Results for ' participative design'

957 found
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  1.  63
    YUTPA as a design tool for public participation.Maurice Berix - 2012 - AI and Society 27 (1):165-172.
    Engaging the public in decision-making processes is commonly accepted as an effective strategy for a better policy making, a better policy support and for narrowing the gap between government and the public. In today’s digitised society, participation via online media is becoming more important. But is this so-called e-participation being used optimally? Or is a better design possible? In my opinion, the answer to these questions is a ‘yes’. Despite numerous efforts in engaging the public with policy deliberation, the (...)
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  2.  30
    Applying Linear Mixed Effects Models in Within-Participant Designs With Subjective Trial-Based Assessments of Awareness—a Caveat.Guido Hesselmann - 2018 - Frontiers in Psychology 9.
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  3.  68
    Participation, animation, design: a tripartite approach to urban community networking. [REVIEW]Marcus Foth - 2010 - AI and Society 25 (3):335-343.
    Theories of networked individualism and forms of urban alienation challenge the continued purpose and relevance of conventional community tools in urban neighbourhood. However, the majority of urban residents surveyed in this research still believe that there are people living in their immediate neighbourhood who may share their interests or who are at least personally compatible, but they do not know them. Web-based community networking systems have the potential to facilitate intra-neighbourhood interaction and support community-building efforts. Community networking studies have shown (...)
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  4.  19
    Four principles for groupware design : a foundation for participative development.A. Cockburn & S. Jones - 2016 - Dissertation, University of Canterbury
    Participatory design amalgamates the expertise of interdisciplinary specialists with the taskspecific expertise of end-users. Groupware design is widely recognised as benefiting from participative approaches. Recognition of this ideal, however, does not preclude the failure of groupware design due to poor communication and inadequate understanding between participants. We provide a grounding in the problems affecting groupware success, and introduce four design principles that guide all those involved in design around the pitfalls that have been encountered, (...)
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  5. Author’s Response: Design for Participation: Culture, Structure, Facilitation.L. D. Richards - 2015 - Constructivist Foundations 11 (1):93-97.
    Upshot: Conversational conferences are difficult to design in a way that avoids the consequences that arise when participants are not experienced with or fully value the conversational mode of interaction. So, the designers of such conferences must experiment with ways to build a culture, use a structure, and facilitate participation that might mitigate some of these consequences. The potential of the experimental conference designed in the light of second-order cybernetics lies, in part, in the prospect of identifying and acquiring (...)
     
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  6.  10
    How to Better Motivate Customers to Participate in the Self-Design Process: A Conceptual Model in Underlying Self-Congruence Mechanism.Baojun Yu, Hangjun Xu & Brooke Emery - 2020 - Frontiers in Psychology 11.
    The voluntary shift of responsibility from the producer to the consumer is one feature of self-design activities. Past research emphasizes the economic gains of such customer co-creation. However, the psychological mechanism underlying customer co-creation behavior is still not fully understood. Notably, the goal-driven self-congruence nature of customer co-creation is mostly ignored in the co-creation literature. The objective of this research is to firstly develop a conceptual understanding of how co-creation literature can be related to the self-congruence theory. Furthermore, this (...)
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  7.  44
    Participation and reification in design of artifacts: An interview with etienne wenger. [REVIEW]Thomas Binder - 1996 - AI and Society 10 (1):101-106.
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  8.  26
    Dropout by Design: Advance Planning for Research Participant Noncompliance.Toby Schonfeld & James Anderson - 2011 - American Journal of Bioethics 11 (4):18-20.
  9. Better data with fewer participants and trials: improving experiment efficiency with adaptive design optimization.Daniel R. Cavagnaro, J. I. Myung, M. A. Pitt & Y. Tang - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society.
     
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  10.  28
    Encountering ethics through design: a workshop with nonhuman participants.Anuradha Reddy, Iohanna Nicenboim, James Pierce & Elisa Giaccardi - 2021 - AI and Society 36 (3):853-861.
