Results for ' Immersive Experience'

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  1. Immersive Experience and Virtual Reality.Magdalena Balcerak Jackson & Brendan Balcerak Jackson - 2024 - Philosophy and Technology 37 (1):1-24.
    Much of the excitement about virtual reality and its potential for things like entertainment, art, education, and activism is its ability to generate experiences that are powerfully immersive. However, discussions of VR tend to invoke the notion of immersive experience without subjecting it to closer scrutiny; and discussions often take it for granted that immersive experience is a single unified phenomenon. Against this, we argue that there are four distinct types or aspects of immersive (...)
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  2.  17
    Investigating a Rural Immersion Experience in Medical Education Utilizing Narrative Inquiry.C. Cory Smith - 2012 - Narrative Inquiry in Bioethics 2 (1):55-64.
    Lack of access to health care coupled with a severe shortage of physicians is on the forefront of much debate nationally and internationally. Rural areas often suffer the most. Innovations in medical education, such as the creation of rural immersion rotations, are attempting to solve this health crisis. The purpose of this study was to investigate and analyze the narrative writings of 36 fourth–year medical students and primary care residents that participated in a rural immersion rotation in the Mississippi Delta. (...)
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  3.  18
    Immersive Versus Non-immersive Experience: Exploring the Feasibility of Memory Assessment Through 360° Technology.Sara Ventura, Eleonora Brivio, Giuseppe Riva & Rosa M. Baños - 2019 - Frontiers in Psychology 10.
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    Teaching Corner: Raising the Bar: Ethical Considerations of Medical Student Preparation for Short-Term Immersion Experiences.Nathan Kittle & Virginia McCarthy - 2015 - Journal of Bioethical Inquiry 12 (1):79-84.
    Short-term international medical outreach experiences are becoming more popular among medical students. As the popularity of these trips grows, participants, scholars, and institutions have become more aware of the potential pitfalls of such experiences. Loyola University Chicago Stritch School of Medicine has an approximately 20-year international service immersion program that has sent more than 1,400 participants to more than 30 countries. Recently, ISI programming has been adjusted to provide students more formal sessions exploring the ethics of the ISI trips. Students (...)
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  5.  2
    It’s (not) Me: Dynamic Nature of Immersive Experiences in Video Game Play.Eugene Kukshinov - forthcoming - Human Studies:1-22.
    Immersion in video games is a complex psychological process often defined as a unitary phenomenon, but it actually takes at least a dual form, as video games encompass both narratives and simulations. This study aimed to understand the relationship between sensory and mental immersive experiences in video game play. A mixed-methods, interview-based study was conducted with eight dedicated players. Phenomenological analysis revealed a dynamic relationship between sensory and mental immersion, with one type sometimes becoming dominant or both combining and (...)
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  6. Instrumental or Immersed Experience: Pleasure, Pain and Object Perception in Locke.Lisa Shapiro - 2010 - In Charles T. Wolfe & Ofer Gal (eds.), The Body as Object and Instrument of Knowledge: Embodied Empiricism in Early Modern Science. Springer. pp. 265--285.
  7.  8
    DESALLE, ROB, Our Senses. An Immersion Experience, illustrated by Patricia J. Wynne, Yale University Press, New Haven, 2018, 299 pp. [REVIEW]Carlos Ortiz-de-Landázuri - 2019 - Anuario Filosófico 52 (3):636-638.
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  8. Immersion, Absorption, and Spiritual Experience: Some Preliminary Findings.Joseph Glicksohn & Tal Dotan Ben-Soussan - 2020 - Frontiers in Psychology 11:543892.
    Many traditions have utilized silent environments to induce altered states of consciousness and spiritual experiences. Neurocognitive explorations of spiritual experience can aid in understanding the underlying mechanism, but these are surprisingly rare. We present the verbal report and the electroencephalographic (EEG) alpha profile of a female participant scoring a maximal 34 on the Absorption Scale, recorded before and while she was immersed in a whole-body perceptual deprivation (WBPD) tank. We analyze her trancelike experience in terms of the imagery (...)
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  9. Immersing oneself into one’s past: Subjective presence can be part of the experience of episodic remembering.Denis Perrin & Michael Barkasi - 2024 - Philosophy and the Mind Sciences 5.
