41-63.
    This article presents some results of a research on computational strategies for the visualization of sign classification structures and sign processes. The focus of this research is the various classifications of signs described by Peirce. Two models are presented. One of them concerns specifically the 10-fold classification as described in the 1903 Syllabus (MS 540, EP 2: 289–299), while the other deals with the deep structure of Peirce’s various trichotomic classifications. The first is 10cubes, an interactive 3-D model of (...)
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  33. The Turing test as interactive proof.Stuart M. Shieber - 2007 - Noûs 41 (4):686–713.
    In 1950, Alan Turing proposed his eponymous test based on indistinguishability of verbal behavior as a replacement for the question "Can machines think?" Since then, two mutually contradictory but well-founded attitudes towards the Turing Test have arisen in the philosophical literature. On the one hand is the attitude that has become philosophical conventional wisdom, viz., that the Turing Test is hopelessly flawed as a sufficient condition for intelligence, while on the other hand is the overwhelming sense that were a machine (...)
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  34. Alignment in Interactive Reference Production: Content Planning, Modifier Ordering, and Referential Overspecification.Martijn Goudbeek & Emiel Krahmer - 2012 - Topics in Cognitive Science 4 (2):269-289.
    Psycholinguistic studies often look at the production of referring expressions in interactive settings, but so far few referring expression generation algorithms have been developed that are sensitive to earlier references in an interaction. Rather, such algorithms tend to rely on domain-dependent preferences for both content selection and linguistic realization. We present three experiments showing that humans may opt for dispreferred attributes and dispreferred modifier orderings when these were primed in a preceding interaction (without speakers being consciously aware of this). (...)
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  35.  63
    The Interactive Effects of Behavioral Integrity and Procedural Justice on Employee Job Tension.Martha C. Andrews, K. Michele Kacmar & Charles Kacmar - 2015 - Journal of Business Ethics 126 (3):1-9.
    Using data collected from 280 full-time employees from a variety of organizations, this study examined the effects of employee perceptions of the behavioral integrity (BI) of their supervisors on job tension. The moderating effect of procedural justice (PJ) on this relationship also was examined. Substitutes for leadership theory (Kerr and Jermier, 1978) and psychological contract theory (Rousseau, Empl Responsib Rights J 2:121–139, 1989) were used as the theoretical foundations for the hypothesized relationships. Results indicated a negative relationship between BI and (...)
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  36.  50
    Evidence for interactive common causes. Resuming the Cartwright-Hausman-Woodward debate.Paul M. Näger - 2021 - European Journal for Philosophy of Science 12 (1):Article number: 2 (pages: 1-33).
    The most serious candidates for common causes that fail to screen off and thus violate the causal Markov condition refer to quantum phenomena. In her seminal debate with Hausman and Woodward, Cartwright early on focussed on unfortunate non-quantum examples. Especially, Hausman and Woodward’s redescriptions of quantum cases saving the CMC remain unchallenged. This paper takes up this lose end of the discussion and aims to resolve the debate in favour of Cartwright’s position. It systematically considers redescriptions of ICC structures, including (...)
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  37.  17
    Multisensory Interactive Technologies for Primary Education: From Science to Technology.Gualtiero Volpe & Monica Gori - 2019 - Frontiers in Psychology 10.
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  38. Interactive, Inclusive Substance Dualism.Jeff Engelhardt - 2017 - Philosophia 45 (3):1149-1165.
    This paper argues that a certain kind of substance dualism can adopt the ‘Compatibilist’ solution to the problem of causal exclusion. After sketching a non-Cartesian substance dualism akin to E.J. Lowe’s account, 5-23, 2006, 2008) and considering its shortcomings with respect to mental causation in section one, section two outlines an alternative account of mental causation and argues that this account solves the exclusion problem. Finally, section three considers a challenge to the proposed solution. With the exception of Lowe’s efforts, (...)
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  39. Interactive justice, the boundary problem, and proportionality.Laura Valentini - 2019 - Critical Review of International Social and Political Philosophy 22 (4):466-472.
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  40. Interactive Representations.Andoni Ibarra & Thomas Mormann - 2005 - Representaciones 1 (1):1 - 20.
    In this paper we argue that philosophy of science is in need of a comprehensive and deep theory of scientific representation. We contend that such a theory has to take into account the conceptual evolution of the notion of representation in the empirical science and mathematics.In particular, it is pointed out that the category-theoretical notion of an adjoint situation may be useful to shed new light on the intricate relation between the empirical and the theoretical by showing that scientific representations (...)