    What if we began to speculate that intelligent things have an ethical agenda? Could we then imagine ways to move past the moral divide ‘human vs. nonhuman’ in those contexts, where things act on our behalf? Would this help us better address matters of agency and responsibility in the design and use of intelligent systems? In this article, we argue that if we fail to address intelligent things as objects that deserve moral consideration by their relations within a broad (...)
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  11.  17
    Design Issues in E-Consent.John Wilbanks - 2018 - Journal of Law, Medicine and Ethics 46 (1):110-118.
    Electronic informed consent represents an opportunity to redesign the way that participants understand and elect to enroll in clinical research studies. However, electronic consent faces certain barriers common to all informed consent processes and other barriers specific to the technical environment. At Sage Bionetworks, we designed an electronic consent process as a software product and released it as an open source tool. We believe that using contemporary design processes to intentionally create cognitive friction, where potential study participants are confronted (...)
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  12.  30
    Pupil involvement in school (re)design: Participation in policy and practice.Olga N. Nikitina-den Besten, John Horton & Peter Kraftl - unknown
    Over the last decade, an array of policy interventions relating to children, young people and education in the UK have positioned pupil participation in the (re)design of school environments as a key imperative. Indeed, pupil participation is an explicit, core ideal of major, ongoing school (re)construction and (re)design programmes in the UK such as Building Schools for the Future, Academy schools, and Primary Capital Funding. The aim of this paper is to juxtapose the ideals of participation as expressed (...)
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  13.  40
    From participatory design to participating problem solving: Enhancing system adaptability through user modelling. [REVIEW]Zhengxin Chen - 1993 - AI and Society 7 (3):238-247.
    The issue on the role of users in knowledge-based systems can be investigated from two aspects: the design aspect and the functionality aspect. Participatory design is an important approach for the first aspect while system adaptability supported by user modelling is crucial to the second aspect. In the article, we discuss the second aspect. We view a knowledge-based computer system as the partner of users' problem-solving process, and we argue that the system functionality can be enhanced by adapting (...)
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  14.  70
    Phenomenological Research Method, Design and Procedure: A Phenomenological Investigation of the Phenomenon of Being-in-Community as Experienced by Two Individuals Who Have Participated in a Community Building Workshop.Carl Holroyd - 2001 - Indo-Pacific Journal of Phenomenology 1 (1):1-10.
    This project was conceived to determine the feasibility of using a phenomenological method of enquiry, based on Giorgi’s existential psychological method, for explicating the experience of being-in-community as experienced within a Community Building Workshop. This project served to inform a larger Master of Social Science research project concerned with building community within business. In approaching this project it was decided to interview two people who had participated in separate CBWs, but not within a business context. The reason for this was (...)
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  15. Technical designs and practical capabilities. A modal perspective in the philosophy of technology.Fernando Broncano - 2007 - Eidos: Revista de Filosofía de la Universidad Del Norte 6:78-121.
    This paper presents a possibilistic conception of technological artifacts facing technological determinism. Technological artifacts are considered points in a space of pragmatic possibilities determined by the abilities of different sociocultural aspects. The determination process of one possibility is the design of an artifact that comes true as long as the abilities are effective. A design is a process of creation at several levels of reality: material, functional, usefulness. At the same time, the idea of design may also (...)
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  16.  17
    Assessing participation skills: online discussions with peers.Karyn L. Lai - 2012 - Assessment and Evaluation in Higher Education 37 (8):933-947.
    Many tertiary-level courses assess students’ participation in tutorial or online discussions. However, in educational and pedagogical research literature, criteria for assessing students’ skills in engaging with peers remain unclear. This article describes an online assignment with a set of participation criteria and a method for assessing the quality of students’ interactions with peers. The assignment focuses on students’ ability to utilise their critical thinking skills while engaging with peers on a particular topic. This includes abilities such as responding to criticism, (...)
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  17. Designing Academic Conferences as a Learning Environment: How to Stimulate Active Learning at Academic Conferences?J. Verbeke - 2015 - Constructivist Foundations 11 (1):98-105.
    Context: The main aim in organizing academic conferences is to share and develop knowledge in the focus area of the conference. Most conferences, however, are organized in a traditional way: two or three keynote presentations and a series of parallel sessions where participants present their research work, mainly using PowerPoint or Prezi presentations, with little interaction between participants. Problem: Each year, a huge number of academic events and conferences is organized. Yet their typical design is mainly based on a (...)