    A common view about the phenomenology of episodic remembering has it that when we remember a perceptual experience, we can relive or re-experience many of its features, but not its characteristic presence. In this paper, we challenge this common view. We first say that presence in perception divides into temporal and locative presence, with locative having two sides, an objective and a subjective one. While we agree with the common view that temporal and objective locative presence cannot be (...)
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  10.  30
    Immersion in altered experience: An investigation of the relationship between absorption and psychopathology.Cherise Rosen, Nev Jones, Kayla A. Chase, Jennifer K. Melbourne, Linda S. Grossman & Rajiv P. Sharma - 2017 - Consciousness and Cognition 49:215-226.
  11.  23
    Immersive Nature-Experiences as Health Promotion Interventions for Healthy, Vulnerable, and Sick Populations? A Systematic Review and Appraisal of Controlled Studies.Lærke Mygind, Eva Kjeldsted, Rikke Dalgaard Hartmeyer, Erik Mygind, Mads Bølling & Peter Bentsen - 2019 - Frontiers in Psychology 10:432229.
    In this systematic review, we summarized and evaluated the evidence for effects of, and associations between, immersive nature-experience on mental, physical and social health promotion outcomes. Immersive nature-experience was operationalized as non-competitive activities, both sedentary and active, occurring in natural environments removed from everyday environments. We defined health according to the World Health Organization’s holistic and positive definition of health and included steady-state, intermediate, and health promotion outcomes. An electronic search was performed for Danish, English, German, (...)
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  12. Immersion is Attention / Becoming Immersed.Shen-yi Liao - manuscript
    Children sometimes lose themselves in make-believe games. Actors sometimes lose themselves in their roles. Readers sometimes lose themselves in their books. From people's introspective self-reports and phenomenological experiences, these immersive experiences appear to differ from ordinary experiences of simply playing a game, simply acting out a role, and simply reading a book. What explains the difference? My answer: attention. -/- [Unpublishable 2007-2017. This paper was referenced in Liao and Doggett (2014).].
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  13.  67
    Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge.Lazaros Michailidis, Emili Balaguer-Ballester & Xun He - 2018 - Frontiers in Psychology 9:393107.
    One of the most pleasurable aspects of video games is their ability to induce immersive experiences. However, there appears to be a tentative conceptualization of what an immersive experience is. In this short review, we specifically focus on the terms of flow and immersion, as they are the most widely used and applied definitions in the video game literature, whilst their differences remain disputable. We critically review the concepts separately and proceed with a comparison on their proposed (...)
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  14.  25
    Immersive practices in the modern cultural space(world and domestic experience).Воронова Н.И Никифорова А.А. - 2023 - Philosophy and Culture (Russian Journal) 5:60-73.
    The subject of this research is the immersive artistic environments that exist in the modern cultural space. Immersive technologies are used today in educational processes, historical reconstruction, various forms of socialization, in visual arts; immersion is implemented as a special scientific approach in anthropological, ethnographic, art history studies. Interactivity and immersiveness are considered here as complex predictable processes whose algorithms are embedded in the very basis of an artistic work or cultural environment. They make it possible to intensify (...)
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  15. Preferred identity as phoenix epiphanies for people immersed in their illness experiences. A qualitative study on autobiographies.Natascia Bobbo - 2021 - ENCYCLOPAIDEIA 25 (59):43-55.
    The illness immersion condition prevents patients from enjoying everything worth living life for. In any case, according to Frank, this condition could represent one of the most insightful experiences towards understanding the meaning of life. Using the metaphor of phoenix taken from May, Frank identified four kinds of embodiments through which the phoenix can reveal itself in a patient after an illness immersion experience: the phoenix that could ever be and the phoenix that might have been; the recurrent and (...)
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  16. Time Perception and the Experience of Time When Immersed in an Altered Sensory Environment.Joseph Glicksohn, Aviva Berkovich-Ohana, Federica Mauro & Tal D. Ben-Soussan - 2017 - Frontiers in Human Neuroscience 11.
  17.  32
    Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.Alexandra Kitson, Mirjana Prpa & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9:370199.
    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today's modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users' attention to the self—from technologies that show (...)