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  41.  58
    Self-Location in Interactive Fiction.Paal Fjeldvig Antonsen - 2021 - British Journal of Aesthetics 61 (1):41-52.
    The aim of this paper is to make sense of a characteristic feature of interactive fictions, such as video game fictions, adventure books and role playing games. In particular, I describe one important way consumers of interactive fiction ‘take on the role’ of a fictional character and are ‘involved’ in the story. I argue that appreciative engagement with such works requires imagining being someone else and imagining parts of the story in a self-locating manner. In short, consuming works (...)
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  42.  25
    Interactive Grounding and Inference in Learning by Instruction.Dario D. Salvucci - 2021 - Topics in Cognitive Science 13 (3):488-498.
    This paper illustrates cognitive modeling constructs designed to make learning by instruction more robust, including (1) flexible grounding of language to execution, (2) inference of implicit instruction knowledge, and (3) interactive clarification of instructions during both learning and execution.
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  43.  83
    A philosophical encounter: An interactive presentation of some of the key philosophical problems in ai and ai problems in philosophy.Aaron Sloman - unknown
    This paper, along with the following paper by John McCarthy, introduces some of the topics to be discussed at the IJCAI95 event `A philosophical encounter: An interactive presentation of some of the key philosophical problems in AI and AI problems in philosophy.' Philosophy needs AI in order to make progress with many difficult questions about the nature of mind, and AI needs philosophy in order to help clarify goals, methods, and concepts and to help with several specific technical problems. (...)
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  44. The Interactive Effect of Goal Attainment and Goal Importance on Acculturation and Well-Being.Agnes Toth-Bos, Barbara Wisse & Klara Farago - 2020 - Frontiers in Psychology 11:499208.
    The purpose of the present research is to shed light on whether and how migrants’ goal pursuit relates to their acculturation and well-being. Previous research has demonstrated the beneficial role that striving for and attaining intrinsic goals has for well-being. Yet, the relationship between the pursuit of intrinsic goals and acculturation has hardly been addressed. To fill this void, we investigated whether migrants’ acculturation and well-being can be seen as a function of their pursuit of intrinsic goals. We posited that (...)
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  45.  42
    Negative Interaction with Fellow Church Members and Depressive Symptoms among Older Mexican Americans.R. David Hayward & Neal Krause - 2012 - Archive for the Psychology of Religion 34 (2):149-171.
    Research indicates that positive relationships with fellow church members are associated with better mental health. However, far less research has focused on the relationship between negative interaction with fellow church members and mental health outcomes. The purpose of this study is to examine the relationship between church-based negative interaction and depressive symptoms with data from a nationwide sample of older Mexican Americans. Statistically significant findings were found for the following core relationships in our study model: older Mexican Americans who encounter (...)
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  46.  61
    Competitive Learning: From Interactive Activation to Adaptive Resonance.Stephen Grossberg - 1987 - Cognitive Science 11 (1):23-63.
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  47.  16
    Interactive effects of interpellet interval and pellet composition on schedule-induced licking and drinking behavior.Walter P. Christian - 1975 - Bulletin of the Psychonomic Society 5 (2):122-124.
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  48.  18
    Interactive Hypotheses: Towards a Dialogical Foundation of Surrogate Reasoning.Juan Redmond & Rodrigo Lopez-Orellana - 2023 - Revista de Humanidades de Valparaíso 22:105-130.
    El objetivo de este artículo es proponer una justificación lógica del proceso de razonamiento sustitutivo en la práctica del modelado en ciencia. Para ello, definimos la generación de hipótesis como la creación de un diálogo interactivo y formal entre el modelo y el sistema objetivo. Para describir esta idea desde un punto de vista lógico, nos basaremos en el enfoque pragmático de la Dialógica como marco ideal para ilustrar las interacciones lógicas.
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  49. Interactions as Source of the Change of Behavior in Addiction and Recovery From Addiction. An Exploratory Study.Claudia Varga & Ion Copoeru - 2022 - Studia Universitatis Babeş-Bolyai Philosophia:113-134.
    Based on the findings about the importance of social support network in the success of treatment and long term recovery, this article will provide an insight of the successful elements in addiction individual and group counseling interaction through which addicts manage to overcome the denial of addiction, to accept the recovery program, to go through the stages of recovery, and to identify appropriate research methods for understanding the phenomenon of interaction in recovery from addictions. This exploratory study will attempt to (...)
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  50.  42
    An interactive ethical assessment of surveillance‐capable software within the home‐help service sector.Elin Palm - 2013 - Journal of Information, Communication and Ethics in Society 11 (1):43-68.
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