     
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  18.  30
    Linear mixed-effects models for within-participant psychology experiments: an introductory tutorial and free, graphical user interface (LMMgui).David A. Magezi - 2015 - Frontiers in Psychology 6:110312.
    Linear mixed-effects models (LMMs) are increasingly being used for data analysis in cognitive neuroscience and experimental psychology, where within-participant designs are common. The current article provides an introductory review of the use of LMMs for within-participant data analysis and describes a free, simple, graphical user interface (LMMgui). LMMgui uses the package lme4 (Bates et al., 2014a, b ) in the statistical environment R (R Core Team).
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  19.  65
    Participants' perceptions of research benefits in an african genetic epidemiology study.John Appiah-Poku, Sam Newton & Nancy Kass - 2011 - Developing World Bioethics 11 (3):128-135.
    Background: Both the Council for International Organization of Medical Sciences and the Helsinki Declaration emphasize that the potential benefits of research should outweigh potential harms; consequently, some work has been conducted on participants' perception of benefits in therapeutic research. However, there appears to be very little work conducted with participants who have joined non-therapeutic research. This work was done to evaluate participants' perception of benefits in a genetic epidemiological study by examining their perception of the potential benefits of enrollment.Methods: In-depth (...)
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  20.  30
    Designing Psychological Co-research of Emancipatory-Technical Relevance Across Age Thresholds.Niklas A. Chimirri - 2015 - Outlines. Critical Practice Studies 16 (2):26-51.
    The requirement that theoretical and empirical research is to sustainably benefit not only the nominal researcher, but also the other research participants, is deeply embedded in the conceptual-analytical framework of Psychology from the Standpoint of the Subject and its co-researcher principle. PSS research is thus to be of emancipatory relevance to those others the researcher comes to collaborate with. Meanwhile, the question of how this requirement can be prospectively integrated into the design of a research project remains subject to (...)
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  21. Designing Sociohistorically Sensitive Information Search: Experimental Analyses of Essays Written Using ThoughtShuffler and Google.Shantanu Tilak, Latif Kadir, Ziye Wen, Paul Pangaro & Michael Glassman - 2023 - Cybernetics and Human Knowing 30 (1-2):133-151.
    In an era marked by rapid information flows, search engine use often precedes online exploration. Search engines like Google function through reliance on over 200 signals that fine tune consumer behavior and provide ordered results. This process "adds a little something extra" to the idea of results ordered by pure conceptual relationships between keywords and phrases, and may stifle critical reflection. The search interface we test, ThoughtShuffler, designed using principles of Gordon Pask's cybernetics, reorders Google's results based on the degree (...)
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  22.  33
    Participant selection for preventive Regenerative Medicine trials: ethical challenges of selecting individuals at risk.Sophie L. Niemansburg, Michelle G. J. L. Habets, Wouter J. A. Dhert, Johannes J. M. van Delden & Annelien L. Bredenoord - 2015 - Journal of Medical Ethics 41 (11):914-916.
    The innovative field of Regenerative Medicine (RM) is expected to extend the possibilities of prevention or early treatment in healthcare. Increasingly, clinical trials will be developed for people at risk of disease to investigate these RM interventions. These individuals at risk are characterised by their susceptibility for developing clinically manifest disease in future due to the existence of degenerative abnormalities. So far, there has been little debate about the ethical appropriateness of including such individuals at risk in clinical trials. We (...)
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  23.  13
    Moral design and technology.Bart F. W. Wernaart & Sil Aarts (eds.) - 2022 - Wageningen, The Netherlands: Wageningen Academic Publishers.
    When should a surveillance system that is used in preventive policing sacrifice the privacy of citizens to prevent criminality? What should be the impact of individual moral expectations when a social media platform designs an algorithm? To what degree can we use technology-driven deception in dementia care practices? And can we create a moral compass for a dashboard society? Over the last decade, the impact of technological innovation has been unprecedented. It has profoundly changed the way we participate and interact (...)