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  18.  12
    Lived Regulations, Systemic Attributions: Menstrual Separation and Ritual Immersion in the Experience of Orthodox Jewish Women.Naomi Marmon & Tova Hartman - 2004 - Gender and Society 18 (3):389-408.
    The rules that govern Jewish Orthodox women’s bodies, in particular those of ritual purity and immersion, are often criticized as patriarchal and an expression of oppression or domination. This study challenges the structuralist analysis of the regimen of ritual purity by examining how religious women themselves live and experience this system. The authors interviewed 30 Orthodox Jewish women living in Israel who observe these rituals in an effort to hear their experiences. The women’s expression of their experiences moved beyond (...)
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  19.  14
    Reflections on an International Research Immersion Field Study as a High Impact Practice to Produce Publishable Papers by Underrepresented Undergraduates.Heather M. Hill & Melissa Karlin - 2019 - Frontiers in Psychology 10:436922.
    Engaging undergraduates in publishable research is challenging. Skills including researching topics, statistical knowledge, and writing abilities are necessary; however, students often face time constraints or financial challenges that impede them from engaging in these experiences. Conducting research with underrepresented students can be an even bigger challenge, as these groups are known to face additional financial or family burdens that the traditional student does not face. This essay reports on the development of an international field study with the goal of producing (...)
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  20.  28
    CortexVR: Immersive analysis and training of cognitive executive functions of soccer players using virtual reality and machine learning.Christian Krupitzer, Jens Naber, Jan-Philipp Stauffert, Jan Mayer, Jan Spielmann, Paul Ehmann, Noel Boci, Maurice Bürkle, André Ho, Clemens Komorek, Felix Heinickel, Samuel Kounev, Christian Becker & Marc Erich Latoschik - 2022 - Frontiers in Psychology 13.
    GoalThis paper presents an immersive Virtual Reality system to analyze and train Executive Functions of soccer players. EFs are important cognitive functions for athletes. They are a relevant quality that distinguishes amateurs from professionals.MethodThe system is based on immersive technology, hence, the user interacts naturally and experiences a training session in a virtual world. The proposed system has a modular design supporting the extension of various so-called game modes. Game modes combine selected game mechanics with specific simulation content (...)
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  21. The immersive spatiotemporal hallucination model of dreaming.Jennifer M. Windt - 2010 - Phenomenology and the Cognitive Sciences 9 (2):295-316.
    The paper proposes a minimal definition of dreaming in terms of immersive spatiotemporal hallucination (ISTH) occurring in sleep or during sleep–wake transitions and under the assumption of reportability. I take these conditions to be both necessary and sufficient for dreaming to arise. While empirical research results may, in the future, allow for an extension of the concept of dreaming beyond sleep and possibly even independently of reportability, ISTH is part of any possible extension of this definition and thus is (...)
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  22.  20
    Care‐givers’ reflections on an ethics education immersive simulation care experience: A series of epiphanous events.Ann Gallagher, Matthew Peacock, Magdalena Zasada, Trees Coucke, Anna Cox & Nele Janssens - 2017 - Nursing Inquiry 24 (3):e12174.
    There has been little previous scholarship regarding the aims, options and impact of ethics education on residential care‐givers. This manuscript details findings from a pragmatic cluster trial evaluating the impact of three different approaches to ethics education. The focus of the article is on one of the interventions, an immersive simulation experience. The simulation experience required residential care‐givers to assume the profile of elderly care‐recipients for a 24‐hr period. The care‐givers were student nurses. The project was reviewed (...)
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  23.  16
    Immersive Media Presentation and Preschoolers’ Prosocial Behaviors: The Mediating Role of Theory of Mind.Ting Chen & Chenglin Jin - 2022 - Frontiers in Psychology 13.
    Although scholars have asserted that it is necessary to explore the effect of immersive media presentation on preschoolers’ prosocial behaviors, the empirical research, as well as the moderating roles of this link, remained limited. One hundred and twenty preschoolers were involved in three experiments of four waves. This study empirically examined the effect of media presentation, including immersive media presentation and traditional media presentation, on preschoolers’ prosocial behaviors and the moderating effect of theory of mind on such links. (...)
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  24.  21
    An immersive, comparative approach to experiential learning in food studies education.Nadine Lehrer - 2023 - Agriculture and Human Values 41 (1):61-73.