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  24. Designing and Delivering Business Ethics Teaching and Learning.Ronald R. Sims & Edward L. Felton - 2006 - Journal of Business Ethics 63 (3):297-312.
    The recent corporate scandals in the United States have caused a renewed interest and focus on teaching business ethics. Business schools and their faculties are reexamining the teaching of business ethics and are reassessing their responsibilities to produce honest and truthful managers who live lives of integrity and ethical accountability. The authors recognize that no agreement exists among business schools and their faculties regarding what should be the content and pedagogy of a course in business ethics. However, the authors hold (...)
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  25.  10
    Designing organization design: a human-centric approach.Rodrigo Magalhães - 2020 - Oxford: Oxford University Press.
    As a topic, organization design is poorly understood. While it is featured in most management books as a chapter dedicated to organizational structures, it is unclear whether organization design is a one-off event or an ongoing process. Thus, it has traditionally been understood to be the same as an organizational configuration, with neat lines of communication and distribution of responsibilities following pre-set typologies. Yet what can be said to constitute organizational structure in this first half of the 21st (...)
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  26.  11
    Negotiating consensus in simulated decision-making meetings without designated chairs: A study of participants’ discourse roles.Angela C. K. Chan & Bertha Du-Babcock - 2018 - Discourse and Communication 12 (5):497-516.
    Decision-making is an integral part of business meetings in an organization. Research has suggested that a participant’s engagement in the decision-making process has direct relevance to his or her role in the team or organization. This study extends the investigation of communicative behavior in decision-making to a special meeting setting where all participants assume similar organizational roles and where there is no designated chair. In particular, it draws on conversation analytic methods and a recently developed framework of participant roles to (...)
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  27. The Narrative of Public Participation in Environmental Governance and its Normative Presuppositions.Umberto Sconfienza - 2015 - Review of European, Comparative, and International Environmental Law 24 (2):139-151.
    This article argues that the narrative of public participation in environmental governance that emerged from the Earth Summit in 1992 can be read as a direct challenge to the neoliberal approach to environmental governance. The challenge comes from constructing the concept of public participation as (i) the practice of providing decision makers with more and better information in order to help them design more equitable policies, and (ii) the practice of potentially influencing policy decisions by bringing new perspectives and (...)
     
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  28.  14
    Aesthetically Designing Video-Call Technology With Care Home Residents: A Focus Group Study.Sonam Zamir, Felicity Allman, Catherine Hagan Hennessy, Adrian Haffner Taylor & Ray Brian Jones - 2021 - Frontiers in Psychology 12.
    BackgroundVideo-calls have proven to be useful for older care home residents in improving socialization and reducing loneliness. Nonetheless, to facilitate the acceptability and usability of a new technological intervention, especially among people with dementia, there is a need for user-led design improvements. The current study conducted focus groups with an embedded activity with older people to allow for a person-centered design of a video-call intervention.MethodsTwenty-eight residents across four care homes in the South West of England participated in focus (...)
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  29.  16
    Designing Visual-Arts Education Programs for Transfer Effects: Development and Experimental Evaluation of (Digital) Drawing Courses in the Art Museum Designed to Promote Adolescents’ Socio-Emotional Skills.Lydia Kastner, Nora Umbach, Aiste Jusyte, Sergio Cervera-Torres, Susana Ruiz Fernández, Sven Nommensen & Peter Gerjets - 2021 - Frontiers in Psychology 11.
    An active engagement with arts in general and visual arts in particular has been hypothesized to yield beneficial effects beyond arts itself. So-called cognitive and socio-emotional “transfer” effects into other domains have been claimed. However, the empirical basis of these hopes is limited. This is partly due to a lack of experimental comparisons, theory-based designs, and objective measurements in the literature on transfer effects of arts education. Therefore, the aim of the present study was to design and experimentally investigate (...)
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  30.  42
    Designing a semiotic-based approach to intercultural training.Roger Parent & Stanley Varnhagen - 2011 - Sign Systems Studies 39 (1):145-180.
    This exploratory enquiry seeks to examine the largely unexplored potential of semiotics for intercultural training and education. The proposed three-partdiscussion describes the process by which semiotic theoretical principles were selected and progressively refined into an applied model which was then pilotedthrough a 2007 research initiative entitled Tools for Cultural Development. The case study involved six groups of French and Australian trainees from both theacademic and professional sectors, in collaboration with university, government and community partners. The first part of the article (...)
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  31.  37
    A Survey of Student Opinions on Ethical Design Standards in Taiwan.Yingying Lee, Manlai You & Ming-Ying Yang - 2015 - Science and Engineering Ethics 21 (2):505-530.
    Design ethics has been offered as a course in undergraduate design programs in Taiwan for over a decade, but research on teaching design ethics and the results of teaching these courses is scant. We conducted two tests to examine the effect of an ethics course, and the differences among the effects of design department, gender, and study year on student opinions regarding ethical design standards at the National Yunlin University of Science and Technology in Taiwan. (...)
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  32.  70
    Experimental and quasi-experimental designs for generalized causal inference.William R. Shadish - 2001 - Boston: Houghton Mifflin. Edited by Thomas D. Cook & Donald Thomas Campbell.
    Sections include: experiments and generalised causal inference; statistical conclusion validity and internal validity; construct validity and external validity; quasi-experimental designs that either lack a control group or lack pretest observations on the outcome; quasi-experimental designs that use both control groups and pretests; quasi-experiments: interrupted time-series designs; regresssion discontinuity designs; randomised experiments: rationale, designs, and conditions conducive to doing them; practical problems 1: ethics, participation recruitment and random assignment; practical problems 2: treatment implementation and attrition; generalised causal inference: a grounded theory; (...)
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  33. Designing Academic Conferences in the Light of Second-Order Cybernetics.L. D. Richards - 2015 - Constructivist Foundations 11 (1):65-73.
    Context: A tension exists between the needs and desires of the institutions providing the funding for academics to attend conferences and the potential for transforming the knowledge and understanding of conference participants - than in advancing their own careers and celebrity. Approaches to the problem can recognize the importance of funding and career-building in the current society, while still experimenting in ways that could generate new ideas. Method: Ideas from second-order cybernetics are used to derive design principles that might (...)
     
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  34.  17
    Designing Technology, Developing Theory: Toward a Symmetrical Approach.Andreas Kolb & Cornelius Schubert - 2021 - Science, Technology, and Human Values 46 (3):528-554.
    We focus on collaborative activities that engage computer graphics designers and social scientists in systems design processes. Our conceptual symmetrical account of technology design and theory development is elaborated as a mode of mutual engagement occurring in an interdisciplinary trading zone, where neither discipline is placed at the service of the other and nor do disciplinary boundaries dissolve. To this end, we draw on analyses of mutual engagements between computer and social scientists stemming from the fields of computer-supported (...)
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  35.  49
    Attitudes of research ethics board chairs towards disclosure of research results to participants: results of a national survey.S. D. MacNeil & C. V. Fernandez - 2007 - Journal of Medical Ethics 33 (9):549-553.
    Background: The offer of aggregate study results to research participants following study completion is increasingly accepted as a means of demonstrating greater respect for participants. The attitudes of research ethics board chairs towards this practice, although integral to policy development, are unknown.Objectives: To determine the attitudes of REB chairs and the practices of REBs with respect to disclosure of results to research participants.Design: A postal questionnaire was distributed to the chairs of English-language university-based REBs in Canada. In total, 88 (...)
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  36.  59
    Co-design and implementation research: challenges and solutions for ethics committees.Felicity Goodyear-Smith, Claire Jackson & Trisha Greenhalgh - 2015 - BMC Medical Ethics 16 (1):1-5.
    BackgroundImplementation science research, especially when using participatory and co-design approaches, raises unique challenges for research ethics committees. Such challenges may be poorly addressed by approval and governance mechanisms that were developed for more traditional research approaches such as randomised controlled trials.DiscussionImplementation science commonly involves the partnership of researchers and stakeholders, attempting to understand and encourage uptake of completed or piloted research. A co-creation approach involves collaboration between researchers and end users from the onset, in question framing, research design (...)