    Experiential learning in food and agricultural higher education takes many different forms. This paper highlights an immersive, comparative approach to a graduate food studies course in the dairy sector. It explores how students in this class experience a particular combination of field trips, culinary workshops, hands-on activities, and classroom discussions, and explores how the structure and combination of these course elements contributes to reflection, critical thought, and a more nuanced and complex understanding of food systems (or not). Results (...)
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    Wrapped into sound: Development of the Immersive Music Experience Inventory.Yves Wycisk, Kilian Sander, Reinhard Kopiez, Friedrich Platz, Stephan Preihs & Jürgen Peissig - 2022 - Frontiers in Psychology 13.
    Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound, it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with increasing degrees of immersion. The development of the Immersive Music Experience Inventory could close this gap. An initial item list was derived from studies in virtual reality and spatial (...)
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  26.  64
    Immersive Nature of Art.Michał Ostrowicki - 2009 - Dialogue and Universalism 19 (1-2):129-141.
    The phenomenon of immersion mainly appears and relates to human existence in the interactive electronic environment. Immersion can produce an experience of electronically generated reality, which consists of feelings similar to those known from the experience of the physical world and can influence our sensuous and intentional attitude. A person enters the electronic world, frequently finding there the value of being and a sphere for her/his own activity, which can release personality and produce the kind of emotional attitude (...)
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  27.  7
    Immersive Art and Urban Heritage: An Interdisciplinary Study of Socio-Environmental Justice in Houston and Amsterdam.Asma Mehan & Sina Mostafavi - 2024 - In Fernando Moral-Andrés, Elena Merino-Gómez & Pedro Reviriego (eds.), Decoding Cultural Heritage: A Critical Dissection and Taxonomy of Human Creativity through Digital Tools. Cham, Switzerland: Springer. pp. 439–456.
    This chapter navigates the confluence of immersive design, critical mapping, urban heritage, and socio-environmental justice. It elucidates the potential of these intersecting domains to engender inclusivity, bolster urban resilience, and challenge prevailing power dynamics within urban spaces. Initially, the chapter illuminates the nuances of critical mapping, emphasizing its pivotal role in understanding and advocating for socio-environmental justice within the tapestry of urban heritage. By taking Amsterdam and Houston as primary case studies, the exploration accentuates the power of immersive (...)
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  28.  33
    Immersive movies: the effect of point of view on narrative engagement.Alberto Cannavò, Antonio Castiello, F. Gabriele Pratticò, Tatiana Mazali & Fabrizio Lamberti - forthcoming - AI and Society:1-15.
    Cinematic virtual reality (CVR) offers filmmakers a wide range of possibilities to explore new techniques regarding movie scripting, shooting and editing. Despite the many experiments performed so far both with both live action and computer-generated movies, just a few studies focused on analyzing how the various techniques actually affect the viewers’ experience. Like in traditional cinema, a key step for CVR screenwriters and directors is to choose from which perspective the viewers will see the scene, the so-called point of (...)
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  29. Narrative immersion as an attentional phenomenon.Paloma Atencia-Linares & Miguel Ángel Sebastián - forthcoming - Inquiry: An Interdisciplinary Journal of Philosophy.
    Some stories generate in us a peculiar experience of intense narrative engagement. This common experience, which we call narrative immersion, has been the object of a vast literature in psychology and other disciplines. Philosophers, however, have only recently engaged with this topic and the tendency has been to explain it by postulating specific kinds of mental states. We propose a different approach, explaining narrative immersion by means of a particular distribution of attention over the content of ordinary mental (...)
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  30. Participation and immersion in Walton and calvino.M. Carleton Simpson - 2005 - Philosophy and Literature 29 (2):321-336.
    In lieu of an abstract, here is a brief excerpt of the content:Participation and Immersion in Walton and CalvinoM. Carleton SimpsonThe novel begins in a railway station, a locomotive huffs, steam from a piston covers the opening of the chapter, a cloud of smoke hides part of the first paragraph... The pages of the book are clouded like the windows of an old train, the cloud of smoke rests on the sentences.1Part of Kendall Walton's theory of psychological participation, explicated in (...)