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  37.  14
    (1 other version)Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education.Li Zhao, Wei He & Yu-Sheng Su - 2021 - Frontiers in Psychology 12.
    In order for higher education to provide students with up-to-date knowledge and relevant skillsets for their continued learning, it needs to keep pace with innovative pedagogy and cognitive sciences to ensure inclusive and equitable quality education for all. An adequate implementation of flipped learning, which can offer undergraduates education that is appropriate in a knowledge-based society, requires moving from traditional educational models to innovative pedagogy integrated with a playful learning environment (PLE) supported by information and communications technologies (ICTs). In this (...)
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  38.  62
    The Right to Participate in High-Risk Research.David Shaw - 2014 - The Lancet 38:1009 – 1011.
    Institutional review boards (IRBs) have a reputation for impeding research. This reputation is understandable inasmuch as many studies are poorly designed, exploit participants, or do not ask a relevant question , and it is entirely proper that IRBs should reject such proposals. However, IRBs also frequently reject or tamper with perfectly sound and relevant studies in the name of protecting participants from harm, in accordance with the widely accepted message that “clinical research is justified only when participants are protected from (...)
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  39.  33
    Participants’ safety versus confidentiality: A case study of HIV research.Juan Manuel Leyva-Moral & Maria Feijoo-Cid - 2017 - Nursing Ethics 24 (3):376-380.
    Background When conducting qualitative research, participants usually share lots of personal and private information with the researcher. As researchers, we must preserve participants’ identity and confidentiality of the data. Objective To critically analyze an ethical conflict encountered regarding confidentiality when doing qualitative research. Research design Case study. Findings and discussion one of the participants in a study aiming to explain the meaning of living with HIV verbalized his imminent intention to commit suicide because of stigma of other social problems (...)
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  40.  24
    The Philosophy of Design in the Innovation Space of the Postmodern World: Consciousness of Cultural Practices.Olha Kostiuk, Olha Vaskevych, Nataliia Zlenko, Olena Savitska, Rada Mykhailova & Taras Gorbatiuk - 2022 - Postmodern Openings 13 (1):170-185.
    The design ideas of the postmodern era reflect the general trends of socio-cultural reality, namely the loss of traditional moral guidelines, disharmony and destructiveness combined with absurdity, a sense of crisis, abyss and uncertainty conveyed in signs and in spatial coordinates. Design products become installations in which the viewer is a direct participant, sometimes even the creator. Postmodern design denies finitude, noting the plurality, uncertainty and fluidity of the world. The paradox of postmodern design culture is (...)
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  41.  10
    Women’s experiences of participation in mass participation sport events.Mona Mirehie - 2022 - Frontiers in Psychology 13.
    Mass participation sport events have become a popular form of recreational sport participation. Understanding experiences of participants is pivotal to designing and implementing socially just and sustainable events. Applying constructivist grounded theory methodology, this inquiry explored experiences of participation in MPSEs, with particular attention to the impact of gender on participation experiences. In-depth interviews were conducted with 13 women who participated in MPSEs. Fear and power were two core themes in interviewees’ experiences. Fear of sexual assault, injury, and “something bad” (...)
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  42.  35
    Selecting participants fairly for controlled human infection studies.Douglas MacKay, Nancy S. Jecker, Punnee Pitisuttithum & Katherine W. Saylor - 2020 - Bioethics 34 (8):771-784.
    Controlled human infection (CHI) studies involve the deliberate exposure of healthy research participants to infectious agents to study early disease processes and evaluate interventions under controlled conditions with high efficiency. Although CHI studies expose participants to the risk of infection, they are designed to offer investigators unique advantages for studying the pathogenesis of infectious diseases and testing potential vaccines or treatments in humans. One of the central challenges facing investigators involves the fair selection of research subjects to participate in CHI (...)
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  43. An activity-theoretical method for studying dynamics of user-participation in IS design.S. Hyysalo & J. Lehenkari - 2001 - Iris 24:11-14.
  44.  17
    Design and Validation of a Scale for Measuring Well-Being of Children in Lockdown (WCL).Naiara Berasategi, Nahia Idoiaga, Maria Dosil & Amaia Eiguren - 2020 - Frontiers in Psychology 11.