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  31.  22
    Elders’ experience with augmented gaze: preliminary observations.Claudio de’Sperati, Jacopo Ippolito, Roberto Cozzi, Emil Rosenlund Høeg, Gabriel Baud-Bovy, Michela Moretti & Vittorio Dalmasso - 2023 - Gestalt Theory 45 (1-2):115-119.
    Research on elders’ acceptance of virtual technologies is much needed. Here we studied the user experience of elders (N = 10, mean age = 88.2 years) during virtual biking, an exergame where participants pedal on a cycle ergometer and wear a Head-Mounted Display that provides them an immersive experience of a bike ride. We tested the effects of augmented gaze on user experience. Augmented gaze is a condition in which horizontal head turns yield amplified visual shifts, (...)
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  32.  43
    Digital Metempsychosis? A Critique of the Two-Worlds Model of Immersivity.Alessandro De Cesaris - 2023 - Techné Research in Philosophy and Technology 27 (2):168-182.
    The paper proposes the notion of “Two-Worlds Model” (TWM) as a theoretical framework in order to analyse some currents in the contemporary debate on technologically mediated experience. According to this model, technologically mediated experience—especially immersive experience—can be described as a form of “digital metempsychosis”—a feeling of being elsewhere. The paper argues that this model is not new in the history of philosophy, and that it is a very common theoretical and cultural strategy, often used to reduce (...)
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  33.  4
    Evolution of Immersive Technologies and Their Impact on Visitor Engagement in Cultural Heritage Sites.Avni Garg, Dr Jasbir Singh Dhanjal, Dr Kajal Chheda, Prabhat Sharma, Arunkumar Devalapura Thimmappa, Shubhi Goyal & Amita Garg - forthcoming - Evolutionary Studies in Imaginative Culture:1012-1020.
    The cultural heritage sites, incorporating advanced technology and engaging activities have been demonstrated to enhance visitor attention and retention, resulting in more significant and unforgettable experiences. The evolution of immersive technologies, has significantly transformed visitor engagement in cultural heritage sites. This study investigates how these technologies increase visitor experience and engagement. The study utilizes Chi-square tests and ANCOVA and multiple linear regressions tests to examine the correlation between technology usage and visitor satisfaction, to identify key predictors of enhanced (...)
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  34.  63
    Beyond Trust: How Usefulness and Immersiveness Drive Space Tourism Intentions in High-Risk Contexts.Minh-Hoang Nguyen, Minh-Phuong Thi Duong, Thanh Tu Tran, Ni Putu Wulan Purnama Sari, Hendra Tedjasuksmana, Viet-Phuong La & Quan-Hoang Vuong - manuscript
    The rapidly evolving space tourism industry faces significant challenges in building consumer trust and balancing emotional appeal with factual accuracy—both essential for reducing uncertainty and fostering long-term public engagement in this high-risk sector. This study examines the key factors shaping individuals’ intentions to participate in space tourism, with a focus on their perceived trustworthiness, usefulness, and immersiveness of information on social media. Applying Mindsponge Theory, we explore the interplay between trust evaluation and subjective cost-benefit judegement of individuals in high-risk tourism (...)
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  35.  34
    Truly Intensive Clinical Ethics Immersion at the Washington Hospital Center.Christopher L. Church & Thalia Arawi - 2012 - Journal of Clinical Ethics 23 (2):152-155.
    Opportunities for practical, hospital-based training in those skills demanded by clinical ethics consultation (CEC) have been limited. Given the number of individuals who provide part-time CEC, greater access to condensed, practical training such as the clinical ethics immersion course offered by the Washington Hospital Center, is necessary.Two participants in the initial cohort evaluate their CE training at a busy, urban referral center, exploring prior expectations, perceptions of its utility and suggestions for improvement. Such training will prove valuable not only for (...)
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  36.  23
    Study of Virtual Reality Immersive Technology Enhanced Mathematics Geometry Learning.Yu-Sheng Su, Hung-Wei Cheng & Chin-Feng Lai - 2022 - Frontiers in Psychology 13.
    Mathematics is an important foundation for the development of science education. In the past, when instructors taught mathematical concepts of geometry shapes, they usually used traditional textbooks and aids to conduct teaching activities, which resulted in students not being able to understand the principles completely. Nowadays, it has become a trend to integrate emerging technologies into mathematics courses and to use digital instructional aids. Emerging technologies can effectively enhance students’ sensory experience while strengthening their impressions and understandings of subject (...)