    The objective of this study was to create and validate an instrument to measure the wellbeing of children in lockdown. As a response to the COVID-19 pandemic, and in the interest of maintaining social distancing, millions of people have been confined to their homes, including children, who have been withdrawn from school and barely able to leave their homes. Thus, it would be useful to evaluate, from a holistic perspective, the well-being of children under these challenging circumstances. The participants were (...)
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  45.  17
    Diversity by Design: Improving Access to Justice in Online Courts with Adaptive Court Interfaces.Ayelet Sela - 2021 - The Law and Ethics of Human Rights 15 (1):125-152.
    Recent years have seen the emergence of online courts and tribunals: digital platforms that enable self-represented litigants to complete electronically the entire court process, from filing through final disposition. This article proposes that the unique nature of online courts as digital interfaces enables them to implement a new strategy—diversity by design—to improve access to justice and procedural justice for a diverse population of SRLs. Reflecting a human-centered legal design approach, and building on research in human-computer interaction and digital (...)
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  46.  61
    Testing Design Bioethics Methods: Comparing a Digital Game with a Vignette Survey for Neuroethics Research with Young People.David M. Lyreskog, Gabriela Pavarini, Edward Jacobs, Vanessa Bennett, Geoffrey Mawdsley & Ilina Singh - 2023 - AJOB Empirical Bioethics 14 (1):55-64.
    Background Over the last decades, the neurosciences, behavioral sciences, and the social sciences have all seen a rapid development of innovative research methods. The field of bioethics, however, has trailed behind in methodological innovation. Despite the so-called “empirical turn” in bioethics, research methodology for project development, data collection and analysis, and dissemination has remained largely restricted to surveys, interviews, and research papers. We have previously argued for a “Design Bioethics” approach to empirical bioethics methodology, which develops purpose-built methods for (...)
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  47.  42
    The design of technical artifacts with regard to work experience: The development of an experience-based documentation system for maintenance workers. [REVIEW]Martin Fischer, Eberhard Römmermann & Heinrich Benckert - 1996 - AI and Society 10 (1):39-50.
    The German discussion about experience-guided work has led to the question of how work experience can be regarded within the process of designing technical artifacts. This paper offers a solution for the area of skilled maintenance work. Some considerations about the nature of experience and about the problems skilled workers have in aquiring work competences within computer aided production environments are introduced in order to illustrate the design philosophy: A decision-support-system is described which stimulates workplace learning by enabling previous (...)
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  48. Intelligently Designing Deliberative Health Care Forums: Dewey's Metaphysics, Cognitive Science and a Brazilian Example.Shane J. Ralston - 2008 - Review of Policy Research 25 (6):619-630.
    Imagine you are the CEO of a hospital [. . .]. Decisions are constantly being made in your organization about how to spend the organization's money. The amount of money available to spend is never adequate to pay for everything you wish you could spend it on, therefore you must set spending priorities. There are two questions you need to be able to answer . . . How should we set priorities in this organization? How do we know when we (...)
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  49.  52
    Prior Divergence: Do Researchers and Participants Share the Same Prior Probability Distributions?Christina Fang, Sari Carp & Zur Shapira - 2011 - Cognitive Science 35 (4):744-762.
    Do participants bring their own priors to an experiment? If so, do they share the same priors as the researchers who design the experiment? In this article, we examine the extent to which self-generated priors conform to experimenters’ expectations by explicitly asking participants to indicate their own priors in estimating the probability of a variety of events. We find in Study 1 that despite being instructed to follow a uniform distribution, participants appear to have used their own priors, which (...)
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  50. (1 other version)Syllabus Design and World-Making.Rima Basu - forthcoming - In Brynn Welch (ed.), The Art of Teaching. Bloomsbury.
    There are many commonalities between the framework of roleplaying games such as Dungeons & Dragons and the way in which we design classes and assignments. The professor (the dungeon master) selects a number of readings with some end goal in mind (the campaign). Along the way the students are expected to be active participants (roleplay) and the professor designs progressively harder assignments (quests) in order to test the students’ abilities and to promote learning and growth (leveling up). This structural (...)
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