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  37.  36
    Educating for an Inclusive Economy: Cultivating Relationality Through International Immersion.Abigail B. Schneider & Daniel P. Justin - 2020 - Humanistic Management Journal 5 (1):133-151.
    As the gap between the world’s rich and poor grows wider and the limitations of institutional solutions such as foreign aid continue to be exposed, students of development are shifting their focus toward individualistic business-based solutions that seek to draw members of marginalized communities into the global marketplace. This focus on the individual, however, raises three interconnected issues: it privileges a view of the human person as individualistic versus relational, it proposes isolated solutions that are not scalable, and it can (...)
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  38.  68
    Already filtered: Affective immersion and personality differences in accessing present and past.Doris McIlwain - 2006 - Philosophical Psychology 19 (3):381 – 399.
    Schemas contribute to adaptation, filtering novelty though knowledge-expectancy structures, the residue of past contingencies and their consequences. Adaptation requires a balance between flexible, dynamic context-sensitivity and the cognitive efficiency that schemas afford in promoting persistent goal pursuit despite distraction. Affects can form and disrupt schemas. Transient affective experiences systematically alter selectivity of attentiveness to the directly experienced present environment, the internal environment, and to the stored experiences of memory. Enduring personal stylistic predispositions, like implicit motives and affective schemas, influence how (...)
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  39. Immersion Into Noise.Joseph Nechvatal (ed.) - 2011 - Open Humanities Press in conjunction with the University of Michigan Library's Scholarly Publishing Office.
    The noise factor is the ratio of signal to noise of an input signal to that of the output signal. Noise can block or interfere with the meaning of a message in both human and electronic communication. But in Information Theory, noise is still considered to be information. By refining the definition of noise as that which addresses us outside of our preferred comfort zone, Joseph Nechvatal's Immersion Into Noise investigates multiple aspects of cultural noise by applying the audio understanding (...)
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  40. Allegories of Immersion.Filippo Fimiani - 2023 - An-Icon: Studies in Environmental Images 1 (2):14.
    Fish Night, an episode of LOVE DEATH + ROBOTS (S01E12, 2019) based on a 1982 short story by Joe R. Lansdale, can be interpreted as an allegory of the impossibility of immersive experience: if real, it is deadly, because the images are no longer such or ghosts but living beings present in a shared environmental habitat, acting with but also against the subject, in turn no longer a spectator. Comparing the story and film, and ancient ekphrastic literature, I (...)
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  41. Immersive ideals / critical distances : study of the affinity between artistic ideologies in virtual Reality and previous immersive idioms.Joseph Nechvatal (ed.) - 2010 - Berlin: LAP Lambert Academic Publishing AG & Co KG.
    My research into Virtual Reality technology and its central property of immersion has indicated that immersion in Virtual Reality (VR) electronic systems is a significant key to the understanding of contemporary culture as well as considerable aspects of previous culture as detected in the histories of philosophy and the visual arts. The fundamental change in aesthetic perception engendered by immersion, a perception which is connected to the ideal of total-immersion in virtual space, identifies certain shifts in ontology which are relevant (...)
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  42. What Is Immersion? Towards a Phenomenology of Virtual Reality.Saulius Geniusas - 2022 - Journal of Phenomenological Psychology 53 (1):1-24.
    Although the importance of the concept of immersion in game studies is indisputable, its meaning remains imprecise and ambiguous. My goal here is to develop a phenomenological clarification of this concept. I begin by clarifying how immersion has been understood in game studies. I further contend that immersion in digital games should be recognized as one modality of immersion among others. This basic realization allows one to open a dialogue between game studies and phenomenology. I develop a phenomenological conception of (...)
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  43.  7
    Between immersion and detachment. Does every landscape have its own atmosphere?Bruce Bégout - 2024 - Lebenswelt: Aesthetics and Philosophy of Experience 23.
    In this article, we’ll be looking to see if any landscape has an ambience. In doing so, we first highlight what in the landscape is opposed to ambience, namely detachment and distance, and then indicate that it is thanks to this detachment that the viewer’s participation in the landscape is possible as ambience. In this way, we attempt to show that any landscape, taken in an narrow aesthetic sense, implies a complementary double operation of withdrawal and fusion, contemplation and atmosphere, (...)
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  44.  58
    Experiments with interactional expertise.Harry Collins, Rob Evans, Rodrigo Ribeiro & Martin Hall - 2006 - Studies in History and Philosophy of Science Part A 37 (4):656-674.
    ‘Interactional expertise’ is developed through linguistic interaction without full scale practical immersion in a culture. Interactional expertise is the medium of communication in peer review in science, in review committees, and in interdisciplinary projects. It is also the medium of specialist journalists and of interpretative methods in the social sciences. We describe imitation game experiments designed to make concrete the idea of interactional expertise. The experiments show that the linguistic performance of those well socialized in the language of a specialist (...)
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  45.  68
    From Immersive Body Swapping to Apprehending the Other’s Emotions: Perspective-Taking and Levels of Empathy in Embodied Virtual Reality.Ingrid Vendrell Ferran - 2024 - In Marco Cavallaro & Nicolas de Warren (eds.), Phenomenologies of the digital age: the virtual, the fictional, the magical. New York, NY: Routledge.
    Natural scientists working at the intersection of virtual reality, psychology, and computer science have recently explored the question of whether Embodied Virtual Reality (EVR) can be employed to train empathy. While for some authors (e.g., Bertrand et el. 2018), EVR can enhance empathy by means of creating a series of perceptual illusions, which lead users to adopt the other’s perspective and resonate with her experience, other authors (e.g., Sora-Domenjó 2022; Sutherland 2016) have been more skeptical about the powers of (...)
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  46. Levels of immersion, tacit knowledge and expertise.Rodrigo Ribeiro - 2013 - Phenomenology and the Cognitive Sciences 12 (2):367-397.
    This paper elaborates on the link between different types and degrees of experience that can be gone through within a form of life or collectivity—the so-called levels of immersion—and the development of distinct types of tacit knowledge and expertise. The framework is then probed empirically and theoretically. In the first case, its ‘predictions’ are compared with the accounts of novices who have gone through different ‘learning opportunities’ during a pre-operational training programme for running a huge nickel industrial plant in (...)
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  47.  15
    Dynamic Effects of Immersive Bilingualism on Cortical and Subcortical Grey Matter Volumes.Lidón Marin-Marin, Victor Costumero, César Ávila & Christos Pliatsikas - 2022 - Frontiers in Psychology 13.
    Bilingualism has been shown to induce neuroplasticity in the brain, but conflicting evidence regarding its specific effects in grey matter continues to emerge, probably due to methodological differences between studies, as well as approaches that may miss the variability and dynamicity of bilingual experience. In our study, we devised a continuous score of bilingual experiences and we investigated their non-linear effects on regional GM volume in a sample of young healthy participants from an immersive and naturalistic bilingual environment. (...)
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    BizarreVR: Dream-like bizarreness in immersive virtual reality induced changes in conscious experience of reality while leaving spatial presence intact.Simone Denzer, Sarah Diezig, Peter Achermann, Thomas Koenig & Fred W. Mast - 2022 - Consciousness and Cognition 99:103283.
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    Representation and Immersion. The Embodied Meaning of Literature.Pierre-Louis Patoine - 2019 - Gestalt Theory 41 (2):201-215.
    Summary This article explores the relations among three forms of representations (artistic, mental, and neural) and immersion, considered as an altered state of consciousness, in the context of literary reading. We first define immersive reading as an intensification of our embodied experience of literary representation, in accordance to neuropsychological studies about embodied cognition. We further consider the style of interpretation demanded by such immersive reading and its ethical and ecological underpinnings.
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  50. Visual experiences in the blind induced by an auditory sensory substitution device.Jamie Ward & Peter Meijer - 2010 - Consciousness and Cognition 19 (1):492-500.
    In this report, the phenomenology of two blind users of a sensory substitution device – “The vOICe” – that converts visual images to auditory signals is described. The users both report detailed visual phenomenology that developed within months of immersive use and has continued to evolve over a period of years. This visual phenomenology, although triggered through use of The vOICe, is likely to depend not only on online visualization of the auditory signal but also on the users’ previous (...)
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